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JeffyJay的法术纲要

JeffyJay的法术纲要
JeffyJay的法术纲要 JeffyJay的法术纲要 JeffyJay的法术纲要 JeffyJay的法术纲要 JeffyJay的法术纲要
作者:JeffyJay
发布:w309606319
发布日期:2020-05-26 17:25:28
更新时间:2020-05-26 17:25:28
这个人很懒,什么也没留下
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上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

这是我的第一个mod,所以可能会有一些问题,但是我将在可能的情况下进行更新。




JeffyJay的《法术纲要》增加了12个法术和9个卷轴,可以在天际购买或购买。我试图在不牺牲我想要实现的太多主要功能的情况下使它们达到适当的平衡。我专注于无法在Nexus或其他任何网站上找到的咒语,尤其是那些我认为会现实存在的或在魔法世界中创造的咒语。因此,有些咒语可以潜在地用来破坏游戏或至少破坏某些任务。无论如何,我认为这些咒语具有适度的知识友好性,平衡性,并且考虑到上下文通常是实用的。


在mod加载后,以及每次更新时,所有法术书卷和卷轴都应添加到适当的供应商和战利品列表中。




以下是添加的咒语的列表(仪式性咒语的末尾带有“ *”,同时也是滚动的咒语具有“ +”:


吸收生命力-毁灭大师100 * +

在施法者周围创造一个光环,吸收周围所有敌人的生命值,魔法和耐力。


杀戮诅咒-毁灭大师100+

这是一种杀死任何东西的方法。这有点OP,但是在魔法世界中,我倾向于相信这样的咒语会存在。


拉撒路奴隶-召唤专家75+

允许您将Magicka的一部分(最多降低50点)附加到最近被杀死的NPC上。 NPC然后作为亡灵随从复活,直到他们再次被杀死或直到您将其从那里释放给您为止。死后,链接断开,您重新获得了Magicka。


标记目标-变更学徒25

允许您将Magicka的一部分(最多降低20点)附加到要跟踪的NPC上。一旦标记,就可以由任务标记跟踪它们。此外,还有两个与该咒语配合使用的咒语,使您可以将自己传送到标记目标,或者将标记目标召唤到目标位置。


召唤标记目标-召唤专家75

召唤被标记的目标至您施放此法术的任何地方。它是针对性的,因此您几乎可以在任何地方传送它们。不幸的是,我一直无法找到传送亡灵演员的方法,所以这个咒语还不能做到,我希望将来能够解决这个问题。


传送至标记目标-变身术娴熟50

类似于召唤标记目标法术,这使您可以将自己传送到标记目标后面。您会看起来真的很接近目标,并且这样做是为了防止如果目标斜倚在墙壁或其他物体上,您会从悬崖上掉下来或滑入墙壁。即使标记目标已死,您仍然可以传送到它们。


沉睡-幻觉学徒25+

此法术会使NPC失去知觉,从而增加了隐身性和杀伤力(Murder Hobo)。当NPC处于睡眠状态时,您可以割开它们的喉咙,将它们唤醒,以它们为食。


幻影阶段-Alteration Master 100 * +

我觉得空灵的形式并不能使你正义,因为你无法穿过墙壁之类的东西。当我了解其背后的原因时,我决定制作一个绝杀性的法术来做到这一点。大约30秒钟,您改变了自己的身体形态,使其能够在固体物体中移动。您不应该以这种形式承受伤害,也不能进行物理攻击,但是仍然可以施法。


解锁-擅长改动50+

如前所述,这是一个充满魔龙和隐形药水的魔法世界,但是某种程度上,没有一种可以转动弹子的咒语或任何等效的万能钥匙吗?无论如何,如果您在施放此法术后10秒钟内激活了容器,则可以解锁任何锁定的容器(甚至需要钥匙的容器)。我将研究一种使该咒语更加流畅的方法,从某种意义上说,它可以直接影响容器而无需玩家去做,但是还不算完。


魅力-幻象专家75+

这个法术让你暂时使NPC变得跟跟随者一样友善。仍然需要一点工作才能使他们真正成为随从,但是它仍然可以工作,但这并不是我希望他们成为的那样,但是我也计划尽快解决。


复活-恢复大师100+

该法术应该能够安全地将死去的NPC复活至死前的原始状态,并保存其存货。我之所以这样说是因为我并不完全确定没有任何不为人所知的问题正在等待自己的出现。除了重生装备之外,我个人没有遇到任何问题,只要在重生装备之前先对其进行抢劫即可。但是,有很多人声称,死去的NPC复活真的很不好。


驱散-恢复学徒25+

另一个肯定会的简单咒语

存在于这样的世界中。 它确实如标题中所暗示的那样,它消除了正在伤害您的动态魔术效果,并且您附近的任何人都成为朋友或敌人。 它不会治愈疾病。



我再次想说这是一项正在进行的工作。 因此,如有任何问题,反馈,建议,想法等,请发送给我,我将尽我所能。 另外,如果有建议使这些咒语更加平衡和绝杀,我想听听您的想法。 如果此mod违反任何社区标准,请告诉我,我将其删除。

——————————————————————————————————————
This is my first mod, so there may be some issues, but I will be making updates when possible.



