冰封的北方-简约的生存大修

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的冰封的北方-简约的生存大修 Mod,由Parapets制作。zhaovan在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Parapets Mod版本: 1.6.0 Mod大小: 117.64KB 更新时间: 2020-03-31 14:50:10 发布时间: 2020-03-31 14:50:10

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总览


《冰雪奇缘》是我实现《天际》中生存和沉浸感的愿景的实现。天际是泰姆瑞尔(Tamriel)最冷的地区之一,我们可以体验暴风雪等恶劣天气,但是在香草游戏中,这甚至不带来任何不便。食品就像杂物一样,只是附带有轻微的魔术效果。睡眠可以给您带来额外的好处,但甚至不能持续一整天,因此无法鼓励您正常睡眠。这次大修的想法是要进行足够的更改,以使所有这些元素看起来都像是某种意义,而不会使它们成为使Skyrim其余游戏玩法黯然失色的主要机制。轻触更改也有助于保持与向游戏添加更多内容的mod的高度兼容性。


mod的功能应该有点直观,因此,如果您不关心所有技术细节,这里是您应该了解的主要功能的简要介绍:

寒冷的天气会使您感到寒冷,这会使您的耐力再生速度变慢,或者在极端的水平下会消耗耐力和健康。

穿衣服或靠近热源可以使您保持温暖。

寒冷会阻止等待和快速旅行。

在睡觉前几个小时(6个多小时)内吃一顿饭,可以给您第二天带来一点好处。

全天吃东西会给你带来些许好处。

您必须睡觉才能升级。


有关更多技术细节,请继续阅读。


冷生存


现在,天气和一天中的时间等因素会影响当地的温度,从而使您感到寒冷。为了减轻感冒的影响,您将必须找到保暖的方法,或者利用汤等食物来保持健康。


寒冷的环境


天气

天气是确定环境温度的主要因素。多云的天气寒冷(-32温暖),而多雨和下雪的天气寒冷(-64温暖)。请注意,对于下雪或结冰的位置,还有另一个修饰符,通常会使下雪天气的区域比此寒冷。


一天中的时间

除天气状况外,一天中的时间还会影响天气的温度。在日照时间以外(上午8:30至下午8:30),任何寒冷的天气条件都会较冷一级(温暖-32)。


下雪和冰冷的地方

除其他改良剂外,有雪或冰的区域通常会较冷两个阶段(-64温暖)。这包括内部和外部位置。


游泳的

游泳会使您感觉较冷一阶段(-32温暖)。



保暖


保暖衣

穿衣服或穿盔甲会提高您的保暖等级。它使用与Creation Club生存模式相同的系统。最暖和的衣服可以给您+131的温暖。


热源

靠近火堆会使您升温(+96温暖)。


内容附加说明:必须手动添加与热源的兼容性。如果您将这些报告给我,我可以立即更新该mod以支持它们。当前支持的mod:

-篝火晚会

-篝火客舱

-露营地


其他影响

拥有额外的抗冻性还可以减少您受寒冷的影响。活跃的火焰披风可以使您保持温暖,无论其他情况如何。亡灵(例如吸血鬼)使您完全不受寒冷的影响,但也会使您感觉不到温暖。



温暖或寒冷的影响


如果您从上述所有因素得出的总体保暖等级为负,则可能导致减益,如下所示:

-32至-1:寒冷-耐力的回复速度降低35%。

-64至-33:寒冷-耐力回复速度降低80%。

-65及以下:冻结-耐力的回复速度降低125%。


如果您靠近热源,并且可以使您的总温暖至少达到64,那么您还可以得到增益:

温暖-耐力再生速度提高30%。


如果您感冒或结冰,您将因为太冷而无法休息或快速旅行。此外,如果您的整体耐力恢复速率下降到负值,那么您将获得额外的减益效果:

较低的体温-每秒排尽1体力,跑步或游泳时增加至3。体力耗尽时消耗生命。



汤和酒


就像香草一样,汤可以随着时间的流逝恢复您的健康或体力。这并不能从低温状态下去除减益效果,但可以抵消它们的影响,以减轻压力。香草汤已经过重新平衡,因此随着时间的推移恢复效果更加普遍,它们的持续时间范围为240到720秒。与香草不同,您不能一次食用多种汤来提高功效。


