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指南-使用控制台修复任务(游戏中加书)ESL

作者:Melvinius
发布:zjcf2001
发布日期:2020-03-31 14:43:00
更新时间:2020-03-31 14:43:00
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指南:使用控制台修复任务,添加物品等(游戏中+书)


此mod添加了游戏中的参考书,其中概述了最有用的Skyrim SE控制台命令,以及如何使用它们来修复损坏/卡死的任务,添加项目,修复玩家卡在位置以及其他应用程序。


Mod .ESP被标记为ESL,因此它不会占用插件插槽,并且已使用SSEEdit清理了Mod。


这本书可以在希尔德椅子旁边的门廊里的里弗伍德找到。




指南全文,适合那些不想要实际mod的人:


安慰的力量


我,梅尔文纽斯(Melvinius),深度水管工和秘密抓住者(Seizer of Secrets)终于偶然发现了-嗯,我的意思是-发现了所有秘密中最大的秘密:我称之为“安慰”的全新魔法学校。通过利用控制台无处不在的动力流,即使是最愚蠢的凡人土块也可以利用Aedra自身的能力。我的研究表明,我们的生活显然受到“问题”的统治,而“问题”有时会变得“沉闷”。安慰是弄清这些任务线程并恢复理智和秩序存在的关键。


在接下来的几页中,我将尝试阐明使用控制台的特殊性。


召唤控制台(〜)


可以在键盘上输入TILDE的符文-〜-来召唤控制台。 (我不知道这个“波浪号”可能是谁,但我在脑海中将她想象成一个丰满的北欧女巫,有着深色和梦幻的眼睛,以及一个幽灵般的过去……)向上/向下光标可能用来滚动浏览过去的控制台命令。键板上的PAGE UP / PAGE DOWN键可用于滚动浏览控制台符文,单词和信息的整个页面。如果控制台一次泄漏的知识超出了您在凡人屏幕上显示的知识,这将非常有用。


如果在召唤控制台时没有出现控制台的情况(贝塞斯达游戏有时会在某些设备上发生这种情况),那么您必须使用称为Web浏览器的技术搜索互连的Web网络来调查此事。我对此无能为力;您必须找到自己的路径才能完成任务“启用控制台”。一旦做到这一点,您便可以继续进行这份安慰之书。


本书的其余部分将详细介绍各种控制台命令以及如何使用它们。控制台命令从本质上讲就是一个权力字,它使熟练掌握按键板的人可以操纵“天际引擎”,即现实的框架。请注意,在键盘上输入这些控制台命令时不必大写;它们在这里以大写形式列出只是为了强调。


在控制台中使用鼠标


鼠标是移动一个称为Cursor的符文符文的钥匙,该符文可以用FOCUS涂油某些东西。将您的手放在鼠标上并用左键单击以在屏幕上选择对象。您会注意到,所选对象将在控制台右侧显示信息。通常,控制台命令将应用于所选对象,并且您必须再次单击以取消选择焦点(没有焦点),某些命令才能完全起作用。


TCL-切换碰撞


如果您曾经被困在岩石裂缝或楼梯下面,那么您就会知道整个体验会多么尴尬和愚蠢。 TCL命令将关闭碰撞并允许您穿过实体,这样您就可以“解除粘住”自己并远离障碍物。鼠标不能集中任何项目以使TCL起作用。一旦清除障碍物,请再次使用TCL重新打开碰撞,否则当演员和物体相互夹住时,事情可能变得更糟。请注意,当重新打开碰撞时,最好将自己置于坚固的地面上一点,以便您稍微掉下一点。如果你太低了,你可能会跌倒而死或被传送到一个奇怪的地方。


TGM-切换神模式


啊哈,你是一个有抱负的人,凡人,不是吗?您是否渴望神的力量? TGM使您不受所有伤害(战斗,魔法,掉落)的伤害,并为您提供无限的magicka和耐力。通常,您可以在此模式下正常玩游戏;它不会增加您造成的伤害,只会阻止您死亡。由于许多原因,这可能很方便。请注意,将上帝模式切换为开时,它将在当前程序运行期间保持开启状态,因此,加载另一个保存将意味着角色也启用了上帝模式。


