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在3DM Mod站下载上古卷轴5:重置版最新的关闭时间 Mod,由SomethingObscure制作。1045909122在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: SomethingObscure Mod版本: 1.0 Mod大小: 7.77KB 更新时间: 2020-03-31 22:26:24 发布时间: 2020-03-31 22:26:24

详细说明

您刚刚在客栈度过了一个宁静的夜晚。您醒来后发现,每个人整夜都在酒吧聚会,现在都朝着出口方向踩踏,导致交通堵塞,需要十分钟才能清除。不必一定是这种方式。


</ s> </ s> </ s>

这个mod在后台运行。每当您睡觉时,它都会清点您周围的所有NPC,这样,当您醒来时,它们便是当时它们实际所在的位置。您的早晨现在可能实际上是和平的。无论何时何地,在任何地方睡觉都是如此。



剧透:表演

</ s> </ s> </ s>

SKSE是必需的。该档案文件包含一个ESP-FE插件和BSA档案文件。该插件仅包含新记录和一些简单脚本。


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这应该适用于所有旅馆,所有床铺,所有睡眠方式以及所有NPC。


</ s> </ s> </ s>




如果NPC永远丢失了怎么办?

他们不会。即使我将它们传送到保持单元并留在那儿,它们的AI程序包仍将接管,最终他们将移回想要的位置。唯一会被卡住的情况是它们根本没有AI软件包,如果是这样,那他们就不是成品NPC。但是,脚本会检查它们是否仍在其中,并将它们移至默认位置,以便所有人安全。


这也会影响等待吗?

不行据我所知,没有办法让事件等待。




</ s> </ s> </ s>

修复了Creation Kit,SSEEdit,SKSE等工具,并坚信即使我前四次尝试都是灾难,这也应该有效。



我最初在2018年的某个时候就有了这个mod的想法。制作Tidy Up后,许多人指出Clean Up可以一次在整个单元上工作。我不想让Tidy Up那样工作,但是在研究了Clean Up如何使用SKSE扫描单元格中特定类型的引用,然后在每个类型上运行函数之后,我意识到我应该尝试使用新的知识实现了我的旧愿望。所以,谢谢IronDusk33!

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You've just had a restful night at the inn.  You wake up and discover that everyone's been partying at the bar all night, and are now all stampeding towards the exit door, causing a traffic jam that takes ten minutes to clear up.  It doesn't have to be this way.


This mod runs invisibly in the background. Whenever you sleep, it takes stock of all of the NPCs around you, so that when you wake up, they're all be where they'd actually be at that hour.  Your mornings may now actually be peaceful.  This will always be true any time you sleep, in any location.  

Spoiler:  

Show



SKSE is required. The archive contains a single ESP-FE plugin and BSA archive. The plugin contains only new records and a few simple scripts.


This should work with all Inns, all beds, all ways you can sleep, and with all NPCs.





What if the NPC is lost forever?
They won't be. Even if I teleported them to the holding cell and left them there, their AI package would still take over and eventually they'd move back to where they want to be.  The only case where they'd be stuck is if they have no AI Package at all, and if that's true they're not a finished NPC.  However, the script checks to see if they're still in there, and moves them to their default location, so everyone's safe.

Will this affect waiting too?
No. As far as I can see, there's no way to get an event from waiting.




Creation Kit Fixes, SSEEdit, SKSE, and being convinced that this should work even though my first four attempts were disasters.


I originally had the idea for this mod some time in 2018.  After making Tidy Up, many pointed out that Clean Up worked on the entire cell at once. I didn't want to make Tidy Up work that way, but after looking at how Clean Up used SKSE to scan the cell for references of a specific type and then run a function on each, I realized that I should try to use that new knowledge to achieve my old wish.  So, thanks IronDusk33!


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