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旧版-种族大修

旧版-种族大修
旧版-种族大修 旧版-种族大修
作者:tjhm4
发布:rtltawsun
发布日期:2020-05-26 15:13:54
更新时间:2020-05-26 15:13:54
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1.0
上古卷轴5:重置版
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tl; dr
每种可参加种族的新优劣势都会影响您的种族方式
特效对NPC有意义,它改变了您使它们参与战斗的方式
有条件的被动而不是权力
玩家可以根据自己的种族选择想要的效果
可笑地兼容(甚至与其他种族大修也一样!)



摘要

旧版游戏改变了可玩种族的种族影响,使它们从无聊,不平衡和容易忘记的状态转变为多样化,具有挑战性和有意义的状态。这是一个高级摘要:

种族影响也会影响NPC。香草种族和大多数种族大修都侧重于种族的体验,而不是对抗种族的体验。因此,种族只能获得玩家使用的日常能力(例如Beserk),对NPC毫无意义的被动技能(例如Imperial Luck)或由于引擎限制而只能在玩家身上发挥作用的效果(例如Aetherius的天赋)。在旧版中,种族效应会影响玩家和NPC。这增加了新的战略层面,因为对诺德人有利或不利的战术可能对阿尔贡人不利或不利。
种族影响既有成本,也有收益。所有种族的大修都会为每场种族带来独特的好处,但是过去的长篇卷轴游戏在权衡劣势的基础上进行了权衡。传统恢复了这一传统。由于这些缺点对NPC也是有意义的,因此您也可以发挥敌人的弱点,从而进一步提高战略能力。
没有权力,有条件的被动。日常权力有两个问题:(1)NPC不使用它们,(2)玩家很想无限期地保存它们以用于未来的战斗。结果,他们最终被遗忘了。传统通过用有条件的无源替代能力来解决此问题。只要条件合适,它们就会激活,并适用于NPC以及播放器。现在,您将与祖先之怒所消耗的狂暴兽人和黑暗精灵对抗。只要满足条件,这些效应就会激活,因此无需在适当的时候节省功率。旧版可以保留香草的日常功能,以防玩家真正喜欢它们。
玩家的完全自由。所有种族效应都会奖励某些游戏风格。在极端情况下,这可能会迫使种族以某种方式进行,从而损害了可重玩性。为了避免这种遗留现象,玩家可以通过MCM选择种族效果,而不管他们的实际种族如何,甚至可以选择多种种族效果。因此,无论您是要成为“纯血统”的北方人,拥有高阶精灵血统的帝国皇帝,还是要由兽人联盟抚养的伍德矮人,都由您选择!
平衡。种族效应可以直观地压倒玩家,但由于它们也适用于NPC,因此也会使游戏失衡。最好的例子是香草对Nords的50%抗冻性。尽管绝杀友好,但由于Nords在天际中无处不在,因此几乎不可能成为霜冻法师。旧版游戏的设计着眼于玩家的力量和NPC的平衡。



种族

请注意,玩家可以选择与实际种族不同的种族能力,甚至可以选择多种种族效果。在安装或开始新游戏时,应使用MCM选择效果。

阿根廷人
毒物亲和力:抵抗毒物,50%。毒药的功效要高25%,但药水的功效却是后者的一半。
新陈代谢改变:所有统计数据在水中的再生速度快两倍,快三倍,但排水速度也很快。喷水。
剧透:表演

布列塔尼人
专注:结界,变更法术和召唤法术的效果提高25%。当magicka <25%时,所有法术的效果降低25%,当<10%时,效果降低50%。
防御:抵抗魔法,提高25%。法师的护甲法术会使破损的护甲等级提高25%。毁灭咒语的成本提高40%
剧透:表演

黑暗精灵
防火亲和性:抗火50%。霜冻无力,50%。火系法术的效果提高25%,冰霜和电击术的效果降低25%。
祖先的愤怒:法术和武器的生命值低于50%时,效力提高20%,但您可以照亮自己,以防躲藏和/或偷偷摸摸。
剧透:表演

高精灵
奥术大师:当目标剩余<50的魔力时,法术的费用降低20%,而力量提高25%。
魔法敏感性:对魔法的弱点,25%
身体虚弱:用钝器造成的伤害减少20%,并受到的伤害增加20%。敌人的护甲效果提高25%
剧透:表演

皇室
治疗师:恢复法术和药水的效果提高25%。
装箱:格挡时受到的伤害降低25%,但不造成时提高25%。弓箭造成的伤害降低20%,弓箭造成的伤害提高20%。


卡吉特
隐身:潜行攻击乘数提高了50%。移动速度提高10%。
糊涂:对魔法弱,15%。 Magicka的再生减半。


诺德斯
野蛮打击:力量攻击消耗的耐力降低25%,而耐力大于50%则忽略50%的敌人护甲。当体力低于25%时,移动速度降低20%,并受到20%的额外伤害。
通过勇敢获得荣誉:潜行攻击乘数减半。封锁效果降低25%


