旧版-xEdit插件过滤器脚本和有害一致性补丁

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在3DM Mod站下载上古卷轴5:重置版最新的旧版-xEdit插件过滤器脚本和有害一致性补丁 Mod,由cthunsthrall制作。aaaxuhua在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

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Mod作者: cthunsthrall Mod版本: 1.1 Mod大小: 29.70KB 更新时间: 2020-05-27 09:41:08 发布时间: 2020-05-27 09:41:08

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5000/5000字符数上限:5000继续翻译(还可翻译 5000 个字符)要安装Legacy,这是tjhm4的新种族检修,您需要运行zEdit修补程序以将种族分配到您的装载顺序中的每个NPC。不幸的是,在撰写本文时,zEdit不支持一次加载超过254个插件。因此,如果您有254个以上的插件(包括香草大师),您可能会浪费大量时间来试图确定您需要加载的插件,而无需检查就可以摆脱。 zEdit修补程序仅与NPC记录有关,因此,如果您没有超出限制,则可以删除所有您知道的插件,以确保它们与NPC没有任何关系。但是,如果像我一样,您拥有500多个插件,那只会浪费时间。

因此,此xEdit脚本(与Nexus上其他zEdit修补程序上可用的其他脚本一样)将扫描您的整个加载顺序,列出所有添加或覆盖NPC记录的插件,然后制作一个新插件并将列表中的每个插件添加为掌握新的虚拟插件。它只是一个临时插件,因为它本身不包含任何记录。因此,您下载了xEdit脚本,将其解压缩,然后将Edit Scripts文件夹拖到xEdit文件夹中。 (或将其内容拖到xEdit的Edit Scripts文件夹中),然后加载xEdit(确保已安装Legacy,需要加载它),右键单击导航菜单中的任何插件,单击Apply Script ...并找到新的脚本,然后运行它。用您想要的任何名称保存插件,然后...
加载zEdit
右键单击>全选
右键单击>取消选中
滚动到底部,找到新的虚拟插件
选中它,然后取消选中它
它会自动检查您需要的每个插件
现在加载并运行zEdit修补程序
保存并退出
删除使用xEdit脚本生成的虚拟插件
确保在运行修补程序时加载的所有其他动态修补程序之后加载legacy_patch.esp

我还为EnaiSiaion的种族大修(Legacy and Imperious)做了一些一致性补丁。嗯,实际上并不算少,因为向任何插件添加比赛记录会使文件非常庞大,但是,是的。顺便说一下,这是英文。

这是一个简单的带有ESL标志的插件,可以修改种族和能力描述并加载屏幕,以保留有关Imperious和Legacy的所有详细信息,并且只需进行一些文学上的修订即可。只要您在Legacy之后加载Imperious,就可以在没有Imperious的基础上将Legacy安装。但是,如果您这样做,每个NPC将同时获得这两个Mod的能力,但是大多数游戏内描述/信息转储只会提及Imperious的能力。我基本上已经合并了它们,尽管并非偶然。我玩Skyrim的主要原因是沉浸感,对我来说,甚至文字说明也可能使沉浸感破灭。我添加了两个模块中与游戏玩法相关的内容,以及来自《帝国》的有趣的知识点,并重述了所有内容,使其流畅且尽可能简洁,而不会收集任何重要信息。

我修改了Imperious,Legacy和Vanilla的几个不冲突的描述,以消除任何错别字或笨拙的措词,大写专有名词,使含义更清楚或使描述更具有沉浸感。例如我宁愿说“诺德人对霜冻魔法的敏感度要低得多”,而不是“诺德人对霜冻具有50%的抵抗力”,因为对统计数据和数字的认可有点粉碎了我对现实的幻想。就是说,我留下了数字描述,它们似乎是理解能力的相对影响所必需的,或者是该信息的唯一/最终来源。就像魔术效果本身一样,如果您要转到“活动效果”页面,则意味着您可能想要与游戏玩法相关的具体,令人着迷的信息,因此我将这些统计信息保留了下来。但是在其他任何地方,我都重写了它,所以我们不是“精力不足”,而是“疲劳”,等等。

我还将某些负载屏幕记录从替代记录转换为新记录,因为如果您将这2个mod组合在一起,那么种族的能力将太多,而每场比赛只能覆盖2个。 Skyrim每场比赛有1个载入画面,Legacy添加了另一个载入画面,Imperious添加了一个载入画面,但它们都覆盖了原始画面。我保留了Imperious的替代,并将Legacy的替代转为新记录,这意味着每场比赛现在有4个载入画面。数量很多,但如果您甚至要安装它,则可能意味着您拥有大量的mod,在这种情况下,您很可能拥有大量与mod无关的添加了mod的负载屏幕,这应该比平衡更多这个出来。我个人使用了基于知识的加载屏幕,这增加了一些内容,但是许多任务模块添加了加载屏幕,因此它们的添加速度很快。

加载顺序在这里很重要。您需要先加载旧版,然后才能进行。并且您需要在此补丁之后加载所有与种族相关的动态补丁,例如NPC Stat Rescaler,Speed和Reach Fixes等(显然,安装此软件后还需要重新运行它们),因此示例加载顺序如下所示:

