烟熏病重制版(SE版)

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在3DM Mod站下载上古卷轴5:重置版最新的烟熏病重制版(SE版) Mod,由elysees and JJ制作。fireamazon在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: elysees and JJ Mod版本: 1.0 Mod大小: 8.05MB 更新时间: 2020-05-21 11:01:51 发布时间: 2020-05-21 11:01:51

详细说明

爱丽舍宫(Elysees)对我一直以来最喜欢的Skyrim mod《 Smokin'Sick Style》进行了脚本大修。


我注意到,在开放世界中使用爱丽舍宫的原始mod或与许多敌人对抗时,有时在按下热键和开始大幅削减之间会有明显的输入滞后。

我试图通过(希望)响应速度更快且性能友好的方式重写所有脚本来解决此问题(有关具体更改,请参见技术详细信息)。

目前,必须在非常慢的PC上播放,这对我来说肯定是有区别的,但是根据您的PC统计信息和游戏设置,您的行驶里程可能会有所不同。

该模块现在还具有MCM菜单,可以更轻松地更改键绑定,有选择地启用/禁用个人技能或调整损坏,充电时间等。


最后,其中包含许多个人自定义更改,您可以在下面阅读有关内容。







与原始MOD相比,此版本中的功能更改


现在所有技能都有可配置的Magicka费用

黑暗杀手风格现在在所有4个方向上都具有快速斩击效果,而不仅仅是向前。可以配置左,右和后划线的距离和速度

空中驾驶可以使用相关技能。现在,MaximumDrive将使用十字斜线攻击动作,而不是正确的力量攻击

审判之刻的伤害和视觉效果现在与Exceed系统兼容(即使在使用技能时,您也可以对初始和后续斜杠进行充电)。现在它也可以在没有战斗目标的情况下使用,斜线会出现在玩家角色所面对的地方一定距离

现在,stylishCombo / Freestyle Katana可以使用1手剑,1手匕首,1h轴,2h剑和2h轴(所有近战武器),而不是仅使用2h剑。在Sprint Power攻击中添加斜线

剑士斩击所造成的伤害是FashionCombo的两倍,但代价也更高

Swordmaster模式下的Table Hopper现在支持8个方向(例如,同时按下FORWARD + LEFT),而不仅仅是4个方向。

传送了暗黑杀手风格的瞬移

我以为Swordmaster缺乏“ Ougi”这种技巧,所以我在那添加了Tempest。还使Tempest与Exceed兼容

MCM菜单可配置以前可通过S3.ini文件配置的所有设置,以及一些与我的更改相关的其他设置

更少的脚本负载在游戏上,因为更少的脚本需要在后台运行的时间更少

由于脚本方法不同,可能对输入的响应速度更快。实际差异将在很大程度上取决于您的PC和游戏设置。







技能列表和热键



热键:


[STYLE CHANGE](默认值:1)在SWORDMASTER和DARK SLAYER样式之间切换

[风格动作](默认:F)近战猛烈攻击。根据样式而变化。

[GUN](默认值:G)远距离猛击攻击。根据样式而变化。

[TRICK ACTION](默认:V)移动技能。根据样式而变化。

[AIR HIKE](默认值:X)允许在空中停留一小段时间。

[EXCEED](默认值:C)给武器充电,以增加猛烈攻击的威力(最多4个冲锋等级)。

[MOON](默认值:W)在适当的时间抵抗敌人的攻击以抵消所有伤害。




-------------------------------------------------- -------------------------------------------------- -------

::技能::

-------------------------------------------------- -------------------------------------------------- -------



[[两种样式:]]


[AIR HIKE]:站立并空中行走1秒钟


[EXCEED](保持> 1.2秒):超过+1级

[EXCEED](在攻击前点击<0.8秒):超过+1级

[EXCEED](在攻击前点击<0.1秒)


[MOON]受到任何攻击前<0.2秒:玛哈卡卡拉(Moon Of Mahaakalaa)(负面伤害)


[POWER ATTACK]:时尚组合(例如Freestyle Katana Kustom)




[[DLAY SLAYER样式:]]


[风格动作] +前进:快速斜线

[风格动作] +左:快速斜线

[风格动作] +右:快速斜线

[STYLE ACTION] + BACK:快速斜线

[风格动作](按住> 1.2秒):裁断(最终攻击)

