简单简介
在3DM Mod站下载上古卷轴5:重置版最新的动画军械库-DAR版本-带有动画的新武器 Mod,由NickNak制作。fox_hazard在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!
详细介绍
Mod作者: NickNak Mod版本: 1.1 Mod大小: 17.87MB 更新时间: 2020-05-27 15:59:46 发布时间: 2020-05-27 15:59:46
详细说明
快速链接
如果您想为您的模组或其他模组做一些相容性修补程式,请参阅这篇文章
寻找源文件或有关如何为我的Mod创建武器的指南,请查看此Mod页面
您可以在这里找到常规动画军械库
常规动画军械库和DAR版本之间的区别
</ s> </ s> </ s>
不要将此与常规动画军械库一起使用
DAR是一项硬性要求
不需要克星或FNIS
这个版本没有鞭子
项目通过插件分发
没有用于自定义的MCM菜单
匕首·帕里(Dagger Parry)有点不可思议,但仍然在这里
脚本更少,因此完全没有脚本滞后
为常规Animated Armory构建的兼容性修补程序仍可与DAR版本的Animated Armory一起使用
关于Mod
该mod向游戏中添加了新武器,所有武器都分布在整个关卡列表中,可以手工制作和升级。
玩家和NPC都可以使用武器,玩家和NPC都可以播放动画
Rapier演示
四分之一职员演示爪演示
</ s> </ s> </ s>
JDM的Dagger演示
更新记录
1)初始DAR发布
兼容性
与常规版本的《 Animated Armoury》不兼容,请在DAR选项打钩的情况下使用,如果需要DAR支持,请使用此选项
这与为常规版本的Animated Armory制作的兼容性补丁兼容
Combat Gameplay Overhaul +与Animated Armoury有点不兼容,您不会遇到崩溃或令人讨厌的问题,但是即使使用Nemesis版本,动画也可能无法正确播放或在进攻和挥杆时机上不正确,某些动画甚至无法播放
此模块使用的DAR文件夹为10、11、12、13、14、16、17、29和30。其中包含一个txt文件,说明哪个文件夹是什么,您可以根据需要随意切换它们。之前的文本文件
由于它不使用脚本,因此会直接修改级别列表,因此执行此操作的其他mod会有问题,您可以制作一个合并的补丁程序或现在称为它们的任何东西来解决此问题
其他作者的兼容性和补丁
我已经为常规模组页面上托管的以下模组制作了兼容性补丁
全副武装的衍生工具SE-AllGUD bycskriffin-链接到补丁,由于我的爪子的性质,我不得不手工制作可穿戴的变体
PrivateEye的重型军械库-链接到补丁
hothtrooper44的沉浸式武器-链接到补丁,只有少数武器收到自定义动画
(SJG)EverWatch的OMEGA重型军械库-链接到重型军械库附魔的补丁
动画军械库与GodlySandwich的Speed and Reach Fix兼容
Darkphoenixff4的Animated Armory Animation zPatch是一个Zedit脚本,它将通过您的加载顺序运行并添加我的mod
它在您的装载顺序中找到的武器的关键字,这很好
裁缝会为您的装载订单制造兼容性补丁,因此您无需
运行此脚本后下载所有兼容性修补程序
钻石史密斯完成-动画军械库兼容性-MeraxesUrrax
动画军械库DSR和Ecotone补丁-by ManyStrongWords
军械库警惕动画-通过ManyStrongWords
动画军械取缔者和革命者补丁-ManyStrongWords
动画军械库MERPs贡多里亚人武器补丁-by ManyStrongWords
Hyrule补丁的动画军械库文物-Webmetz
T'Skyrim真正武器动画军械库补丁-ScarecroOw
林特拉矛补丁-Squirrellysama
适用于xedEdit中whereedidititrun的重型军械库和动画军械库的武器平衡脚本
动画军械库-FafnirEtherion的CC死人恐惧补丁
沉浸式武器集成在其页面上提供了一个动画军械库补丁
剑杆
如果您是在安装了此mod的情况下加载以前的存档,则可能需要等待几天才能让Rapiers出现在“已升级”列表中
它们造成的伤害比剑少,暴击伤害高,比剑快,射程远
每个“金属\工艺”类型都带有剑杆,可以对其进行制作,升级,附魔,发现和携带。除了金属\工艺类型外,我认为还需要其他一些剑杆织机
铁,钢,天炉,帝国,银,古代诺德,珩磨诺德,兽人,矮人,精灵,玻璃,乌木,戴德里克,龙骨,北欧和史达琳