像香草饮料一样,含酒精的饮料可以立即恢复一些耐力,但随后一段时间内会使您的再生速度变慢。这意味着它们可以立即缓解寒冷,但总体上会产生负面影响。如果您已经感冒,则可能会饮酒,因为可能会导致低体温减益,从而使您损失大量酒精

耐力与香草不同,Magic Resist不能防止酒精的负面影响。



食物和休息


现在,食物和休息会给您带来小小的奖金,以奖励您的饮食和睡眠良好。但是,食物不足或休息不会引起na,也不会造成令人沮丧的减益。因此,这是一个您可以在适合自己时选择加入或退出的系统。


饮食


现在可以恢复健康的食物也能让您保持饱足状态。吃足够的食物来获得10点健康,可以增强以下效果:

饱食-健康再生速度提高20%,持续8小时。*


*当您获得此效果时,您的10点食物会在8小时的过程中逐渐减少到0,之后该效果将被消除。您可以在这段时间内再次进食,以延长食用时间。例如,一个人可以在上午8:00吃10点,在下午12:00吃5点,在下午4:00吃5点,在晚上8:00吃5点以全天保持饱食。


每次喝酒,您也会收到以下效果:

嗡嗡声-2小时后您会感到有些陶醉。



睡眠


您可以像以前一样获得香草休息奖金,但是它们已经略微磨光了,并且可以持续一整天:

休息-所有技能在16小时内提高8%。

休息充分-所有技能在16小时内提高15%。

情人的舒适度-所有技能在16小时内提高15%,而买卖价格提高5%。


另外,如果您在睡眠至少6个小时之前有饱食感,则您会以另一种方式唤醒:

快速代谢-耐力再生速度提高20%,持续16小时。


同样,如果您在睡至少6个小时之前有嗡嗡作响的效果,则您将以不同的增益唤醒:

头脑清晰-Magicka再生速度提高20%,持续16小时。



常问问题。



问:它是可配置的吗?

答:嗯,目前没有MCM,但是如果您想进行更改,则可以随时在SSEEdit中打开该插件,并使用全局变量和魔术效果来摆弄。如果您想完全禁用寒冷生存,则应该能够在游戏菜单中关闭“生存模式”。实际上,它的功能超出了我的预期,因此,将来有空的时候,MCM可能会作为可选的附件出现。


问:我有喜欢的食物检修。我可以使用这个mod吗?

答:请使用Cold Standalone版本。


问:耐力恢复现在是体温吗?那是否意味着那些魔药和附魔使我更加温暖?

答:是的,这是一种抽象,它是在对感冒,食物和饮料的效果进行迭代时自然产生的。虽然它可能使那些魔药和附魔更有价值,但我认为这只是偶然的动态,而没有那么有害。


问:为什么我不能再以低耐力进行攻击和打击?

答:存在一个问题,当耐力下降到负值时,恢复耐力的效果会忽略再生延迟。因此,诸如蔬菜汤之类的物品将使以最低成本连续使用强力攻击或猛击成为可能。此mod重新平衡了香草汤,使这些耐力恢复效果更加普遍,因此引入了最低耐力作为进一步的平衡措施。


问:为什么箭现在有重量?

答:此mod欺骗生存模式,以启用“温暖等级” UI元素以及“温度水平” HUD元素。这会导致启用某些其他功能,包括睡眠以提升水平和箭头重量。


问:您对生存模式的欺骗是什么意思?

答:在“生存模式”中出现的一些漂亮的小功能已被编码到Skyrim特别版可执行文件本身中。它们最有可能仅由生存模式使用,但是如果我们不想使用生存模式,则实际上可以为我们的mod劫持这些功能。


问:可以在VR上使用吗?可以移植到经典版吗?

