发光剃须刀

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在3DM Mod站下载上古卷轴5:重置版最新的发光剃须刀 Mod,由LRazor制作。3alex在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: LRazor Mod版本: 1.0 Mod大小: 2.41MB 更新时间: 2020-04-22 16:51:53 发布时间: 2020-04-22 16:51:53

详细说明

该mod更改了一些游戏中的对象,使其发光,以使其更易于观察和看到。它通过替换一些网格和纹理来实现。



描述:


Skyrim中的某些事情注定很难注意到。这是游戏挑战的一部分,我明白了。 “ LRazor的发光物体”可以说是剧透的集合,因此,如果您喜欢解决难题并找到隐藏或隐藏的物体,LRGO不适合您。但是,如果您的视野不如我的理想,那么这些活动可能会极大地影响人们对游戏的享受,而不是变得更好。这个mod试图减少或消除这一对我们不利的人的特殊挑战。


短篇小说:此mod是一组替换网格物体和纹理,可使游戏对象中的以下内容全部或部分发光:


杠杆,按钮,拉杆和拉链

门廊和活板门

零钱包和蜜罐

难题和秘密

陷阱


您可以按任何顺序或组合单独下载和安装单独的模块,它们将起作用。或者,您可以省去一些麻烦,然后使用“多合一”(AIO)文件。



长话多说:


在前面,我想说的是,尽管我从提到的其他mod中获得了启发(并学到了很多东西),但在此mod中我没有使用他们的任何资产。这个mod完全由我自己修改的香草网格和纹理组成。


Skyrim LE有一个出色的(字面意思!)mod,由ProtologolusX / Luvonir称为No More Chain Torture,它使拉锁链发光,使它们更容易看清。玩Skyrim LE时,我认为这是一个必不可少的mod。尽管mod作者慷慨地发布了该mod供其他mod作者使用,但我找不到它的Skyrim SE转换。


所以我很难过。


我确实找到了另一个真正出色的mod,Corsafire的Loot Vision,我想:“这就是我所需要的!”但是,尽管它使许多事物发光,但并没有使牵引链发光。


所以我再次难过。


但是后来我注意到,Corsafire发布了一种使对象发光的方法,并且对mod的权限也很慷慨。看起来我可以很轻松地完成某件事,所以我决定尝试重新创建``No More Chain Torture''。


我成功了。可以说是太成功了,因为它使我问了一个危险的小问题:“如果……怎么办?”


我意识到我不必停在牵引链上。我可以使每个杠杆,按钮和拉杆发光。所以我也这样做了。但是这样做的时候


我进一步意识到我可以使陷阱发光。所以我也去了。这样做的时候,我偶然发现了拼图网格,然后想:“我还能使拼图发光吗,并且使拼图更容易解决?”


好吧,是的,不是。事实证明,为了使某些难题解决方案变得显而易见,我不能仅使网格发光。我也需要更改纹理。因此,我一直在寻找一种使纹理全部或部分发光的方法,并且我发现了这个易于理解的教程:如何制作发光贴图


看看它是谁:ProtologolusX / Luvonir!因此,我再次对这个mod作者表示感谢。


如果您使用并喜欢这个mod,尽管总是会认可它们,请也下载并认可其他作者的这些mod,因为没有它们,这个mod就不会存在:


战利品视野

我如何制作发光贴图

不再遭受链条折磨


感谢您阅读本文,我希望您喜欢“ LRazor的发光物体”。


安装,卸载和升级:


我强烈建议您使用Mod Manager(例如Vortex)。这个Mod包含许多散乱的文件。因此,虽然手动安装或升级很容易,但是卸载绝对不是。如果您坚持手动管理此mod,则需要熟悉管理文件和文件夹,并熟悉使用档案提取程序(例如7-zip):


手动安装:

1.从首选版本下载文件。

2.将文件提取到一个临时位置。

3.将提取的“网格”(如果选择了AIO或拼图文件,则为“纹理”)文件夹复制到Skyrim Special Edition Data文件夹中。提示时覆盖。


手动卸载:

