明胶立方体-Mihail怪物与动物(MIHAIL SSE PORT)

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在3DM Mod站下载上古卷轴5:重置版最新的明胶立方体-Mihail怪物与动物(MIHAIL SSE PORT) Mod,由Mihail制作。songhang2013在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

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Mod作者: Mihail Mod版本: 1.0 Mod大小: 10.42MB 更新时间: 2020-05-27 15:56:25 发布时间: 2020-05-27 15:56:25

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Mihail Mods开发报告-

凝胶状的外观



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凝胶状立方体是人为创造的半透明的海绿色软泥,由魔术艺术故意将不合理的凝胶状物质制成立方体状。奇怪的生物通常大小可观,组成它的水质在其几何体内不断向下运动。剩余物最终在其下方产生了一个恒定的粘液池,粘液池由酸性液体物质形成,该液体在与外界接触时蒸发,变成上升的气体云,然后被立方体再次吸收,形成一个循环。另一个值得注意的特征是,漂浮在一个饱满的胶状立方体体内的许多物体。


凝胶状立方体是一种不合理的掠食者,它以规则的,可预测的模式悄悄潜入地牢和阴暗的洞穴。当它们穿过这些地牢的走廊时,它们会吸收其路径中的任何物质(死的或活的)。有机材料迅速溶解在形成立方体主体的酸性泥浆中,而骨头和无机物(例如装甲碎片)则花费一些时间漂浮在生物内部直到被驱逐或消化得更慢。当他们沿着走廊滑落时,除了自己的泥泞小道外,它们留下了没有碎片和尸体的干净路径。


凝胶状的立方体看不见或听不到,但它们能够感觉到振动,并被生物散发的热量所吸引。尽管速度较慢,但凝胶状立方体却很坚固,甚至可以轻易吞噬甚至大型的生物。它们还具有很大的抵抗力,这主要是因为它们的形状不是很坚固。当面对对手时,凝胶状方块只会试图吞噬它。接触生物后,魔方会分泌一种粘稠物质,该粘稠物质会立即被皮肤吸收到受害者的血液中,从而引起有毒的消化腐蚀立即发作。然而,立方体的吞噬超越了这种毒素的使用,它不能归因于吞噬的麻痹因素,它可以调节其胶状体各部分的强度,浓度和厚度,从而在周围形成粘稠的监狱受害者,包括由于其机械,魔法或不死属性而不受任何毒素影响的受害者。此麻痹功能用于精确地使受害者站着并且毫无防备,同时使他们缓慢地存活下来。如前所述,该毒素的作用类似于酸毒,因此可以通过良好的保护性法来避免,受害人仅会受到酸度的最小损害,但几乎没有魔力但具有物理特性的魔方吞噬几乎没有避免。

但是,已确认立方体的吞噬是可选的,因为它是确定其与物体或生物接触时身体各部分厚度的方法。魔方或某种盟友的创造者通常能够甚至进入其内部,以去除例如吸收的金钱或贵重物品而不会受到任何有害影响。

他们如何设法识别朋友和敌人是需要理解的事情,因为例如种质不能。作为由炼金术士,巫师乃至遗忘领域神奇创造的凝胶状立方体生物,有可能将该信息添加到创造过程中的自身生命中,因为它们基本上被认为是无意识的生命。


虽然它在为其创建的人造几何结构的范围内,但形成立方体的凝胶状物质似乎也可以控制其自身酸度的浓度,从而使其通常位于其中心和核心,即自然,由于它的高度集中,是用箭和魔法攻击它的最佳地方,这可能很难到达不太坚固的外围区域,而使用近战武器,任何地方都可以