答:不,不幸的是,实现方式是不可能的。它依赖于仅在SSE中存在的功能。


问:实际上,这并不是人体科学地应该如何工作。

答:好的,我不在乎。设计这些机制时,要优先考虑沉浸感而不是现实。这是一款视频游戏,遵循与现实生活相同的规则并非总是有意义。



学分


非常感谢我的mod编写者的同仁,他们帮助实现了这一目标。

Narue,《冰霜咬人》的作者,该mod的冷生存脚本基于此。

Chesko是Frostfall的作者,此mod的视觉效果基于此。

QDR是Creation Club Survival Mode(创造俱乐部生存模式)的神秘作者,它在游戏中内置了一些方便的新功能,包括服装保暖和UI小部件。

SkyUI-生存模式集成的作者GonDragon慷慨地允许我将其Mod的资产捆绑到该Mod中。

Jaiim,非常有用的生存欺骗实现。

Pierre Despereaux和Simon Magus,帮助我命名了这个mod。

————————————————————————————————————

OVERVIEW

The Frozen North is the realization of my vision for how I think survival and immersion should be handled in Skyrim. Skyrim is known for being one of the coldest regions of Tamriel, and we can experience harsh weather such as snowstorms, but in the vanilla game this is not even an inconvenience. Food items are like clutter that just incidentally have minor magic effects attached to them. Sleeping gives you a bonus but it doesn't even last the whole day to encourage a normal sleep schedule. The idea of this overhaul is to change just enough to make all of these elements feel like they mean something, without making them into major mechanics that overshadow the rest of Skyrim's gameplay. The light touch of the changes also helps to keep high compatibility with mods that add more content to the game.

The functions of the mod should be somewhat intuitive, so if you don't care about all the technical details, here is a very quick rundown of the main features that you should know about:

Cold weather can make you cold, which makes your Stamina regenerate slower, or at more extreme levels drain your Stamina and Health.

Wearing clothing or being near sources of heat can keep you warm.

Being cold prevents waiting and fast travel.

Eating a meal in the hours before sleeping (6+ hours) gives you a minor bonus for the next day.

Eating throughout the day gives you a minor bonus.

You must sleep to level up.


For more of the technical details, read on.

COLD SURVIVAL

Factors such as weather and time of day will now influence the local temperature, which in turn can make you feel cold. To mitigate the effects of the cold, you will have to find ways to stay warm, or take advantage of food items such as soups to keep you healthy.

Cold environments

Weather
Weather is the main factor in determining the ambient temperature. Cloudy weather will be chilly (-32 warmth), and rainy and snowy weather will be cold (-64 warmth). Note that there is another modifier for snowy or icy locations that generally makes regions with snowy weather colder than this.

Time of day
The time of day has an effect on how cold it can be in addition to the weather conditions. Outside of sunlight hours (8:30 AM to 8:30 PM), any cold weather conditions will be one stage colder (-32 warmth).

Snowy and icy locations
Areas with snow or ice will tend to be two stages colder (-64 warmth) in addition to other modifiers. This includes interior and exterior locations.

Swimming
Swimming causes you to feel one stage colder (-32 warmth).


Staying warm

Warm clothing
Wearing clothing or armor increases your warmth rating. This uses the same system as Creation Club Survival Mode. The warmest set of clothing can give you up to +131 warmth.

Heat sources
Being near a fire will warm you up (+96 warmth).

Note for content add-ons: Compatibility for heat sources must be added manually. If you report these to me, I can update the mod to support them out of the box. Currently supported mods:
- Campfire
- Campfire Cabin
- Campsite

Other influences
Having additional Frost Resist also makes you less susceptible to the cold. Having an active Flame Cloak can keep you warm regardless of other conditions. Being undead (i.e. from vampirism) makes you completely immune to the cold, but also prevents you from feeling warmth.


Effects of being warm or cold

If your overall warmth rating from all of the aforementioned factors is negative, it can result in a debuff, as follows:
-32 to -1: Chilly - Stamina regenerates 35% slower.
-64 to -33: Cold - Stamina regenerates 80% slower.
-65 and below: Freezing - Stamina regenerates 125% slower.

If you are near a heat source and it brings your total warmth to at least 64, then you can also receive a buff:
Warm - Stamina regenerates 30% faster.

If you have Cold or Freezing, you will not be able to rest or fast travel because you are too cold. In addition, if your overall stamina regeneration rate drops to a negative value, then you will gain an additional debuff:
Low Body Temperature - Drains 1 Stamina per second, increased to 3 while running or swimming. Drains Health when out of Stamina.


Soup and alcohol

Just like in vanilla, soups can restore your Health or Stamina over time. This does not remove the debuffs from being cold, but it does counteract them to provide relief. The vanilla soups have been rebalanced so that the restore over time effects are more common, and they now range in duration between 240 and 720 seconds. Unlike in vanilla, you cannot consume multiple soups at once to increase their effectiveness.

Alcoholic drinks, like in vanilla, restore some Stamina instantly but cause you to regenerate it slower for a period of time afterwards. This means they can provide some immediate relief from the cold, but will tend to have a negative effect overall. If you are already cold, it can be risky to consume alcohol because it can potentially enable the Low Body Temperature debuff, which can make you lose a large amount of Stamina. Unlike in vanilla, Magic Resist does not protect against the negative effects of alcohol.