1.使用档案提取程序(例如7-zip)查看原始档案的文件和文件夹结构。

2.从Skyrim特别版数据文件夹中适当删除单个文件(非文件夹)。如果在删除特定于此mod的文件后,某个文件夹原来是空的,则只能将其删除。


更新:

1.请按照上面的安装说明进行操作。



要求:


基本的游戏《天际SSE》及其附带的DLC都不过如此。


加载顺序:


没有插件,因此加载顺序并不重要。安装顺序很重要(请参阅下面的“兼容性”)。


兼容性:


此mod与任何更改上面“短篇小说”中所述的世界对象的网格和纹理的mod都有冲突。 ÿ

您可能能够解决这些冲突,可以通过选择两个顺序中的哪一个来解决,但您必须记住:


1.您最后安装的模块将获胜,除非其他模块对其修改的网格使用BSA,则无论安装顺序如何,我的模块都将获胜。

2.我的Mod使用修改后的香草网格物体,因此这些对象的外观不会得到改善,这无疑是您安装其他网格物体/纹理替换Mod的动力。该规则的唯一例外是不替换网格的纹理替换模块。我添加的唯一纹理是最初不存在的发光贴图,因此其他一些纹理替换mod不太可能会覆盖它们。虽然不能保证辉光贴图不会看起来很奇怪。


一个完美的例子是LRGO和Loot Vision之间的轻微重叠。例如,如果您更喜欢Loot Vision的硬币袋,则将其安装在LRGO之后,在出现提示时覆盖,Loot Vision可以“赢”。



已知问题或错误:

有关已知问题,请参见上面的“兼容性”。至于错误,我不确定该术语是否适用于这种mod(没有脚本,没有插件)。但是,如果出现错误,例如发亮提示难题的答案不正确,或者陷阱不正确,则标记为安全,请告诉我,我会解决的。


预期问题:


问:是否有脚本?是否可以安全地安装和卸载“ LRazor的发光物体”?

答:没有脚本。 LRGO严格来说是网格和纹理替换器。我在测试过程中安装,升级就位,然后多次卸载它,而没有破坏我的任何保存游戏。


问:我认为有些东西应该发光,但不是。您会考虑提出改进建议吗?

答:我会考虑建议;不能保证我可以做到。首先,您必须确切地告诉我它是什么网格(获取“更多信息控制台” https://www.nexusmods.com/skyrimspecialedition/mods/19250并单击控制台中的对象,然后告诉我名称.nif文件)。同样,我可能可以使网格发光,但是为了使网格发光以揭示难题的解决方案,例如,必须以允许这种方式的方式设计网格。最后,如果需要插件或脚本,我不会这样做,因为我想严格保持此mod为网格和纹理替换器。


问:为什么要松散文件?您对Bethesda档案馆有什么反对吗?

答:不,我没有反对Bethesda档案的权利,实际上,我考虑过最初使用它们。但是首先,为了使用Bethesda存档,我必须使用一个插件来加载它,并且我想使mod插件保持免费状态。其次,如果我将文件放入Bethesda存档,它将被松散的文件覆盖。最后,作为松散文件,mod管理器可以帮助您更轻松地选择游戏中使用的文件。 Mod管理器无法以这种方式管理Bethesda存档中的文件。


问:您会制作SMIM版本或补丁吗?

答:对不起,但是没有。我没有资源来支持多个版本。随时自行解决。


问:我正在使用模块化版本,根据模块名称,我认为不应发光。你会解决吗?

答:关于我如何对其进行分组,有些对象位于灰色区域,因此我不得不做出一些判断。继续建议您的更改,但我可能会支持我最初的决定。


问:FOMOD安装程序会使其变得更容易。你会做一个吗?

答:如果您将我指导为一个很好的教程,该怎么做,我可能会做。至于构成“优质教程”的内容,则必须使用英语,并且对话必须由对该语言的掌握程度至少与说母语的人相近的人来完成,它必须是最新的(例如在最近3年内),则需要足够详细地演示如何为不具备脚本技能的人创建FOMOD安装程序。


问:可以将“ LRazor的发光物体”转换为Skyrim LE吗?