帮助“ [在此处搜索文本]”-通过对象ID搜索


HELP命令是最有用的控制台命令之一。使用它会搜索字符,项目,咒语,特权和其他内容的名称,以作为搜索文本。这将使您找出游戏中存在的事物的对象ID。然后,可以在其他命令中使用这些对象ID来添加项目或修改游戏中的东西。如果您的搜索文本是一个单词,则在使用HELP时不需要使用引号,但是如果您搜索的词组中带有空格,则必须将所有内容括在引号中,否则命令将失败。


禁用-禁用项目或演员


您可以单击游戏中的角色或物品,然后通过控制台将其禁用。出于多种原因,这很有用。Mod也许会在错误的地方添加一棵树,它会漂浮在空中或阻塞门口。单击它,然后键入禁用。它仍然存在于游戏中,但是在正常处理中会被跳过,因此它是不可见的并且没有碰撞。您还可以(通常)禁用不会停止攻击您的不朽角色,或者(通常)禁用不会消失的尸体(通常)。您可以禁用门或门以完全绕开它们,尽管在某些情况下这可能会使任务混乱。请谨慎使用此命令。请注意,如果禁用某项然后将焦点更改为另一项,则您将需要禁用项的参考ID才能对其进行重新聚焦,因为它会消失并且不再可单击。仅在需要时使用DISABLE。


启用-启用禁用的项目


命令ENABLE只是取消DISABLE命令。如果您在打算将某个项目聚焦在墙壁之前意外禁用了诸如墙之类的功能,则只需启用它,然后单击您实际打算聚焦的项目即可。


PRID [对象ID]-将焦点设置为对象


如果您知道与您所在的单元格中有一个禁用的(当前不可见且不起作用的)项目/角色,并且知道该对象的引用ID,则可以使用PRID将焦点设置到该对象。


BAT“ [此处为文本文件名]”-运行批处理文件


假设您创建的每个新角色都始终使用控制台为他们提供额外的1000金币,2个锁扣,“坚不可摧”的特权和玻璃长剑。每次开始新角色时都要进行很多键入操作。您可以在主要的Skyrim安装文件夹(.EXE所在的位置)中创建一个名为“ new character.txt”的文本文件,并在文本文件中键入所有控制台命令,然后使用BAT“ new character.txt”完成所有这些命令。 BAT命令在文本文件中执行所有控制台命令。这对于与控制台相关的游戏或任务修复(对于您将要发生的情况)也很有用。我有几个用于特定《黑暗兄弟会》任务修复的.TXT文件,我知道如果我玩该任务线可能会需要这些文件。 BAT命令的另一个常见用途是某些城市的内战维修命令。


杀人-杀人行为


如果没有将角色设置为必需角色,则可以将其集中在控制台中,并使用KILL命令立即将其杀死。这不适用于特殊字符或脚本字符。龙也有点不寻常,因为它们有时不得不降落死亡。谨慎使用。我不会讨论用于将字符更改为基本状态或从基本状态更改字符的控制台命令。最好使用随从mod(最好的一个是EFF-可扩展随从框架)来为随从做到这一点,而其他人都可以使用“ SM Essential Kills”(对NPC来说最好的)这样的mod。请注意,“ SM Essential Kills”是Skyrim LE模组,但是如果您在Creation Kit中打开/保存.ESP,则它在SE中非常有效。这个mod可以让你在关键人物掉下来杀死它们的同时击中它们大约三遍,并且具有将人物标记为不必要的咒语。


PLAYER.ADDITEM [商品ID] [计数]

PLAYER.ADDSPELL [spell ID]

PLAYER.ADDPERK [特权ID]


这些命令分别向玩家添加物品,咒语和特权。使用HELP命令搜索这些命令所需的ID。这些命令还可以用于其他角色,方法是用鼠标将其聚焦,然后在没有“玩家”的情况下使用这些命令。字首。对于ADDITEM,[count]指定要添加的项目数。


PLAYER.REMOVEITEM [商品ID] [计数]

PLAYER.REMOVESPELL [咒语ID]

PLAYER.REMOVEPERK [特权ID]


有时,mod会向玩家添加咒语或特权,这是不需要的。您可以使用这些命令从播放器中删除内容。就像“ ADD”版本一样,如果您将它们放在焦点上并离开“玩家”,它们也可以用于其他角色。字首。


PLAYER.ADVSKILL [技能名称] [数量]-增加技能经验

此命令对于测试您刚刚安装的跟随者mod很有用,以查看跟随者在游戏中看起来是否还可以。使用帮助搜索跟随者的ID,然后使用此命令将其放置在播放器上。我不记得是否需要为此命令计数。我很确定是,所以我把它放在这里。