兽人
全有或全无:减少50%

生命值低于33%时,造成的伤害提高50%。当您的生命值> 67%时,所有再生都会减少50%。

你这个弱小!匕首受到一半伤害,并对其造成一半伤害。力量攻击对挥舞匕首的敌人造成25%额外伤害

剧透:表演

 

红卫兵

弯剑:剑的伤害提高20%,剑的伤害降低20%。

坚韧的生理学:抵抗毒药,占50%。

对达德拉的恐惧:对达德拉,召唤物和亡灵造成的伤害提高20%,而造成的伤害降低20%。变态效果降低了50%。

 

 

木精灵

弓箭专家:弓箭造成的伤害提高20%,弓箭受到的伤害降低20%。箭从后方击中时会忽略50%的敌人护甲

与自然的亲和力:受到天敌的伤害减少50%。抗病50%

小型镜架:双手武器造成的伤害降低20%,并受到20%的伤害

剧透:表演

 

 

 

技术信息

 

要求

SKSE + SkyUI。 MCM是您选择播放器种族效果的方式。

 

安装

由于“遗产”的种族影响非常复杂,因此需要将其作为隐藏特权分配给数百个NPC记录,而不是添加到少数种族记录中。为了避免兼容性问题,Legacy包括一个zEdit修补程序,该程序将种族效果分发给NPC,而不是直接编辑这些记录。从某种意义上说,修补程序是可选的:如果不运行修补程序,则只有播放器而不是NPC会获得新效果。虽然所有的香草被动物品都会消失。有关运行修补程序的更多信息,请打开下面的扰流板。

 

剧透:表演

 

解除安装

在游戏过程中卸载mod总是有风险的,因为有很多东西会保存到您的存储中。就是说,旧版应该很安全地卸载。只需先进行备份保存,以防万一出问题,然后进入没有NPC的牢房,使用MCM删除角色中的种族影响,保存,退出,卸载,加载。如果您知道自己在做什么,那么使用xEdit从esps内删除所有记录比在mod管理器中禁用esps更安全。这是因为在播放过程中更改加载顺序(例如,通过删除esp)可能会导致问题。

 

兼容性

旧版的兼容性非常好,除非您将它与另一场种族进行了大修,否则您不会遇到很多冲突。即使这样,只要您先加载旧版游戏,它实际上就可以与其他种族大修兼容。因此,您可以根据需要与Imperious,Morningstar或Aetherius一起运行它。只需让这些mod覆盖Legacy(基本esp,而不是补丁),您将获得两者的效果。可能发生的冲突是:

 

-旧版会编辑显示有关可玩种族的信息的加载屏幕。其他种族的mod可能也做同样的事情,最后加载的将“获胜”。

-旧版会编辑可玩种族的种族记录,以更改角色创建菜单中显示的风味文字。这将与任何其他编辑种族记录的mod冲突,但是除非您真的很在乎风味文字,否则您应该让其他mod覆盖Legacy,因为比风味文字更重要的事情。

-旧版消除了香草种族能力的所有影响。其他种族大修也会修改这些功能(通常用新功能替换其效果),您应该让它们覆盖旧版。

 

绩效影响

没有。种族效应完全取决于标准的振作功能和技能咒语。唯一的脚本管理MCM。

 

协同模组

天际鼓励角色专业化。传统让您的角色更加专业。为了给这个过程增加一些风险,它有助于添加惩罚专业化的MOD,例如“了解你的敌人”,该敌人会赋予敌人更多的抵抗和弱点,使得没有一种武器或咒语可以使你在整个游戏过程中一臂之力。穹苍诅咒采用与传统类似的方法,但编辑站立的石头,将两者结合在一起可以构建一些高度专业的角色。

 

 

</ s> </ s> </ s>

我的其他模组

 

知道你的敌人-对敌人和盔甲的抵抗和弱点检修。

培训师Galore-培训系统的扩展,专门用于“仅培训”级别。

具挑战性的法术学习-法术书会触发一项昂贵的仪式,您必须通过这项仪式才能学习法术。

选择你的毒物-炼金术手册,以支持战略性觅食。

NPC Stat Rescaler(NPC统计重定标器)-一种修补程序,可调整NPC统计信息,以实现更快,更公平和更少的海绵战斗。

XP编辑器-调整XP增益和水平的修补程序。

穹苍诅咒-站立的大修,强调艰难的选择。

敌人整平机-调整NPC等级以真正使敌人整平的修补程序。

 