答:很抱歉,很抱歉,但是没有。长话短说,我只是没有资源来支持LE版本的“ LRazor的发光物体”。如果您愿意并且愿意支持它,请随时将“ LRazor的发光物体”移植到Skyrim LE(当然,在上述限制之内)。如果您告诉我您已完成操作,我什至可以为此添加一个指向您的mod页面的链接。


问:您是否知道已经有一个mod可以做到这一点,并且比您的mod更好吗?

A:太棒了!希望我能在遇到所有麻烦之前找到它。请指出我。我将不胜感激。编辑:LRGO最初发布后,另一个模型:Hendecagon的Pa-Look引起了我的注意。它看起来大致类似于LRGO的杠杆,按钮,拉杆和拉链模块,尽管它的某些功能当然有所不同。这是一个非常好的mod,如果您喜欢它,我了解。

如果您愿意,为了获得两全其美的效果,您甚至可以在LRGO之后安装Pa-Look,并在出现提示时覆盖。


问:这个mod只是一个巨大的破坏者!你毁了我的游戏!你打算怎么办呢?!

答:是的,这个mod天生就是个破坏者。不,您由于不了解此Mod的性质而破坏了游戏。您只能责怪自己,对此我不承担任何责任。


问:屏幕截图中显示了哪些mod?

答:虽然这些mod都不是我的mod所必需的,我的mod中也没有使用这些mod的任何资产,但我强烈推荐它们,因为它们很棒。访问mod页面以获取包括权限在内的详细信息,因为此mod页面上的提及不会影响其权限:


约翰罗斯81的Skyland AIO

昆虫骨干-yroc1234模块化移除蜘蛛和超龙

更多鞍SSE-Laup26的马,并由azzendix移植到SSE

Slof的不对称马项目SSE与Ali的Slof的不对称马包1 SSE



使用的工具:


Linthar的更多信息控制台

尼夫斯科普

GIMP

7拉链

涡流

LHammonds自述生成器,尽管我更多地将其用作清单而不是生成器



变更日志:


1.0初始版本-2020年4月20日星期一8:14:PM



学分:

感谢Bethesda的《上古卷轴》游戏以及修改它们的工具。

感谢Linthar提供更多信息控制台

感谢GIMP的GIMP团队

感谢Nifskope的NifTools团队。

感谢Nexus为作者和播放器以及Vortex提供了一站式资源。

感谢LHammonds提供的自述文件生成器。

感谢Igor Pavlov提供的7-zip。

————————————————————————————————————


This mod changes some in-game objects so that they glow, in order to make them easier to notice and see.  It does this by replacing some meshes and textures.


Description:

Some things in Skyrim are meant to be hard to notice.  It's part of the challenge of the game, and I get that.  "LRazor's Glowing Objects" is arguably a collection of spoilers, so if you enjoy solving puzzles and finding hidden or concealed objects, LRGO is not for you. But if your vision is less than perfect like mine, those kinds of activities can become something that greatly impacts one's enjoyment of the game, and not for the better.  This mod attempts to reduce or eliminate this particular challenge for those of us who find it a detriment.

The Short Story: this mod is a set of replacer meshes and textures that makes the following in game objects glow, in whole or in part:

Levers, Buttons, Pull Bars and Pull Chains
Portcullis and Trapdoor
Coin purses and Honeypots
Puzzles and Secrets
Traps

You may download and install the separate modules individually in any order or combination and they will work.  Or you can save yourself some trouble, and use the All in One (AIO) file.


The Long story:

Up front, I'd like to say that although I took inspiration (and learned much) from the other mods mentioned, I did not use any of their assets in this mod.  This mod is entirely composed of vanilla meshes and textures that I modified myself.

There is a brilliant (literally!) mod for Skyrim LE called No More Chain Torture by ProtologolusX / Luvonir which makes pull-chains glow so that they are easier to see.  I considered this an essential mod when I was playing Skyrim LE.  While the mod author has generously released the mod for use by other mod authors, I could find no Skyrim SE conversion of it.

So I was sad.

I did find another literally brilliant mod, Loot Vision by Corsafire and I thought: "This is what I need!"  But while it made many things glow, it did not make the pull chains glow.

So I was sad again.

But then I noticed that Corsafire had posted a method to make objects glow, and was also awesomely generous with the permissions for the mod.  And it looked like something I could do easily enough, so I decided to try my hand at re-creating "No More Chain Torture."

