一把刀的安魂曲-安魂曲的游戏调整和补丁集合

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在3DM Mod站下载上古卷轴5:重置版最新的一把刀的安魂曲-安魂曲的游戏调整和补丁集合 Mod,由JazzKiwifruit aka A_Common_Knave制作。jackchen1991在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: JazzKiwifruit aka A_Common_Knave Mod版本: 1.0 Mod大小: 1.70MB 更新时间: 2020-03-31 04:38:03 发布时间: 2020-03-31 04:38:03

详细说明

《 Knave的安魂曲》是我正在进行的项目,目的是消除所有其他令我烦恼的小东西,因为这些东西本来就是很棒的游戏模式Requiem-The Roleplaying检修。


尽管开发商已经宣布了其路线图,但尚未正式发布SSE的《安魂曲》。但是,包括我自己在内的许多人已经在SSE上播放了自移植版的mod。可以在Nexus外部很容易找到用于协助Requiem移植过程的资源。我认为您可以自己处理这部分;我不会提供任何支持。我唯一要问的是,如果您执行此操作或使用我的任何补丁程序,则在此尚不支持的平台上运行他们的mod时,您不会因技术问题而困扰安魂曲团队。



基本补丁是Knave.esp的安魂曲。

这仅需要Requiem.esp(及其要求,包括USSEP)。


我的其他一些补丁也需要基本补丁,而另一些则可以作为独立的安魂曲补丁使用。这将在下面的描述中指定。补丁程序应作为“完整”的安魂曲补丁起作用(即,不需要适用模块的其他安魂曲补丁)。我想一旦Requiem及其Patch Central集线器在SSE上正式发布,其中的许多功能将变得多余。同时,我会将它们留在这里,供任何玩自移植SSE安魂曲的人使用。



多年来,此补丁编辑的灵感来自许多其他的安魂曲大修:小至宝,幕后,LS Revamps,AZ Tweaks,以及最近的3Tweaks。所有这些mod都包含许多很棒的主意,但要么没有更新以与基本的Requiem mod的更现代版本配合使用,要么包含了许多其他的改动,而我个人对自己的Requiem游戏并不感兴趣。



丧钟


这是我对(主要是)较小的游戏性更改进行的汇编,目的是使《安魂曲》的体验不那么刺眼,更一致。完全免责声明:从许多方面来说,这使安魂曲更加容易。对于强力游戏玩家或最小极限玩家而言,这不是“挑战”或“平衡” mod。这并不是要从根本上改变《安魂曲》的演奏风格或进度。


与游戏相关的调整:


剧透:表演



食物爱好者:


膳食/零食系统,就像一堆其他mod一样。


剧透:表演



商人与经济:


对供应商库存清单的广泛更改。


剧透:表演



可选文件中还提供了以下修补程序。



n夫的安魂曲-亨特博恩


需要:Hunterborn.esp,Requiem.esp,Knave.esp的安魂曲

亨特伯恩的一致性补丁(带有亨特伯恩MCM插件-如果没有这个esp的编辑版本,可能仍可以使用,我尚未测试过):调整食物和食谱以匹配我的系统。禁用了许多冗余配方。允许在锅中冲煮更强大版本的蜘蛛和超人毒液。从“ 1级”(现为“ Faint”,根据安魂曲的药水/毒物命名系统)版本中删除的蜘蛛毒麻痹效果现在仅出现在3级(“良好”)和4级(“显着”)上。酿造2级毒药需要炼金术中的第一个特权,酿造3级和4级毒药需要“改良毒药”的特权。需要动物零件的野兽炖肉和炼金术特权会寻找这些物品的Hunterborn版本。使用这些级别列表,“平凡”的Hunterborn成分(狼爪,熊牙等)将显示在药剂师和其他地方。应该作为“完整”安魂曲-Hunterborn补丁。


强烈建议:用quilb(或此处的FOMOD安装程序版本)对汤进行重塑-Skyrim LE,但可以按原样在SE上使用。该补丁使用了“ moder resource”包中的许多纹理,因此与之相比,您的香草汤和炖菜可能显得乏味!通过扩展,SMIM也是一个软要求。如果未安装,则纹理可能无法在网格上正确对齐。




