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Gather Wilderness资源-Campfire的插件

作者:ZunaSW
发布:龙☆刎
发布日期:2020-03-31 17:31:04
更新时间:2020-03-31 17:31:04
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1.0
上古卷轴5:重置版
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描述


这个mod是Chesko的mod Campfire的插件。它允许您获得可用于在Campfire中创建对象或篝火的不同资源,因此需要CAMPFIRE。带上您的武器或工具,并用它们击中树木或岩石。它将为您提供不同的资源。



除了锤头锤和战锤以外,任何类型的武器都可以用来获得“点燃”,“柴火”和“枯木”分支,这是一张表格,其中列出了使用不同武器会得到的东西:


夫斧:柴火,枯枝和枯枝

战斧,匕首,大剑,剑,战斧:枯木树枝(更高的几率)和种灵。


这意味着使用the夫斧或Chesko的营火斧,您将可以一击中三者中的任何一个,而其余武器则无法获得Firewood。



这个插件中包含了另一种机制,但是我无法使其工作。您还可以在游戏中从普通植物和灌木丛中获得分支,但似乎不起作用,因为这些植物和灌木丛之间没有碰撞,因此无法被击中,但是机械师在那里。



同样,如果您使用镐(或因关键字而产生的战斧)或拳头砸到一块岩石(或用拳头,就像您只是在抓石头一样),显然不会用拳头砸碎任何岩石,但您仍要用拳头砸石头),就可以找到“小石头”。收集两块小石头,然后打开Campfire的制作菜单,您将可以制作一把“石刀”,将其用作武器。现在请注意,石刀的伤害和价值非常低,您无法对其进行升级。在您的拳头中它也很小,但是我尽可能地对其建模。您也可以使用狼牙棒或战锤来获得小石头。






安装


下载文件并将其放在数据文件夹中。


要卸载,请删除mod添加的文件。



要求


营火是唯一的要求,请转到mod页面,下载并给予认可!



常问问题


问:我可以在没有篝火的情况下使用它吗?

答:不能。篝火是必需的。


问:您会制作没有Campfire的版本或其他露营模组吗?

答:不。我爱篝火晚会,我不能不玩它,这只是我真正想为自己做的事情,因此我不必经历黑屏来获取篝火晚会的材料,因此我决定共享它。没有Campfire或其他露营模组,我不会制作一个版本,但请继续向下滚动。


问:您会添加其他机制吗?

答:给我一些想法,我可能会的。我确实添加了一些其他机制,但是我不得不删除它们,因为它们可能需要其他mod或无法正常工作。


问:这个mod是否兼容所有内容?

答:据我所知,应该是。我的意思是,您需要安装的是Campfire。如果您想让您的武器或工具mod与此配合使用,您只需要在武器上添加正确的关键字,例如:“ WeapTypeBattleAxe”,请继续阅读,我们将继续进行解释。任何具有适当香草关键字的改装武器都可以使用。


问:我想使我的一种武器/工具与此Mod兼容,但是我不想使用香草关键字,我该怎么做?

答:您将需要我的mod和Campfire mod作为您的mod的要求,并且您需要编辑我的脚本“ GWRTreeAliasScript01”。将新的Keyword属性添加到它,然后将其添加到显示“ if(akSource.HasKeyword(whatever)”的部分,就像在脚本中看到的一样。


问:我的模组出现这个问题,请帮帮我。

答:在这里发表评论,我会尽力为您服务!


问:我想添加击打树木时赋予玩家的其他内容。

答:将其作为新的MiscObject属性添加到我的脚本“ GWRTreeAliasScript01”中,并在其上显示“ akAggressor.AddItem(someitem)”,然后将其复制并粘贴到其下方的一行中,并在其中添加名称您的MiscObject属性。


问:我也想在我的Mod中添加镐以获取石头,我该怎么做?

答:它与您对树木的操作类似,但是只需将WeapTypeWarAxe关键字添加到镐/武器中。


问:使用普通武器击破岩石和树木时会很酷,您能这样做吗?

答:我对纸莎草纸的了解不是很好,但是我同意,那太酷了,但是我做不到。如果有人能做到,那就太令人惊讶了,我愿意为它的任何版本的武器和工具建模和构造。


问:这与Tree / Rocks mods兼容吗?

答:应该。我当前正在使用“简单大树”,它可以完美运行!



使您的武器/工具模组与此模组兼容


您可以使您的武器/工具模块与此模型兼容,因此当您对树木使用武器或工具时,只需添加正确的关键字即可收集资源。如前所述,不同的武器会得到不同的东西。我在香草和Chesko的wood夫轴上都添加了一个名为“ WoodcutterAxe”的新关键字,因此mod会在您使用优质斧头时知道

e或普通武器,与普通武器一样,它仅使用常见武器关键字。


一个好的斧头:只需确保Campfire.esm和GatherWildernessResources.esp都已加载,但未作为活动文件加载。打开武器,并添加关键字“ WoodcutterAxe”。


对于普通武器/工具:只需确保您的武器或工具具有以下其中一个关键字,但请谨慎使用,因为它可能会与另一个也使用关键字引用武器的mod有所区别:WeapTypeBattleAxe,WeapTypeDagger, WeapTypeGreatsword,WeapTypeSword,WeapTypeWarAxe。



学分


切斯科,为篝火晚会。如果没有他的话,我简直无法玩,如果不是他的话,这个插件就不存在了,大声笑。

如果不是因为这个原因,我将无法制作这个mod,所以谁写了将脚本附加到对象这一部分的人,都会非常感谢,因此,这个mod的tbh部分全归您所有。

ZunaSW / ZunaRoath /但是您想给我打电话,为小石头和石刀资产建模并对其进行纹理化,然后将其组合在一起。


权限:请不要在其他任何地方上传此mod,它只会在此处,并且仅在Bethesda.net中。

————————————————————————

REQUIRES CAMPFIRE 

Description

This mod is a plugin for the mod Campfire by Chesko. It allows you to get different resources that you can use for the creation of objects or campfires in Campfire, and so CAMPFIRE IS REQUIRED. Take your weapons or tools, and use them to hit a tree or a rock. It will give you different resources.