网格物体只是相应类型的剑形网格物体的快速编辑,它们并不令人惊奇,但它们会做的。如果您有任何重新构造剑的mod,那么这些双剑将继承相同的重新构造
派克
如果您是在安装了此Mod的情况下加载以前的存档,则可能需要在游戏中等待几天才能使Pikes
出现在调配列表中
矛是一种新型的双手武器,与巨剑相比,造成的伤害要小一些,比巨剑要快,射程也更大
每个“金属\工艺”类型都有一个派克,它可以是
制作,升级,encha
nted,找到并带来。以及
金属\工艺类型还有其他一些我认为是的剑杆织机
需要
铁,钢,Skyforge,帝国,银,古代诺德,珩磨诺德,兽人,矮人,精灵,玻璃,乌木,Daedric,龙骨,北欧,Stalhrim,DawnGuard,前卫,喷火器
网格物体只是现有武器的工具包,主要是2件手持武器,如果您有任何可以重新构造武器的mod,那么派克将继承相同的重新构造
戟
如果您是在安装了此Mod的情况下加载以前的存档,则可能需要等待几天才能让戟兵
出现在调配列表中
长戟武器是一种新型的双手武器,其伤害要比大剑少一点,比大剑快,并且射程比战斧还大
每个“金属\工艺”类型都有一个戟,可以是
精心制作,升级,附魔,发现并带来。以及
金属\工艺类型还有其他一些我认为是的剑杆织机
需要
铁,钢,天炉,帝国,古代诺德,珩磨诺德,兽人,矮人,精灵,玻璃,乌木,达德里克,龙骨,北欧,斯塔利姆,DawnGuard,宣誓就职
网格物体只是现有武器的工具包,主要是2件手持武器,如果您有任何武器可以重新构造武器的mod,戟将继承相同的重新构造
宿舍人员
如果您是在安装了此MOD的情况下加载以前的存档,则可能需要在游戏中等待几天,以确保四分之一职员能够
出现在调配列表中
军需参谋部是一种新型的双手武器,它们比钉头锤造成的伤害小一点,尽管它们的力量攻击不止一次
每个“金属\工艺”类型都有一个“四分之一法杖”,可以是
精心制作,升级,附魔,发现并带来。以及
金属\工艺类型还有其他一些我认为是的剑杆织机
需要
铁,钢,银,天炉,帝国,古代诺德,珩磨诺德,兽人,矮人,精灵,玻璃,乌木,达德里克,龙骨,北欧,史达利姆,DawnGuard,宣誓就职
网格只是现有战锤(主要是战锤)的工具箱,如果您有任何可以对武器进行重新纹理化的mod,则四分之一职员将继承相同的重新纹理
爪子
如果您是在安装了此mod的情况下加载以前的存档,则可能需要在游戏中等待几天,爪子才能
出现在调配列表中
利爪是一种新型的单手武器,比匕首造成的伤害小,但有机会造成可堆叠的流血减益效果,它们被设计成双重使用,但可以在任一只手中使用,使用时不能用于招架他们可以一起释放一挥
每个“金属\工艺”类型都带有一个爪,可以与之配合使用。
精心制作,升级,附魔,发现并带来。以及
金属\工艺类型还有其他一些我认为是的爪子
需要
铁,钢,天炉,龙祭司,阿卡维里,兽人,矮人,精灵,玻璃,乌木,戴德里克,龙骨,北欧,史达琳,暗黑兄弟
Akaviri和Dark Brotherhood Claws不在等级列表中,它们分别放置在Sky Haven Temple和两个圣所中
我还提供了可以通过转换您的Woe Blade制作的Woe Blade变体
网格物体只是现有武器的装备篮,如果您有任何可以对武器进行重新纹理化的mod,爪子将继承相同的重新纹理化
钉头锤和匕首动画
这不是一种新的武器,但我想暂时为这两种武器制作动画,这些动画将适用于现有的钉头锤和匕首
其他资讯
许可方面,任何人都可以使用此mod做任何事情,对其进行重新加工,翻译,重新设置动画,使用源代码(我很喜欢编码);随便你的船不用问了,请给个信用
学分
Ashingda:用于修复我的脚本和他的Mod Skyrim Spear Mechanic
JDM:有很棒的视频展示了我的MOD以及许多其他出色的MOD,他为MOD做了很棒的Dagger视频和屏幕射箭射击
Shikyokira:用于Nemesis(异地链接)并打开行为改造之门
Fore:要使“天际”中的动画成为可能,请使“天际”中的Fies和FNIS Sexy Move处于新的空闲状态
Zartar:针对他的WIP行为工具
BouBoule201288:针对他的Mod真矛作战
BlueBoar:允许我为其Rapier和Dagger mod制作兼容补丁
PrivateEye:对于他的mod重型装甲
Hothtrooper44:对于他的mod沉浸式武器
MaikCG:对于他的XPMSE Biped
sotaponi:用于他的HCT TagFile转换器
Skyrim Together团队:鼓舞了我,让我最终获得这个模组!