FOOD AND REST

Food and rest can now give you small bonuses to reward you for eating and sleeping well. However, a lack of food or rest will not cause nagging, nor will it inflict debilitating debuffs. Thus, it is a system which you may opt in or out of whenever it suits you.

Eating and drinking

Food that restores your Health now also keeps you sated. Eating enough food to give 10 points of Health enables this buff:
Well Fed - Health regenerates 20% faster for 8 hours.*

*When you get this effect, your 10 points of food will gradually decrease to 0 over a course of 8 hours, after which the effect will be removed. You can eat again during this time to make it last longer. For example, one can eat 10 points at 8:00 AM, 5 points at 12:00 PM, 5 points at 4:00 PM, and 5 points at 8:00 PM to stay fed the whole day.

Every time you drink alcohol, you also receive this effect:
Buzzed - You feel slightly intoxicated for 2 hours.


Sleeping

You get the vanilla resting bonuses the same way as before, but they have been slightly buffed and extended to last the whole day:
Rested - All skills improve 8% faster for 16 hours.
Well Rested - All skills improve 15% faster for 16 hours.
Lover's Comfort - All skills improve 15% faster, and buying and selling prices are 5% better for 16 hours.

In addition, if you have the Well Fed effect before sleeping for at least 6 hours, you wake up with a different buff:
Fast Metabolism - Stamina regenerates 20% faster for 16 hours.

Likewise, if you have the Buzzed effect before sleeping for at least 6 hours, you wake up with a different buff:
Clear Mind - Magicka regenerates 20% faster for 16 hours.


F.A.Q.


Q: Is it configurable?
A: Well, there is no MCM right now, but if you're inclined to make changes, you can always open up the plugin in SSEEdit and fiddle with global variables and magic effects. If you would like to disable cold survival entirely, you should be able to toggle off "Survival Mode" in the game menus. Actually, this is being brought up more than I expected, so an MCM might appear as an optional add-on in the future when I have the time to make it.

Q: I have a food overhaul I like. Can I use this mod with it?
A: Use the Cold Standalone version.

Q: Stamina Regen is body temperature now? Does that mean that those potions and enchantments make me warmer?
A: Yes, this is an abstraction that came about naturally while iterating on effects for cold and food and drink. While it could potentially make those potions and enchantments more valuable, I see this as an incidental dynamic and not so much a harmful one.

Q: Why can't I power attack and bash at low Stamina anymore?
A: There is an issue where effects that restore Stamina ignore the delay in regeneration when Stamina drops to negative values. Because of this, items such as Vegetable Soup would make it possible to continuously use power attacks or bashes at minimal cost. This mod rebalanced the vanilla soups so that these Stamina restoration effects are much more common, so the minimum Stamina was introduced as a further balance measure.

Q: Why do arrows have weight now?
A: This mod spoofs Survival Mode in order to enable the Warmth Rating UI elements, as well as the Temperature Level HUD elements. This causes certain other features to be enabled, including sleep to level up and arrow weight.

Q: What do you mean about spoofing Survival Mode?
A: Some of these nifty little features that appear in Survival Mode were coded into the Skyrim Special Edition executable itself. They were most likely meant to be used exclusively by Survival Mode, but if we don't want to use Survival Mode, we can actually hijack those features for our mods.

Q: Can this be used on VR? Can it be ported to Classic?
A: No, unfortunately that's not possible with the way it's been implemented. It relies on features that only exist in SSE.

Q: Actually, that's not exactly how the human body should work, scientifically.
A: Okay, I don't really care. The mechanics were designed to prioritize immersion over realism. This is a video game and it doesn't always make sense to follow the same rules as real life.

CREDITS

Many thanks to my fellow mod authors who helped make this possible.

Narue, the author of Frostbite, which this mod's cold survival scripts were based on.

Chesko, the author of Frostfall, which this mod's visual effects were based on.

QDR, the mysterious author of Creation Club Survival Mode, which built some handy new features into the game, including clothing warmth and UI widgets.

GonDragon, the author of SkyUI - Survival Mode Integration, who graciously allowed me to bundle their mod's assets into this mod.

Jaiim, for the very useful Survival Spoof implementation.

Pierre Despereaux and Simon Magus, who helped me name this mod.


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