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SMART-Scaling Mod-追溯处理

作者:Rasta
发布:bleachpch
发布日期:2020-04-20 10:52:20
更新时间:2020-04-20 10:52:20
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1.0
上古卷轴5:重置版
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想象一个世界,这个世界永远在您的掌控之中,并将永远身临其境地充满挑战!


通过从每个NPC抓取大量统计数据并根据RACE的统计数据和SIZE来计算一个新的关卡,结果我们获得了令人难以置信的身临其境的乘数,使得游戏中的NPC产生了各种各样的弱点和强点,这可以从这样的时间中可以预料到:例如,小蜘蛛和老鼠会非常虚弱,巨大的怪物和巨龙会非常强大!中型种族也分别处于弱势/强势。

这是巩固和平衡您的Modlist的绝佳工具,因为它可以根据您选择的Mod应用于NPC等级和/或种族的变化来计算一切!这就是为什么我称其为“追溯治疗”。

考虑花点时间查看我上传的gif /图像,以了解其功能。

(注意:这些屏幕取材于900多个mod的庞大modlist,基于LEXYs指南。)



描述


这是一组xEdit脚本,它们将:

非常聪明地计算每个NPC的“强度”,并使用适当的缩放倍数将其设置为与PC缩放。

也有一个re-leveler变种。 (WIP tho,可能需要一些调整,我还没来得及测试它,反馈将不胜感激)。

根据自身的AND大小重新计算RACE的统计信息。这将在很大程度上促进每场比赛。 (如果使用重新缩放脚本,则必须具有)

打开遭遇区域的上限。 (还必须具有重新缩放功能)



兼容性


模组完全兼容。

强烈建议使用Wildcat或其他任何可以控制DAMAGE收入/输出的mod。


不支持安魂曲。

使用此脚本和其他Mod,您也可以实现非常核心的体验! ;)



您的安全无虞


这是您要担心的修改器列表,而不是您的保存列表。我的脚本和修补方法无法为您解决问题。

而且它非常不打扰,因此您可以随时添加/删除它。



安装:您需要SSEEdit,以及有关如何使用它的基本知识。

该过程的估计时间会因您的硬件(ssd plz),您的知识以及所添加的mod / npc的数量而有很大不同。至少需要30分钟或大约1个小时。


前置步骤:将脚本下载到您的sseedit \ Edit Scripts文件夹中

您必须在其中具有mte.Function,因此请确保已存在,或者从“需求”链接下载它。


重要提示:您的修改列表必须完整且顺序正确。


步骤A:过滤器:

1)打开您的SSEEdit并加载所有mod。

2)右键单击任何地方,然后选择“应用过滤器”。

2b)取消选中两个“按冲突...”选项,并勾选“按记录签名”,查找并勾选遇到区域,NPC和种族(如果需要)。

</ s> </ s> </ s>

步骤B:制作新的esp :(选择:粘贴到您自己的补丁中,必须是较晚的加载器!)

3)展开每个已过滤的mod(单击主“ +”),以便您可以查看并选择其内容。 (您将分别看到“遭遇区”,“ NPC”和“种族”表格)

提示:如果您从上一个mod到第一个mod(Skyrim.esm),则更容易。

4)全选:在Skyrim.esm中,单击第一个表单(遇到区域),按住shift键,然后以所有modlist的最后一个可能的形式放置,单击它,然后将其选中的内容全部选中。现在,您应该已经选择了所有内部形式(ECZN,NPC和种族)。

5)复制:右键单击任何一个,选择“复制为覆盖(覆盖)”,选择一个新文件:esp标记为esl。命名并接受。

注意:复制时,您会得到一些提示,每次都说“是”。


步骤C:运行脚本之前:

6)删除:从“遭遇区”表单中删除“ NoZoneZone”。删除它会给出错误。


最后一步:

7)右键单击相应表格,选择“应用脚本”,找到并运行脚本!


运行脚本后:手动修复。

8)编辑:来自NPC形式的“玩家”。必须在每个“偏移”统计上将其设置为“ 0”。还可以通过删除它来修复级别和级别标志!!

