Nexus上有很多Mod可以修改Vlindrel Hall，但我发现它们全都可以将这个地方大幅升级为宫殿，或者它们添加了一堆新的不可交互的静态变量（带有不可交互的桌子例如，在上面预订，或在胸部实际上无法拿起的盔甲。我对Vlindrel Hall的唯一问题是我希望能够做一些史密斯......所以我为此做了一个模组。
可以将选项添加到Raerek以允许购买锻造装备，但是我认为这很困难，因为其他mod（例如流行的Breezehome FullyUpgradable）无法做到这一点。 （从父对象开始禁用齿轮似乎很简单，但是我觉得您可能无法复制房屋升级购买任务的现有部分并对其进行一些修改以启用Vlindrel Hall锻造齿轮例如，我认为这可能是其中之一，如果一个mod对其进行了修改，它将覆盖所有其他mod，因此您需要编写脚本或执行其他任务以某种方式-与向商家添加商品变得不必要地复杂。我实际上并没有费心去研究所有内容，因为这似乎很困难，并且我怀疑有人会在意；我不太在意）
我还删除了曾经在伪造之类的地方的Vlindrel大厅中的所有物品。我还移动了地板和楼梯以容纳多余的装备，这也意味着移动了主餐桌。由于该区域中有一些杂物（以及我已经摆脱的静态桌子和椅子），如果您已经拥有Vlindrel Hall，您将在地板上堆满一盘盘子和餐具（大概以及修剪一些铁匠铺的东西）。如果您最近从未进入过该单元格，则不会发生这种情况（例如，进行一次新保存或如果您还没有购买Vlindrel Hall，您会很好的），并且当该单元格混乱时，杂波应该重置为正确的位置重置或其他。最终会自行修复。
There's quite a few mods on Nexus which modify Vlindrel Hall, but I've found them all to either vastly upgrade the place into something of a palace, or they add a bunch of new non-interactable statics (a desk with a non-interactable book on it, or some armour in a chest which you can't actually pick up, for example). My only problem with Vlindrel Hall is that I want to be able to do some Smithing... So I made a mod for just that.
This mod replaces the fireplace in the main area of Vlindrel Hall with a blacksmithing forge, as well as increasing the area of that lower area and putting all the other smithing-related gear in it. See the screenshots for how it looks. This is my first mod where I've actually positioned things in the world, so there might be some bad seams or clipping in places; that being said, I did try to look around and it all seemed to be fine.
The forge and other gear is available from the start without purchasing any upgrades. If I feel like it I may one day investigate whether an additional dialogue
option can be added to Raerek to allow purchase of Blacksmithing gear, but I'm assuming it's difficult since other mods (such as the popular Breezehome FullyUpgradable) don't do it. (Having the gear disabled to begin with based off of a parent object seems simple enough, but I feel like you probably can't just duplicate an existing part of the house upgrade purchase quest and modify it a bit to enable the Vlindrel Hall smithing gear instead of Enchanting gear, for example. I'm thinking it's probably one of those things where if one mod modifies it, it overrides all other mods, so you need to write a script or an extra quest to do it, somehow - similar to adding items to Merchants being unnecessarily complicated. I haven't actually bothered to look into it all that much since it seems like it'd be difficult and I doubt anyone would care; I don't much)
I've also deleted everything that used to be in Vlindrel Hall in the area where the forge and such goes. I've also moved the floor and stairs to accommodate the extra gear, which also meant moving the main dining table. Since there were some clutter objects in that area (as well as static tables and chairs which I've gotten rid of), if you already own Vlindrel Hall, you'll get a pile of plates and cutlery and such on the floor (probably clipping inside of some of the smithing stuff as well). This won't happen if you've never entered the cell recently (e.g. on a new save or if you haven't bought Vlindrel Hall yet, you'll be fine), and the clutter should reset to its proper position when the cell resets or whatever. It'll fix itself eventually.
The smelter is scaled down to 75% of proper smelter size, mainly because the charcoal pile is a huge distance away from the actual smelter which means it's clipping through the tanning rack on the opposite side of the area at full size. This means that the animation doesn't line up perfectly, since it's playing the animation for a proper smelter. It doesn't have any effect on gameplay, though.