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钢铁风暴。 特别版的战斗和属性大修。

作者:Magick Johnson
发布:tsang1379
发布日期:2020-03-30 22:46:38
更新时间:2020-03-30 22:46:38
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1.2
上古卷轴5:重置版
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钢铁风暴


战斗和属性大修




1.简介



SOS是一款轻量级,几乎没有脚本的战斗模组,旨在与Ultimate Combat和Wildcat以及其他任何战斗模组一起使用。它旨在与道奇MOD提供的功能和另一个战斗MOD的定时阻止功能保持一致。但是,您当然也可以单独运行它。此外,它将根据您的设置释放.esp插槽。它具有各种平衡修正功能,赋予了很多属性,尤其是耐力,这是急需的大修,并引入了自己独特的新功能。 SOS试图使在天际的战斗更具战术性,技能性,快速性和难度。它可以实现这一目标,而又不会使敌人成为损坏的海绵或半神人。相反,它引入了使战斗更加精彩的新功能。攻击现在会使您减速,垃圾邮件只会使您精疲力尽,敌人现在会错开,所以您也可以。有一个完整的基于耐力的姿势系统。每当您现在与老板作斗争时,您都在试图削弱他们的健康和耐力,直到您用甜美的死刑结束他们。随着游戏变得更加困难而不是不公平,殴打您的敌人将更加有意义!


这个mod鼓励一种全新的游戏风格:与敌人交战,交错他们,然后执行连击。当他们反击时,您躲闪或偏斜,然后重新定位。降低他们的姿势后,您要进行一次致命的打击。这个mod不会强迫您玩任何不同的游戏,相反,它为您提供了自己提出独特和创造性的游戏风格的机会,以便管理日益艰难的战斗。玩得开心!


1.1安装



只需通过Nexus Mod Manager / MO下载或解压缩,然后将所有文件放入Skyrim / Data文件夹即可。无需进一步安装,无需必备的模块,无需FNIS或Nemesis。如果要与Ultimate Combat和Sekiro Combat一起运行SOS,请确保最后加载SOS。如果使用Wildcat运行它,则取决于。如果您更喜欢固定的灵魂难度,请最后加载SOS。如果您想配置MCM难度,请最后加载Wildcat。



2.特点



释放.esp插槽


您是否正在运行以下任何一个mod:凡人敌人,简单的耐力管理,简单的交错,攻击速度修复或任何其他具有该功能的mod?然后,您可以勾选它们,并享受免费的.esp插槽。我的mod更改了许多与这些mod相同的值,从而使它们本质上过时了。


攻击承诺


每当您挥动武器时,角色的速度都会大大降低。这使玩家的风筝游戏变得更加困难。此外,这意味着玩家无法再被击中而无法在战场上漂浮。您将不得不躲避,阻挡或受到打击。这意味着您是否应该进攻始终是一个有意识的决定,一个赌注。与常规的Skyrim不同,在错误的时间发动攻击是很危险的,它可能使您错开并摔成碎片。


标记


每当您击中敌人时,便会应用标记减益。标记敌人意味着您一直在注视着他。他的攻击更多地被电报(略微放慢),并且他的耐力恢复减慢。在敌人健康状况不佳时给敌人加上标签,会使他的行动减慢,并使他的再生停止。标签持续6秒钟,因此您应该希望每6秒钟至少命中一次。


属性变更


现在,耐力的再生速度比基础游戏快得多。在非战斗状态,静止不动且不阻塞的情况下,您可以再生更多的耐力。本质上,格挡使您获得与基础游戏相同的耐力恢复,这非常低。现在,所有攻击都要消耗耐力,具体取决于武器的重量。这意味着您将不会发送垃圾邮件攻击,并且在攻击后您必须四处走动并躲避。


健康决定您的姿势受到的伤害。如果玩家的生命值很低或非常低,他将获得武器和法术伤害的强大加成,使他可以从看似失败的战斗中复出。


Magicka的再生速度比基本游戏更快。


姿势


您的角色姿势取决于其耐力。 2/3耐力以上的角色会被加电,对他们造成更多的物理伤害并更有效地阻挡。他们也攻击并稍快一些。随着您的耐力降低,所有这些修饰符也会随之降低。在0耐力下,您正在以蜗牛的速度移动和摆动武器。攻击敌人会耗尽他们的耐力。您消耗的水量取决于他们目前的健康状况,类似于Sekiro中的姿势工作原理。它也取决于您的武器类型,更重的武器消耗更多。


致命一击


随着敌人姿势的降低,您开始造成额外的伤害。当您击中敌人时,用彩色表示敌人的姿势:橙色表示他们的姿势是张开的(2/3以下),红色表示他们的姿势已损坏(在40%以下)以及

