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库存管理系统重建。

作者:IsharaMeradin
发布:LUOHUISHU98
发布日期:2020-04-29 21:45:21
更新时间:2020-04-29 21:45:21
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2.1.1
上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

5000/5000字符数上限:5000继续翻译(还可翻译 5000 个字符)重建库存管理系统

从先前发布的库存管理系统模块彻底重新构建。两者不兼容,无法并行运行。不建议也不支持在游戏中期升级。

目的:
为了在使用和操作存储在玩家库存中的物品时提供方便和灵活。
提供各种可以通过配备它们来访问的容器。这些容器没有配备视觉外观的模型。这些旨在表示清单中的其他类别。

要求:
SKSE
天空UI

可选要求:
FISS-仅当您希望保存设置以便在其他字符运行中调用时才需要。

从这个mod可以期待什么:
物品会提供给玩家,使用/装备时会打开一个容器(每个物品一个容器)。如果需要,任何东西都可以放在里面。每个容器的意图通过其名称(有时甚至是类别)也很清楚。炼金术,炼金术成分,烹饪未煮熟/未加工的食物,附魔为需要分解的物品,冶炼厂为冶炼厂需要的任何东西,锻造为锻造和调温站所需的任何东西,鞣革用品为晒黑架上所需的任何东西,建筑物在Hearthfires房屋中用于建造东西所需的任何用品,以及用于钥匙等的钥匙环。添加到每个容器中的物品将通过将它们添加到多个表单列表中进行注册。
一组列表按关键字组织商品,这些商品在针对商人并偏爱工作NPC时使用。
另一个列表只是添加到容器中的内容的寄存器。
        
使用修改激活密钥(MAK)时,十字准线目标确定将传输哪些项目。如果是炼金站,那么炼金成分。如果是炊具,则烹饪食材。退出工艺工位后,已注册物品清单将用于将所有剩余物品转移回其关联的容器。
    
对于密钥环,MAK的行为略有不同。在具有钥匙的锁定对象上使用MAK时,将从钥匙圈中检索钥匙(如果有)。如果您没有该密钥,则会通知您找不到该密钥。
    
在早期的游戏中,您可能会做很多暂停操作,以将项目转移到希望存储它们的位置。随着游戏的进行以及各种表单列表的填充,自动存储功能(如果激活)将减少越来越多的暂停和处理库存的需求。
    
兼容性补丁:
TES5Edit脚本可用于创建各种补丁。该脚本将检查您加载到xEdit中的所有模块,并填充各种表单列表。如果存在此修补程序,则这些列表将在以下情况下使用。供应商物品清单,用于在商人或喜欢的工作NPC上使用MAK时将物品从容器转移到播放器。这些列表的存在将避免在将项目添加到容器时构建它们的需要,从而节省了一些宝贵的处理时间。工作站配方成分列表,这些列表将用于限制您可以实际添加到与这些工作站关联的容器中的项目。 MAK的工作站列表,以识别目标工作站。工作站列表是唯一部分填充有库存工作站的列表,其他所有列表最初都是空的。

安装:
主文件-使用Mod Manager或手动安装
文件:库存管理System.esp
库存管理System.bsa
docs> InventoryManagementSystem_v2.txt
    
兼容性补丁-提取文件并将其放置在TES5Edit的“编辑脚本”目录中
文件:IMS-兼容性Patch.pas
IMS-供应商项目Patch.txt
IMS-工作站Patch.txt
IMS-配方项目Patch.txt
绝对最后构建补丁。无法将其添加到已打补丁的补丁程序中。无法合并。必须使用指定的文件名(IMS_Patch.esp)作为单独的插件保存。运行xEdit脚本时将创建此插件。添加新的mod?删除IMS_Patch.esp并重新运行补丁脚本。
    
如何运行补丁脚本:
在TES5Edit中加载您打算在游戏中激活的所有插件
完成加载后,右键单击插件列表中的任意位置
选择“应用脚本”
在出现的框中,在下拉列表中找到“ IMS-兼容性补丁”条目,然后选择它。
按确定,使其运行。
接受它要求用作父母版的任何插件。
在最后一个窗口上按“确定”以创建“ IMS_Patch.esp”
退出TES5Edit以保存插件
        
自定义兼容性补丁:
IMS-供应商项目Patch.txt是与mod中的表单列表关联的一系列供应商项目关键字。如果有新的供应商项目关键字,则可以使用现有的表单列表为其添加条目。查看文件以获取语法和可用的表单列表
            
IMS-Workstation Patch.txt是一系列工作站关键字

与Mod的名单相关。 (这些列表本身就是工作站)可以将不是基础游戏工作站(或已经定义的工作站)实例的Mod添加的工作站添加到列表中。请参阅文件以获取语法和可用的表单列表。