SQT-显示查询目标


这将显示所有当前任务,它们的实际任务ID以及该任务的下一个目标/目标的列表,无论是将您带到其他地方的装载门,还是与您位于同一单元格中的对象/ NPC。不过,这对于为您提供任务ID最有用,您将在下一个命令中使用该ID。


SQS [此处的问题ID]-显示查询阶段


这显示了您输入的任何任务ID的所有阶段或步骤。通常,修改器将阶段以10或5的增量进行放置,这是自Morrowind以来建议的改装实践,以便以后可以在间隙中添加更多阶段改装者。这些任务阶段的列表将显示:10、20、30、100、120等,以及一个数字(0或1)。0或1是一个标志,告诉您该阶段是否已完成。假设您正在完成任务,但现在陷入困境。您将看到大多数这些标志设置为1,除了您当前的目标和以后的阶段(均为0)。下一条命令是如何进行任务。


SETSTAGE [任务ID] [阶段ID]-将“ QUEST STAGE”设置为已完成


通过此命令,您可以通过将阶段标记为已完成来推进任务。请注意,您需要任务ID和特定的阶段ID。如果您当前的目标包含多个部分,例如,在“销毁数据库”任务中杀死每个黑暗兄弟会成员是一个单独的阶段,则需要全部触发它们。设置舞台时,您可能需要退出控制台并再次将其拉回,然后弹出搜索消息。


最后警告


使用控制台修复失败的任务可能很棘手。在弄乱诸如SETSTAGE之类的命令之前,请先保存游戏,以备不时之需。有时,需要一些反复试验才能使工作正常进行,但在大多数情况下,除非mod只是垃圾,否则大多数任务都可以修复,并可以从控制台直接返回正轨。不要害怕尝试(当然,一旦备份了备份!),因为这是您学习的方式。使用控制台的目的是调查,反复试验,但是一旦掌握了窍门,您就可以在游戏内部快速高效地处理大多数错误,这非常方便!


感谢您阅读本指南!不要让您的脸被ke毛刺破!


梅尔文纽斯

——————————————————————————

GUIDE: Using the console to fix quests, add items, etc. (+ book in game)

This mod adds a reference book in-game which has an overview of the most useful Skyrim SE console commands and how to use them to fix broken/stuck quests, add items, fix player getting stuck in position, and other applications.

Mod .ESP is marked as ESL so it will not take up a plugin slot, and the mod was cleaned with SSEEdit.

The book can be found in Riverwood on the porch next to Hilde's chair.



Full text of the guide for those who do not want the actual mod:

The Powers of Consolation

I, Melvinius, Plumber of Depths and Seizer of Secrets, have finally stumbled upon-- er, I mean-- DISCOVERED the greatest secret of them all: an entirely new school of magic which I have dubbed "Consolation."  By tapping into the omnipresent power-stream of the CONSOLE, even the dullest of mortal clods may harness the abilities of the Aedra themselves.  My studies have revealed that our lives are apparently ruled by "QUESTS" which can occasionally become "BORKED."  Consolation is the key to untangling these quest-threads and restoring sanity and order to existence.

In the following pages I shall assay to elucidate the ignoramus upon the idiosyncrasies of utilizing the Console.

SUMMONING THE CONSOLE (~)

The Rune of TILDE - ~ - may be entered upon the Board of Keys to summon the Console.  (I have no idea who this "Tilde" may have been, but I envision her in my mind as a busty Nord sorceress with dark and dreamy eyes and a haunted, mysterious past...)  The UP/DOWN CURSORS may be used to scroll through past Console commands.  The PAGE UP/PAGE DOWN keys on the Board of Keys may be used to scroll through entire pages of Console runes, words, and informations.  This is useful if the Console divulges more knowledge than can fit upon thy mortal Screen at one time.

If perchance the Console does not appear when summoned, which doth occasionally occur with Games of Bethesda upon certain devices, you must then investigate the matter by searching the Interconnected Net of Webs with a technique known as the Browser of Webs.  I cannot help you with this; you must find your own path to achieve the quest "Enabling the Console."  Once this you have achieved, thou mayest proceed with this Tome of Consolation.