And I was successful.  Too successful, arguably, because it led me to ask that dangerous little question: "What if..."

I realized I didn't have to stop at the pull chains.  I could make every lever, button, and pull bar glow.  So I did that as well.  But while doing that...

I further realized I could make traps glow.  So I went and did that too.  And while doing that, I stumbled upon puzzle meshes, and thought: "Could I make puzzles glow too, and in such a way as to make them easier to solve?"

Well, yes and no.  It turns out that in order to make some of the puzzle solutions obvious, I couldn't just make the mesh glow.  I'd need to change the texture too.  So, I went looking for a way to make textures glow in whole or in part, and I found this easy to understand tutorial: How I Make Glow Maps

And look who it's by: ProtologolusX / Luvonir!  So once again to this mod author I owe a debt of thanks.

If you use and enjoy this mod, while endorsements are always appreciated, please also download and endorse these mods by other authors, because without them this one would not exist:

Loot Vision
How I Make Glow Maps
No More Chain Torture

Thank you for reading this far, and I hope you enjoy "LRazor's Glowing Objects."

Installation, Uninstallation and Upgrade:

I STRONGLY recommend you use a mod manager (e.g. Vortex).  This mod contains many loose files.  Therefore, while manual installation or upgrade is easy, uninstallation is definitely not.  If you insist on managing this mod manually, you will need to be familiar with managing files and folders, and familiar with using an archive extraction program (e.g. 7-zip):

Manual Installation:
1. Download the file from your preferred edition.
2. Extract the file to a temporary location.
3. Copy the extracted "meshes" (and if you chose the AIO or puzzles file, "textures") folders into your Skyrim Special Edition Data folder.  Overwrite when prompted.

Manual Uninstallation:
1. Use your archive extraction program (e.g. 7-zip) to view the file and folder structure of the original archive.
2. Delete from your Skyrim Special Edition Data folder the individual files (NOT THE FOLDERS) as appropriate.  If, after deleting the files specific to this mod, a folder turns out to be empty, only then can you delete it.

Update:
1. Follow the Installation instructions above.


Requirements:

Nothing other than the base game Skyrim SSE, and its included DLCs.

Load Order:

There is no plugin, so load order is not important.  Installation order is important (see "Compatibility" below).

Compatibility:

This mod will have conflicts with any mod that alters the meshes and textures of the world objects described under "The Short Story" above.  You may be able to resolve these conflicts may be resolved by choosing which of the two are installed in which order, but you must keep in mind:

1. The mod you install last will win, unless the other mod uses BSAs for the meshes it modifies, then my mod will win regardless of install order.
2. My mod uses modified vanilla meshes, so those objects will not have the improved look that was doubtless your motivation for installing the other mesh/texture replacement mod.  The only exception to that rule would be texture replacement mods that do not replace the meshes.  The only textures I added are glow maps that didn't originally exist, so it's unlikely that some other texture replacement mod will overwrite them.  No guarantee that the glow maps won't look strange though.

A perfect example is the slight overlap between LRGO and Loot Vision.  Such as, if you prefer Loot Vision's coin bags, install it after LRGO, overwrite when prompted, and Loot Vision will "win" so to speak.


Known Issues or Bugs:
See "Compatibility" above, for known issues.  As for bugs, I'm not sure the term even applies to this kind of mod (no scripts, no plugins).  But if something is wrong, like the glow suggests an incorrect answer to a puzzle or a trap is marked safe when it's not, let me know and I'll see what I can do.

Anticipated Questions:

Q: Are there scripts?  Is "LRazor's Glowing Objects" safe to install and uninstall?
A: There are no scripts.  LRGO is strictly a mesh and texture replacer.  I installed, upgraded in place, and uninstalled it many times during testing without breaking any of my save games.

Q: There's something that I think ought to be glowing, but isn't.  Will you consider suggestions for improvement?
A: I'll consider suggestions; can't promise I can do it though. To start with, you'd have to tell me exactly what mesh it is (get "More Informative Console" https://www.nexusmods.com/skyrimspecialedition/mods/19250 and click on the object in console and tell me the name of the ".nif" file).  Also, I can probably make the mesh glow, but in order to make it glow in such a fashion as to reveal the solution to a puzzle, for instance, the mesh would have to be designed in such a manner as to allow for that.  And finally, if it would require a plugin or script, I won't do it because I want to keep this mod strictly a mesh and texture replacer.

