动作速度

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的动作速度 Mod,由iggyluer制作。xiehui713在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: iggyluer Mod版本: 1.0 Mod大小: 4.32KB 更新时间: 2020-04-23 14:01:40 发布时间: 2020-04-23 14:01:40

详细说明

描述


我也是台式rpg和crpg的忠实粉丝。我在这些游戏中真正喜欢的一个机制是,您的装甲越多,对您的跑步,投掷,进攻等动作的影响就越大。虽然我喜欢天际,但作为传统的角色扮演游戏已无处可寻,让我想念那些机械师。在天际,我不得不忍受看着超重的重型装甲弓箭手legolas-我,并像美国螺栓一样逃跑。诸如战法之类的1级快速施放法术!这应该是不可能的,感谢zedit,我们可以尝试以与所有装载订单兼容的方式解决问题。

</ s> </ s> </ s>

那么,这是做什么的呢?



这会将速度惩罚应用于所有npc(不包含幽灵的可玩种族)的动作,以限制它们执行与战斗相关的动作的速度。


减益



轻型/重型护甲会使每件移动速度降低(4/6)%,最大速度为16/24%。

轻型/重型护甲会使每件装备的法术消耗提高(8/12)%,最高为32/48%。

轻型/重型护甲会使每件攻击速度降低(3/5)%,最大提升速度为12/18%

轻/重装甲将使弓箭汲取和cross的重装时间增加(8/12)%每件,最大增加32/48%

除此之外,还增加了以下增益效果,以使遇到的情况更加多样化:


增益


轻装甲技能等级20/40/60/80时提供+ 1.5 / 3 / 4.5 / 6.0%永久移动速度。

在重型装甲技能等级20/40/60/80时可获得+ 3/6/9/12%的永久移动速度。

+ 4/8/12/16%神射手技能等级20/40/60/80的拉/弹速度

双手技能等级为20/40/60/80时获得的双手武器,攻击速度+ 5/10/15/20%。

土匪首领[Lvl 1]

剧透:表演



土匪首领[Lvl 20]

剧透:表演


您可以在活动效果菜单下查看当前的减益效果



兼容性

通常,这应该与所有mod兼容,因为它是修补程序。通常,如果mod使用原始值作为攻击速度增强效果(即不基于攻击速度框架获得值),则使用攻击速度增强效果将不兼容。

我在测试时使用了以下mod,并强烈建议与此结合使用:


错误修复SSE

逼真的运动速度

速度与可达性修复

了解你的敌人/装甲

真正的复兴经济

常见问题


1)。我可以禁用一些机制吗?

      是。最快的方法是进入patcher(index.js)并删除不需要分发的特权。


2)。这会影响怪物吗?

     目前不行,但怪物演员可以轻松获得支持。


3.)一些数字太小/太大。你可以调整吗?

     当然。在论坛中发布您的想法



特别鸣谢:


我想花时间感谢以下用户/组:


Medit for zedit。

适用于zedit修补程序和示例的hishtup。

非常感谢thjmm允许使用kya作为基础。

Tonycubed2总是发布使我回到天际的mod

Meh321错误修复sse!

renketsu0用于攻击速度框架

DanielUa杰出的贴片机

天际开发人员中的每个人都对实施提出反馈和建议

——————————————————————————


Description


I'm a big fan of tabletop rpgs and crpgs as well. One mechanic I really like in those games is how the more armored you are, the more it affects your actions like running, casting, attacking etc. While I do like skyrim, it is no where near being a traditional rpg and makes me miss those mechanics. In skyrim I have to put up with watching overweight heavy armored archers legolas-ing me and running away like usain bolt. And things like battlemages rapid casting spells at level 1!  That should not be possible and thanks to  zedit we can try to address the problems in a way that is compatible with all load orders. 


So what does this do?



This applies speed penalties to actions to all npcs(playable races excluding ghosts) to limit the rate at which they perform combat related actions. 

Debuffs



Light/Heavy Armor will decrease movement speed by (4/6) % per piece maxing at 16/24%.

Light/Heavy Armor will increase spell costs by (8/12) % per piece maxing at 32/48%.

Light/Heavy Armor will decrease attack speed by (3/5) % per piece maxing at 12/18%

Light/Heavy Armor will increase bow draw and crossbow reload time by (8/12) % per piece maxing at 32/48%

In addition to these, the following buffs are added to diversify encounters a bit:

Buffs


+ 1.5/3/4.5/6.0% permanent movement speed granted at light armor skill levels 20/40/60/80.

+ 3/6/9/12% permanent movement speed granted at heavy armor skill levels 20/40/60/80.

+ 4/8/12/16% draw/reload speed granted at marksman skill levels 20/40/60/80

+  5/10/15/20% attack speed with two handed weapons granted at two handed skill levels 20/40/60/80.

Example
Bandit Chief[Lvl 1]

Spoiler:  

Show




Bandit Chief[Lvl 20]

Spoiler:  

Show


You can view current debuffs under the active effects menu


Compatibility

Generally this should be compatible with all mods because its a patcher. In general, if a mod uses vanilla values for attack speed buffs(i.e not basing values off attack speed framework) then it will be incompatible is using the attack speed debuffs.
I used the following mods when testing and highly recommend using them in conjuction with this:

Bug Fixes SSE
Realistic Movement Speed
Speed & Reach fixes
Know Your Enemy/Armor 
True Renaissance Economy

FAQS


1). Can I disable some mechanics?
      Yes. Quickest way would be to go into the patcher(index.js) and remove the perks you don't want distributed. 

2). Does this affect monsters?
     Not at the moment but monster actors can easily be supported.

3.) Some of the numbers are too small/large. Can you adjust them?
     Sure. Post your ideas in the forums 


Special Thanks:

I would like to take time to thank the following users/groups:

Mator for zedit.
hishtup for zedit patchers and examples.
A very special thanks to thjmm for permissions to use kya as a base.
Tonycubed2 for always releasing mods that keep me coming back to skyrim
Meh321 for bug fixes sse!
renketsu0 for attack speed framework
DanielUa patcher extraordinaire 
And everyone on the skyrimmods development discord for feedback and advice on implementation


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