Any kind of weapons with the exception of maces and warhammers can be used to get Kindling, Firewood and Deadwood Branches, here is a table with what you would get using different weapons:

Woodcutter Axe: Firewood, Kindling and Deadwood Branches
Battleaxe, Dagger, Greatsword, Sword, Waraxe: Deadwood Branches (higher chance) and Kindling.

This means with the Woodcutter Axe or Chesko's Campfire's axe you will be able to get any of the three on one hit against the tree, with the rest of weapons you cannot get Firewood.


In this plugin there is another mechanic that was included, but I've not been able to make it work. You're also able to get branches from normal plants and bushes in game, but it seems it will not work because these plants and bushes do not have a collision, and so, cannot be hit, but the mechanic is there.


Aswell, if you use a pickaxe (or a waraxe due to Keywords) or your fists, to hit a rock (or with your fists, as if you were simply grabbing stones, you obviously won't break any rock with your fists lol, but you still gotta hit the rock with your fists), you'll be able to find "Small Stone". Gather two Small Stones and open the crafting menu of Campfire and you'll be able to craft a "Stone Knife", which will serve you as weapon. Now note the Stone Knife has a very low damage and value, and you cannot upgrade it. It is also very small in your fists, but I modelled it as good as possible. You can also get small stones by using a mace or a warhammer.






Installation

Download and put the files inside your data folder.

To uninstall, remove the files the mod adds.


Requirements

Campfire is the only requirement, go to the mod page, download it and give it an endorse!


FAQ

Q: Can I use it without Campfire?
A: No. Campfire is required for it to work.

Q: Will you make a version without Campfire or for another camping mods?
A: No. I love Campfire and I cannot play without it, this was simply something I really wanted to make for myself so I didn't have to go through a blackscreen to get materials for my campfire, and I decided to share it. I won't make a version without Campfire or for other camping mods, but keep scrolling down.

Q: Will you add other mechanics?
A: Give me ideas and I might. I did add a few other mechanics, but I had to remove them because they would either require other mods or not work properly.

Q: Is this mod compatible with everything?
A: As far as I know, it should be. I mean all you need is to have Campfire installed. If you want your weapon or tools mod to work with this you simply need to add the right keyword to your weapon, such as: "WeapTypeBattleAxe", keep reading and I'll explain. Any mod weapons with proper vanilla Keywords should work.

Q: I want to make one of my weapons/tools compatible with this mod, but I do not want to use vanilla Keywords, how do I do this?
A: You're going to need to have my mod and Campfire mod as requirement for your mod, and you'll need to edit my script called "GWRTreeAliasScript01". Add your new Keyword property to it, and add it to the part where it says "if (akSource.HasKeyword(whatever)" just as you see in the script.

Q: I got this problem with your mod, help me.
A: Post a comment here and I'll try to help you!

Q: I want to add something else that is given to the player when hitting a tree.
A: Add it to my script "GWRTreeAliasScript01" as a new MiscObject Property, and where it says "akAggressor.AddItem(someitem)", you copy that and paste it in a line just under it, and in someitem you put the name of your MiscObject Property.

Q: I want to add my pickaxe to the mod to get stones too, how do I do it?
A: Its similar to how you do it for the trees, but you simply have to add the WeapTypeWarAxe Keyword to your pickaxe/weapon.

Q: It would be cool to have the normal weapons break upon use against rocks and trees, could you do this?
A: My knowledge of Papyrus isn't that good, but I agree, it would be cool, I can't do it though. If anyone is able, it would be so amazing, and I would be willing to model and texturize any versions of weapons and tools for it.

Q: Is this compatible with Tree/Rocks mods?
A: Should be. I'm currently using Simply Bigger Trees and it works perfectly!


Make your weapon/tool mod compatible with this mod

You can make your weapon/tool mod compatible with this mod so when you use your weapon or tool against a tree you gather resources by simply adding the right keywords. As I explained above, different weapons get different things. I have added a new Keyword called "WoodcutterAxe" to both the vanilla and Chesko's woodcutter axes, so the mod will know when you're using a good axe or a normal weapon, as with normal weapons it simply uses the common weapon Keywords.

For a good axe: Just make sure Campfire.esm and GatherWildernessResources.esp are both loaded, but not as active files. Open your weapon and add the keyword "WoodcutterAxe".

For normal weapons/tools: Just make sure your weapon or tool has one of these Keywords, but be careful with which you put, as it might do something with another mod that also uses the Keywords to refer to the weapons: WeapTypeBattleAxe, WeapTypeDagger, WeapTypeGreatsword, WeapTypeSword, WeapTypeWarAxe.


Credits

Chesko, for Campfire. I simply cannot play without his mod, and this plugin wouldn't exist if not for him, obviously lol.
If not for this I would have not been able to make this mod, so whoever wrote the part of Attaching Scripts to Object, thanks a lot, and tbh part of this mod is all yours because of that.
ZunaSW/ZunaRoath/However you want to call me, modelled the small stone and the stone knife assets and texturized them and put it together.

Permissions: Please do not upload this mod anywhere else, it will be here and in Bethesda.net only.


原贴地址
1.版本号: 1.0   更新时间: 2020-03-31 17:38:59

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    Gather Wilderness资源-Campfire的插件


    Mod大小:10.21MB
    上传时间:2020-03-31 17:31:05

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