Q: Why loose files?  Have you got something against Bethesda Archives?
A: No, I have nothing against Bethesda archives, and in fact, I considered using them initially.  But firstly, in order to use a Bethesda Archive, I'd have to use a plugin to load it, and I wanted to keep the mod plugin-free.  Secondly, if I'd put the files into a Bethesda Archive it would get overridden by loose files.  Finally, as loose files, mod managers can help you more easily pick and choose which files are used in game.  Files in a Bethesda Archive cannot be managed in this way by a mod manager.

Q: Will you make a SMIM version or patch?
A: Sorry, but no.  I don't have the resources to support multiple versions.  Feel free to take a crack at it yourself.

Q: I'm using the modular edition, and there's stuff glowing that I don't think should be glowing based on the name of the module.  Will you fix it?
A: With regard to how I grouped them, some objects are in a grey area, and I had to make some judgment calls.  Go ahead and suggest your change, but I will likely stand by my original decision.

Q: A FOMOD installer would make this a lot easier.  Will you make one?
A: If you direct me to a good tutorial as to how to do that, I just might do it.  As far as what constitutes a "good tutorial" it would need to be in English and the dialogue would have to be by a person whose mastery of the language is at least close to that of a native speaker, it would need to be recent (say, within the last 3 years), and it would need to demonstrate in enough detail how to create a FOMOD installer for someone who does not have scripting skills.

Q: Would you convert "LRazor's Glowing Objects" to Skyrim LE?
A: Much as I'd like to, I'm sorry, but no. Long story short, I just don't have the resources to support an LE version of "LRazor's Glowing Objects." If you want to, and you're willing to support it, please feel free to back-port "LRazor's Glowing Objects" to Skyrim LE (within the restrictions outlined above, of course). If you tell me you've done it, I just might even put a link to your mod page for it.

Q: Are you aware that there's already a mod that does this, and does it better than yours?
A: That's awesome! Wish I could have found it before I went to all this trouble. Please point me to it; I'd be grateful.  Edit: After the initial release of LRGO, another mod: Pa-Look by Hendecagon was brought to my attention.  It appears roughly analogous to the module of LRGO for Levers, Buttons, Pull Bars and Pull Chains although it does some things differently of course.  It's a very nice mod and if you prefer it, I understand.  If you like, to get the best of both worlds you can even install Pa-Look after LRGO and overwrite when prompted.

Q: This mod is nothing but a huge spoiler!  You ruined my game!  What are you going to do about it?!
A: Yes this mod is a spoiler by nature.  No, you ruined your game by not understanding the nature of this mod.  You've only yourself to blame, and I am not going to take any responsibility for that.

Q: What mods are shown in the screenshots?
A: While none of these mods are needed for my mod nor are any assets from them used in my mod, I highly recommend them because they are awesome. Visit the mod pages for details including their permissions, because mention on this mod page does not impact their permissions:

Skyland AIO by johnrose81
Insects Begone - Modularly Removing Spiders and Chaurus by yroc1234
More Saddles SSE - Horse  by Laup26 and ported to SSE by azzendix
Slof’s Asymmetrical Horse Project SSE With Slof’s Asymmetrical Horses Pack 1 SSE  by AlienSlof


Tools used:

More Informative Console by Linthar
Nifskope
GIMP
7-zip
Vortex
LHammonds readme generator, although I used it more as a checklist rather than as a generator


Changelog:

1.0 Initial Release - 8:14:PM on Monday, April 20, 2020


Credits:
Thanks to Bethesda for Elder Scrolls games, and the tools with which to mod them.
Thanks to Linthar for More Informative Console
Thanks to The GIMP Team  for GIMP
Thanks to NifTools Team for Nifskope.
Thanks to the Nexus for a one-stop-shop resource for authors and players, and for Vortex.
Thanks to LHammonds for the readme generator.
Thanks to Igor Pavlov for 7-zip.




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