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装甲法师长袍

作者:Urtho
发布:direwolf
发布日期:2020-03-31 15:52:38
更新时间:2020-03-31 15:52:38
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1.2
上古卷轴5:重置版
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在以“警惕的斯登达”主题角色以及各种额外的生成模块和难度增强器玩游戏时,我注意到我的角色有几个……嗯……让我们将它们称为生存问题。我非常喜欢所有这些类型的Mod,所以我不想摆脱它们,但在许多情况下,对于标准袍子来说,传入伤害太多了,加上一些角色倾向于穿戴以给您带来足够伤害的盔甲,减少寿命很长。


确保法师的盔甲法术和特权是一种选择和潜在的解决方案,但这已成为铸造盔甲法术的繁琐的神奇跑步机->短时间战斗->法术在战斗中到期->不用注意你的盔甲消失了->看着破烂的尸体飞起来后重新加载游戏。我已经厌倦了这一点,但仍想保持角色的视觉外观,因为我非常喜欢贝塞斯达在这场比赛中做法师长袍的方式。


因此,该mod的作用是添加了游戏中可以找到的所有附魔学院和标准法师长袍的装甲变体。可以认为这就像我们已经拿回盔甲插槽,或者就像在晨风中获得了分层的衣服一样,而您的袍子穿着的是正常的胸甲。无论如何,我就是这样想的(我们可以做梦吗?)。既有轻型装甲又有重型装甲,因此两种装甲风格和各种装甲材料的使用者都可以选择适合自己的使用方式。我添加的长袍并不能代表基础游戏中可用的所有最后一种装甲材料,但是每种装甲类型都有不错的选择。



从视觉上看,这些增加的长袍与游戏中已经存在的标准法师长袍完全相同,没有新的网眼。



v1.1的新增和更改


所有装甲长袍的未迷惑变体已添加到mod中。这些功能与所有原始附魔版本完全相同,现在,如果您不在乎自己的附魔,就可以简单地添加自己的自定义附魔(或对主附魔使用双重附魔)。

装甲长袍通常随附的标准大学袍附魔。这些未附魔的版本已添加到相同的已分级列表中

作为原件,并且应该在通常的随机机会基础上与它们一同出现。



v1.2的新增和更改


新的未绑定装甲长袍变种已更完全地集成到标准供应商列表中,但仍可以从上述相同的来源显示,此外,铁匠现在有机会携带一些未绑定的版本。通常会在其中找到长袍的标准商人(例如一般商人和法庭巫师)通常会看到未附魔版本比附魔版本要早于先前版本,以反映其典型客户的“平凡”和非魔幻性质(即非法师或新手法师)。学院的供应商最初是从较低等级的装甲长袍开始的,但是从三级熟练的长袍开始,您会开始发现魔法附魔版本,并且在某些情况下比未附魔版本要早得多。


与上述商户卖家一样,未附魔的变体也已添加到与上述相同的战利品和服装列表中,而这些已平整的列表已经过修订,因此您可能会发现其他模组或标准地牢战利品中添加的NPC包含一套长袍现在稍微多一些。通常,您会在未附魔的版本之前看到未附魔的版本,但是与平常的列表及其填充方式一样,这里总是会出现一些随机机会因素。您可能会很幸运,比正常情况早发现所需的东西,或者运气不佳,很长时间没有找到想要的东西。


现在,还可以在铁匠锻造厂和工作台上分别创建和改进这些新的未附魔版本,因为已为所有变体添加了创建和调质配方。在基础游戏中,这些装甲长袍和标准装甲件之间的所有津贴和材料要求都大致相同,因此,例如,除了通常的材料前提和黑檀锭以外,您还需要黑檀木史密斯振作来创建专家重型长袍。改善长袍。如果您想改善长袍的附魔版本,则需要奥术铁匠特权。



所添加的长袍及其对应的特定装甲材料如下:



轻甲长袍装甲材料



轻新手长袍皮革


轻学徒长袍精灵


轻者长袍鳞片


轻型专家长袍玻璃


轻大师长袍龙鳞




重装甲长袍M

空中的




重型新手长袍钢


重学徒长袍矮人


精通长袍的兽人


重型专家长袍乌木


重型大师罗伯·戴德里克




在它们各自的材料特性中,它们的功能与适当的装甲材料的装甲胸甲完全一样,除了重量远低于标准模型。任何需要胸甲来完成套装的装甲特权都将与普通装甲胸甲一样工作,因此诸如“合身”和“匹配套”之类的特权可以完全按其应有的方式工作,并且最值得肯定的是使用这些新角色的角色长袍。振作大修模块的装甲振作可能会起作用,只要它们符合并遵守Bethesda概述的标准关键字约定。



