Gehenoth-SSE港口

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的Gehenoth-SSE港口 Mod,由Viltuska制作。崔凯火舞耀扬在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Viltuska Mod版本: 1.21 Mod大小: 6.30MB 更新时间: 2020-03-31 14:20:01 发布时间: 2020-03-31 14:20:01

详细说明

此MOD由传说中的维尔图斯卡创建,是超越《 SKYRIM:ROSCREA》项目的一部分。因此,请转到MOD的原始页面并留下认可。另外,这与维尔图斯卡的许可有关。


PSA:才华横溢的Briraka(Briraaka的Draugr大修的创造者,不能推荐足够的东西)已经制作了一个模组,可以更好地将强大的Gehenoth集成到天际之地!因此,请自己帮个忙,然后在此处下载mod。也不要忘记认可它,因为这确实对发现能力有所帮助。



有了这些,这就是Gehenoth 1.21版本的端口。我知道Gehenoth已被添加到TES V:Hircine中,但是我希望人们可以选择拥有单个怪物。



以下是Viltuska在mods原始页面上写的原始描述:


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“我还必须警告您,在这些墙壁外面是一种可怕的生物,已经杀死了任何与之抗争的生物。当您

休息。不打架,您还没有准备好。跑。”

-愈疗者尤斯塔西亚


该mod将来自手机游戏“ TES Travels:Dawnstar”的名为Gehenoth的怪物添加到了天际。

然而,这意味着更多的是modders资源而不是实际的mod。如果激活Gehenoth.esp,则可以在以下位置遇到Gehenoth:

-Gloomreach

-看不见的坑

-卡格伦泽尔

-战区,布莱克利奇

-霜流深渊

-Duskglow裂缝

-Yngvild

-荒野洞穴

-海洞,Japhets愚蠢


变更日志1.1

-改进了法线贴图

-将纹理颜色设置为更接近原始颜色

-为喇叭添加了更多拓扑

变更日志1.2

-重做纹理和法线贴图

-添加成分Gehenoth Eye

-增加了3个地点

-为Gehenoth添加了随机的负载屏幕


Gehenoth是30级敌人,如果角色等级较低,则是一个强大的敌人,如果您高于30级则很容易。如果击败Gehenoth,您可以收集它的爪子作为炼金术成分。法尔默(Falmer)一直将它当作战争的野兽,在第三时代用它袭击了黎明之星(Dawnstar)。


用TES5edit清洁(不是进行任何清洁)。加载顺序不相关,因为它不涉及任何原始设置。


此mod最初是Beyond Skyrim:Roscrea项目的一部分。因此,感谢Dark Creations的所有人!


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常问问题:


1.-这行得通吗?

答:据我测试,是的。 Gehenoth会按预期加载并运行,您可以在怪物的清单中找到新成分。我(我相信)做了我的努力,并在香草天际和经过改装的天际(500多个模组)中进行了测试,在SSEEdit中对其进行了研究,发现没有任何东西会导致游戏崩溃。


2.-除了获得到SSE的端口外,这还会获得其他支持吗?

答:不幸的是,OG模组自2014年以来就没有更新过,当我向Viltuska征求许可时,他告诉我他现在很忙于在Nexus帐户中上传/更新模组。因此,这个Mod来了。在我这边,我也忙于IRL的工作,所以我不相信我能为这个mod提供任何支持。但是,如果Gehenoth曾经在LE上更新过,我将尝试尽快更新此端口。另外,请不要为此端口上的更新或错误而困扰Viltuska。


使用的积分和工具:


Viltuska,用于原始mod。

Gka1,用于Cathedral Assets Optimizer。

xEdit的xEdit团队。

贝塞斯达创作套件。

Dark Creations的所有人。

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THIS MOD WAS CREATED BY THE TALENTED VILTUSKA AS A PART OF THE BEYOND SKYRIM: ROSCREA PROJECT. SO PLEASE, DO GO TO THE MOD'S ORIGINAL PAGE AND LEAVE AN ENDORSEMENT. ALSO, THIS WAS PORTED WITH VILTUSKA'S PERMISSION.

PSA: The talented Briraka (creator of Briraka's Draugr Overhaul, can't recommend it enough) has made a mod that better integrates the mighty Gehenoth to the land of Skyrim! So do yourself of favor and go download the mod HERE. Also don't forget to endorse it, as that really does help in terms of discoverability.


With that out of the way, this is a port of the 1.21 version of Gehenoth. I know the Gehenoth was added to the mod TES V: Hunt of Hircine however I though people would appreciate having the option of having the individual monster.


The following is Viltuska's original description as he wrote on the mods original page:

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"I must also warn you that outside these walls is a fearsome creature that has slaughtered any who fight it. It appears when you 
rest. Do not fight it, you are not ready. Run."
-Eustacia the Healer

This mod adds the monster called Gehenoth from the mobile game "TES Travels: Dawnstar" to Skyrim.
However this is meant to be more of a modders resource than an actual mod. If you activate the Gehenoth.esp you can encounter the Gehenoth in the following locations:
- Gloomreach
- Sightless Pit
- Kagrenzel
- War Quarters, Blackreach
- Frostflow Abyss
- Duskglow Crevice
- Yngvild
- Bleakcoast Cave
- Sea Cave, Japhets Folly

Changelog 1.1
- Improved the normal maps
- set the texture color closer to the original
- added some more topology to the horns
Changelog 1.2
- Textures and normal maps redone
- added ingredient Gehenoth Eye
- added 3 more locations
- added a random loadscreen for the Gehenoth

The Gehenoth is a level 30 enemy and rather formidable one if you have a low level character, easy if you're above 30. If you defeat the Gehenoth you can gather it's claws to use as an alchemical ingredient. It's kept as beast of war by the Falmer who used it to assault Dawnstar back in  the 3rd Era.

Cleaned with TES5edit (not that there was any cleaning). Load order is somewhat irrelevant since it doesn't touch any vanilla  settings.

This mod was originally made as a part of the Beyond Skyrim: Roscrea project. So thanks to all the folks at Dark Creations!

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FAQ:

1.- Does this works?
A: As far as I have tested, yes. The Gehenoth loads and behaves as expected, and you can find the new ingredients in the monster's inventory. I have (I believe) made my do diligence and tested this in both a vanilla skyrim and a heavily modded skyrim (500+ mods), looked at it in SSEEdit and found nothing that should cause your game to crash.

2.- Is this going to get any other support aside from getting a port to SSE? 
A: Unfortunately the OG mod hasn't been updated since 2014, and when I asked permission from Viltuska he told me he was at the moment very busy to upload/update a mod in his Nexus accounts. So this mod comes as is. On my side I too am busy with IRL stuff so I don't believe I can give any support to this mod. However if Gehenoth ever gets updated on LE I will try to update this port as fast I can. Also please don't bother Viltuska for updates or errors on this port.

Credits and tools used:

Viltuska, for the original mod.
Gka1, for the Cathedral Assets Optimizer.
The xEdit Team for xEdit.
Bethesda for the Creation Kit.
All the folks at Dark Creations.




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