体贴的天际-以游戏性为重点的小型modlist,可奖励您进行准备和规划。

 

 

 

致谢

 

感谢r / skyrimmods对mod设计的反馈。多亏了xEdit和zEdit的创建者,没有他们,这个mod,尤其是补丁程序将无法实现。感谢u / neckedcobra提供的mod页面中使用的图像。

 

————————————————————————————————


tl;dr

New strengths and weaknesses for each playable race that impact how you play

Effects are meaningful for NPCs, changing how you engage them in combat

Conditional passives instead of powers

Players can choose whatever effects they want regardless of their race

Ludicrously compatible (even with other race overhauls!)




Summary


Legacy overhauls the racial effects of the playable races, taking them from boring, imbalanced and forgettable to diverse, challenging and meaningful. Here's a high level summary:

Racial effects impact NPCs too. Vanilla races and most race overhauls focus on the experience of playing as a race, as opposed to the experience of playing against a race. So races get daily powers only the player uses (e.g. Beserk), passives that mean nothing to NPCs (e.g. Imperial Luck), or effects that due to engine limitations only work on the player (e.g. Natural talent from Aetherius). In Legacy, racial effects affect player and NPC alike. This adds a new layer of strategy as tactics that work for or against a Nord might not work so well for or against an Argonian.

Racial effects come with costs as well as benefits. All race overhauls give unique benefits to each race, but past elder scrolls games traded these off against weaknesses. Legacy reinstates this tradition. Because these drawbacks are meaningful to NPCs too this allows you play to your enemy's weaknesses, further rewarding strategic play.

No powers, conditional passives instead. Daily powers have two problems: (1) NPCs don't use them, and (2) the player is tempted to save them indefinitely for imagined future fights. As a result they end up forgotten. Legacy fixes this by replacing powers with conditional passives. They activate whenever conditions are right, and apply to NPCs as well as the player. You'll now face off against Beserk orcs and dark elves consumed by Ancestral Wrath. These effects activate as often as the conditions are met so there's no need to save powers for the right moment. Legacy leaves the vanilla daily powers in place though, just in case players really like them.

Total freedom for the player. All racial effects reward certain playstyles. In the extreme this can force races to play a certain way, which harms replayability. To avoid this Legacy lets the player choose their racial effects through an MCM, regardless of their actual race, you can even pick multiple racial effects. So, whether you want to be a "pure-blooded" Nord, an Imperial with High Elf ancestry, or a Wood Elf raised by Orcs, the choice is yours!

Balance. Racial effects can intuitively overpower the player, but because they apply to NPCs too they can also imbalance the game. The best example of this is vanilla's 50% frost resist for Nords. While lore friendly, it makes it virtually impossible to be a frost mage because Nords are everywhere in Skyrim. Legacy is designed with an eye on player power and NPC balance.




Races


Note that the player can choose their racial abilities separate from their actual race, and you can even choose multiple racial effects. When installing or starting a new game you should use the MCM to choose your effects.

Argonians
Poison affinity: Resist poison, 50%. Poisons are 25% more powerful, but potions are half as effective.
Altered metabolism: All stats regenerate twice as fast, thrice as fast when in water, but also drain quickly. Waterbreathing.

Spoiler:  

Show



Bretons
Focussed: Enchantments, alteration spells and conjuration spells are 25% more effective. All spells are 25% less effective when magicka < 25%, 50% when < 10%.
Defensive: Resist magic, 25%. Mage armor spells increase worn armor rating by 25%. Destruction spells cost 40% more

Spoiler:  

Show



Dark Elves
Fire affinity: Resist fire, 50%. Frost weakness, 50%. Fire spells are 25% more effective, frost and shock spells are 25% less effective.
Ancestors' wrath: Spells and weapons are 20% more effective when < 50% health, but you are illuminated preventing hiding and/or sneaking.

Spoiler:  

Show



High Elves
Masters of the arcane: Spells cost 20% less and are 25% more powerful when the target has <50 magicka remaining.
Magical sensitivity: Weakness to magic, 25%
Physically weak: Deal 20% less damage with, and take 20% more damage from, blunt weapons. Enemy armor is 25% more effective

Spoiler:  

Show



Imperials
Healers: Restoration spells and potions are 25% more effective.
Regimented: Damage taken is reduced by 25% when blocking, but increased by 25% when not. Deal 20% less damage with, and take 20% more damage from, bows.


Khajiit
Stealthy: Sneak attack multiplier increased by 50%. Move 10% faster.
Muddled: Weak to magic, 15%. Magicka regeneration is halved.