笔记


所有的睡袍都可以从通常的来源获得,温特霍尔德学院的法师卖家是最可靠,最一致的睡袍来源,但您还会在法庭向导的卖家列表中频繁看到它们,而鲜为人知。向游戏世界中的一般商品商人(包括Khajiit Caravans旅行商人)购买。铁匠现在也有机会携带长袍。袍子的可用性仍然与基础袍子一样,是基于等级的,因此您不会在第3层看到大师级袍子。新袍子的价格通常通常比标准的非铠装袍子高得多,通常在50%或更大的范围内。


这个mod使用法师长袍的标准等级列表。因此,请了解使用这些列表填充战利品列表(例如地牢箱)或服装列表(NPC应该穿什么)的任何标准容器或添加了mod的容器,标准NPC或添加mod的NPC )可以并且将随机使用这些长袍。这是完全预期的行为,而不是mod中的错误或故障。如果您在加载顺序中有其他Mod可以添加或更改类似的分级列表,则仍然建议使用分级列表合并(例如TES5Edit的Match补丁或Wrye Bash的Bash补丁)。


两种装甲类型的专家级和大师级长袍还有其他视觉变化。为什么会问?真的很简单,我喜欢默认的专家级和大师级袍子网格和颜色选择少于其他袍子。因此,当需要制作此mod时,我为专家级和高级级别的长袍制作了第二套备用长袍,这些长袍使用的是早期长袍类型的网格和颜色。这是随机分布在附加项上的,因此您会看到专家级长袍的某些魔法效果,看起来像其他效果的新手长袍,并且您可能会看到网眼和颜色等方面的大师级长袍看起来像娴熟的长袍。专家级和高级级袍子的标准网格仍然具有替代的铠装变体,因此,如果您仍然喜欢这种风格的袍子,则可以继续使用它们。


没有一个标准游戏长袍被移除或以任何方式更改,所有这些添加的长袍都是新的数据条目,因此,通常的游戏标准长袍有时仍会出现在这些新长袍旁边的标准列表中。这也不是小故障,而是我心中的一件好事,因为您仍然可以像往常一样使用或在世界上以及从供应商处找到那些长袍-战利品和NPC服装的多样性和随机性使事情变得有趣,这并不是一件坏事。这种整合。



兼容性


与长袍本身有关的冲突应该不存在,因为它们都是新记录,但与其他供应商或战利品添加mod的冲突

编辑许多相同的级别列表是可能的。建议使用合并您的列表的合并或bash补丁程序-如果您不熟悉此类补丁程序的创建,则可以在此处找到有关如何完成此操作的更多信息。



可以找到原始天际版本>> HERE <<

——————————————————————————————

While playing the game with a Vigilent of Stendarr themed character along with all sorts of extra spawn mods and difficulty enhancers, I noticed my character having a few... hmm... let's call them survival issues.  I quite like all those types of mods so I didn't want to get rid of them but there was simply too much incoming damage in many situations for the standard robes plus a few armor pieces that those characters tend to wear to give you enough damage reduction to live for very long.

Sure the mage armor spells and perks were an option and potential solution but that grew to be a tedious magical treadmill of cast armor spell --> fight for a short time --> spell expires mid battle --> don't notice your armor is gone --> reload game after watching your ragged corpse go flying.  I was getting tired of this and yet wanted to keep the same visual look for my character as I do like very much how Bethesda has done the mage robes in this game.

So, what this mod does is it adds armored variants of all the enchanted college and standard mage robes that can be found in the game.  Think of it as if we've gotten an armor slot back or that we've gotten layered clothing like we had in Morrowind back and you're wearing your robes over your normal chest armor.  That's how I like to think of it in any case (we can dream right?).  There are both light armor and heavy armor versions so users of both styles of armor and the various armor materials can pick and choose the appropriate variant for their use.  Not every last armor material that is available in the base game is represented by the robes I've added in, but a good selection of them for each armor type are.


Visually, these added Robes are ** EXACTLY ** the same as the standard mage robes that are already in the game - no new meshes are included.


Additions and Changes for v1.1

Unenchanted variants of all of the armored robes have been added into the mod.  These function exactly the same as all of the original enchanted versions, you can now simply add in your own custom enchantments (or double enchantments for you master enchanters) if you don't care for the
standard college robe enchantments the armored robes usually come with. These unenchanted versions have been added into the same leveled lists
as the originals and should show up alongside them on the usual random chance basis.


Additions and Changes for v1.2

The new unenchanted variants of the armored robes have been more fully integrated into the standard vendor lists but can still show up from the same sources as above, in addition blacksmiths now have a chance to carry some of the unenchanted versions.  Standard merchants where you'd usually find the robes such as general traders and court wizards will typically see the unenchanted versions slightly earlier than the enchanted versions than in previous versions to reflect the more "mundane" and non-magical nature of their typical customer (i.e. non-mages or novice mages).  The College vendors initially start out this way with the lower tiers of the armored robes, but starting with tier 3 Adept level robes and up, you'll begin to find the magical enchanted versions earlier and in some cases much earlier than the unenchanted versions.