这个:

legacy.esp

无礼-Skyrim.esp的种族

旧版-Imperious Consistency Patch.esp

npc_health_rescaled.esp

Speed and Reach Fixes.esp


我使用一些UI模组并以4K播放,因此我不确定这些新说明是否太长而无法以较低的分辨率辨认。 让我知道您是否在阅读其中一本书时遇到困难,我会考虑将其缩短。


具体来说,这里是所有修改后的描述:

剧透:表演


如果有人愿意,我会考虑为其他比赛大修打补丁。 或其他出于任何原因添加重复的可玩种族的mod。

————————————————————————————————————————————————————

To install Legacy, the new race overhaul by tjhm4, you'll need to run a zEdit patcher to distribute the racials to every NPC in your load order. Unfortunately, as of this writing, zEdit does not support loading more than 254 plugins at a time. So if you have more than 254 plugins (including vanilla masters) you may waste a lot of time trying to figure out which plugins you need to load, and which you can get away with leaving unchecked. The zEdit patcher is only concerned with NPC records so if you're not that far above the limit, you could just remove all the plugins you know for sure don't have anything to do with NPCs. But if, like me, you have 500+ plugins that's just a waste of time.

So this xEdit script, like others available on the Nexus for other zEdit patchers, will scan your whole load order, make a list of all the plugins that add or override NPC records, then make a new plugin and add every plugin in the list as masters to the new dummy plugin. It's just a temporary plugin as it contains no records itself. So you download the xEdit script, unpack it, and drag the Edit Scripts folder into your xEdit folder. (or drag its contents into xEdit's Edit Scripts folder) Then load up xEdit (make sure Legacy is already installed, you need to load it), right click on any plugin in the navigation menu, click Apply Script... and find the new script in the dropdown list, and run it. Save the plugin with whatever name you want, then...

load up zEdit

right click > select all

right click > uncheck selected

scroll to the bottom and find your new dummy plugin

check it, then uncheck it

it will have automatically checked every plugin you need

now load and run the zEdit patcher

save and quit

delete the dummy plugin you generated with the xEdit script

make sure legacy_patch.esp is loading after any other dynamic patches you loaded when you ran the patcher


I also made a little consistency patch for Legacy and Imperious, the race overhaul by EnaiSiaion. Well it's not actually little, since adding race records to any plugin makes the file ginormous, but yeah. This is in English, by the way.

It's a simple ESL flagged plugin that amends the race and ability descriptions and loading screens to preserve all the details about Imperious' abilities as well as Legacy's, and just do some literary revision overall. You can install Legacy on top of Imperious without this, as long as you load Imperious after Legacy. If you do so, however, each NPC will receive both mods' abilities, but most of the in-game descriptions/info dumps will only mention the abilities from Imperious. I've basically merged them, though not at all haphazardly. My main reason for playing Skyrim is immersion, and for me, even the text descriptions can make or break immersion. I added the gameplay-relevant stuff from both mods, the interesting lore bits from Imperious, and rephrased everything to flow smoothly and to be as concise as possible without culling any important information.

I revised several non-conflicting descriptions from Imperious, Legacy, and vanilla to remove any typos or awkward phrasing, capitalize proper nouns, make the meaning clearer, or make the description more immersive. e.g. I would rather say "Nords are much less susceptible to frost magic" than "Nords are 50% resistant to frost," since the acknowledgement of stats and numbers kinda shatters the illusion of reality for me. That said, I've left numeric descriptions where they seem necessary to understanding the relative effect of an ability, or are the only/final source of that information. Like for the magic effect itself, if you're going to the Active Effects page it means you probably want that specific, unimmersive information insofar as it's relevant to gameplay, so I've left those statistics intact. But everywhere else, I've rewritten it so we're not "out of stamina" but "fatigued" instead, etc.

I also converted some of the load screen records from overrides into new records, since if you combine these 2 mods there will be too many racial abilities to cover in just 2 per race. Skyrim has 1 load screen per race, Legacy adds another, and Imperious adds one more, but they both override the vanilla screens. I've kept Imperious' overrides and turned Legacy's overrides into new records, meaning there are 4 load screens per race now. Which is a lot, but if you're even installing this it probably means you have a lot of mods, in which case you most likely have a ton of mod-added load screens that aren't about races, which should more than balance this out. I personally use Lore-Based Loading Screens, which adds a shit ton, but lots of quest mods add load screens so they add up quickly.

Load order is important here. You need to load Legacy before Imperious. And you need to load any race-related dynamic patches after this patch, e.g. NPC Stat Rescaler, Speed and Reach Fixes, etc. (obviously you need to re-run them after installing this as well) So an example load order would look like this:
legacy.esp
Imperious - Races of Skyrim.esp
Legacy - Imperious Consistency Patch.esp
npc_health_rescaled.esp
Speed and Reach Fixes.esp

I use some UI mods and play at 4K so I'm not sure whether any of these new descriptions are too long to be legible at lower resolutions. Let me know if you're having a hard time reading one of them and I'll look into shortening it.

Specifically, here are all of the modified descriptions:

Spoiler:  

Show



I'll consider doing patches for other race overhauls if someone wants it. Or other mods that add duplicate playable races for whatever reason.


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