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关系变更通知

作者:comfortzone
发布:LUOHUISHU98
发布日期:2020-04-13 12:16:02
更新时间:2020-04-13 12:16:02
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1.0
上古卷轴5:重置版
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这是我为自己制作的一个小实用程序,我正在分享它,以防有人发现它有用。基本上,每次Dragonborn与任何NPC的关系发生变化时,您都会收到一条通知。就这样,对游戏玩法没有影响。如果您要扮演情绪智力高的Dovahkiin角色扮演,可能会很有用。这是一个带有ESL标志的ESP,因此不会计入插件限制。


警告

在进行更详细的描述之前,我想强调一下,我是改装的初学者,这是我有史以来的第一个mod。我在加载命令(565个插件)的clusterfuck上进行了测试,它没有给我造成任何麻烦,但我不能保证任何事情。如果您想对其进行测试,请备份您的保存。


更多细节

没有脚本在后台连续运行,只有一个小脚本在OnStoryRelationshipChange事件触发时被激活。不管是由控制台命令,某种mod还是完成的任务触发的。您会看到以下形式的通知:

<NPC名称>现在是我的<关系等级>!

如果您以前与该NPC的关系等级较低,则通知之前会带有+号(否则为-号)。

可能的关系等级值(Creation Kit Wiki)


兼容性

到目前为止,我还没有发现任何不兼容之处。如果另一个mod更改了故事管理器中“关系等级更改”节点中的事件节点,则可能会出现不兼容性。我的插件添加的quest节点不会占用该事件-它会进一步传播,但是如果记录被另一个插件覆盖,那么在最坏的情况下,我的脚本将永远不会触发。在xEdit中查找冲突很容易,我的脚本不会修改任何原始资产或类似内容。


游戏测试

如果您想在安装后立即在游戏中签出,请尝试使用控制台命令更改某些随机NPC的关系等级。

您可能应该先保存。

用〜键打开控制台。

单击一个NPC以在控制台中将其定位。

输入命令:setrelationshiprank player <编号,从-4到4,请参见上面的链接>。如果要在更改任何内容之前检查当前排名,请使用命令getrelationshiprank player。

关闭控制台,您应该立即看到通知。


解除安装?

从技术上讲,您不应该在播放过程中使用脚本来卸载mod,但是我的脚本不会在后台连续运行,并且mod本身是非侵入性的。因此,可能不会造成任何后果。


我知道这是一个非常不重要的小mod的很长的描述,但这是我第一次发布这样的内容。

——————————————————————————————


It's a small utility I have made for myself and I'm sharing it in case anyone would find it useful. Basically every time the Dragonborn's relationship with any NPC changes, you receive a notification. That's it, no effects on gameplay. Might be useful if you're roleplaying a Dovahkiin with high emotional intelligence lol. It's an ESL-flagged ESP so it won't count towards plugins limit.

Warning
Before a more detailed description I'd like to stress that I'm a beginner in modding and this is my first mod ever. I tested it on my clusterfuck of a load order (565 plugins) and it didn't cause me any trouble, but I can't guarantee anything. If you'd like to test it, please make a backup of your save.

More details
There are no scripts running constantly in the background, there is only one small script activated when the OnStoryRelationshipChange event fires. Doesn't matter if it's triggered by a console command, some kind of mod or a completed quest. You'll see a notification in this form:

<NPC name> is now my <relationship rank>!

If your previous relationship rank with this NPC was lower, the notification will be preceded by a + sign (- sign if otherwise).
Possible relationship rank values (Creation Kit wiki)

Compatibility
I haven't found any incompatibilities so far. The incompatibility could arise if another mod changes event nodes in Relationship Rank Change node in Story Manager. The quest node added by my plugin doesn't consume the event - it's propagated further, but if the record gets overwritten by another plugin then in the worst case scenario my script will simply never fire. It's easy to look for conflicts in xEdit, my script doesn't modify any vanilla assets or anything like that.

Testing in game
If you'd like to check it out in your game immediately after installing, try to change relationship rank of some random NPC with a console command.

You should probably make a save first.

Open console with a ~ key.

Click on an NPC to target them in the console.

Enter the command: setrelationshiprank player <number from -4 to 4, refer to the link above>. If you'd like to check you current rank before changing anything, use the command getrelationshiprank player.

Close console, you should immediately see the notification.


Uninstallation?
Technically you shouldn't uninstall mods with scripts in the middle of a playthrough, but my script doesn't run continuously in the background and the mod itself is very non-invasive. So it's possible it wouldn't cause anything.

I know this was a very long description for a very unimportant little mod, but this is the first time I'm publishing anything like that.




原贴地址
1.版本号: 1.0   更新时间: 2020-04-13 12:24:45

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