As above with the merchant vendors, the unenchanted variants have also been added to the same loot and clothing lists as mentioned above and those leveled lists have seen revisions so you might find NPCs added by other mods or standard dungeon loot containing a set of the robes slightly more frequently now.  You'll typically see the unenchanted versions before the enchanted ones but as always there is some random chance factor here when dealing with leveled lists and how they fill out.  You might get lucky and see something you're looking for earlier than you would normally or you may have a run of bad luck and not find anything you want for a long time.

These new unenchanted versions can now also be created and improved at a blacksmith forge and workbench respectively as creation and tempering recipes have been added for all variants.  All perk and material requirements remain roughly the same between these armored robes and the standard armor pieces in the base game, so for example you'll need the Ebony Smithing perk to create Expert Heavy Robes aside from the usual material prerequisites and an Ebony Ingot to improve said robes.  If you're trying to improve an enchanted version of a robe, you'll need the Arcane Blacksmith perk in order to do so.


The robes added and the specific armor material they correspond with are as follows:


Light Armor Robes                   Armor Material


Light Novice Robes                                Leather

Light Apprentice Robes                          Elven

Light Adept Robes                                   Scaled

Light Expert Robes                                   Glass

Light Master Robes                               Dragonscale



Heavy Armor Robes                 Armor Material



Heavy Novice Robes                                  Steel

Heavy Apprentice Robes                         Dwarven

Heavy Adept Robes                                    Orcish

Heavy Expert Robes                            Ebony

Heavy Master Robes                                  Daedric



Within their respective material traits, they function exactly like armored chest pieces of the appropriate armor material aside from weighing a heck of a lot less than the standard models.  Any armor perks that require chest pieces to complete the set will work just as they would with the normal armor chest piece so perks such as Well Fitted and Matching Set work exactly as they should and are most certainly worth taking with a character that uses these new robes.  Armor perks from perk overhaul mods will probably work as long as they conform to and respect the standard keyword conventions as outlined by Bethesda.


Notes

All of the robes are available from the usual sources, with the College of Winterhold mage vendors being the most reliable and consistent source of the robes but you'll also see them show up frequently in the vendor lists of the court wizards and less often available for purchase from the general goods merchants around the gameworld (including the Khajiit Caravans traveling merchants).  Blacksmiths now have a chance to carry the robes as well.  Robe availability is still level based just as with the base robes so you're not going to be seeing Master level robes at level 3.  Prices for the new robes are in general much higher than the standard non-armored versions of the robes, usually in the 50% or greater range.

This mod uses the standard leveled lists for mage robes.  As a consequence of this aspect, understand that any standard container or mod added container or standard NPC or mod added NPC that uses those same lists to populate their loot lists (such as dungeon chests) or outfit lists (what an NPC is supposed to wear) can and will use the robes on a random basis.  This is fully intended behavior and not a bug or glitch in the mod.  A leveled list merge (such as a Merge Patch from TES5Edit or Bash Patch from Wrye Bash) is still recommended if you have other mods in your load order that add to or change similar leveled lists.

There are additional visual variants for the Expert and Master level robes of both armor types.  Why you may ask?  Simple really, I like the default Expert and Master level robe meshes and color choices less than the other robes.  So when it came time to make this mod I made a second set of alternate robes for the Expert and Master level robes that use the earlier robe type meshes and colors.  This is spread over the extras on a random basis so you'll see Expert robes for certain magical effects that look like Novice robes of other effects and you might see Master robes that look like Adept robes in terms of meshes and coloration and so on.  The standard meshes for Expert and Master robes do still have alternate armored variants so you may continue to use them if you still prefer that style of robe.

None of the standard game robes have been removed or altered in any fashion, all of these added robes are new data entries so the usual game standard robes will occasionally still show up in the standard lists alongside these new robes.  This is also not a glitch but a good thing in my mind as you can still use or find those robes in the world and from vendors as usual - variety and randomness in loot and NPC attire to keep things interesting is not a bad side aspect of this integration.


Compatibility

Conflicts concerning the robes themselves should be non-existent as they are all new records but conflicts with other vendor or loot adding mods that 
edit many of the same leveled lists are possible.  A merge or bash patch that combines your leveled lists is recommended - further information on how this can be done may be found HERE if you are unfamiliar with the creation of such a patch.


Original Skyrim version can be found >>HERE<<

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1.版本号: 1.2   更新时间: 2020-03-31 16:00:33

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