孤独博物馆-独特的文物和物品展示

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在3DM Mod站下载上古卷轴5:重置版最新的孤独博物馆-独特的文物和物品展示 Mod,由naverd01制作。wmh5517在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: naverd01 Mod版本: 1.0 Mod大小: 5.98MB 更新时间: 2020-05-20 14:53:22 发布时间: 2020-05-20 14:53:22

详细说明

特赖格国王去世后,丧偶的贾尔·埃里西夫(Jarl Elisif)感到敬意是为了纪念他的一生。

她的前夫。 Elisif回收了Solitude市一栋废弃的建筑,并指示对该建筑进行装修

成为博物馆。它将自豪地安置整个土地上发现的许多独特和古老的文物

天际及其他地区。您会协助Jarl寻找可在博物馆展出的文物吗?

特征:


死者大厅对面的三层楼新建筑孤寂博物馆(Solitude Museum)已完全铺成网状。

一个简单的mod,用于显示独特的工件,而无需其他任务,并且仅利用香草资产。

展示超过150种在天际和索尔斯特海姆发现的独特物品,包括戴德里克,任务物品,装甲,武器,书籍等等。

所有放置的物品的信息牌(称为标签),以告知玩家围绕每个特定物品的知识。

昼夜守卫建筑物,以确保文物的安全。

新任全国人大代表,博物馆馆长诺伯特。

使用香草对话来表达声音。



要显示文物,首先,您必须完成任务“ Elisif的致敬”。这是为了获得Jarl的信任并证明您是一个有能力的冒险家。任务完成后,您将收到钥匙,以便您可以在一天中的任何时间访问。然后,您也可以与上午8点至晚上8点在博物馆的策展人诺伯特(Norbert)交谈。只需给诺伯特一件独特的艺术品,他便会在博物馆中找到一块空间。如果他认为这还不够有趣,他会把它还给您。由于游戏处理Quest物品和容器的方式,某些物品使用的排序菜单略有不同,但是当您与Norbert交谈时,它会变得显而易见。根据其特有的外观,有趣的背景故事或在TES知识中的重要作用,已对可以显示的工件进行了精心选择。我特意排除了某些独特性,以使该mod尽可能地与知识有关,例如某些秘密社团的物品。如果您不喜欢提供哪些物品,柜台后面的书架上有一本书,其中包含可以显示的所有物品的A到Z列表。


安装:

可以与Mod Manager一起安装,也可以通过将.esp和.bsa拖动到Data文件夹中进行手动安装。置于任何会改变孤独度的位置之上。它旨在供您在新的播放中安装此mod,以便随时随地查找新的工件。

只要完成“ Elisif的致敬”,您就可以很好地安装它,也可以在整个播放过程中进行安装。但是,您将不会以这种方式收到执行此操作的密钥。前门右侧灌木丛中的保险箱中有一个隐藏的钥匙,因此您可以在非工作时间访问博物馆。


要求:

最新版本的USLEEP(非官方的SSE补丁)


兼容性:

与任何能改变死寂大厅对面的亡灵对面的草地的MOD都不兼容(可能是大多数寂寞城市内部的MOD)


其他信息:

目前,我不会包括任何Creation Club DLC添加的任何知识项目的显示。但是,我可以添加其他附加功能,但前提是经常需要使用它们。如果您发现错误,请在评论中让我知道,我们将尽力解决它!


允许:

如果您想在Oldrim或Nexus以外的任何其他网站上重新发布此Mod,请首先与我联系。


积分和使用的工具:

UESPWiki /上古卷轴狂热-用于提供游戏中所有物品的知识和信息-https://en.uesp.net/https://elderscrolls.fandom.com

Darkfox127-对于他的超级有用的Creation Kit教程和项目容器脚本https://www.darkfox127.co.uk/

CreationKit,Nifskope,VFRT2,Audacity,paint.net,BSA提取器,Unfuzer,Notepad ++

——————————————————————————————————

Following the death of High King Torygg, the widowed Jarl Elisif felt a tribute was in order, to honor the life of 
her former husband. Elisif reclaimed a disused building in the city of Solitude, and instructed the renovations for the building 
to become a museum. It would proudly house many of the unique and ancient artifacts discovered across the land 
of Skyrim and beyond. Will you aid the Jarl in finding artifacts to display in the museum?

Features:

New three-story building, Solitude Museum, opposite the Hall Of The Dead, fully navmeshed.

A simple mod for displaying unique artifacts with no additional quests, and utilising only vanilla assets.

Displays for over 150 of the unique items found across Skyrim and Solstheim, including Daedric, quest items, armors, weapons, books and many more.

Informational plaques (known as labels) for all items placed, to inform the player of the lore surrounding each particular item.

Building guarded day and night, to keep the artifacts safe.

New NPC, Norbert, the museum's curator.

Voice acted using vanilla dialogue.



To display artifacts, firstly, you must have completed the quest "Elisif's Tribute". This is in order to gain the Jarl's trust and prove you are a capable adventurer. Once the quest is complete, you'll receive a key so you can visit at any time of day. You can then also talk to Norbert, the curator, he's in the museum from 8am - 8pm. Simply give Norbert a unique artifact and he'll find a space for it in the museum. If he thinks it's not interesting enough, he'll give it back to you. Due to the way the game handles Quest items and containers, certain items use a slightly different sorting menu, but it will become apparent when you talk to Norbert. The artifacts which can be displayed have been carefully chosen based on their unique appearance, interesting backstory, or integral role in TES lore. I've purposely excluded certain uniques to keep the mod as lore-friendly as possible, like items from some of the secret societies. If you get stuck with which items to give, there's a book on the shelf behind the counter containing an A to Z list of all the items which can be displayed. 

Installation:
Can be installed with a Mod Manager or manually by dragging the .esp and .bsa to your Data folder. Place above anything altering Solitude. It is intended for you to install this mod on a new playthrough so you can find new artifacts as you go. 
It can also be installed part way through a playthrough, as long as you've completed "Elisif's Tribute" then you're good to go. However you won't receive the key doing it this way. There's a hidden key in a strongbox in the bushes to the right of the front door so you're able to access the museum out-of-hours.

Requirements:
Latest version of USLEEP (Unofficial SSE Patch)

Compatibility:
Incompatible with any mod which alters the patch of grass opposite the Hall of the Dead in Solitude (probably most of the Solitude city internals mods)

Other information:
At this time, I will not be including displays for any of the lore items added by any of the Creation Club DLCs. I may, however, add other additional features but only if they're frequently requested. Please let me know in the comments if you find a bug and I’ll do my best to fix it!

Permission:
If you want to republish this mod on Oldrim or on any website other than the Nexus, contact me first. 

Credits & Tools Used:

UESPWiki / Elder Scrolls Fandom - For providing lore and information on all the items in the game - https://en.uesp.net / https://elderscrolls.fandom.com

Darkfox127- For his super helpful Creation Kit tutorials and the item container scripts https://www.darkfox127.co.uk/

CreationKit, Nifskope, VFRT2, Audacity, paint.net, BSA Extractor, Unfuzer, Notepad++


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