            

IMS-配方项Patch.txt是与mod中的表单列表关联的一系列工作站关键字。 (这些列表是在与工作站相关联的配方中使用的“成分”)。不是基本游戏工作站(或已经定义的工作站)实例的Mod添加的工作站可以将其配方成分添加到现有表单列表中。请参阅文件以获取语法和可用的表单列表。

        

已知的问题:

在权重和失重之间切换容器项目时,库存重量变化不会始终在该单个项目的库存列显示中立即更新。

使用转移和激活方法时,并非所有矿脉都能识别出您有镐。我不确定这是由于在镐完全移走之前进行的检查还是其他原因。无论如何,第二次使用MAK激活矿脉通常可以正常工作。

当使用MAK为商家或优惠NPC转移商品并且NPC既是商家又是优惠NPC时,脚本将在第一个匹配关键字(商家或优惠)处停止。例如,横幅母马中的Hulda既是商人又是受宠的NPC。 MAK首先找到商家关键字,然后转移这些商品。如果有人想卖掉她储存的柴火,则需要手动取回。

可以收集X个物品的任务(深红色Nirnroot,熊皮等):如果您以前已经存储了这些物品,则任务计数器将随着物品的自动存储,使用工作站后传输或与之交互后传输而上升和下降。一个商人。为防止出现这些情况,请从容器中检索物品(如果尚未检索),然后在MCM中选择为该容器重建已注册物品的表单列表。

武器和装甲可以存储在某些容器中,但是在制作或使用商户使用后,它们不会自动存储或转移回去。他们不会转移的原因是为了帮助保护所有装备精良或偏爱的物品免遭意外移除。只有将要转移的武器是存储在“工具”容器中的木轴和拾取轴。

如果您将物品存储在可以出售/给予有利工作的NPC(例如白菜,小麦等)的容器中,并且您将该容器排除在商户转让之外,则这些物品将无法出售/给予有利工作NPC。要么允许该容器的商人转移,要么手动检索您希望出售/赠送给青睐工作NPC的物品。

从弓箭到其他任何武器的交换都可以清除所有箭头/螺栓。如果使用未分配给首选使用插槽的箭头/螺栓,则需要再次手动取回此类箭头/螺栓。

    

提示:

如何在同一个库存会话中打开多个容器-装备/使用第一个容器,根据需要添加或删除,切换到玩家的存货侧,找到另一个容器物品,装备/使用,退出库存以及最近装备的容器窗口/用过的将会打开。根据需要重复该过程。

装备弓/ cross时,您可以取回并使用未分配给首选使用槽的任何箭头/螺栓。

——————————————————————————


Inventory Management System Rebuilt


A complete rebuild from the ground up of the previously released Inventory Management System mod.  The two are incompatible and cannot operate side by side. Upgrading mid-game is not recommended or supported.

Purpose:
To provide convenience and flexibility in using and manipulating the items stored within the player's inventory.
To offer a variety of containers which can be accessed by equipping them. These containers do not have visually equipped models. These are intended to represent additional categories within the inventory.

Requirements:
SKSE
SkyUI

Optional Requirements:
FISS - Only required if you wish to save settings for recall on other character runs.

What to expect from this mod:
Items will be given to the player that when used/equipped will open a container (one container per item). Anything can be placed inside if desired. The intent of each container is made clear by its name and sometimes its category.  Alchemy for alchemy ingredients, Cooking for uncooked/unprepared foods, Enchanting for items desired to be disenchanted, Smelter for anything needed at the smelter, Smithing for anything needed at the forge & temper stations, Tanning supplies for anything needed at the tanning rack, Building supplies for anything needed to build stuff at the Hearthfires homes, and Key Ring for keys, etc.  Items added to each container will be registered by adding them to multiple formlists.
One set of lists organizes the items by keyword, these are used when targeting merchants and favor job NPCs.
Another list is simply a register of what has been added to the container.
        
When using the Modify Activation Key (MAK), the crosshair target determines what items will be transferred. If it is an alchemy station, then alchemy ingredients. If it is a cookpot then cooking ingredients. After exiting the crafting station the lists of registered items will be used to transfer any remaining items back to their associated containers.
    
The MAK behaves a little differently for the Key Ring. When you use the MAK on a locked object which has a key, the key will be retrieved from the Key Ring (if you have it). If you do not have the key, you will be informed that it cannot be found.
    
In the early game, you may be doing a lot of pausing to transfer items where you wish store them. As you progress through the game and the various formlists become populated, the auto-store feature if activated will alleviate more and more the need to pause and deal with inventory.
    