[STYLE ACTION](按住->充电后反复轻按):裁切->裁切斜线


[GUN](点击):Force Edge

[GUN](按住> 0.5秒):螺旋剑

[SUN] +前进时,螺旋剑处于活动状态:剑风暴

[SUN] +螺旋剑处于活动状态时返回:剑爆裂

[SUN] +螺旋剑处于活动状态时左:起泡剑

[SUN] +螺旋剑处于活动状态时右:起泡剑

[GUN](按住> 1.5秒):剑雨


[TRICK ACTION] + FORWARD:力量边缘提升(用力量边缘击中敌人后立即向他们传送)

[TRICK ACTION] + BACK:力量边缘拉(用力量边缘击中敌人以将它们拖向您)

[TRICK ACTION] + LEFT:向左传送

[特技动作] +右:向右传送

[TRICK ACTION]:就位传送(具有I帧)

[特技动作](按住> 2.4秒

ec):向下移动(开始按住TRICK ACTION键时,传送回您所在的位置)


[样式更改]:更改为SWORDMASTER样式




[[SWORDMASTER STYLE:]]


[STYLE ACTION] + FORWARD:尺寸叶片

[STYLE ACTION] + LEFT:尺寸叶片

[风格动作] +右:尺寸叶片

[STYLE ACTION] + BACK:尺寸叶片

[风格动作](按住> 1.2秒):暴风雨(终极攻击)


[GUN](点按):驱动器

[GUN](点击,超出级别> 0):OverDrive

[GUN](保持> 0.2秒):MaximumBet

[GUN](保持> 0.2秒,超出级别> 0):OverMaximumBet

[GUN](按住> 1.2秒):MaximumDrive

[GUN](保持时间> 1.2秒,超出水平> 0):OverMaximumDrive


[TRICK ACTION] + FORWARD:料斗(破折号)前进

[特技动作] +前进+左:料斗向前+左

[特技动作] +前进+右:料斗前进+右

[TRICK ACTION] + LEFT:左料斗

[TRICK ACTION] + LEFT + BACK:料斗左+背

[TRICK ACTION] + BACK:料斗返回

[特技动作] + BACK + RIGHT:料斗BACK + RIGHT

[特技动作] +右:料斗右

[TRICK ACTION]:向上戏法(向上划线)


[样式更改]:更改为暗杀风格




损伤


用您的单手或双手技能进行缩放,以较高者为准。您可以在MCM菜单中调整个别样式的损坏率。




观看此展示视频,以演示所有操作技能以及如何触发它们!






安装

包含所需的一切,可以方便地手动安装或通过Mod Manager进行安装。我没有创建也不拥有任何包含的网格,纹理或声音文件!

首次安装时,mod将需要几秒钟来初始化。只要该条目显示在MCM中,您就应该很好。

文件夹“ FreeStyle katana PowerAttack”包含用于两手剑力量攻击的动画替代品,这些武器可以与这些技能配合使用。您可以将该文件夹的内容拖到主mod文件夹中以使用它们。







已知的错误


如果将Exceed或Airhike密钥混为一谈,有时火花或符文不会消失(它们被编写脚本以在一段时间后将其删除,并且如果您向该键发送垃圾邮件,脚本将无法跟上)

如果还有其他不正常的情况,请通知我







技术细节


原始的mod使用了一种非常独特的脚本编写方式来围绕热键用法,在该脚本中,所有任务脚本每0.01(!)秒不断轮询一次更新,并检查每个周期中当前是否按下了热键(input.IsKeyPressed())。在这种情况下,他们将在下一次更新时进入下一个“状态”。

我绝不是Papyrus专家,但是与仅使用RegisterForKey()然后在OnKeyDown()事件中进行所有操作相比,此方法没有任何优势,就像原始方法一样,任何一个脚本的响应能力都可以与它的实时更新频率相关,可以在实际游戏中降低频率(请记住,每个任务的脚本还必须与与此模块同时运行的所有其他脚本竞争)。

我使用输入事件结构重新创建了所有脚本,同时尝试尽可能保持接近Mod的原始功能。

原始脚本还通过脚本属性彼此进行了很多交流,这可能会导致某些延迟,因此我尝试通过使用全局变量来尽量减少这种延迟。

最后,从我的主观经验来看,由于某种原因,主动魔术效果脚本在动态情况下似乎比任务脚本要好一些,因此我将其用于所有已注册热键的实例。







学分


所有的功劳归爱丽舍所有,其他人都参与了原始mod的创建。此重制基于并且包含原始“ Alpha4版本”以及SE版本的“ Tempest Cyclone”资产。

——————————————————————————————————
A script overhaul of my all-time favorite Skyrim mod, Smokin' Sick Style by elysees.

