最黑暗的废墟边缘

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在3DM Mod站下载上古卷轴5:重置版最新的最黑暗的废墟边缘 Mod,由TheDarkestDarkness制作。sdf123sdf在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

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Mod作者: TheDarkestDarkness Mod版本: 1.0 Mod大小: 0.59KB 更新时间: 2020-04-10 12:19:50 发布时间: 2020-04-10 12:19:50

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2492/5000我真的很喜欢Creation Club的Ruin's Edge概念,但是我对模糊的纹理和低于标准的统计数据感到不满意。因此,我将它们固定为我喜欢的。

纹理调整:

首先,我不是纹理艺术家,也不会声称对它一无所知,因此,我唯一能做的就是在paint.net和GIMP中打开原始图像,然后随意修改设置,直到我迷迷糊糊地发现了自己喜欢的东西。从根本上讲,这相当于消除噪音,锐化文件并调整亮度。
现在,您实际上可以看到织带中的静脉,并且皮肤的光泽也更加明显。再加上眼球的细节更容易看清。
我将其变暗以适合我的游戏风格,并使它看起来更令人生畏。

这是我要做的最终版本。我对此感到满意,无法想象再花时间在上面。我确实在其他CC武器上尝试了相同的过程,但是它们变成了垃圾火,我不想扑灭。

统计调整插件:

基础伤害从12点增加到19点(基础戴德里克)。
重量从7降低到4。
将速度从.875调整为1.1。
删除了结界金额,所以我不必继续充电。
将.esp标记为ESPFE,以容纳我的1100个其他插件。

可选插件文件:

使带有.esp标记的ESPFE等于以上减去结界,并且现在可以被迷惑。(可选文件1)
制作与上面所列内容完全相同的.esl。(可选文件2)
制作一个与上述完全相同的.esl减去结界,并且现在可以使人着迷了。(可选文件3)

我不会对这些插件做任何替代,它们很容易在exedit(sseedit)中自行更改。

请注意,这些图片显示的基本伤害为20。我拥有的MOD数量超过了我记得安装的数量,因此我确定其中一个可以在新游戏中将其从19提升至20。如果您在xedit中打开它,将会看到它是19。

另外,照片拍摄时没有任何ENB或灯光效果,因此您的结果可能会有所不同。

发表您可能遇到的任何问题。我使用1100个插件在主要播放过程中测试了所有这些功能,但您永远不会知道。我愿意看与这些文件有关的任何东西。

我不在乎您如何处理这些文件,因为我没有创建任何原始文件。重新发布,翻译,刻录,淹死,转换,培育,滥用..无论如何。我只想与那些可能会欣赏它们的人分享。

最后,我不在乎Bethesda / Creation Club对4chan Subhuman线程的仇恨。您的评论将被删除,您将被屏蔽。————————————————————————————————————

I really like concept of Ruin's Edge from the Creation Club but I wasn't happy with the blurry textures and sub-par stats. So I fixed them to my liking.

The Texture Adjustments:

First I am not a texture artist nor will I claim to know anything about it, so the only thing I could do was open the original in paint.net and GIMP and mess around with the settings until I blindly stumbled upon something I was happy with. Basically it amounted to removing noise, sharpening the files and adjusting the brightness.

Now you can actually SEE the veins in the webbing and the skin has a more pronounced sheen to it. Plus the eyeball detail is easier to see.

I darkened it to fit my playstyle and make it look more intimidating.


This is the final version of this that I will do. I'm happy with it and can't imagine spending anymore time on it. I did try this same process on other CC weapons but they turned into garbage fires that I didn't want to put out.

The Stat Adjustments Plugin:

Upped the base damage from 12 to 19(base Daedric).

Lowered the weight from 7 to 4.

Adjusted the speed from .875 to 1.1.

Removed the Enchantment Amount so I didn't have to keep recharging it.

Flagged the .esp as ESPFE to accommodate my 1100 other plugins.


Optional Plugin Files:

Made a .esp flagged ESPFE identical to above minus the enchantment and it's now enchantable.(optional file 1)

Made a true .esl identical to what's listed above.(optional file 2)

Made a true .esl  identical to above minus the enchantment and it's now enchantable.(optional file 3)


I won't do any alternatives to these plugins, they're easy enough to change on your own in exedit(sseedit).

Note that the pics show the base damage at 20. I have more mods than I can remember installing so I'm sure that one of them bumped it from 19 to 20 on a new game. If you open it in xedit you'll see it's 19.

Also, the pics were taken without any ENB or lighting effects so your results may vary a bit.

Post any issues you may have. I tested all of these on my main playthrough with 1100 plugins but you never know. I am willing to take a look at anything related to THESE files.

I don't care what you do with these files as I didn't create anything original.  Repost, translate, burn, drown, convert, nurture, abuse..whatever. I just wanted to share with those who might appreciate them.

Finally, save the Bethesda / Creation Club hate for the 4chan Subhuman thread, I don't care. Your comments will be deleted and you will be blocked.


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