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独特的盔甲制作

作者:Spandrel
发布:code1000
发布日期:2020-03-31 23:02:10
更新时间:2020-03-31 23:02:10
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1.3
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3474/5000完成相关任务和/或了解所需的锻造公园后,可以制作未附魔的独特盔甲和武器版本:

隐藏:Skaal(Stahlrim的新来源)
皮革:Blackguard(全额付清),Dark Brotherhood(与这样的朋友一起),Thiefs Guild Leader(新管理下)
精灵PERK:远古法尔默(Touching Sky)
高级装甲振作:夜莺(恢复三位一体),剑刃(奥杜安的城墙),救世主的皮(月光下的魔境),银制武器
钢结构:狼盔甲(起火武器),阿卡维里武器(阿尔杜因之墙)
乌木PERK:乌木邮件(Boethiah的呼唤),Nightingale武器(恢复三位一体),Rueful Axe(Daedra最好的朋友)
达德里克·珀克(DAEDRIC PERK):破晓者(黎明的破灭),梅伦尼斯的剃刀(过去的那部分)
DRAGON PERK:铁血王冠(铁血王冠,左右两边)

这些出现在锻造菜单中它们各自的铸锭类型或不存在的MISC下。

修改了高级护甲的特权,可以对夜莺的护甲,银器武器,盗贼公会首领,黑暗兄弟会和剑刃进行双重改进。

一旦开锁技巧达到25,就可以制作出锁扣。一个铁锭制造四个锁扣,与仅出售铁锭相比,可以获得微薄的利润。已将小圆圈值调整为比其组成部分更有价值。这些小圆圈都可以从一开始就在伪造的珠宝菜单类别中进行制作。

可制造的武器仅限于akaviri武士刀和dai武士刀,银剑和长剑,迷人的夜莺叶片和弓箭,以及破晓者(Dawnbreaker),凶恶斧头和Mehrunes'Razor的复制品。夜莺叶片复制品用作匕首,触及范围更大(背刺加成)。 akaviri武器的伤害等同于矮人,但比同类武器要快一些。破晓者的基本属性与原始剑没有变化,但具有银色武器脚本,可以增加对不死生物的伤害。 Rueful Axe副本具有与其他战斧相同的速度(因此比原始附魔版本要快)。

任何问题:首先确认您已完成任务并获得了要制作的物品所需的铁匠铺津贴。然后,请留下错误报告。我本人已经测试了很多,但是有很多新食谱。

冲突:可以使用此Mod制作的装甲和武器主要是原始游戏项目的新附魔版本,或者是用于创建现有项目的新配方。对原始装甲和武器的少量修改仅限于关键字添加(为了更好的菜单排序)和统计数据的细微调整。在进行装甲大修之前,将其放在装载顺序中最多可能导致以下情况:在您的Mod中不会明显进行细微的物品编辑,如果被其他Mod覆盖,则高级装甲振作不会对上面列出的物品进行双重改进。如果没有更改配方/调质物品的ID,它们将按预期运行。

这个mod的香草足迹很小。请参阅CK编辑的图片-现有资源以箭头突出显示。请注意,“无足迹”版本不会修改任何现有资源,不会编辑帝国盔甲或镶甲盔甲的关键字以进行更好的分类,不包括锁镐或小圆圈食谱,也不会修改“先进盔甲”特权(这意味着对上面提到的盔甲没有双重改进,除非您使用允许它的其他mod)。————————————————————————————————————————————————————————————

Allows crafting of unenchanted versions of unique armor and weapons after relevant quests are completed and/or the required smithing park is learned:

HIDE: Skaal (A New Source of Stahlrim)
LEATHER: Blackguard (Paid in Full), Dark Brotherhood (With Friends Like These), Thieves Guild Leader (Under New Management)
ELVEN PERK: Ancient Falmer (Touching the Sky)
ADVANCED ARMORS PERK: Nightingale (Trinity Restored), Blades (Alduin's Wall), Savior's Hide (Ill Met by Moonlight), silver weapons
STEEL PERK: Wolf Armor (Take Up Arms), Akaviri weapons (Alduin's Wall)
EBONY PERK: Ebony Mail (Boethiah's Calling), Nightingale weapons (Trinity Restored), The Rueful Axe (A Daedra's Best Friend)
DAEDRIC PERK: Dawnbreaker (The Break of Dawn), Mehrunes' Razor (Pieces of the Past)
DRAGON PERK: Jagged Crown (The Jagged Crown, for either side)

These appear under their respective ingot type, or MISC where none exists, in the forge crafting menu.

The Advanced Armor perk is modified to allow double improvement of Nightingale armor, silver weapons, Thieves Guild Leader, Dark Brotherhood, and Blades.

Lockpicks can be crafted once lockpicking skill reaches 25. One iron ingot makes four lockpicks, allowing for a slight profit vs just selling the iron ingot. The circlet values have been adjusted to be more valuable than their components as well. The circlets can all be crafted from the start, in the forge menu jewelry category.

Craftable weapons are limited to akaviri katana and dai katana, silver sword and greatsword, unenchanted nightingale blade and bow, and replicas of Dawnbreaker, the Rueful Axe, and Mehrunes'Razor. The nightingale blade replica functions as a dagger with a bit more reach (backstab bonus). The akaviri weapons are equal to dwarven in damage but are slightly faster than their counterparts. Dawnbreaker's base stats are unchanged from the original sword, but it has the silver weapon script for increased damage against undead. The Rueful Axe replica has the same speed as other battle axes (so it's faster than the original enchanted version). 

Any Issues: First confirm that you have both completed the quest and gotten the smithing perk required for the item that you want to craft. Then please leave a bug report. I have tested a lot of these myself, but there are many new recipes.

Conflicts: The armors and weapons that can be crafted with this mod are mainly new unenchanted versions of original game items or are new recipes to create existing items. The few edits to original armor and weapons are limited to keyword additions (for better menu sorting) and minor tweaking of stats. Placing this in your load order before armor overhauls can at most result in the following: minor item edits will not be apparent in your mod, the Advanced Armor perk will not give double improvements for the items listed above if it is overwritten by another mod. Provided none of the recipe/temper items's IDs have been changed, they will all function as intended. 

The vanilla footprint of this mod is small. See the pic of CK edits - existing resources are highlighted with an arrow. Please note that the "no footprint" version does not modify ANY existing resources, does not edit the keywords of the imperial or studded armors for better sorting, does not include lock pick or circlet recipes, and does not modify the "advanced armors" perk (which means no double improvement for the armors noted above unless you're using another mod that allows it).

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1.版本号: 1.3   更新时间: 2020-03-31 23:10:05

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    独特的盔甲制作


    Mod大小:9.23KB
    上传时间:2020-03-31 23:02:10

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