The remainder of this book will detail various Console Commands and how to use them.  A Console Command is essentially a Word of Power which allows one who is skilled with a Board of Keys to manipulate the Engine of Skyrim, the very framework of reality.  Notice that these Console Commands do not have to be capitalized when entered upon the Board of Keys; they are listed here in capital form simply for emphasis.

USING THE MOUSE IN THE CONSOLE

The Mouse is the key for moving a sorcerous rune known as the Cursor, which can anoint certain things with FOCUS.  Put thy hand upon the Mouse and stroke it with a Left Click to select objects on thy Screen.  You will notice that a selected object will show information on the right side of the console.  Usually console commands will apply to the selected object, and you must click again to deselect focus (nothing in focus) for some commands to work at all.

TCL - TOGGLE COLLISION

If you have ever gotten stuck in a rocky crevasse or under some stairs, you know how embarrassing and stupid the whole experience can be.  The command TCL will turn off collision and allow you to pass through solid objects, so you can "unstuck" yourself and move away from obstructions.  There cannot be any item focused by the mouse in order for TCL to work.  As soon as you are clear of obstructions, use TCL again to turn collision back on, or things could get messed up even worse as actors and objects clip through each other.  Notice when turning collision back on, it is a good idea to put yourself a little bit above solid ground so that you drop a little bit onto it.  If you are too low, you could just fall through and die or get teleported somewhere wierd.

TGM - TOGGLE GOD MODE

Aha, you are an ambitious one, mortal, are you not?  Do you desire the powers of the gods themselves?  TGM makes you invulnerable to all damage (combat, magic, falling) and gives you unlimited magicka and stamina as well.  You can usually play the game normally with this mode on; it will not enhance the damage you deal, only prevent you from dying.  This can be handy for a number of reasons.  Notice that when God Mode is toggled ON, it stays on for the duration of the current program runtime, so loading another save will mean that character also has God Mode enabled.

HELP "[search text here]" - SEARCH THROUGH STUFF FOR OBJECT IDs

The HELP command is one of the most useful console commands; using it will search through the names of characters, items, spells, perks, and other stuff for the search text.  This will let you find out object IDs for things right there in the game.  These object IDs can then be used in other commands for adding items or modifying stuff ingame.  If your search text is one word, you do not need to use quotation marks when using HELP, but if you are searching a phrase with spaces in it, the entire thing MUST be enclosed in quotations or the command will fail.

DISABLE - DISABLE AN ITEM OR ACTOR

You can click on characters or items in-game and DISABLE them via the console.  This is useful for a number of reasons.  Maybe a mod adds a tree in the wrong place and it is floating in the air or blocking a doorway.  Click it and type DISABLE.  It's still there in the game, but it gets skipped for normal processing, so it is invisible and has no collision.  You can also DISABLE immortal actors (usually) who won't stop attacking you, or bodies (usually) that just won't disappear like they are supposed to.  You can disable gates or doors to just bypass them entirely, though this might mess up quests in some situations.  Be careful with this command.  Notice that if you disable something and then change the focus to another item, you will need the reference ID of the disable item to be able to re-focus it, since it will disappear and not be clickable any longer.  Use DISABLE only when needed.

ENABLE - ENABLES A DISABLED ITEM

The command ENABLE simply cancels out the DISABLE command.  If you accidentally disable something like a wall when you meant to focus the item in front of it, you can just ENABLE it back and click on the item you actually meant to focus.

PRID [object ID] - SET FOCUS TO OBJECT

If you know there is a disabled (currently invisible and not functional) item/actor in the same cell as you, and you know the reference ID for that object, you can use PRID to set the focus to that object.

BAT "[text file name here]" - RUN A BATCH FILE

Let's say that for every new character you create, you always give them an extra 1000 gold, 2 lockpicks, the "Unbreakable" perk, and a glass longsword using the console.  That's a lot of typing to do every time you start a new character.  You could create a text file called "new character.txt" in your main Skyrim install folder (where the .EXE is) with all the console commands typed out in the text file, and just use BAT "new character.txt" to complete all those commands instead.  The BAT command executes all console commands in a text file.  This is also useful for console-related game or quest fixes for scenarious that you know will occur.  I have several .TXT files for specific Dark Brotherhood quest fixes that I know I will probably need if I play that questline.  Another common use for the BAT command is for civil war repair commands for certain cities.