社会联系
————————————————————————————————————————————
Quick Links
If you're wanting to do some compatibility patches for your mods or another check this article
Looking for Source files or Guides on how to create weapons for my mod check out this Mod page
You can find the Regular Animated Armoury here
Differences between Regular Animated Armoury and DAR version
Don't use this with the Regular Animated Armoury
DAR is a hard requirement
Nemesis or FNIS are not required
No Whips in this version
Items are distributed via the plug-in
No MCM menu for customisation
Dagger Parry is bit a wonky, but still here
Script less, so no script lag at all
Compatibility patches built for the regular Animated Armoury will still work with this DAR version of Animated Armoury
About the Mod
This mod adds new weapons to the game, all the weapons are distributed throughout level lists and can be crafted + upgraded.
Both the Player and NPCs can all use the weapons, both the player and npcs can play the animations
Rapier Demo Pike Demo
Quarter Staff Demo Claw Demo
Dagger Demo by JDM Mace Demo by JDM
Update Log
1) Initial DAR release
Compatibility
Not compatible with the regular version of Animated Armoury, either use that with the DAR option ticked or this if you want DAR support
This is compatible with compatibility patches made for the regular version of Animated Armoury
Combat Gameplay Overhaul + is sort of semi incompatible with Animated Armoury, you wont get crashes or nasty issues, but even with the Nemesis version the animations may not play correctly or have incorrect timings on the attacks and swings, some animations don't even play
The DAR folders in use by this mod are 10, 11, 12, 13, 14, 16, 17, 29 and 30 There is an included txt file explaining which folder is what, You can switch these around how ever you want just read the text file before hand
As this doesn't use scripts it modifies levelled lists directly so it will have issues with other mods that do this, you can make a merged patch or whatever they're called now days to fix this
Compatibility and patches by other Authors
I've made Compatibility Patches for the following mods they're hosted on the Regular mod's page
All Geared Up Derivative SE - AllGUD bycskriffin -Link to Patch, Due to the nature of my Claws I've had to hand make the wearable variants
Heavy Armoury by PrivateEye - Link to Patch
Immersive Weapons by hothtrooper44 - Link to Patch, Only a few weapons received custom animations
(SJG) OMEGA Heavy Armoury by EverWatch - Link to Patch, Heavy Armoury Enchanted Version
Animated Armoury is compatible with Speed and Reach Fix by GodlySandwich
Animated Armory Animation zPatch by darkphoenixff4 is a Zedit script that will run through your load order and add my mods
keywords to weapons it finds in your load order, this is great as it
tailor makes compatibility patches for your load order, you wont need to
download any compatibility patches after running this script
Diamond Smithing Complete - Animated Armoury Compatibility - by MeraxesUrrax
Animated Armoury DSR and Ecotone Patch - by ManyStrongWords
Animated Armoury Vigilant Patch - by ManyStrongWords
Animated Armoury Outlaws and Revolutionaries Patch - by ManyStrongWords
Animated Armoury MERPs Gondorian Armament Patch - by ManyStrongWords
Animated Armoury Relics of Hyrule Patch - by Webmetz
T'Skyrim True Weapons Animated Armoury Patch - by ScarecroOw
Lintra Spear Patches - by Squirrellysama
Weapon balancing script for Heavy armory and Animated Armory for use in xEdit by wherediditrun
Animated Armoury - CC Dead Man's Dread Patch by FafnirEtherion
Immersive Weapon Integration has a patch for Animated Armoury on their page
Rapiers
If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Rapiers to appear in Levelled lists
They deal a little less damage than Swords, have much higher Crit damage, are faster than Swords and have a lot of range
Each Metal\Crafting type has a Rapier to go along with it, which can be crafted, upgraded, enchanted, found and brought. As well as the Metal\Crafting types there are a few other rapiers that I felt were needed
Iron, Steel, Skyforge, Imperial, Silver, Ancient Nord, Honed Nord, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic and Stalhrim
The meshes are just quick edits of the sword meshes of the corresponding type, they're nothing amazing but they'll do. If you have any mod that re-textures Swords these Rapiers will inherit the same re-texture
