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zEBD-NPC外观定制器和随机器

作者:Piranha01
发布:LUOHUISHU98
发布日期:2020-05-21 14:58:14
更新时间:2020-05-21 14:58:14
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1.1
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为什么选择zEBD?


想象一下:您已经安装了所有模块,您的ENB既漂亮又闪闪发光,并且您准备开始冒险了。如果您在VR中玩游戏,那么您将沉浸在前所未有的沉浸中。您将前往Riverwood,有趣的NPC的Gorr在这里为Hjoromir演讲。您的沉浸感无止境...稍等片刻,Hjoromir的皱纹会不会比Gorr还要多?为什么戈尔称他为“男孩”?也许他是近视的?您继续按,但是沉浸感受到了打击。您到达Whiterun,然后在Bannered Mare停下来喝一杯。啊,再次沉浸。这是《平凡的女人》中的Saadia与Bijin的Hulda交谈。您舒适地坐在椅子上安顿下来...等一下,Saadia只是称呼她为“妈妈”吗?她以为她在骗谁,他们看起来一样大!也许她的头上落槌了?沉浸被打破,你的愤怒厌恶地退出了。所有这些修改,现在您甚至都不想玩。好吧,不再。


这是什么


zEBD是基于MongoMonk的Everybody's Different Redone Skyproc补丁程序的zEdit补丁程序。它可以将资产(主要是纹理,但也可能是网格)分配给NPC。 zEBD的两个优点是:


1)您可以设置规则来分配纹理-将肌肉法线贴图限制为战士,将较早外观的皮肤限制为公民,将较早外观的皮肤限制为具有年轻声音类型的玩家。如果可以在xEdit中找到它,则可以设置规则。


2)zEBD本身不附带任何纹理包,并且不需要共享它们即可完成其工作。相反,它使用“配置文件”,使您可以轻松地安装纹理并将其分发到NPC。只需下载所需的配置文件,从Nexus(或其他地方)的官方来源下载纹理,将它们安装到正确的文件夹中(而不是通过Mod Manager),然后运行修补程序。配置文件旨在使安装尽可能轻松。



如何使用它


1:安装每个人的不同重做,并给MongoMonk / TheBearMan认可! SkyrimVR用户还必须下载并安装可选文件。我的修补程序几乎只是一个前端,用于告诉EBD应用哪些纹理。 Skyrim本身的工作由EBD完成。您不需要运行EBD修补程序,只需通过您的Mod Manager下载并安装该Mod。


2:如果尚未安装zEdit,请安装它


3:下载zEBD并将其安装到zEdit \ modules


4:下载您要使用的任何配置文件,并按照下载中的(非常简单)说明文本文件进行操作。这几乎包括:选择一个或多个* .json配置文件,将它们放在zEdit \ modules \ zEBD \ zEBD资产\ Asset Pack设置中,下载实际的纹理包,并将其提取到指定位置。


5:启动zEdit,根据需要自定义选项,然后运行修补程序。



zEBD下载包括完整的PDF文档,以逐步指导您如何运行修补程序,如何自定义选项,以及(如果要使用我未提供配置文件的纹理包),如何从我提供的空白模板之一开始制作自己的配置文件。



兼容性


这是一个zEdit修补程序,因此它应该与几乎所有东西兼容。生成的zEBD.esp应该和其他zEdit修补程序一起接近装载订单的末尾。它应该考虑任何其他NPC修改。


到目前为止,我发现了一些例外情况:


来自《冬日男人》的Erikur得到了一条缝线。我认为这与他的脸色有关。试图找出问题所在。在我的测试中,该mod的其他NPC似乎还不错。


具有非默认头部网格的NPC看起来不正确。例如,新的Refined Vokihars mod使用了“到达”头部网格物体的“魅力”,修补它们会将网格物体恢复为默认值,同时尝试仍然应用其头部,从而导致NPC混乱。如果可能,我将在以后的更新中尝试解决此问题,但与此同时,绕开它确实很容易。 zEBD在zEBD \ NPC Configuration \ BlockList.json中带有阻止列表。只需在记事本中打开此文件,将esp添加到blockedPlugins部分(“ blockedPlugins”:[Refined Volkihars.esp]),就可以了。有关更多信息,请参阅文档。


推荐模组


显然,我已经为其配置文件:男性钢化皮肤,男性Vitruvia皮肤,Bijin皮肤,恶魔皮肤,成熟皮肤,封面Khajiits。其他:


多样的天际:将一堆新的NPC添加到平衡列表中

沉浸式巡逻:添加派系巡逻以填充道路,偶尔在大型冲突中发生冲突

有趣的NPC:添加有趣的NPC。



性能


添加纹理变量不会增加要绘制的多边形,但会添加更多要存储在VRAM中的数据,因此请确保您有一定的VRAM余量。我使用的是11GB 1080ti,即使在VR中也看不到任何性能下降,但是如果您已经接近VRAM限制,那么这可能会使您超越顶峰。请注意,大多数文字

ure pack附带了性能选项,我已经尝试在自己制作的配置文件中对此进行支持。



常问问题


问:我收到有关无法解析JSON的错误消息。我该怎么办?