KILL - KILL A MORTAL ACTOR

If a character is not set to essential, you can focus it in the console and use the KILL command to kill it instantly.  This won't always work for special or scripted characters.  Dragons are also a bit unusual in that they have to land to die sometimes.  Use with discretion.  I'm not going to discuss console commands for changing characters to/from essential status; it is better to use a follower mod (the best one is EFF - Extensible Follower Framework) to do this for followers, and a mod like "SM Essential Kills" (the best one for NPCs) for everyone else.  Notice that "SM Essential Kills" is a Skyrim LE mod, but it works perfectly in SE if you open/save the .ESP in the Creation Kit.  This mod lets you hit essential characters about three times while they are down to kill them, and has a spell for marking characters as unessential.

PLAYER.ADDITEM [item ID] [count]
PLAYER.ADDSPELL [spell ID]
PLAYER.ADDPERK [perk ID]

These commands add items, spells, and perks to the player respectively.  Use the HELP command to search for the IDs you need for these commands.  These commands can also be used on other characters by focusing them with the mouse and then using these commands without the "player." prefix.  For ADDITEM, the [count] specifies how many items to add.

PLAYER.REMOVEITEM [item ID] [count]
PLAYER.REMOVESPELL [spell ID]
PLAYER.REMOVEPERK [perk ID]

Sometimes mods add spells or perks to the player and they are unwanted.  You can use these commands to remove stuff from the player.  Just like the "ADD" versions, these can be used on other characters too if you focus them and leave off the "player." prefix.

PLAYER.ADVSKILL [skill name] [amount] - ADD SKILL EXPERIENCE

This command allows you to level up a skill or add skill experience.  The amount of skill experience per level varies from skill to skill, but usuall a value of 999999 will completely level up a skill to 100, but there are some exceptions.  For example, to level up Lockpicking you would type "PLAYER.ADVSKILL lockpicking 999999" without the quotes.  If you leave off the "player." prefix, you can use this command for other characters if they are focused.

PLAYER.PLACEATME [object ID] [count?] - PLACE A NEW OBJECT AT PLAYER

This command is useful for testing follower mods you just installed to see if the follower looks okay in-game.  Search the follower's ID with HELP and then use this command to place them at the player.  I don't remember off the top of my head if a count is necessary for this command or not; I'm pretty sure it is, so I put it here.

SQT - SHOW QUEST TARGETS

This shows you a list of ALL your current quests, their actual quest IDs, and the next target/goal for that quest, whether it's a load door taking you somewhere else, or an object/NPC in the same cell as you. This is most useful for giving you the quest ID though, which you will use with the next command.

SQS [quest ID here] - SHOW QUEST STAGES

This shows all the stages or steps of whatever quest ID you put in. Usually modders put the stages in as increments of 10 or 5, this is a modding practice recommended since Morrowind so that more stages could be added in the gaps afterwards if needed by modders. A list of those quest stages will show: 10, 20, 30, 100, 120, etc. along with a number, either 0 or 1. The 0 or 1 is a flag telling you whether that stage has been completed or not. Let's say you are halfway through a quest but now stuck. You'll see most of those flags set to 1, except for your current goal(s) and later stages which will all be 0. The next command is how to advance the quest.

SETSTAGE [quest ID] [stage ID] - SET A QUEST STAGE AS COMPLETED

This command lets you advance the quest by flagging stages as completed. Notice that you need the quest ID and the specific stage ID. If your current goal has multiple parts, for example killing each Dark Brotherhood member in the "Destroy the DB" quest is a seperate stage, you will need to trigger them all. When you setstage a stage, you may need to exit the console and pull it back up again before the quest message pops.

A FINAL WARNING

Using the console to fix broken quests can be tricky.  Save your game before messing around with commands like SETSTAGE, so you have a backup in case something goes wrong.  Sometimes some trial and error is required to get things working, but for the most part, unless a mod is just garbage, most quests can be fixed and put back on track right from the console.  Don't be afraid to experiment (once you backed up your save, of course!) because that's how you learn.  Using the console is about investigation and trial and error, but once you get the hang of it, you will be able to handle most bugs quickly and efficiently right inside your game, which is hugely convenient!

Thanks for reading this guide!  Don't get your face chewed off by a skeever!

-Melvinius

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1.版本号: 1.0   更新时间: 2020-03-31 14:50:54

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    指南-使用控制台修复任务(游戏中加书)ESL


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    上传时间:2020-03-31 14:43:01

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