Nords
Savage blows: Power attacks cost 25% less stamina and ignore 50% of enemy armor when stamina > 50%. Move 20% slower and take 20% extra damage when stamina is below 25%.
Honor through bravery: Sneak attack multiplier is halved. Blocking is 25% less effective


Orcs
All or nothing: Take 50% less and deal 50% more damage below 33% health. All regen is reduced by 50% when you have > 67% health.
You puny weakling! Take half damage from, and deal half damage with, daggers. Power attacks deal 25% extra damage to dagger wielding enemies

Spoiler:  

Show



Redguards
Curved swords: Deal 20% more damage with, and take 20% less damage from, swords.
Tough physiology: Resist poison, 50%.
Fear of daedra: Take 20% more damage from, and deal 20% less damage to, daedra, summons and the undead. Conjuration is 50% less effective.


Wood Elves
Expert archers: Deal 20% more damage with, and take 20% less damage from, bows. Arrows ignore 50% of enemy armor when hitting from the back
Affinity with nature: Take 50% less damage from predators. Resist disease 50%
Small frames: Deal 20% less damage with, and take 20% more damage from, two-handed weapons

Spoiler:  

Show





Technical information


Requirements
SKSE + SkyUI. The MCM is how you choose racial effects for the player.

Installation
Because the racial effects of Legacy are quite complex, they need to be distributed as a hidden perk to hundreds of NPC records, as opposed to being added to the handful of race records. To avoid compatibility problems, rather than edit these records directly, Legacy includes a zEdit patcher that distributes the racial effects to NPCs. The patcher is, in a sense, optional: if you do not run it then only the player, and not NPCs, will get the new effects. Though all vanilla passives will disappear. For more information about running the patcher, open the spoiler below.

Spoiler:  

Show



Uninstallation
Uninstalling mods mid-playthrough is always a risk because so much stuff gets baked into your save. That said, Legacy should be pretty safe to uninstall. Just make a back-up save first incase things go wrong then go to a cell without NPCs, use the MCM to remove any racial effects from your character, save, exit, uninstall, load. If you know what you are doing it is safer to use xEdit to delete all the records from within the esps rather than disable the esps in your mod manager. This is because changing your load order (e.g. by removing an esp) mid-playthrough can cause problems.

Compatibility
Legacy is bizarrely compatible and you won't get many conflicts unless you run it alongside another race overhaul. Even then, it's actually compatible with other race overhauls as long as you load Legacy first. So you can run it alongside Imperious, Morningstar or Aetherius if you want. Just let those mods overwrite Legacy (the base esp, not the patch) and you'll get the effects of both. The kinds of conflicts that can arise are:

- Legacy edits the load screens that display information about the playable races. Other race mods probably do the same and which ever loads last will "win".
- Legacy edits the race records for the playable races to change the flavor text shown in the character creation menu. This will conflict with any other mod that edits the race records, but unless you really care about the flavor text you should let other mods overwrite Legacy as there are more important things than flavor text.
- Legacy removes all effects from the vanilla racial abilities. Other race overhauls also modify these abilities (typically replacing their effects with new ones) and you should let them overwrite Legacy.

Performance impact
None. The racial effects rely exclusively on standard perk functions and ability spells. The only script manages the MCM.

Synergistic mods
Skyrim encourages character specialization. Legacy lets your character specialize even further. To add some risk to this process it helps to add mods that penalize specialization, like Know Your Enemy which gives enemies a wider variety of resistances and weaknesses such that no single weapon or spell can get you though the whole game. Curse of the Firmament takes a similar approach to Legacy but edits the standing stones, with the two together you can build some highly specialized characters.




My Other Mods


Know Your Enemy - A resistance and weakness overhaul for enemies and armors.
Trainers Galore - An expansion of the training system designed for "training only" leveling.
Challenging Spell Learning - Spell Tomes trigger a costly ritual you must pass to learn spells.
Pick Your Poison - An alchemical handbook to support strategic foraging.
NPC Stat Rescaler - A patcher that adjusts NPC stats for faster, fairer, and less spongy combat.
XP Editor - A patcher that adjust xp gain and leveling.
Curse of the Firmament - A standing stones overhaul that emphasizes tough choices.
Enemy Releveler - A patcher that adjusts NPC levels to truly delevel enemies.

Thoughtful Skyrim - A small, gameplay-focussed modlist that rewards preparation and planning.



Acknowledgements


Thanks to r/skyrimmods for feedback on mod design. Thanks to the creators of xEdit and zEdit without whom this mod, and particularly the patcher, would not be possible. Thanks to u/neckedcobra for the image used in the mod page.





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1.版本号: 1.0   更新时间: 2020-05-26 15:25:26

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