I've noticed that when using elysees' original mod out in the open world or against a lot of enemies, sometimes there would be a noticeable input lag between pressing the hotkeys and the slashing starting to happen.
I tried to fix that by rewriting all the scripts in a (hopefully) more responsive and performance-friendly way (see TECHNICAL DETAILS for what exactly has been changed).
Having to play on a pretty slow PC at the moment, the difference is definitely there for me, but your mileage may vary depending on your PC stats and your game setup.
The mod now also has an MCM menu to make it easier to change keybinds, selectively enable/disable individual skills or adjust damage, charge times etc.

Lastly, there are a number of personal custom changes included, which you can read about below.






FUNCTIONALITY CHANGES IN THIS VERSION COMPARED TO ORIGINAL MOD

All skills now have a configurable Magicka cost

Dark Slayer Style now has Rapid Slash in all 4 directions instead of just forward. Distance and speed of left, right, and back dash can be configured

Drive and related skills can be used in midair. MaximumDrive will now use a cross-slash attack motion instead of your right power attack

Judgement Cut's damage and visuals are now compatible with Exceed system (you can charge both initial and follow-up slashes, even during the skill). Also it can now be used without a combat target, the slashes will appear some distance away from where the player character is facing

StylishCombo / Freestyle Katana now works with 1handed swords, 1handed daggers, 1h axes, 2h swords and 2h axes (all melee weapons) instead of only with 2h swords. Added slashes on Sprint Power attack

Swordmaster slashes deal double the damage StylishCombo does, but also cost more

Table Hopper in Swordmaster mode now supports 8 directions (e.g. by pressing FORWARD + LEFT at the same time) instead of only 4. 

Teleport for Darkslayer Style added

I thought Swordmaster lacked an "Ougi" kind of technique, so I added Tempest there. Also made Tempest compatible with Exceed

MCM menu to configure all settings that were previously configurable through the S3.ini file, plus some additional settings related to my changes

Less script load on the game, as less scripts need to run in the background less of the time

Possibly faster response to input due to different scripting method. Actual difference would depend greatly on your PC and game setup.







SKILL LIST & HOTKEYS


Hotkeys:

[STYLE CHANGE]  (default: 1)Change between SWORDMASTER and DARK SLAYER style
[STYLE ACTION]    (default: F)Melee Slashing attack. Changes depending on style.
[GUN]                      (default: G)Ranged Slashing attack. Changes depending on style.
[TRICK ACTION]    (default: V)Movement skill. Changes depending on style.
[AIR HIKE](default: X)Allows to stay mid-air for a short time.
[EXCEED]                (default: C)Charge up your weapon to increase power of slashing attacks (up to 4 charge levels).
[MOON]                  (default: W)                     Counter enemy attacks at the right time to negate all damage.



-----------------------------------------------------------------------------------------------------------
::SKILLS::
-----------------------------------------------------------------------------------------------------------


[[BOTH STYLES: ]]

[AIR HIKE]                         : Stand and walk on air for 1 sec

[EXCEED] (hold > 1.2 sec)   : Exceed Level +1
[EXCEED] (tap < 0.8 sec before an attack)  : Exceed Level +1
[EXCEED] (tap < 0.1 sec before an attack)  : Exceed Level MAX

[MOON] < 0.2 sec before hit by any attack: Moon Of Mahaakalaa (negate damage)

[POWER ATTACK]            : Stylish Combo (like Freestyle Katana Kustom)



[[DARK SLAYER STYLE: ]]

[STYLE ACTION] + FORWARD                   : Rapid Slash
[STYLE ACTION] + LEFT                  : Rapid Slash
[STYLE ACTION] + RIGHT                 : Rapid Slash
[STYLE ACTION] + BACK                  : Rapid Slash
[STYLE ACTION] (hold > 1.2 sec)            : Judgement Cut (Ultimate Attack)
[STYLE ACTION] (hold -> tap repeatedly after charging): Judgement Cut -> Judgement Slash

[GUN] (tap)                  : Force Edge
[GUN] (hold > 0.5 sec)           : Spiral Sword
[GUN] + FORWARD while Spiral Sword is active: Sword Storm
[GUN] + BACK while Spiral Sword is active   : Sword Burst
[GUN] + LEFT while Spiral Sword is active   : Blistering Sword
[GUN] + RIGHT while Spiral Sword is active  : Blistering Sword
[GUN] (hold > 1.5 sec)           : Sword Rain