一把刀的安魂曲-沉浸式马匹和精巧的刺


需要:沉浸式Horses.esp,Craftable Horse Barding.esp,Requiem.esp,Knave.esp的安魂曲

刻痕/沉迷马匹和精巧马Horse的安魂曲/补丁。 《安魂曲补丁中心》已经包含了针对这两个Mod的补丁,但是《沉浸式马匹》尤其不能在SSE中正常工作。作为组合补丁提供,因为基本上,我看不出没有任何理由不将这两个mod一起使用(它们涵盖了很多相同的记录)。沉浸式马的第一人称信息更改为第二人称。


如果您的马在卸下后仍能回到马the,则您有另一个mod /补丁会覆盖“稳定”任务。在xEdit中检查加载顺序。




n夫的咒语-法术研究


需要:SpellResearch.esp,Requiem.esp,Knave.esp的安魂曲

拼写研究补丁(版本2.1.3-这很重要!)


为了更好地促进“法术研究”系统的使用,使法术书集变得更加稀有。法庭巫师将出售较小的随机选书集(而不是简单地将所有书集

在香草天际/基本安魂曲中)。尽管不是必需的,但它打算与“更好的拼写学习”(及其可用的补丁程序)一起使用(或在此处可用-或可能是新的“沉浸式拼写学习”,它看起来很有希望,但我尚未对其进行测试)。学徒及以上技能的法术选择也将被删除。学习吧!


技术说明:为了使我对拼写书籍等级列表的更改能够在重新验证期间正确应用,需要一种解决方法。这意味着将其他法术添加到供应商列表中的其他模组不会在安魂曲补丁过程中合并(只有香草和安魂曲咒语最终会出现在最终列表中)。因此,如果您想在游戏中查看这些法术宝典,那么诸如Apocalypse之类的法术宝盒MOD将需要额外的补丁。我自己没有使用任何这些mod,但是如果有需求,我想我可以制造一个。或者,如果您想自己做,请在xEdit中打开补丁,然后查看我对级别列表和条目FLST:XXAD36E6“ REQ_List_LLMerge_MediumPriority”所做的操作。这是Requiem引入的一个表单列表,该列表允许补丁覆盖指定级别列表的Reqtificator进程。




n夫的安魂曲-JK的天际


需要:JK Skyrim.esp,Requiem.esp,Knave.esp的安魂曲

为JK的天际修补。调整此mod添加的供应商NPC的供应商列表,以与我对原始供应商的编辑保持一致。




n夫的安魂曲-天际的书套


需要:书套Skyrim.esp,Requiem.esp

Patch for Requiem和SSE版本的Book Covers Skyrim(插件的排列方式已从LE版本更改,因此Patch Central Requiem补丁将不起作用)。




奎师那的安魂曲-篝火晚会


需要:Campfire.esm,Requiem.esp

对于Campfire SSE。基本上就像Requiem Patch Central补丁一样,但是删除了对消息的编辑,以符合我的“无第一人称消息”规则。




一把刀的安魂曲-切割室地板


需要:切割室Floor.esp,Requiem.esp,Knave.esp的安魂曲

用于更衣室地板。大部分内容与Patch Central的补丁相同,但是使用我的新buff系统添加食物。我已经让安魂曲超越了“渗透”和“ Shalidor's Insights”的任务(和奖励)(我认为安魂曲更好)。




刀的安魂曲-炉火传说


要求:hearthfireextended.esp,Requiem.esp,Knave.esp的安魂曲

Hearthfire扩展补丁-我用来给Hearthfires房屋提供更多选择的漂亮小模块。它添加了许多NPC(后卫等),此补丁向其分配了一些相关的特权。将mod的更改转发给母牛,以便他们都可以挤奶!




