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药水混合器

作者:Urtho
发布:kimilinan
发布日期:2020-03-31 15:25:16
更新时间:2020-03-31 15:25:16
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1.0
上古卷轴5:重置版
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如果您像我一样,在游戏过程中,您往往会忘记使用或完全忽略许多低水平的药水,一旦发现或制造出真正的好药水,您在整个游戏界仍然会遇到这种情况。无论是从敌人的战利品,地牢的箱子中还是散落的地方,大多数玩家都倾向于积累大量的低级药水,如果您不打算一次使用其中的5种,它们的效果会很弱,并且对自己没有用处。这个mod可以让你在烹饪锅或吐痰时将这些较低等级的药水组合成较高等级的药水,当你使用炼金术技能将它们组合成更有效的药水时,使那些以前少于有用的药水和毒药再次有用。


在较低的炼金术技能水平下,可用的手工配方效率会很低,因为您需要更多的低级组件才能创建高水平的结果。随着这种混合以及正常的炼金术追求而提高技能时,炼金术的技能提高的越高,创建更高级别的版本所需的低级药水和毒药的数量就越少,因为低水平和低效的配方被高效替代了在某些情况下,还有一些功能强大的食谱-如果您的技术水平足够高,有时您得到的结果会比组合中的组件所期望的结果还要强大。所有各种烹饪设备(锅和痰盂)都经过修改,可以在相应的手工制作工位创建物品时授予炼金术技能,因此只需进行一些基本的低剂量药水混合,即可开始将您的技能水平提高到有用的水平。


所有食谱都必须符合条件,要求您在一定数量的低级药水出现在制作清单之前。这样可以减少菜单中的垃圾邮件,因此在制作时,您没有太多的滚动可能性,因为只有您做的或接近合格的食谱(考虑技能水平和清单中的制作要素)才会显示在可用列表中。当获得更有效的食谱时,新食谱还考虑了您的炼金术技能,而对“熟练”食谱而言,效果更强的高水平药水往往具有更高的要求。


例如,瘫痪毒药的高级配方需要更多的炼金术才能出现,然后再使用简单的恢复耐力药水就可以了,因为通常认为,瘫痪效应比恢复耐力更强大,更有用。确切的要求因效果而异,通常大多数效果开始获得炼金术技能等级40可用的更有效配方,中等的力量效果需要50甚至60技能,而最强大的效果和组合则需要80左右的炼金术技能您可以以高效率创建高水平的毒药和药水。



此模组新增了400多种用于各种药水和毒药效果的配方,以下是一些示例混合物:



伤害健康-04(熟练)


1伤害生命值01

1伤害生命03

需要:炼金术40或更高



强化破坏-03


1强化破坏01

1要塞破坏02

需要:炼金术39或更低



强化耐力恢复-05(熟练)


1强化耐力再生01

1强化耐力再生03

需要:炼金术60或更高



隐形-03(熟练)


2隐形01

需要:炼金术40或更高



瘫痪-04


1瘫痪02

1瘫痪03

需要:炼金术49或更低



抵抗霜-02


3抗霜01

需要:不需要炼金术技能




涵盖的毒药效果



毒药-(15)


伤害健康

伤害魔法

伤害魔法恢复

伤害耐力

伤害耐力恢复

恐惧

疯狂的

持续伤害健康

持续伤害魔法

持久伤害耐力

瘫痪

弱火

弱化霜

对魔法的弱点

虚弱无力



药水-(27)


强化改造

加强易货贸易

强化搬运重量

强化召唤

强化破坏

强化附魔

加强健康

强化健康再生

强化幻觉

强化锁扒

强化Magicka

强化Magicka再生

强化神射手

强化扒手

强化恢复

强化史密斯

加强耐力

增强体力再生

隐形性

抗火

抗霜

抵抗魔法

抗冲击

恢复健康

恢复Magicka

恢复体力

水上呼吸



总计:42个效果



组合中仅包含默认的游戏药水和毒药效果,不包含玩家创建的药水和由炼金术实验室工作站生成的带有成分的毒药,因为其使用的物品创建系统与该Mod完全不同。



未来计划和要求


作为一个基本的想法,这个mod在我创建它时就可以完成我的目标。就是说,我当然没有涵盖游戏中所有的毒药或药水效果,只涵盖了我认为的那些

d对最大的玩家群最有用。如果您只需要拥有或认为是我未包括的明显疏忽而未包含在此mod中的毒药或药水效果,请告诉我,我将在以后的版本中添加它。还请让我知道您是否认为某种组合或技能要求在某种程度上是错误的或只是在任一方向上不平衡-太强或太弱-如果我同意,我可能会改变它。



兼容性和加载顺序


此模组中99%的数据记录是新条目,因此与其他模组(甚至是魔术师或炼金术专用的模组)或其他加载顺序问题的冲突应尽量减少,甚至不存在。只要您可以在游戏中使用标准的烹饪锅和吐口水进入通常可在其中找到食物食谱的制作界面,就不会有问题。


发生冲突的唯一机会应该与制造药水和毒药的技能获得有关。如果另一个mod也以某种方式更改了游戏中的烹饪锅和吐口,则将发生冲突。更糟糕的是,您(很可能)不会崩溃,只能按照此Mod的意图在烹饪站上创建新物品时就不会获得炼金术技能。在加载顺序中将冲突的mod或此mod上移/下移,以便获得所需的效果。



可以找到原始天际版本>> HERE <<

——————————————————————————

If you're like me, over the course of a game you tend to either forget to use or outright ignore many of the lower level potions you still come across all over the game world once you start finding or making really good potions.  Whether from enemy loot, dungeon chests or just lying around loose, most players tend to accumulate a large amount of low level potions that have effects that are fairly weak and useless on their own if you don't intend to use 5 of them at once.  This mod allows you to combine these lower level potions into higher level ones at a cooking pot or spit, making those formerly less than useful potions and poisons useful again as you use your Alchemy skill to combine them into much more potent versions.