像这样修复Player表单非常重要,因为它是唯一一个可从偏移量中受益的表单,我们不希望这样,因为我们将使用races值。除非您不进行任何种族变更。



加载顺序


晚装。

应该在底部。显然,它需要赢得所有NPC,遭遇区域和/或比赛的覆写。因此它应该尽可能低。

————————————————————————————————

Imagine a world that's always at your reach and will always be immersively challenging!

By grabing a bunch of stats from each NPC and calculating a new level based on it's RACE's stats and it's SIZE too, as a result we get incredibly immersive level multipliers, making ingame NPC result in a wide variety of weak and strong, which can most of the time be expected from such: as in, small spiders and rats will be very weak and huge monsters and dragons will be very strong! Middle sized races are also respectively weak/strong.
This is a great tool to consolidate and balance your modlist since it can calculate everything from the changes your chosen mods apply to NPC levels and/or races! This is why i call it "a retroactive treatment".
Consider taking a moment to look at the gif/images i uploaded to get a glimpse of what it's capable of. 
(Note: the screens are taken from a huge modlist of more than 900 mods, it is based in LEXYs guide.)


DESCRIPTION

This is a set of xEdit scripts that will:

Very smartly calculate every NPC "strength" and set it to scale with PC with the proper scaling mult.

There is a re-leveler variant too. (WIP tho, might need some tweaks, i haven't got around to test it, feedback would be appreciated).

Re-calculate RACE's stats, based on its own AND size. This will mostly give each race a little boost. (MUST have if using re-scaler script)

Uncap encounter zones. (Also must have for re-scaler)



COMPATIBILITY

Mods are ALL compatible.
Wildcat or any other mod that allows you to control DAMAGE income/output ARE HIGHLY RECOMMENDED.

Requiem is NOT supported. 
With this script and other mods you can achieve a very hardcore experience too! ;)


YOUR SAVE IS SAFE

It's your modlist you gotta worry about, not your save. My script and method of patching will not fix things for you.
And it's VERY un-intrusive, so you can add it / remove it, whenever.


INSTALL: You need SSEEdit, and basic knowledge on how to use it.
Estimated time of the process will vary greatly by your hardware (ssd plz), your knowledge and the amount of mods/npc additions. Could take you 30 minutes at least, or about 1 hour.

Presteps: download the scripts into you sseedit \Edit Scripts folder
You MUST have mte.Functions in there so make sure it is, or else download it from Requirements link.

IMPORTANT: Your modlist must be COMPLETE and in proper ORDER.

Step A: Filter:
1) Open your SSEEdit and load all your mods.
2) Right click anywhere and select Apply Filter.
2b) Untick the two "by conflict ..." options, and tick "by Record Signature", look for and tick Encounter Zones, NPCs, and Races (if needed).

Step B: Making a new esp: (Opt: paste in your own patch, must be late loader!)
3) Expand every filtered mod (click in main '+') so you can see and select its content. (You'll see the forms Encounter zone, NPC and Races respectively)
Tip: is easier if you start from the last mod to the first (Skyrim.esm).
4) Select all: In Skyrim.esm, click 1st form (Encounter zones), hold shift and then possition in the last form possible of all your modlist, click it and it'll select everything it HAS to. You should now have selected all inner forms (ECZN, NPCs and Races). 
5) Copy: right click in any, choose 'Copy as override (with overwrite) into..', select a new file: esp flagged as esl. Name it and accept.
Note: while it copies you'll get a few prompts, say 'Yes to all' each time.

Step C: Before running script:
6) REMOVE: "NoZoneZone" from Encounter Zones form. Delete it, it gives error.

Final Step:
7) Right click on respective form, choose "Apply Script", find and run the script!

After running script: a manual fix.
8) EDIT: "Player" from NPCs form. Must set "0" on each "Offset" stat. Also fix Level and level flag by removing it!!
It's very important to fix the Player form like this because it's the only one that will benefit from offsets and we don't want this, because we will use races values. Unless you don't do any race changes..

LOAD ORDER

Late loader.
Should be at the bottom. It obviously needs to win-overwrite every NPC, Encounter zone and/or race to work. So it should be as low as possible.


原贴地址
1.版本号: 1.0   更新时间: 2020-04-20 11:01:34

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    上传时间:2020-04-20 10:52:20

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