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批量制作食谱

作者:Urtho
发布:Rancune
发布日期:2020-03-31 15:47:29
更新时间:2020-03-31 15:47:29
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1.2
上古卷轴5:重置版
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在游戏会话中数百次单击制作对话时,手指会抽筋吗?也许我可以帮忙...


该mod向制革机架和冶炼厂的工艺工位添加了批量工艺学配方。您可以加工原料

以默认配方的各种倍数批量添加到可用的手工艺品中。我选择使用的数字应该有意义

贝塞斯达(Bethesda)设定的制作所需的基本金额,如果您感到另外让我知道,也许可以进行调整。



铸锭工艺


单矿石铸块工艺-铁


 1矿石= 1锭[默认]

 3矿石= 3锭

 5矿石= 5锭

10矿石= 10锭

20矿石= 20锭


两矿石锭制作工艺-钢


 1刚玉矿石+ 1铁矿石= 1钢锭[默认]

 3刚玉矿石+ 3铁矿石= 3钢锭

 5刚玉矿石+ 5铁矿石= 5钢锭

10刚玉矿石+ 10铁矿石= 10钢锭

20刚玉矿石+ 20铁矿石= 20钢锭


双矿锭工艺-除矮人以外的所有其他矿物类型


 2矿石= 1锭[默认]

 6矿石= 3锭

10矿石= 5锭

20矿石= 10锭

40矿石= 20锭


例子:


6金银矿石= 3金银锭

10乌木矿石= 5乌木锭

20金矿石= 10金锭

20铁矿石= 20铁锭

40刚玉矿石= 20刚玉锭



矮人锭制作


矮人锭的制作与常规锭的制作不同之处在于,锭是由熔化的矮人金属制成的,而不是由

矿石,因此,此mod的最新版本中添加了很多新配方,这些配方使用了各种矮人金属和废料。

您会发现它们遍布废墟和仓库。以下项目均添加了其他批量制作配方,用于

它们并遵循类似的默认模式:


弯曲的Dwemer废金属

Dwemer废金属

大型装饰Dwemer支撑杆

大号Dwemer平板金属

大型Dwemer支撑杆

小矮人板金属

固态强金属


例子:


3个弯曲的Dwemer废金属= 9个矮人金属锭

5固态Dwemer金属= 25矮人金属锭

20个大型装饰性Dwemer支撑杆= 40个矮人金属锭



皮革和毛皮制成的皮革


贝塞斯达(Bethesda)制作了各种毛皮和皮革,制成了各种各样的皮革,因此,鞣制机架的制作方法到处可见。

默认情况下,物料计数。我为添加的配方保留了这种模式,它们只是基础系统的扩展,以减少

制作当前存在的clickfest。以下示例可让您大致了解新食谱的工作原理:


鹿皮制皮工艺


 1鹿皮= 2皮革[默认]

 5鹿皮= 10皮革

10鹿皮= 20皮革

20头鹿皮= 40皮


雪熊皮的皮革制作


 1雪熊皮= 4皮革[默认]

 5个雪熊皮= 20皮

10张雪熊皮= 40皮

20个雪熊皮= 80皮革


皮革制皮革条


 1皮革= 4皮革条[默认]

 5皮革= 20皮革条

10皮革= 40皮革条

20皮革= 80皮革条



依此类推,以此类推,我确信此时模式将如何工作。标准中所有其余毛皮的配方

游戏包括在内,并遵循与其基础项目相关的类似增长率。所有的Dawnguard都添加了兽皮,例如来自

淡水河谷生物还添加了其他食谱,并遵循与上述相似的模式。



箭和箭的制作-Dawnguard DLC


Dawnguard DLC已将此功能添加到铁匠锻造。此mod现在包括所有箭头和螺栓,都支持DLC的该方面

现在可以制作的版本中包含了其他的批量制作食谱。这些其他食谱可满足任何任务或振作要求

就像默认食谱一样,因此在新食谱出现之前,您需要适当的津贴或完成的任务。


例子:


3个Daedra心+ 3个乌木锭+ 3个木柴= 72个Daedric Arrows [需要:Daedric Smithing Perk]

5柴+ 5月长石锭= 120精灵箭[需要:精灵史密斯振作]

10火焰盐+ 100矮人螺栓= 100爆炸矮人火焰螺栓[需要:矮人史密斯振作+任务]