A)您的JSON文件格式错误。警告应告诉您它是哪个JSON文件。通过诸如此类的在线解析器运行它,并查找格式错误在哪里。仅当您手动编辑其中一个配置文件时,才会发生这种情况。


问:上拉GUI时,出现关于ng-repeats的错误。这是什么意思?

A)您是否在GUI之外编辑了资产包设置文件?如果是这样,您是否复制了任何子组?如果是这样,请在重复的子组中删除zEdit在导出为JSON时自动生成的“ $ hashKey”。不允许使用重复的哈希键。


问)我添加了一个新的资产包,但我的NPC修补后没有使用它。

A)如果启用了一致性,则需要清除它。否则,如果仍然安装了以前的资产包,则修补程序会将它们重新分配给相同的NPC,因为这就是一致性。


问)修补过程中出现内存不足错误。我该怎么办?

答:我只是在开发人员模式下遇到过这种情况,但是如果您的配置文件非常复杂且没有足够的子组限制,则在标准zEdit中是可能的。尝试确定可以使用RequireSubgroups / ExcludeSubgroups链接在一起的子组。也就是说,对于大型配置文件,修补程序可以使用1-3 GB的RAM,因此请记住这一点。


问)我的NPC完全是白色/紫色!

A)那就是秘密的“ Ghost”纹理包! ...开个玩笑,您还记得检查(启用)MO2左侧面板中的zEBD-Mod文件夹吗?如果配置文件期望的任何文件路径都不存在,zEBD会警告您,因此除非您忽略此警告,否则这不会发生。


问)可以为我制作一个配置文件吗?

A)您可以提出一个建议,但不能保证我有时间做。我打算应Wabbajack作家的要求尽快制作男性/女性氩气/ Khajiit,但没有其他承诺。


问)可以为我编辑一个配置文件以执行X吗?

A)请自己对配置文件进行调整(并随时与他们共享!)我很乐意回答有关如何做的问题。


问)这个mod稳定吗?

答:我是这样认为的,但是我最近才开发它,所以没有机会进行长时间的演奏。也就是说,它所做的只是为每个人的不同重做中的脚本提供数据,这是一个更为成熟的mod。我还没有看到有关它的任何稳定性问题的报道,而且我不认为此修补程序会破坏其稳定性。




已知的问题



除了上面列出的兼容性部分,我只知道一个问题。保存资产包设置文件或查看设置文件中的弹出警报后,您将无法再编辑任何设置或再次保存,直到最小化zEdit或alt + tab使其脱离zEdit并再次备份为止。

——————————————————————————————————————

Why zEBD?

Picture this: You've installed all your mods, your ENB is nice and sparkly, and you're ready to kick off your adventure. If you're playing in VR, you're immersed as you have never been immersed before. You make your way over to Riverwood, where Gorr from Interesting NPCs is condescendingly lecturing Hjoromir. Your immersion knows no bounds... hold on a sec, doesn't Hjoromir have even more wrinkles than Gorr? Why is Gorr calling him "Boy?" Maybe he's nearsighted? You press on, but your immersion has taken a hit. You get to Whiterun and stop for a drink at the Bannered Mare. Ahh, immersed again. Here's Saadia from The Ordinary Women talking to Bijin's Hulda. You settle back comfortably in your chair... wait, did Saadia just call her "Mum"? Who does she think she's fooling, they look the same age! Maybe a hammerfell on her head? Immersion broken, you rage quit in disgust. All that modding, and now you don't even want to play. Well no more. 

What it is

zEBD is a zEdit patcher based on the Everybody's Different Redone Skyproc patcher by MongoMonk. It can assign assets (mainly textures, but potentially meshes as well) to NPCs. The two advantages of zEBD are that: 

1) you can set rules to assign the textures - restrict muscular normal maps to warriors, older-looking skins to citizens, younger looking skins to players with young voice types. If you can find it in xEdit, you can set the rule. 

2) zEBD doesn't come with any texture packs itself, and does not require them to be shared in order do its job. Instead, it uses "config files" which make it easy for you to to install the textures and distribute them to NPCs. Simply download the config file(s) you want, download the textures from the official source on the Nexus (or elsewhere), install them into the correct folder (not through your mod manager), and run the patcher. The config files are designed to make installation as effortless as possible.


How to use it

1: Install Everybody's Different Redone and give MongoMonk/TheBearMan an endorsement! SkyrimVR users must also download and install the optional file.My patcher is pretty much just a front end to tell EBD which textures to apply; the work within Skyrim itself is done by EBD. You do not need to run the EBD patcher, just download the mod through your mod manager and install it.