它们的姿势接近于零并且错开了,您将看到一条致命的打击,黑色轮廓,喷血和声音效果表明了这一点。致命一击不一定会杀死,它们只会造成额外伤害。这种效果以及耐力消耗不会因内部冷却而被破坏。您只能大约每3秒应用一种效果,这意味着您应该安排攻击时间,而不要盲目地发送垃圾邮件。敌人也可以使用这些功能以及流失功能,但形式较弱,可以使事物保持平衡。


错开


你的每一次打击现在都使敌人错开。数量取决于武器类型和重量。但是,这种效果,例如致命一击和朋友,只能大约每3秒发生一次,以防止敌人使您昏迷,反之亦然。阻挡人物不能交错,龙或巨人也不能。玩家也可以错开,尽管敌人的错开值被调整为公平。您不会被两个Skeever所束缚。


机会袭击


如果您在攻击敌人时正在攻击它,则该敌人会受到额外的伤害,并且交错时间比平常更长。咒语也是如此。请记住,玩家角色在其攻击动画中被击中时也会受到更高的伤害。


武器类型


每种武器类型对某种装甲类型都特别强。狼牙棒对重型装甲目标造成额外伤害,箭对轻型装甲目标造成额外伤害,而武器则对未装甲的目标进行切片。


难度变化


难度现在是静态的,就像《黑暗之魂》系列中一样。您仍然可以进入菜单并更改“难度”滑块,但不会执行任何操作。为了弥补这一点,将有一个困难而又容易下载的mod版本。


余额变动


为了补偿属性增益,玩家现在在升级时只能获得5个相应的属性。许多游戏设置已进行调整。如果您喜欢从Wildcat进行的更改,那么只需在SOS之后加载Wildcat!


3.相容性



此mod与几乎不使用“应用武器摆动法术”技能或“应用战斗命中法术”技能的任何东西兼容。如果您更喜欢Soulslike / Fixed难度,请确保最后加载此mod。


为Ultimate Combat和Wildcat提供了不同的版本。


我建议您使用Ultimate Combat,Ultimate Combat Sekiro Edition,CGO +或TK Dodge以及任何其他可以找到的战斗Mod来运行此Mod。



4.学分



信用到期的地方


前往T3ndo和EnaiSiaion。通过解构mod并向您提问,我基本上了解到了关于改装的所有知识,但这还不是很多。谢谢你一百万次。


乔·卡8。 Simple Stagger帮助我了解如何使用GLOB并实现简单的Cooldown / DR。


Center05致命敌人。我不知道为了实现我所想到的某些东西而要修改哪些值。您的mod告诉我需要调整哪些值,以实现个人完美的战斗感觉。

——————————————————————————————————————

a Teaser Video I made for the Mod


Storm of Steel

a Combat & Attribute Overhaul




1. Introduction



SOS is a leightweight, practically script free combat mod that is designed to work together with both Ultimate Combat and Wildcat, as well as any other combat mod out there. It is meant to harmonize with the features provided from a dodge mod and the timed blocking from another combat mod. Howeve,r you can definitely also run it on its own. Additionally, it will free up .esp slots depending on your setup. It features a whole range of balance fixes, gives the attributes, especially Stamina, a much-needed overhaul and introduces new, unique features of its own. SOS tries to make combat in skyrim more tactical, skill-based, fast and difficult. It achieves this without making enemies into damage sponges or demigods. Instead, it introduces new features that make combat more exciting. Attacks now slows you down, spamming will only get you exhausted, enemies now stagger, and so can you. There is a complete posture system that works based on Stamina. Whenever you're fighting bosses now, you're trying to wear down their health and their stamina, until you can finish them off with a sweet deathblow. With the game being more difficult, but not unfair, beating your foes will be even more rewarding!

This mod encourages a complete new playstyle: Engage the enemy, stagger them, then execute your combo. As they counterattack, you dodge or deflect, then reposition. After wearing down their posture, you go in for a deathblow. This mod doesn't force you to play any different, instead it provides opportunities for you to come up with unique and creative playstyles on your own, in order to manage increasingly difficult fights. Have fun!

1.1 Installation



Simply download via Nexus Mod Manager / MO or unpack and put all the files into your Skyrim/Data folder. No further installation needed, no prerequisite mods, no FNIS nor Nemesis. If you want to run SOS together with Ultimate Combat and Sekiro Combat, make sure to load SOS last. If you're running it with Wildcat, it depends. If you prefer Soulslike fixed difficulty, load SOS last. If you want configurable MCM difficulty, load Wildcat last.


2. Features



Frees up .esp Slots

Are you running any of the following mods: Mortal Enemies, Simple Stamina Management, Simple Stagger, Attack Speed Fix, or any other mod with that functionality? Then you can tick them off and enjoy the free .esp slots. My mod changes many of the same values that these mods do, making them essentially obsolete. 

