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可购买的商店展示商品

可购买的商店展示商品
可购买的商店展示商品 可购买的商店展示商品 可购买的商店展示商品 可购买的商店展示商品 可购买的商店展示商品 可购买的商店展示商品
作者:Predator10
发布:saint321
发布日期:2020-05-27 10:26:29
更新时间:2020-05-27 10:26:29
这个人很懒,什么也没留下
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可购买的商店展示商品

                                                                                                                                                                                                                                                                   

介绍

您是否曾经问过自己为什么Skyrims商店的老板不允许您在他们的商店中购买实际的东西?您是否曾经想去一家商店买悬挂在墙上的花式剑?您是否曾经经历过漫长而紧张的一天冒险冒险之后,就应该在旗状母马中得到一个不错的Honningbrew米德,但是您出于任何原因都无法订购它?好吧...

借助PSDI,您可以购买所需的产品,在各地购物,在Solitude,Whiterun和Riften进入市场,在您所选择的酒馆里喝尽可能多的淡啤酒,这与您赚钱的钱差不多,也可以在观看落日的伊利纳尔塔湖的湖景庄园。


要求

需要SKSE在消息框中显示购买商品的名称

可选的SkyUI以启用Mod Configuration Menu(MCM)并让您选择设置


特征

总览

包括:

购买展示的商店商品

小酒馆中直接显示的饮食

您所在的玩家房屋或派系房屋中的饮食

绕过询问您是否要通过MCM菜单选项购买商品并通过激活立即购买商品的消息框

完整的Mod及其所有部分都可以在MCM中打开和关闭

可自定义的热键,可在游戏中快速(取消)激活mod

偷偷摸摸和战斗行动将做同样的事情

不包括在内:

不考虑通过特权进行的价格修改(您将支付对象的基本价格)

已付的钱不会添加到商人的库存中


运作方式

PSDI在游戏中添加了一个任务,使玩家获得了额外的特权,使他能够在特定条件下购买或消费带有特定关键字的物品。该任务在游戏开始时启用并一直运行。如果物品带有“ VendorItem”关键字,并且播放器在商店中(带有“ LocTypeStore”关键字的位置),则可以购买。如果他在小酒馆(“ LocTypeInn”)中,则食物和药水是可食用的,这意味着如果激活,玩家将立即食用(装备)它们。在这两种情况下,玩家都必须付出代价,但因此获得了所有权,因此他不会偷。如果玩家在家(“ LocTypePlayerHouse”)或行会或派系家中,则该玩家也可以食用食物(当然无需付费)。派系的成员身份不容易识别,因此依赖于脚本,该脚本会在玩家每次进入新位置时检查它是否是派系位置以及玩家是否属于该位置。通过检查任务阶段,直接检查成员资格或其他全局变量来不同地完成此操作。


改装零件

Mod分为三个部分,可以在MCM中分别打开或关闭,以自定义游戏体验。

商店:购买带有“ VendorItem”关键字的物品(混乱的物品除外),因此也无法购买容器。游戏中有几家商店用新创建的关键字标记为一般商店,在这些商店中甚至可以购买杂物。

小酒馆:在天际附近的小酒馆里消费食物和饮料,以换取硬币。

Homes + Guilds:最初并不是mod的目标,我添加了此功能以在您的房屋和相关位置消费物品


版本号

目前有英文和德文版本,因为我不喜欢翻译文件。如果您每个第二个mod都有一个额外的文件,它将很快引起混乱。


MCM配置

大多数MCM选项将全局变量设置为一(有效)或零(无效),该变量在上述mod添加的特权条件下进行检查。这意味着通过激活选项,mod零件的条件会突然满足并且可以正常工作。下面列出了所有可用的MCM选项和简要说明。屏幕截图中还有MCM菜单的图片。

激活模块:(取消)激活整个模块,以便您可以使用热键手动切换。

热键:允许播放器在不打开MCM的情况下切换以上选项。

随处购买/进餐:补充其他Mod零件,以便您可以在Mod最初未覆盖的每个位置购买/消费物品。这样做是为了使播放器具有更大的功能来手动选择在哪里购买和用餐。因此,例如,如果没有“到处吃饭”,您将无法在Lakeview Manor的边界上吃点东西,因为它没有使用player home关键字。请勿同时使用这两个选项,否则您将收到两倍的消息。