2: Install zEdit if you don't already have it

3: Download zEBD and install it into zEdit\modules

4: Download whichever config files you'd like to use and follow the (very simple) instructions text file in the download. This pretty much consists of picking one or more *.json configuration files, putting them in zEdit\modules\zEBD\zEBD assets\Asset Pack Settings, downloading the actual texture pack, and extracting it to a specified location.

5: Launch zEdit, customize options if you want, and run the patcher.


The zEBD download includes a full documentation PDF to give you a step by step instruction of how to run the patcher, how to customize the options, and (if you want to use a texture pack for which I have not provided a config file), how to make your own config file starting from one of the blank templates I provide. 


Compatibility

This is a zEdit patcher, so it should be compatible with pretty much anything. The generated zEBD.esp should go near the end of your load order with your other zEdit patchers. It should take any other NPC modifications into account. 

The few exceptions I've found so far:

Erikur from Men of Winter gets a neck seam. I think it's something to do with his face tint; trying to figure out the issue. Other NPCs from that mod seem to be fine in my testing.

NPCs with non-default head meshes will look incorrect. For example, the new Refined Vokihars mod uses Charmers of the Reach head meshes, and patching them will revert the mesh to default while trying to still apply their headparts, resulting in messed up NPCs. I will try to address this in a future update if possible, but in the meantime it's really easy to circumvent this. zEBD comes with a block list in zEBD\NPC Configuration\BlockList.json. Just open this file in notepad, add the esp to the blockedPlugins section ("blockedPlugins": [Refined Volkihars.esp]) and you're good to go. For more information, see the Docs.

Recommended mods

Obviously the ones for which I've made config files: Tempered Skins for Males, Vitruvia Skins for Males, Bijin Skin, Demoniac Skins, Mature Skin, Cover Khajiits. Others:

Diverse Skyrim: Adds a bunch of new NPCs to leveled lists
Immersive Patrols: Adds faction patrols to populate the roads, and occasionally clash in large skirmishes
Interesting NPCs: Adds interesting NPCs.


Performance

Adding texture variants will not add more polygons to draw but it will add more data to be stored in your VRAM, so make sure you have some VRAM headroom. I'm on an 11GB 1080ti and I see no performance hit at all even in VR, but if you're already near your VRAM limit this may push you over the top. Note that most texture packs come with performance options, and I've tried to support this in the config files that I've made.


FAQ

Q) I’m getting an error about failing to parse JSON. What do I do?
A) Your JSON file is in the wrong format. The warning should tell you which JSON file it is. Run it through an online parser such as this one and track down where the formatting error is. This should only happen if you manually edit one of the configuration files.

Q) I’m getting an error about ng-repeats when pulling up the GUI. What does this mean?
A) Did you edit an Asset Pack Settings file outside of the GUI? If so, did you copy any subgroups? If so, within the duplicated subgroup delete the “$hashKey” that’s automatically generated by zEdit when exporting to JSON. Duplicate hash keys are not allowed.

Q) I added a new asset pack but my NPCs aren’t using it after patching.
A) If consistency is enabled, you need to clear it. Otherwise, if your previous asset packs are still installed the patcher will assign them right back to those same NPCs, because that’s what consistency does.

Q) I’m getting an out of memory error during patching. What should I do?
A) I’ve only ever encountered this using developer mode, but it’s possible in standard zEdit if your config file is very complex and doesn’t have enough subgroup restrictions. Try identifying subgroups that can be linked together using RequireSubgroups/ExcludeSubgroups. That said, for large config files the patcher can use 1 to 3 GB of RAM, so keep that in mind. 

Q) My NPCs are completely white/purple!
A) That’s the secret “Ghost” texture pack! ... kidding, did you remember to check (enable) the zEBD - Mod folder in the left panel of MO2? zEBD warns you if any of the file paths expected by the config file don’t exist, so this shouldn’t happen unless you ignore the warning.

Q) Can you make a config file for me?
A) You can make a pitch but no guarantee I'll have time to do it. I'm planning to do Masculine/Feminine Argonian/Khajiit soon by request from a Wabbajack author but otherwise no promises.

Q) Can you edit a config file for me to do X?
A) Please make tweaks to the config file yourself (and feel free to share them!)  I'm happy to answer questions about how to do it.

Q) Is this mod stable?
A) I think so, but I've only recently developed it so haven't had the chance to do a long playthrough. That said, all it does is provide data for the scripts in Everybody's Different Redone, which is a much more mature mod. I haven't seen any stability issues reported for it, and I don't believe this patcher can destabilize it.



Known issues


Aside from the compatibility section listed above, there's only one issue I'm aware of. After saving an Asset Pack Settings file or viewing a popup alert from a settings file, you can no longer edit any settings or save again until you minimize zEdit or alt+tab out of zEdit and bring it back up again.

原贴地址
1.版本号: 1.1   更新时间: 2020-05-21 15:09:28

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