房屋建筑-Hearthfires DLC


壁炉火DLC添加了玩家驱动的房屋建筑,此过程涉及制作许多建筑物,家具和其他

组件项目中的其他项目。这可能会变得非常重复,因此已为一些更常见且经常添加的批量制作配方添加了

使用的组件。


例:


1铁锭= 10钉[默认]

5铁锭= 50钉

10铁锭= 100钉

20铁锭= 200钉


涵盖的物品:Iron Fitti

ngs,铰链,锁,钉子



笔记


-请注意,除非您至少携带一定量的必需原料,否则大多数更高数量的食谱不会出现

您的库存了。这是为了减少菜单混乱和垃圾邮件,因为最终您会得到一个庞大的列表,如果它们会滚动很多

都默认显示。较低层的食谱总是可见的,从较高层开始,您必须设置一个最小的

显示特定配方的工艺组件之间有所不同


-一些新食谱(特别是与Dawnguard DLC相关的十字bolt)可能会出现振作或任务要求,以保持平衡和贝塞斯达的初衷,因此请检查您的角色津贴和任务日志,如果您认为某个食谱不应该丢失的话可能是因为您可能不符合显示食谱的要求


-制革厂和冶炼厂的制作工位已经过编辑,可以增加史密斯技能XP的经验,因为在我看来,

改进或创建新物品时,是整个创作和调质过程不可或缺的一部分



兼容性和加载顺序


应该可以与其他任何工艺调整或大修模块一起使用,并且基本上可以在任何装载顺序位置使用,因为这是全新的,而不是被编辑的

数据,这一切都不会冲突,除非另一个mod用默认的制作系统做了一件非常奇怪的事情,并且在那里

菜单。只要您仍然通过默认的制作界面,就可以使用此mod。


发生冲突的唯一机会应该与创建物品以及鞣制衣架和冶炼厂的技能获得相关。如果另一个mod也以某种方式更改了这些工位,将存在冲突。在加载顺序中将冲突的mod或此mod上移/下移,以获取

预期的效果。



可以找到原始天际版本>> HERE <<

————————————————————————

Your fingers getting a cramp in them from clicking on the crafting dialogue hundreds of times a gaming session?  Perhaps I can help...

This mod adds batch crafting recipes to both the Tanning Rack and the Smelter crafting stations.  You can process your raw crafting materials 
into usable crafting items in batch lots at various multiples of the default recipes.  The numbers I've chosen to use should make sense given
the base amounts required for crafting as set by Bethesda, if you feel otherwise let me know and perhaps they can be adjusted.


Ingot Crafting

Single Ore Ingot Crafting - Iron

 1 Ore   =    1 Ingot     [default]
 3 Ore   =    3 Ingots
 5 Ore   =    5 Ingots
10 Ore   = 10 Ingots
20 Ore   = 20 Ingots

Two Ore Ingot Crafting - Steel

 1 Corundum Ore + 1 Iron Ore      =    1 Steel Ingot     [default]
 3 Corundum Ore + 3 Iron Ore      =    3 Steel Ingots
 5 Corundum Ore + 5 Iron Ore      =    5 Steel Ingots
10 Corundum Ore + 10 Iron Ore   =  10 Steel Ingots
20 Corundum Ore + 20 Iron Ore   =  20 Steel Ingots

Double Ore Ingot Crafting - all other mineral types except Dwarven

 2 Ore    =    1 Ingot     [default]
 6 Ore    =    3 Ingots
10 Ore   =    5 Ingots
20 Ore   =  10 Ingots
40 Ore   =  20 Ingots

Examples:

6 Quicksilver Ore  =  3 Quicksilver Ingots
10 Ebony Ore  =  5 Ebony Ingots
20 Gold Ore  =  10 Gold Ingots
20 Iron Ore  =  20 Iron Ingots
40 Corundum Ore  =  20 Corundum Ingots


Dwarven Ingot Crafting

Dwarven ingot crafting is different from normal ingot crafting in that the ingots are created from melted down Dwarven metal rather than mined as 
an ore, as such there are quite a few new recipes added in the latest version of this mod that use various items of Dwarven metal and scrap 
that you can find scattered all over their ruins and storehouses.  The following items have all had additional Batch Crafting Recipes added for
them and follow similar patterns as the defaults:

Bent Dwemer Scrap Metal
Dwemer Scrap Metal
Large Decorative Dwemer Strut
Large Dwemer Plate Metal
Large Dwemer Strut
Small Dwemer Plate Metal
Solid Dwemer Metal

Examples:

3 Bent Dwemer Scrap Metal = 9 Dwarven Metal Ingots
5 Solid Dwemer Metal = 25 Dwarven Metal Ingots
20 Large Decorative Dwemer Strut = 40 Dwarven Metal Ingots


Leather Crafting from Hides and Pelts

The numbers for the Tanning Rack crafting recipes are all over the place as Bethesda made the various pelts and leather yield a wide variety of 
material counts by default.  I've preserved this pattern for the added recipes, they are merely extensions of the base system to reduce the 
crafting clickfest that currently exists.  Some examples to give you an idea of how the new recipes work:

Leather Crafting from Deer Hides

 1 Deer Hide     =     2 Leather     [default]
 5 Deer Hides   =   10 Leather
10 Deer Hides  =   20 Leather
20 Deer Hides  =   40 Leather

Leather Crafting from Snow Bear Hides

 1 Snow Bear Hide     =    4 Leather     [default]
 5 Snow Bear Hides   =  20 Leather
10 Snow Bear Hides  =  40 Leather
20 Snow Bear Hides  =  80 Leather

Leather Strip Crafting from Leather

 1 Leather  =   4 Leather Strips     [default]
 5 Leather  = 20 Leather Strips
10 Leather = 40 Leather Strips
20 Leather = 80 Leather Strips


And so on and so forth, you get the idea of how the pattern works at this point I'm sure.  Recipes for all the rest of the pelts in the standard 
game are included and follow similar increase ratios as related to their base items.  All of the Dawnguard added pelts such as those from the 
Vale creatures have had additional recipes added as well and follow a similar pattern as seen above.


Arrow and Bolt Crafting - Dawnguard DLC

This feature was added to Blacksmith Forges by the Dawnguard DLC.  This mod now includes support for that aspect of the DLC as all arrows and bolts 
able to be crafted now have additional Batch Crafting Recipes included with this version.  These additional recipes respect any quest or perk requirements
just as they do for the default recipes, so you'll need the appropriate perk or completed quest before the new recipes will appear.

Examples:

3 Daedra Heart + 3 Ebony Ingot + 3 Firewood = 72 Daedric Arrows                  [Requires:  Daedric Smithing Perk]
5 Firewood + 5 Moonstone Ingot = 120 Elven Arrows                                         [Requires:  Elven Smithing Perk]
10 Fire Salts + 100 Dwarven Bolts = 100 Exploding Dwarven Bolts of Fire       [Requires:  Dwarven Smithing Perk + Quests]


House Construction - Hearthfires DLC

Player driven house construction was added by the Hearthfires DLC, this process involves making many structures, pieces of furniture, and other 
misc items from component items.  This can get very repetitive so batch crafting recipes have been added for some of the more common and often 
used components.

Example:

1 Iron Ingot      =    10 Nails     [default]
5 Iron Ingots    =    50 Nails
10 Iron Ingots  =  100 Nails
20 Iron Ingots  =  200 Nails

Items covered:  Iron Fittings, Hinge, Lock, Nails


Notes

--  be aware that most of the higher count recipes do NOT appear unless you're carrying at least a certain level of required raw materials in 
your inventory already.  This is to cut down on menu clutter and spam as you end up with a huge list you'd be scrolling through a lot if they 
were to all show up by default.  The lower tier of recipes is always visible, starting with the higher tiers you must have a set minimum that
varies between the crafting components for a particular recipe to show up

--  perk or quest requirements are possible on some of the new recipes (specifically the Dawnguard DLC-related crossbow bolts) to maintain balance and Bethesda's original intent so check your character perks and quest log if you think a recipe is missing when it shouldn't be as you may not have met the requirements for the recipes to appear

--  the Tanning Rack and Smelter crafting stations have been edited to allow for gains in Smithing skill XP, as that would seem to me to be a 
rather integral part of the entire creation and tempering process when improving or creating new items


Compatibility and Load Order

Should be fine to use with any other crafting tweak or overhaul mod and in basically any load order position as this is all new rather than edited 
data, none of this should conflict unless another mod has done something really strange and out there with the default crafting system and 
menus.  As long as you still go through the default crafting interfaces you should be fine using this mod.

The only chance of a conflict should be in relation to the skill gain for creating items and Tanning Racks and Smelters.  If another mod has also altered these crafting stations in some fashion, there will be a conflict.  Move the conflicting mod or this mod higher/lower in your load order so you get 
the desired effect.


Original Skyrim version can be found >>HERE<<

原贴地址
1.版本号: 1.2   更新时间: 2020-03-31 15:55:27

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    上传时间:2020-03-31 15:47:29

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