Compatibility Patch: 
A TES5Edit script is available to create a patch of sorts.  This script will go through all mods you load into xEdit and populate various formlists.  If this patch is present, these lists will be used in the following scenarios. Vendor item lists for transferring items from the containers to the player when using the MAK on a merchant or favor job NPC. The presence of these lists will bypass the need to build them as items are added to containers thus saving some precious processing time. Workstation recipe ingredient lists, these lists will be used to limit what items you can actually add to the containers associated with those workstations. Workstation lists for the MAK to recognize the workstation being targeted. The workstation lists are the only lists that are partially filled with stock workstations every other list is initially empty.

Installation:
Main file - use mod manager or manually install
Files:Inventory Management System.esp
Inventory Management System.bsa
docs > InventoryManagementSystem_v2.txt
    
Compatibility Patch - extract files and place them in your TES5Edit's "Edit Scripts" directory
Files:IMS - Compatibility Patch.pas
IMS - Vendor Items Patch.txt
IMS - Workstation Patch.txt
IMS - Recipe Item Patch.txt
Build the patch absolutely last. It cannot be added to the bashed patch. It cannot be merged. It must be kept as its own separate plugin with its designated file name (IMS_Patch.esp). This plugin will be created when running the xEdit script. Adding new mods? Delete the IMS_Patch.esp and re-run the patch script.
    
How to run the patch script:

Load all plugins you intend to have active in the game in TES5Edit

After it finishes loading, right click anywhere in the plugin list

Select "Apply Script"

In the box that appears, locate "IMS - Compatibility Patch" entry in the drop down and select it.

Press OK and let it run.

Accept any plugins it requests to use as parent masters.

Press OK on the final window to create the "IMS_Patch.esp"

Exit TES5Edit to save the plugin

        
Customizing the compatibility patch:
IMS - Vendor Items Patch.txt is a series of vendor item keywords associated with a formlist from the mod. If there is ever a new vendor item keyword, one can add an entry for it using an existing formlist. See file for syntax and available formlists
            
IMS - Workstation Patch.txt is a series of workstation keywords associated with a formlist from the mod. (these lists are workstations themselves) Mod added workstations that are not instances of base game workstations (or already defined workstations) can be added to the list. See file for syntax and available formlists.
            
IMS - Recipe Item Patch.txt is a series of workstation keywords associated with a formlist from the mod. (these lists are 'ingredients' used in recipes associated with the workstation) Mod added workstations that are not instances of base game workstations (or already defined workstations) can have their recipe ingredients added to existing formlists. See file for syntax and available formlists.
        
Known issues:

Inventory weight changes when switching a container item between weighted and weightless are not always immediately updated in the inventory column display for that individual item.

When using the transfer and activate method, not all ore veins will recognize that you have the pickaxe. I am unsure if this is due to a check taking place before the pickaxe is fully transferred or something else. In any event, activating the ore vein a second time with the MAK will usually work correctly.

When using the MAK to transfer items for a merchant or favor NPC and that NPC is both a merchant and a favor NPC, the script stops at the first matching keyword (merchant or favor). Example, Hulda in the Bannered Mare is both a merchant and a favor NPC. The MAK finds the merchant keyword first and transfers those items. If one wishes to sell her stored firewood then one will need to manually retrieve them.

Quests that have you gather X items (Crimson Nirnroot, Bear Hides, etc): if you have previously stored these items, your quest counter will go up and down as items are auto-stored, transferred after using a workstation or transferred after interacting with a merchant. To prevent these situations retrieve the items from the container (if not already) and in the MCM select to rebuild the formlist of registered items for that container.

Weapons and armor can be stored in some of the containers, these however will not auto-store or transfer back after crafting or merchant use. The reason that they will not transfer is to help protect any equipped or favored items from being removed by accident. Only weapons that will ever transfer are the wood axes and pick axes stored in the Tools container.

If you store items in a container that can be sold / given to favor job NPCs (i.e. cabbage, wheat, etc) and you have that container excluded from the merchant transfer, these items will not be available to sell / give to the favor job NPC. Either allow the merchant transfer for that container or manually retrieve the items you wish to sell / give to the favor job NPC.

Swapping weapons from bow to anything else sorts out all arrows / bolts. If using an arrow / bolt that was not assigned to a preferred use slot, such arrow / bolt will need to be retrieved manually once again.

    
Tips:

How to open multiple containers within the same inventory session - Equip / Use the first container, add or remove as desired, switch to player side of inventory, locate another container item, equip / use, exit inventory and the container window for the recently equipped / used will open. Repeat process as much as desired.

While having a bow / crossbow equipped you may retrieve and use any arrow / bolt that was not assigned to a preferred use slot.  




原贴地址
1.版本号: 2.1.1   更新时间: 2020-04-29 21:55:05

2.版本号: 2.1.1   更新时间: 2020-04-29 21:55:13

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