城市/城堡:如果启用,则可以在城市和城堡中购买物品。之所以存在这种选择,是因为两者都位于巨大的地点,许多不想要的物品都可以购买。例如,如果激活,您将可以在市场上购买商品

怀特伦(Whiterun)的安德斯(Ands),但Jorrvaskr以外显然不适合出售的食品也可以购买。在城堡中,只出售与魔术和炼金术有关的物品,因为常常有法院巫师在那儿存放他们的商店,不幸的是,这意味着也可以买到罐子卧室里的书。

卸载Mod:勾选该选项,离开MCM并确认出现的消息框以删除特权并停止PSDI添加的任务。

Mod部分激活:启用提到的Mod部分。

即时激活:通常,在激活一个项目后会提示玩家一个消息框。此选项将跳过消息框,并自动选择将出现的第一个按钮。

小酒馆的购买选项:在小酒馆消息框中添加了购买物品的选项,这样您就可以从小酒馆取食物。


关键字方法的优点和缺点

正:

世界上没有任何变化:关键字已经存在,因此游戏中的任何内容都没有更改,mod只添加了一些内容。

兼容性:这会导致与其他mod的高度兼容性,因为它们大多也使用关键字来描述其位置。


负:

不准确:由于mod的位置通常是许多单元巨大的位置,因此会影响它不应该影响的许多项目,例如,您不仅可以在销售室购买商品,还可以在销售商客厅购买商品。


臭虫

可购买的商品名称消失,您将鼠标悬停在该商品名称上,新的文字标签将其覆盖。但是将其激活后,它会正确显示在出现的消息框中,此外,您可以使用热键或潜行禁用PSDI并查看名称。

并不是真正的错误,但是要重新生成单元格中的物品需要十天的时间,此时玩家不得返回单元格,否则计时器将重置为零(!)。因此,如果您每天都去Whiteruns市场购物,摊位很快就会空无一人。

NPC有时会做出反应,就好像玩家刚刚找到了一个物品一样。


安装

下载文件并使用您选择的Mod Manager进行安装,或者解压缩并将文件放置在Skyrim文件夹的正确目录中。如果要安装中游游戏,则MCM需要一段时间才能注册。在正在运行的游戏上进行卸载之前,您可能需要选择“ Uninstall Mod”

选项以停止正在运行的任务并删除添加的特权。然后离开MCM并在出现的文本框中选择“是”。注意:完成此操作后,您将无法再次在当前的保存游戏上激活PSDI。


兼容性

相容性

PSDI应该与大多数mod兼容,因为它不会更改现有单元,但会添加新内容。但是,如果mods引入新位置或更改旧位置而未附加正确的关键字,则PSDI将不会识别它们。


建议的mod

非官方的天际特别版补丁(USSEP)修复了一些关键字,使它们更有意义,您将可以使用PSDI购买更多物品

烹饪,炼金术和此类大修(例如《完整炼金术》和《烹饪大修》)非常适合它们的增加品种,但仅当它们在游戏世界中放置对象以供您与之交互时才存在于PSDI中

Shop and Inn的检修,例如JK Belethor的General Goods。或InnCredible完美地与PSDI配合使用,因为它们增加了很多您可以购买的东西

同样的做法也适用于更大的位置检修,例如Winterhold沉浸式学院或扩展的城镇(SSE)

iNeed将PSDI提升到另一个水平,因为它增加了进食和饮水的动画(必须在MCM中打开),此外还有一个选项可以阻止您仅购买农作物,但可以购买它来完美补充PSDI

其他mod添加的玩家房屋可能很棒,因为它们通常是对细节的热爱,但是其中许多没有使用实际的食物,所以那里没有东西可以吃


与PSDI相似的模组

我在Nexus上找到了两个与我自己的模组相似的模组。您可能想先检查一下它们是否比PSDI更适合您的需求。这些是:

沉浸式商人-购买展示的物品。真的

我是客户该死的

沉浸式商家与PSDI几乎可以做同样的事情,但是方法却有所不同。您也可以在商店的展示架上购买商品,但它们是在整个Skyrim中经过手工挑选的,并与附加了脚本的xmarker连接。因此,您将具有PSDI中从未见过的准确性,但是在制作补丁之前它与其他Mod不兼容。