在很大程度上受到有效影响。

尽管其大小和组成不同,但凝胶状立方体仍容易受到最常见形式的攻击,而冰和火尤其有效。

一旦受害者能够将自己从立方体的吞没中解放出来(当然,如果她设法做到了),最直接的后果之一就是暂时的动作受限。腐蚀性毒素仍然起作用并引起疼痛,以及粘稠的关节将关节粘在她的身体,盔甲或机械上,甚至粘在不死的腐烂尸体上,都会极大地阻碍运动,这将使她成为最完美的受害者如果被吞噬,则立方体在最初的几分钟内很难使受害者瘫痪,这是正常现象,因此有时可能会再次暂时移动到外面立方体。现在是时候尝试逃脱,或者尝试使用盾牌将魔方推开,或者用武器和火炬扑打它了,但最好是为生命而战。诸如喊叫和威力之类的武器也非常有效,例如可以从内部炸开一个立方体。

尽管有困难,但确实有可能,足够强大的生物设法逃脱胶状立方体的吞没,幸免其酸消化的企图,直到它们移动起来。


但是,最重要的两个问题可能是,为什么渗出物的几何形状不寻常以及为什么产生了渗出物?好吧,第一个问题可能看起来并不明显,但是原因确实是实际的,具有这种形状,它们通常在行进时占据整个走廊的整个区域,这不仅有利于其收集碎片(有机或非有机)的功能在穿越禁区的同时,也使它们更有效地抵御入侵者,因为它们几乎没有留出空间让他们逃脱。第二个问题也有一个明显的答案,即它们具有分解器的功能,甚至消除犯罪证据。因此,魔术师不仅在地牢中创造并维护了立方体,而且强盗藏身之处有时会在其藏身之处的某个地方放置一个立方体,以供他们处置尸体以及它们所携带的毫无价值的物品。法尔默斯也有能力制造这些立方体,并且在颤抖的小岛上也经常看到它们,这也不足为奇,因为它们的奇异之处使其与Sheogorath王国完美匹配。多维数据集可以启动更快且更不可预测的旋转方法,以突击并更快地到达它们的猎物。



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-1个新生物:明胶立方体(2个变体)



具有新的声音,效果,咒语,行为和战利品








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作者:

Mihail-模型,纹理,动画,

效果,咒语,声音,战利品,游戏实现



其他学分:


加里·吉加克斯(Gary Gygax)-我使这个生物完全受到了明胶立方体生物的启发

由他在《龙与地下城》系列中创作,非常感谢

灵感,多年来一直在玩令人惊叹的D&D内容。

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I do not supervise or test translations made by other users for my mods, not even those linked 
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version of my mods, if not, do not install them or they will mess with my current official version.
The same applies to ports for XBOX, I do not do the ports or test them myself, 
so you should also make sure they are up to date with my official PC releases.
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Mihail Mods Development Report- 
a gelatinous appearance







A gelatinous cube is a semitransparent sea-green colored ooze created artificially, composed of irrational gelatinous material intentionally shaped through magical arts in the form of a cube. The strange creature is generally of considerable size, and the watery matter that composes it is in constant downward movement through its geometric body. Surpluses end up creating a constant pool of slime below it, formed by acidic liquid matter that evaporates on contact with the outside, becoming ascending clouds of gas, which are reabsorbed by the cube again, creating a cycle. Another notable feature are the numerous objects floating inside the body of a well-fed gelatinous cube.

A gelatinous cube is an irrational predator that creeps silently into dungeons and shadowy caves in regular, predictable patterns. As they walk through the corridors of these dungeons, they absorb any material (dead or alive) in their paths. The organic material is quickly dissolved in the acidic mud that forms the body of the cube, while bones and inorganic matter (such as pieces of armor) spend some time floating inside the creature until they are expelled, or digested more slowly. As they slide down the corridors, they leave a perfectly clean path without debris and corpses, except for their own slimy trail.