Attack Commitment

Whenever you swing your weapon, your character is slowed down significantly. This makes kiting much harder for the player. Additionally it means the player can no longer float around the battlefield without getting hit. You will either have to dodge, block, or take the hit. This means whether you should attack or not is always a conscious decision, a wager. Unlike with regular Skyrim, attacking at the wrong time is dangerous and might get you staggered and blown to pieces.

Tagging

Whenever you hit an enemy, you apply the tag debuff. Having an enemy tagged means you're keeping your eyes on him. His attack are more telegraphed (slightly slowed down) and his stamina regeneration is slowed down. Tagging an enemy while he is at low health makes his movement slow down and brings his regeneration to a halt. Tags last 6 seconds, so you should be looking to get at least one hit in every six.

Attribute Changes

Stamina now regenerates much, much faster than in the base game. You regenerate more Stamina while out of combat, standing still, and not blocking. Blocking essentially gives you the same stamina regeneration you have in the base game, which is very low. All attacks now cost Stamina, depending on how heavy the weapons are. This means that you will not be spamming attacks, and that you will have to move around and dodge after attacking. 

Health determines how much damage your posture takes. If the player is at low health or very low health he will get a strong bonus to their weapon- and spell damage, allowing him to come back from seemingly lost fights. 

Magicka regenerates faster than in the base game.

Posture

Your characters posture is determined by their Stamina. Characters above 2/3 Stamina are energized, they do more physical damage and block more effectively. They also attack and move slightly faster. As your stamina lowers, so do all these modifiers. Down at 0 Stamina you're moving and swinging your weapon at a snails pace. Attacking an enemy will drain their stamina. The amount you drain is dependant on their current health, similiar to how posture works in Sekiro. It is also dependant on your weapon type, with heavier weapon draining more. 

Deathblows

As the enemy posture degrades, you start doing extra damage. The enemy posture is indicated by colour when you hit them: Orange means their posture is open(below 2/3), red means it is damaged (below 40%) and when their posture is nearing zero and they are staggered, you get a deathblow, indicated by a black outline, blood spray and a sound effect. Deathblows don't necessarily kill, they simply do bonus damage. This effect, as well as the Stamina drain, are kept from being too broken by an internal cooldown. You can only apply an effect roughly every 3 seconds, which means you should time your attacks instead of mindlessly spamming them. Enemies can also use these features, as well as the drain, though in a weaker form to keep things balanced.

Stagger

Every hit of yours staggers the enemy now. The amount is dependant on weapon type and weight. However, this effect, like deathblows and friends, can only occur roughly every 3 seconds, to prevent enemies from stunlocking you and vice versa. Blocking characters can not be staggered, neither can dragons or giants. The player can also get staggered, though enemy stagger values are adjusted in order to be fair. You will not get staggerlocked by two Skeevers.

Attacks of Opportunity

If you're attacking an enemy while he is attacking, he will receive extra damage and be staggered for longer than usual. This also goes for Spells. Keep in mind that the player character will also receive higher damage when hit while he is in his attack animation.

Weapon Types

Every weapon type is particularly strong against a certain armor type. Maces do extra damage to heavy armored targets, Arrows to lightly armored targets and Slicing weapons to unarmored targets.

Difficulty Changes

Difficulty is now static like in the Dark Souls series. You can still go into the menu and change the difficulty slider, but it won't do anything. To compensate for this there will be a difficult and an easier version of the mod to download.

Balance Changes

In order to compensate for the attribute buffs, the player now only gets 5 of the corresponding attributes at levelup. Many of the game settings have been adjusted. If you prefer the changes from, say, Wildcat, then just load Wildcat after SOS!

3. Compatibility



This mod is compatible with just about anything that does not use the "Apply Weapon Swing Spell" Perk or "Apply Combat Hit Spell" Perk. If you prefer the Soulslike/Fixed difficulty make sure to load this mod last. 

Different versions are provided for Ultimate Combat and Wildcat.

I would recommend to run this mod with Ultimate Combat, Ultimate Combat Sekiro Edition, CGO+ or TK Dodge, and any number of other combat mods you can find.


4. Credits



Credit where credit is due

To T3ndo and EnaiSiaion. From deconstructing your mods and asking you questions I learned basically everything I know about modding, Which still is not a lot. Thank you a million times.

JoeKa8. Simple Stagger helped me understand how to use GLOB and implement a simple cooldown/DR.

Center05 for Mortal Enemies. I didn't know which values to modify in order to achieve some of the things I had in mind. Your mod showed me which values to tweak in order to achieve my personal perfect combat feel.


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1.版本号: 1.2   更新时间: 2020-03-30 22:54:31

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