一把刀-守卫装甲替换者的安魂曲


需要:Guards_Armor_Replacer.esp,Requiem.esp

卫兵装甲替补补丁(完整版)。我知道一个Requiem补丁已经存在,但是我不同意作者做出的几个选择,而且无论如何我都已经有了这个选择:) GAR添加的几乎每个项目都已重命名,以提高一致性,并且重新平衡了几个项目(包括更改重定义)以更好地匹配商品的实际外观。这意味着某些警卫现在正在穿着轻型装甲混合物,因此,为轻型装甲警卫模板也分配了较重的装甲津贴,以确保他们可以有效地使用它。 Irileth和Galmar穿着的独特附魔服装使用GAR的模型代替。从警卫物资清单中删除了以城市为主题的Whiterun,Windhelm和Solitude的后卫剑,并将其重新用作Thane武器(受到城市Thane任务的奖励,并且这些城市中的某些Thane NPC也可以携带)。


要做:添加手工/故障配方?




一把刀的安魂曲-失落的长剑


需要:requiem.esp

将《安魂曲》中的长剑模型替换为“失落的长剑” mod中的模型。下载该mod,通过Cathedrales Assets Optimizer运行,隐藏原始esp文件。


还添加了基本安魂曲中缺少的兽人长剑和龙骨长剑。


安魂曲所使用的第三时代武器模型还不错,但我更喜欢这些武器。最重要的是:它们有护套。




一把刀的安魂曲-质朴的灵魂


需要:requiem.esp

安魂曲和乡村灵魂的补丁。与Patch Central的产品类似,但已对商品命名进行了调整,因此它们在您的库存中排序更好。如果按加载顺序有来自Rustic Soulgems的esp文件处于活动状态,则可以禁用/隐藏该文件(但使mod本身处于活动状态,以便此补丁可以找到必要的网格物体)。




拳法安魂曲-轻量级赛车能力检修


需要:requiem.esp

顾名思义,本着3Tweaks或Requiem-沉浸式能力的精神进行“轻量级”种族大修。只需用被动能力代替所有每天一次的力量。


剧透:表演





兼容性


刀曲的安魂曲是针对安魂曲3.4制作的。一旦出现以下情况,我打算进行更新以支持Requiem 4.0和5.0(显然将是Requiem SSE的第一个正式版本)。

————————————————————————————————

Requiem for a Knave is my on-going project to smooth out all the little things that bug me about the otherwise fantastic gameplay mod Requiem - The Roleplaying Overhaul.

Requiem has not been officially released for SSE, although the developers have announced their roadmap for this. However, a lot of people, including myself, are playing a self-ported version of the mod on SSE already. Resources for assisting in the Requiem porting process can be found outside the Nexus quite easily. I assume you can handle this part yourself; I won't offer any support. The only thing I would ask is that if you do this, or use any of my patches, that you do not bother the Requiem Team with technical issues while running their mod on this as-of-yet unsupported platform.  


The base patch is Requiem for a Knave.esp. 
This requires only Requiem.esp (and its requirements, including USSEP). 

Some of my other patches also require the base patch, while certain others work as standalone Requiem patches. This will be specified in the descriptions below. The patches should function as "complete" Requiem patches (i.e., other Requiem patches for the applicable mods should not be needed). I imagine a number of these will become redundant once Requiem and its Patch Central hub officially releases on SSE; in the meantime, I'll keep them here for anyone playing self-ported SSE Requiem. 


This patch compilation was inspired by many other Requiem overhauls over the years: Minor Arcana, Behind the Curtain, LS Revamps, AZ Tweaks, and more recently 3Tweaks. All of these mods contained many great ideas, but either have not been updated to work with more modern versions of the base Requiem mod, or contained many other sweeping changes that I was not personally interested in for my own Requiem games. 


Requiem for a Knave

This is my compilation of (mostly) minor gameplay changes intended to make the Requiem experience a bit less obtuse and more consistent. Full disclaimer: in many ways this makes Requiem easier. This is not a "challenge" or "balance" mod for power-gamers or min-maxers. It is not intended to fundamentally change the Requiem playstyle or progression. 