JeffyJay's Spell Compendium adds 12 spells and nine scrolls that can be either purchased or found in Skyrim. I tried to make them decently balanced without sacrificing too many of the primary features I wanted to implement. I was focusing on spells that I couldn't find on the Nexus or any other sites, specifically spells that I felt would realistically exist or have been created in a world of magic. As such, there are some spells that can potentially be used to break the game or at the very lease break certain quests. Regardless, I feel that these spells are moderately lore friendly, decently balanced, and generally practical considering the context.

All spells tomes and scrolls should be added to the appropriate vendor and loot lists after the mod loads, and again each time it is updated.



Below is a list of the added spells (Ritual Spells have a "*" at the end, and spells that are also scrolls have a "+":

Absorb Life Force  - Destruction Master 100*+
Creates an aura around the caster that absorbs Health, Magicka, and Stamina from all enemies in range.

Killing Curse - Destruction Master 100+
It's a cure that kills anything. It's a bit OP, but in a world of magic, I'm inclined to belie that such a spell would exist.

Lazarus Slave - Conjuration Expert 75+
Allows you to attach a portion of your Magicka (Decreases Maximum by 50 points) to an NPC that was recently killed. The NPC is then resurrected as an Undead follower until they are killed again or until you release them from there service to you. After the die, the link is broken and you regain your Magicka.

Mark Target - Alteration Apprentice 25
Allows you to attach a portion of your Magicka (Decreases Maximum by 20 points) to an NPC that you wish to track. Once marked they can be tracked by a quest marker. Additionally, there are two other spells that work with this spell allowing you to Teleport yourself to the Marked Target, or allowing you to summon the Marked Target to an aimed location.

Summon Marked Target - Conjuration Expert 75
Summons the Marked Target to wherever you cast this spell. It is aimed, so you can teleport them almost anywhere. Unfortunately, I have been unable to find a way to teleport dead actors, so this spell cannot do that yet, I hope to be able to fix this in the future.

Teleport to Marked Target - Conjuration Adept 50
Similar to the Summon Marked Target spell, this allows you to teleport yourself right behind the Marked Target. You will appear really close to the target, and this was done to prevent you from falling off a cliff or glitching into a wall if the target was leaning against a wall or something. Even if the Marked Target is dead, you can still teleport to them.

Slumber - Illusion Apprentice 25+
This spell will knock the NPC unconscious allowing a more stealthy and less lethal (Murder Hobo) game play. While the NPC is asleep, you can slit their throat, wake them up, feed on them, etc. 

Phantom Phase - Alteration Master 100*+
I felt like the ethereal form didn't do justice since you were unable to walk through walls and such. While I understand the reasoning behind this, I decided to make a lore-friendly-ish spell that does just that. For about 30 second you alter your physical form to be able to move through solid objects. You shouldn't be able to take damage in this form, and you cannot make physical attacks, but you can still cast spells.

Unlock - Alteration Adept 50+
As stated about, this is a world of magic where dragons and invisibility potions exist, yet somehow there isn't a spell that can turn the tumblers or whatever the skeleton key equivalent is? Anyways, this allows you to unlock any locked container (even the ones that require a key) if you activate the container within 10 seconds after casting this spell. I'll be working on a way to make this spell a bit more fluid in the sense of being able to directly effect the container without needing the player to do it, but its not quite there yet.

Charm - Illusion Expert 75+
This spell allows you to temporarily charm an NPC into being as friendly as a follower. It still needs a little work to actually make them act like a follower, but it still works, it's just not quite where I would like them to be, however I also plan of fixing that soon.

Resurrect - Restoration Master 100+
This spell should be able to safely resurrect a dead NPC to their original state prior to death as well as preserve their inventory. I say should because I'm not entirely certain that there isn't some kind of unnoticed issues waiting to make themselves present. I personally have not encountered any problems aside from respawning gear if you loot them before bringing them back to life; however there are a decent number of people who claim that resurrecting dead NPC is really bad somehow.

Dispel - Restoration Apprentice 25+
Yet another simple spell that would certainly exist in such a world. It does exactly what the title implies, it removes active magical effects that are harming you and anyone near you weather they are friend or foe. It will not cure diseases though.


Again I would like to say that this is a work in progress. So any issues, feedback, suggestions, ideas, etc. please send them my way and I will do what I can. Also, if there are suggestions to make these spells more balanced and lore friendly, I would like to hear what you think. If this mod violates any kind of community standards, let me know and I will remove it.

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1.版本号: 1.1   更新时间: 2020-05-26 17:36:37

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