At a low Alchemy skill level your available crafting recipes will be rather inefficient as you will require more low level components in order to create high level results.  The higher your Alchemy skill rises as you improve your skill from this mixing along with your normal alchemy pursuits, the fewer the number of low level potions and poisons are required to create the higher level versions as lower level and inefficient recipes are replaced with high efficiency and in some cases extra powerful recipes - that is sometimes you'll get a more powerful result than what you might have expected from the components you put into a combination if your skill level is high enough.  All of the various cooking apparatus (pots and spits) have been modified to grant Alchemy skill when creating items at the respective crafting station so just doing some basic low level potion mixing will start to raise your skill levels to useful numbers.

All recipes are conditioned to require you to have a certain number of lower level potions before they appear in your crafting list.  This cuts down on menu spam so you don't have a massive list of possibilities to scroll through when crafting as only the recipes you do or come close to qualifying for (considering skill level and crafting components in inventory) will appear in your available listings.  The new recipes also take into account your Alchemy skill when it comes to when the more efficient recipes become available, higher level potions with effects deemed to be more powerful tend to have higher requirements when it comes to the "skilled" recipes available.

For example, high level recipes for a Paralyze poison require more Alchemy skill to appear then a simple Restore Stamina potion would as the Paralyze effect is generally considered a more powerful and useful effect than Restore Stamina.  The exact requirements vary by effects, generally most effects start to get their more efficient recipes available by Alchemy skill level 40, with the moderate power effects requiring 50 or even 60 skill, and the most powerful effects and combinations requiring 80 or so Alchemy skill before you can create high level poisons and potions at a high efficiency level.


Over 400 recipes for all sorts of potion and poison effects are added by this mod, some example mixtures are below:


Damage Health - 04 (skilled)

1 Damage Health 01
1 Damage Health 03
Requires:  Alchemy 40 or Greater


Fortify Destruction - 03

1 Fortify Destruction 01
1 Fortify Destruction 02
Requires:  Alchemy 39 or Lower


Fortify Stamina Regeneration - 05 (skilled)

1 Fortify Stamina Regeneration 01
1 Fortify Stamina Regeneration 03
Requires:  Alchemy 60 or Greater


Invisibility - 03 (skilled)

2 Invisibility 01
Requires:  Alchemy 40 or Greater


Paralyze - 04

1 Paralyze 02
1 Paralyze 03
Requires:  Alchemy 49 or Lower


Resist Frost - 02

3 Resist Frost 01
Requires:  No Alchemy Skill Required



Poison and Potion Effects Covered


Poisons - (15)

Damage Health
Damage Magicka
Damage Magicka Regeneration
Damage Stamina
Damage Stamina Regeneration
Fear
Frenzy
Lingering Damage Health
Lingering Damage Magicka
Lingering Damage Stamina
Paralyze
Weakness to Fire
Weakness to Frost
Weakness to Magic
Weakness to Shock


Potions -  (27)

Fortify Alteration
Fortify Barter
Fortify Carry Weight
Fortify Conjuration
Fortify Destruction
Fortify Enchanting
Fortify Health
Fortify Health Regeneration
Fortify Illusion
Fortify Lockpicking
Fortify Magicka
Fortify Magicka Regeneration
Fortify Marksman
Fortify Pickpocket
Fortify Restoration
Fortify Smithing
Fortify Stamina
Fortify Stamina Regeneration
Invisibility
Resist Fire
Resist Frost
Resist Magic
Resist Shock
Restore Health
Restore Magicka
Restore Stamina
Waterbreathing


Total:  42 Effects


Only default game potion and poison effects are included in the combinations, player created potions and poisons generated from an Alchemy lab station with ingredients are NOT included as that uses an entirely different system of item creation than this mod uses.


Future Plans and Requests

As a basic idea, this mod is feature complete for my goals here when I created it.  That said, I certainly haven't covered every single poison or potion effect in the game, merely those I deemed most useful to the largest swath of players.  If there is a poison or potion effect that isn't covered in this mod that you just have to have or think is a glaring oversight that I didn't include, let me know and I'll see about adding it in a future version.  Also let me know if you think a certain combination or a skill requirement is somehow wrong or just unbalanced in either direction - too strong or too weak - and if I agree I may change it.


Compatibility and Load Order

99% of the data records in this mod are new entries, so conflicts with other mods (even magic or Alchemy-specific mods) or other load order issues should be minimal to non-existent.  As long as you can use the standard cooking pots and spits in the game to enter the crafting interface where you'd normally find your food recipes, there should be no problems.

The only chance of a conflict should be in relation to the skill gain for creating potions and poisons.  If another mod has also altered the cooking pots and spits in the game in some fashion, there will be a conflict.  Worse case, you (probably) won't have your game crash, you simply won't gain Alchemy skill when creating new items at the cooking stations as this mod is intending.  Move the conflicting mod or this mod higher/lower in your load order so you get the desired effect.


Original Skyrim version can be found >>HERE<<

原贴地址
1.版本号: 1.0   更新时间: 2020-03-31 15:33:11

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    药水混合器


    Mod大小:11.20KB
    上传时间:2020-03-31 15:25:17

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