Gameplay-related tweaks:

Spoiler:  

Show




Food Buffs:

Meal/snack system, like a bunch of other mods have done.

Spoiler:  

Show




Merchants and Economy:

Broad changes to vendor stock lists. 

Spoiler:  

Show




The following patches are also provided in Optional Files. 


Requiem for a Knave - Hunterborn

Requires: Hunterborn.esp, Requiem.esp, Requiem for a Knave.esp
Consistency patch for Hunterborn (with Hunterborn MCM addon - might still work without this edited version of the esp, I haven't tested): adjusts food and recipes to match my system. A number of redundant recipes disabled. Allows brewing of more powerful versions of spider and chaurus venoms at a cookpot. Paralyze effect removed from "level 1" (now named "Faint", following Requiem's potion/poison naming system) version of spider venom, now only appears on levels 3 ("Good") and 4 ("Remarkable"). Brewing level 2 poisons requires the first perk in Alchemy, brewing level 3 and 4 poisons requires "Improved Poisons" perk. Bestial stews and Alchemy perks which require animal parts will look for Hunterborn versions of these items instead. "Mundane" Hunterborn ingredients (wolf claws, bear teeth, etc.) will show up at apothecaries and other places using these leveled lists. Should function as a "complete" Requiem - Hunterborn patch. 

Highly recommended: Retexture for Soup by quilb (or FOMOD installer version here) - Skyrim LE but can be used on SE as is. This patch uses a number of textures from his "modder resource" pack, so your vanilla soups and stews may look lackluster by comparison!  By extension, SMIM is also a soft requirement; if this is not installed textures may not line up properly on the meshes.



Requiem for a Knave - Immersive Horses and Craftable Barding

Requires: Immersive Horses.esp, Craftable Horse Barding.esp, Requiem.esp, Requiem for a Knave.esp
Patches for Requiem/Requiem for a Knave and Immersive Horses and Craftable Horse Barding. Requiem Patch Central does already contain patches for these two mods, but the Immersive Horses one in particular does not work properly in SSE. Provided as a combined patch because, basically, I don't see any reason not to use these two mods together (and they cover a lot of the same records). Immersive Horses' first-person messages changed to second-person.

If your horse keeps running back to the stable after dismounting, you have another mod/patch overwriting the "Stables" quest. Check your load order in xEdit. 



Requiem for a Knave - Spell Research 

Requires: SpellResearch.esp, Requiem.esp, Requiem for a Knave.esp
Patch for Spell Research (version 2.1.3 - this is important!) 

To better facilitate use of the Spell Research system, spell tomes are made much rarer. Court wizards will sell a smaller, randomized selection of tomes (as opposed to simply all of them, as in vanilla Skyrim/base Requiem). While not required, it is intended to be used alongside Better Spell Learning (and its Requiem patch, available here - or possibly the new Immersive Spell Learning, which looks promising but I haven't tested it yet). Spell choices from perks from Apprentice and up are also removed. Get studying! 

Technical Note: In order to get my changes to spell tome leveled lists to apply correctly during Reqtification, a workaround was required. This means any other mods which add spell tomes to vendor lists will not get merged in the Requiem patching process (only vanilla and Requiem spell tomes will end up in the final lists). Spell pack mods like Apocalypse will therefore require an additional patch if you want to see those spell tomes in the game. I don't use any of these mods myself, but if there's a demand I suppose I could make one. Or if you want to do it yourself, open the patch in xEdit and see what I've done with the leveled lists and the entry FLST:XXAD36E6 "REQ_List_LLMerge_MediumPriority". This is a form list introduced by Requiem that allows patches to override the Reqtificator process for specified level lists.



Requiem for a Knave - JK's Skyrim

Requires: JKs Skyrim.esp, Requiem.esp, Requiem for a Knave.esp
Patch for JK's Skyrim. Adjusts vendor lists for vendor NPCs added by this mod for consistency with my edits to vanilla vendors.