我是客户,该死的更多地侧重于消费部分。它使您可以在旅馆点餐,然后像PSDI一样直接在游戏世界中用餐。此外,您可以在家中设置一顿饭,这样一来您就可以在每次回家时就餐,这是一个很棒的功能。当涉及商店时,激活显示的项目只会使您与商店所有者进入易货菜单。


未来的计划

可能会有第二个版本

——————————————————————————————————

Purchaseable Store-Display-Items

                                                                                                                                                                                                                                                                   
INTRODUCTION
Did you ever ask yourself why Skyrims shop owners won´t let you buy the actual stuff in their shops? Did you ever just want to go into a store and buy the fancy sword hanging from the wall? Did you ever feel like you would deserve a nice Honningbrew Mead in the Bannered Mare after a long and stressfull day of adventuring Skyrim but you just can´t order it for whatever reason? Well no more...
With PSDI you are able to buy the product of your choice, shop everywhere, go to the market in Solitude, Whiterun and Riften, drink as much ale in the tavern of your choice as your moneybag yields or just enjoy your dinner at the balcony of Lakeview Manor watching the sun set over Lake Ilinalta.

REQUIREMENTS

SKSE is needed to display the name of the bought item in the message box

Optional SkyUI to enable the Mod Configuration Menu (MCM) and let you choose the settings


FEATURES
Overview
Included:

Buy displayed store items

Eat and drink items displayed in taverns directly

Eat and drink items in your player home or in faction homes you are a member of

Bypass the message box which asks you if you want to buy an item via MCM menu option and buy items instantly through activation

Complete Mod and all parts of it may be turned on and off in the MCM

Customizable hotkey to (de-)activate the mod quickly in game

Sneaking and combat action will do the same

Not Included:

Price modifications through perks are not taken into account (you will pay the objects base price)

The paid money won´t be added to the merchants inventory


How it works
PSDI adds a quest to the game which attaches a perk to the Player which enables him to purchase or consume items with specific keywords under certain conditions. The quest is enabled on game start and runs all the time. Items are buyable if they have a "VendorItem"-keyword attached to them and if the Player is in a store (location with "LocTypeStore"-keyword). If he is in a tavern ("LocTypeInn") food items and potions are instead consumable, which means if activating the Player will instantly consume (equip) them. In both cases the Player has to pay their price, but therefore gains ownership so he won´t steal. If the Player is at home ("LocTypePlayerHouse") or in a guild or faction home the player is member of he can too consume food (without paying of course). The membership of factions was not easy to identify and therefore relies on a script which checks every time the player enters a new location if it is a faction location and if the player belongs to it. This is done differnetly by checking a quest stage, directly the membership or other global variables.

Mod Parts
The Mod comes in three parts which can be turned on or off seperatly in the MCM to allow you to customize your gaming experience.

Stores: Buy items with any "VendorItem"-keyword except for clutter so the containers are not purchaseable too. There are a few shops in the game which are flagged with a newly created keyword as general stores where even clutter is buyable.

Taverns: Consume food and drinks in taverns around Skyrim in exchange for coin.

Homes+Guilds: Not originally the goal of the mod I added the feature to consume items in your home and allied locations


Versions
There currently is an english and a seperate german version, because I don´t like translation files. It gets confusing very quickly if you have for every second mod an additional file.

MCM Configuration
Most MCM options set a global variable to one (active) or zero (inactive) which is checked in the above mentioned conditions of the perk added by the mod. This means by activating the options the condition for a mod part are suddenly fullfilled and it will work. Listed below are all MCM options available and a brief description. There is also a picture of the MCM menu in the screenshots.

Mod active: (De-)Activates the whole mod so you can toggle it manually through using the hotkey.

Hotkey: Enables the Player to toggle the above option without opening the MCM.

Buy/Eat everywhere: Supplements the other mod parts so you can buy/consume items in every location not originally covered by the mod. This was added to give the Player more power to manually choose where to buy and eat. So for example without "Eat everywhere" you would not be able to eat something on the balkony of Lakeview Manor because it has not got the player home keyword. Do not use both options at the same time or you will get doubled messages.

Cities/Castles: Allows to buy items in cities and castles if turned on. The option exists because both are huge locations and many objects which are not intended will be buyable. For example if activated you will be able to buy stuff at the market stands in Whiterun but the food outside of Jorrvaskr which is clearly not for sale will be buyable too. In castles only items related to magic and alchemy are for sale because often court wizards have their stores there, unfortunatly this means the books in the jarls bedroom can be bought too.