[TRICK ACTION] + FORWARD  : Force Edge Lift (hit enemy with a Force Edge to instantly teleport towards them)
[TRICK ACTION] + BACK  : Force Edge Pull (hit enemy with a Force Edge to drag them towards you)
[TRICK ACTION] + LEFT  : Teleport left
[TRICK ACTION] + RIGHT : Teleport right
[TRICK ACTION]     : Teleport in place (has I-frames)
[TRICK ACTION] (hold > 2.4 sec): Trick Down (teleport back to where you were when starting to hold down the TRICK ACTION key)

[STYLE CHANGE]     : Change to SWORDMASTER style



[[SWORDMASTER STYLE: ]]

[STYLE ACTION] + FORWARD       : Dimension Blade
[STYLE ACTION] + LEFT      : Dimension Blade
[STYLE ACTION] + RIGHT     : Dimension Blade
[STYLE ACTION] + BACK      : Dimension Blade
[STYLE ACTION] (hold > 1.2 sec): Tempest (Ultimate Attack)

[GUN] (tap)             : Drive
[GUN] (tap, Exceed Level > 0)      : OverDrive
[GUN] (hold > 0.2 sec)     : MaximumBet
[GUN] (hold > 0.2 sec, Exceed Level > 0)      : OverMaximumBet
[GUN] (hold > 1.2 sec)     : MaximumDrive
[GUN] (hold > 1.2 sec, Exceed Level > 0)          : OverMaximumDrive

[TRICK ACTION] + FORWARD       : Table Hopper (dash) Forward
[TRICK ACTION] + FORWARD + LEFT: Table Hopper Forward + left
[TRICK ACTION] + FORWARD + RIGHT   : Table Hopper Forward + right
[TRICK ACTION] + LEFT      : Table Hopper Left
[TRICK ACTION] + LEFT + BACK   : Table Hopper Left + back
[TRICK ACTION] + BACK      : Table Hopper Back
[TRICK ACTION] + BACK + RIGHT  : Table Hopper Back + right
[TRICK ACTION] + RIGHT     : Table Hopper Right
[TRICK ACTION]         : Trick Up (dash upward)

[STYLE CHANGE]         : Change to DARK SLAYER style



DAMAGE

Scales with your Onehanded or Twohanded skill, whichever is higher. You can tweak damage rates of individual styles in the MCM menu.



Watch this showcase video for a demonstration of all the skills in action, and how to trigger them!







INSTALLATION
Contains everything that's required, ready for easy installation, manually or with a mod manager. I did not create and do NOT own any of the included mesh, texture or sound files!
When first installing, the mod will take a few seconds to initialize. As soon as the entry shows up in MCM, you should be good to go.
The folder "FreeStyle katana PowerAttack" contains the animation replacers for 2handed sword power attacks that were meant to be used alongside these skills. You can drag the contents of that folder into the main mod folder to use them.






KNOWN BUGS

If you mash the Exceed or Airhike key to much, sometimes the sparks or runes will not disappear (they're scripted to delete themselves after a while and the script can't keep up if you spam the key)

If anything else doesn't work as intended, let me know







TECHNICAL DETAILS

The original mod used a very unique way of scripting around hotkey usage, where all the quest scripts where constantly polling for updates every 0.01 (!) seconds and checking if a hotkey was currently pressed  (input.IsKeyPressed() ) on every cycle, in which case they would then go into their next 'state' on the next update.
I am by no means a Papyrus expert but I did not see an advantage in this method compared to just using RegisterForKey() once and then doing everything in an OnKeyDown() event, as with the original method, the responsiveness of any one script would be tied to its real-time update frequency, which could be lowered in actual gameplay (keeping in mind that each quest's script also had to compete with all the others from this mod that were running at the same time).
I recreated all the scripts using input event structure while trying to stay as close to the mod's original functionality as I could. 
The original scripts were also communicating a lot with each other via script properties which could possibly have lead to some delay, so I tried to minimize that by using global variables instead.
Lastly, from my subjective experience, active magic effect scripts for some reason seem to perform slightly better in dynamic situations than quest scripts, so I used those for all instances where hotkeys are registered.






CREDITS

All credit goes to elysees and everyone else involved in the creation of the original mod. This remaster is based on and contains assets from the " Alpha4 version" of the original, as well as the SE version of "Tempest Cyclone".


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