Pikes
If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Pikes to
appear in Levelled lists
Pikes are a new type of Two Handed weapon, they deal a little less damage than Greatswords, are faster than Greatswords and have more range
Each Metal\Crafting type has a Pike to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other rapiers that I felt were
needed
Iron, Steel, Skyforge, Imperial, Silver, Ancient Nord, Honed Nord, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn, Flamer
The meshes are just kit bashes of existing weaponry mostly 2 Handed weapons, If you have any mod that re-textures Weapons, the Pikes will inherit the same re-texture
Halberds
If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Halberds to
appear in Levelled lists
Halberds are a new type of Two Handed weapon, they deal a little less damage than Greatswords, are faster than Greatswords and have more range than BattleAxes
Each Metal\Crafting type has a Halberd to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other rapiers that I felt were
needed
Iron, Steel, Skyforge, Imperial, Ancient Nord, Honed Nord, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn
The meshes are just kit bashes of existing weaponry mostly 2 Handed weapons, If you have any mod that re-textures Weapons, the Halberds will inherit the same re-texture
Quarter Staffs
If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Quarter Staffs to
appear in Levelled lists
Quarter Staffs are a new type of Two Handed weapon, they deal a tiny bit more damage than Maces, their power attacks hit more than once though
Each Metal\Crafting type has a Quarter Staff to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other rapiers that I felt were
needed
Iron, Steel, Silver, Skyforge, Imperial, Ancient Nord, Honed Nord, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn
The meshes are just kit bashes of existing weaponry mostly Warhammers, If you have any mod that re-textures Weapons, the Quarter Staffs will inherit the same re-texture
Claws
If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Claws to
appear in Levelled lists
Claws are a new type of One Handed weapon, they deal less damage than Daggers but have a chance to inflict a stackable bleed debuff they are designed to be dual wielded but can be used in either hand, they cannot be used for parrying, when wielded together they can unleash a flurry of swipes
Each Metal\Crafting type has a Claw to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other claws that I felt were
needed
Iron, Steel, Skyforge, Dragon Priest, Akaviri, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, Dark BrotherHood and Forsworn
Akaviri and Dark Brotherhood Claws don't appear in levelled lists, they placed in the Sky Haven Temple and both Sanctuaries respectively
I've also included a Blade of Woe variant that can be crafted by converting your Blade of Woe
The meshes are just kit bashes of existing weaponry, If you have any mod that re-textures Weapons, the claws will inherit the same re-texture
Mace and Dagger animations
Not a new weapon type but I wanted to make animations for these two weapons for a while now, the animations will apply to existing Maces and Daggers
Other Info
Permissions wise, anyone is ok to do anything they want with this mod, rework it, translate it, reanimate it, use the source code(I suck at coding); whatever floats your boat. No need to ask, just give credit please
Credits
Ashingda : For Fixing my scripts and his mod Skyrim Spear Mechanic
JDM : Has great videos showing off my mod and lots of other great mods, He did the awesome Dagger video and the screen archery shots for the mod
Shikyokira : For Nemesis (Offsite Link) and for opening up the door to behaviour modding
Fore : For making animations in Skyrim possible, Fores New Idles in Skyrim FNIS and FNIS Sexy Move
Zartar : For his WIP Behaviour tool
BouBoule201288 : For his mod True Spear Combat
BlueBoar : For allowing me to make a compatibility patch for his Rapier and Dagger mod
PrivateEye: For his mod Heavy Armoury
Hothtrooper44: For his mod Immersive Weapons
MaikCG: For his XPMSE Biped
sotaponi: For His HCT TagFile Converter
Skyrim Together Team : For Inspiring me to finally get this mod going!
Social links
文件说明
暂无介绍
Mod截图
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