Gelatinous cubes could not see or hear, but they are capable of feeling vibrations and are attracted by the heat emitted by living beings. Despite their low speed, the gelatinous cubes are strong and could easily engulf even large creatures. They also have great resistance, much because of their not very solid shape.When facing an opponent, a gelatinous cube will simply try to engulf it. Upon touching a creature, the cube secretes a gooey substance that is immediately absorbed by the skin into the victim's bloodstream, causing immediate onset of toxic digestive corrosion. However, the engulfment of a cube transcends the use of this toxin, and it cannot be attributed to the paralyzing factor of the engulfment.It can regulate the strength, concentration and thickness of each portion of its gelatinous body, to create a slimy prison around a victim, including who, due to its mechanical, magical or undead nature, cannot be affected by any toxin. This paralyzing feature is used to precisely keep the victims standing and defenseless while being slowly digested alive. The toxin, in turn, as mentioned, acts similar to an acid poison, so it can be avoided with good protective spells, with the victim suffering only minimal damage from acidity, but the cube's engulf, having no magical but physical character, is hardly avoided.
However, it is confirmed that engulfment by the cube is optional, since it is the one that determines the thickness of each part of its body when it comes into contact with objects or beings. It is common for the creator of a cube, or in some way an ally, to be able to even enter its interior, to remove for example money or valuables absorbed by it, without suffering any harmful effect.
How they manage to recognize friends and enemies is something to be understood, since voriplasms for example do not. Being gelatinous cubes creatures created magically, both by alchemists, wizards and even in the realms of oblivion, it is possible that this information is added to their own beings during creation, as they are basically considered mindless beings.

While it is within the limits of the artificial geometric structure created for it, the gelatinous mass that forms the cube also seems to have control over the concentration of its own acidity, keeping it generally located in its center and core, a place that is, naturally, due to its high concentration, the best place to attack it with arrows and magic, which may have difficulty in reaching the less solid peripheral areas, whereas with melee weapons any place can be effectively affected to a considerable extent.
Despite their sizes and composition, gelatinous cubes are vulnerable to the most common forms of attack, and ice is particularly effective, as is fire. 
Once a victim is able to free herself from the engulf of a cube (if she managed to do it, of course) one of the first immediate consequences is temporarily limited movement. Both the corrosive toxin still taking effect and causing pain, as well as the thick viscosity stucking the joints together on her body, armor or machinery, or even on her undead decayed corpse, will greatly hamper movement, which will make her the most perfect victim for a particularly slow ooze as the gelatinous cube.If engulfed, it is normal for the cube to have some difficulty in paralyzing its victim in the first few minutes, so there will be moments when there will be the possibility of temporarily moving again for outside the cube. It is time to try to escape, or to try to push away the cube using a shield, or bashing it with weapons and torches, but preferably, the most appropriate is to fight for life.Magical attacks that do not require the use of hands, such as shouts and powers, are also extremely effective, being possible, for example, to explode a cube from the inside.
It is indeed possible, albeit difficult, that creatures strong enough manage to escape the engulf of a gelatinous cube, surviving its attempt of acid digestion until they get a gap to move. 

But the two most important questions are, probably, why its unusual geometric shape for an ooze, and why it is created? Well, the first question may not seem obvious, but the reasons are really practical.Having this shape, they commonly occupy the entire area of a corridor as they travel, this not only facilitates their function of collecting debris (organic or not) while traversing the areas where they are confined, but also makes them traps even more effective against invaders , since they hardly leave space for them to escape.The second question also has an obvious answer, they are created with the function of decomposers, and even for the elimination of evidence of crimes. So not only do magicians create and maintain cubes in their dungeons, but bandit hideouts sometimes have a cube somewhere inside their hiding place, for which they dispose of corpses, and worthless objects carried by them.Falmers are also capable of producing these cubes, and it is possible to find them occasionally in their hives.They are also considered an extremely common sighting in the Shivering Isles, which should not be surprising, given that due to their bizarre, they perfectly match the kingdom of Sheogorath.Although slow, at times the cubes can initiate faster and more unpredictable rotational approaches, to surprise and reach their prey faster.




- 1 new creature: Gelatinous cube (2 variants)


with new sounds, effects, spells, behaviour and loot









Author: 
Mihail- model, textures, animations, 
effects, spells, sounds, loot, game implementation


Additional credits:

Gary Gygax- i made this creature completely inspired on the Gelatinous Cube creature
created by him on the series Dungeons & Dragons, so thank you very much for the
inspiration and for years playing with the amazing D&D content.


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