Requiem for a Knave - Book Covers Skyrim

Requires: Book Covers Skyrim.esp, Requiem.esp
Patch for Requiem and the SSE version of Book Covers Skyrim (the way the plugin is arranged has changed from the LE edition, so the Patch Central Requiem patch will not work). 



Requiem for a Knave - Campfire

Requires: Campfire.esm, Requiem.esp
For Campfire SSE. Basically just like the Requiem Patch Central patch, but with the edits to messages removed, to match my "no first-person messages" rule. 



Requiem for a Knave - Cutting Room Floor

Requires: Cutting Room Floor.esp, Requiem.esp, Requiem for a Knave.esp
For Cutting Room Floor. Mostly covers the same as the patch from Patch Central, but uses my new buffs system for added food items. I've let Requiem override the quests (and rewards) for "Infiltration" and "Shalidor's Insights" (I think Requiem's are better). 



Requiem for a Knave - Hearthfire Extended

Requires: hearthfireextended.esp, Requiem.esp, Requiem for a Knave.esp
Patch for Hearthfire Extended - a nice little mod I use to to give some more options for Hearthfires' houses. It adds a number of NPCs (guards, etc.), to whom this patch distributes some relevant perks. Forwards the mod's changes to cows, so they can all be milked! 



Requiem for a Knave - Guards Armor Replacer

Requires: Guards_Armor_Replacer.esp, Requiem.esp
Patch for Guards Armor Replacer (full version). I am aware a Requiem patch already exists, but I disagree with a couple of choices that author made, and I already had this one anyway :)  Almost every item added by GAR has been renamed for better consistency, and several items rebalanced (including changing light-heavy definitions) to better match the actual appearance of the items. This means certain guards are now wearing light-heavy armour mixes, so templates for light armour-wearing guards have also been given baseline heavy armour perks to make sure they can use it effectively. Unique enchanted outfits worn by Irileth and Galmar use models from GAR instead. City-themed guard swords for Whiterun, Windhelm, and Solitude removed from guard inventories and repurposed as Thane weapons (rewarded by city Thane quests, and certain Thane NPCs in those cities may also carry them). 

To Do: Add crafting/breakdown recipes?



Requiem for a Knave - Lost Longswords

Requires: Requiem.esp
Replaces the longsword models in Requiem with those from the Lost Longswords mod. Download that mod, run through the Cathedral Assets Optimizer, hide the original esp file.

Also adds Orcish Longswords and Dragonbone Longswords, which were missing from base Requiem.

The Weapons of the Third Era models that Requiem uses aren't bad, but I like these ones more. And most importantly: they have sheaths. 



Requiem for a Knave - Rustic Soulgems

Requires: Requiem.esp
A patch for Requiem and Rustic Soulgems. Similar to the one from Patch Central, but item naming has been tweaked so they sort better in your inventory. If you have an esp file from Rustic Soulgems active in your load order, you can disable/hide it (but leave the mod itself active, so this patch can find the necessary meshes).



Requiem for a Knave - Lightweight Race Ability Overhaul

Requires: Requiem.esp
As the name suggests, a "lightweight" race overhaul in the spirit of 3Tweaks or Requiem - Immersive Abilities. Simply replaces all once-per-day powers with passive abilities.

Spoiler:  

Show






Compatibility

Requiem for a Knave is made for Requiem 3.4. I plan to update to support Requiem 4.0 and 5.0 (which will apparently be the first official Requiem SSE release) once those are released as well.

It is not intended to be used alongside other Requiem overhauls like AZTweaks, 3Tweaks, Minor Arcana, or SNBCJ's Classic Requiem series.  Doing so probably won't cause your game to crash or anything, but will no doubt create a consistency nightmare.

Feel free to edit my files to pick and choose the bits you like. 



Load Order

Load order should look something like: 

Skyrim.esm
...
Unofficial Skyrim Special Edition Patch.esp
...
(other content mods)
...
Requiem.esp
...
(other Requiem patches)
...
Requiem for a Knave.esp
...
(other Requiem for a Knave patches)
...
(lighting and water mods)
...
Requiem for the Indifferent.esp


文件说明

暂无介绍

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