Uninstall Mod: Tick the option leave the MCM and confirm the appearing message box to remove the perk and stop the quest added by PSDI.

Mod section activ: Enables the mentioned mod part.

Instant activation: Normally the player is prompted with a message box after activating an item. This option skips the message box and automatically picks the first button that would appear.

Buy option for taverns: Adds the option to buy items to the tavern message box so you may take food from the tavern with you.


Strenghts and weaknesses of the keyword approach
Positive:

No changes in the world: The keywords are already there so nothing in the game is changed the mod only adds something.

Compatibility: This results in a high per se compatibility with other mods because they mostly use keywords too to describe their locations.


Negative:

Inaccuracy: Because the mod works with locations which are often many cells huge it affects many items it should not affect, for example you are not only able to buy objects in the salesroom but also in the vendors living room.


BUGS

The item name disappears when it is purchaseable and you are hovering over it as the new text label overwrites it. But it is correctly shown in the appearing message box after activating it plus you can just use the hotkey or sneak to disable PSDI and see the name.

Not really a bug but it takes ten ingame days for items in cells to respawn, in this time the Player must not return to the cell or the timer will be reset to zero (!). So if you go every day shopping in Whiteruns market place the stalls will soon be empty.

NPCs will sometimes react as if the Player just found an item.


INSTALLATION
Download the file and install with the mod manager of your choice or extract and place the files in the right directory of your Skyrim folder. If installing midgame it will take a while for the MCM to register. Before uninstalling on a running game you might want to select the `Uninstall Mod´
option to stop the running quests and remove the added perk. Then leave MCM and select `Yes´ in the appearing text box. Attention: Once this is done you will not be able to activate PSDI on your current save game again.

COMPATIBILITY
Compatibility
PSDI should be compatible with most mods as it does not change existing cells but adds new content. However if mods introduce new locations or change old ones without attaching the correct keywords they won´t be recognized by PSDI.

Suggested mods

The Unofficial Skyrim Special Edition Patch (USSEP) fixes some keywords so they make more sense and you will be able to buy more items with PSDI

Cooking, alchemy and such overhauls (e.g. Complete Alchemy and Cooking Overhaul) are great for their added variety but are only present in PSDI if they place objects in the game world for you to interact with

Shop and Inn overhauls such as JK's Belethor's General Goods. or InnCredible perfectly fit with PSDI as they add tons of stuff on display which you can buy

Same goes for bigger location overhauls such as Immersive College of Winterhold or Expanded Towns and Cities (SSE) which add more food to consume in the college or even introduce a whole bunch of new stores for you to go shopping

iNeed takes PSDI to another level as it adds animations for eating and drinking (must be turned on in the MCM) plus there is an option that prevents you from just taking crops of a farmers fields but enables you to buy it which supplements PSDI perfectly

Player homes added by other mods can be great for they are often made with much love for detail but many of them do not use actual food items so there is nothing to eat in there


Similar mods to PSDI
I found two mods on the Nexus which are similar to my own mod. You might want to check them out first to see if they fit your needs better than PSDI. These are:

Immersive Merchants - Buy what is on display. Really

I'm a Customer Dammit

Immersive Merchants does nearly the same thing as PSDI but has a different approach. You may also buy items on store displays but they are handpicked throughout whole Skyrim and connected to an xmarker to which a script is attached. Therefore you will have an accuracy you will never see in PSDI but it is not compatible with other mods until a patch is made.
I'm a Customer Dammit focuses more on the consume part. It lets you order meals at inns and eat them straight out of the game world like PSDI does. Additionally you may setup a meal in your home which stays so you can eat it everytime you come home which is a pretty awesome feature. When it comes to shops though activating displayed items just brings you into the barter menu with the shop owner.

FUTURE PLANS
There might be a second version of PSDI which does the same but uses triggers to start and stop the quest. This would be more precise and performance friendly but probably not compatible with other mods.

SPECIAL THANKS

Bethesda for the great game and their youtube tutorial series

Darkfox127 for his scripting tutorials

The Elder Scrolls Fandom site for their information on merchants and factions

The Unofficial Elder Scrolls Pages for their informations on quests and quest ids



This is the first mod I ever created so please let me know what you think about it in the comments, the good, the bad and the ugly stuff. And sorry if it has some flaws. I hope you enjoy it!


原贴地址
1.版本号: 1.0   更新时间: 2020-05-27 10:38:06

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