SOS是一款轻量级，几乎没有脚本的战斗模组，旨在与Ultimate Combat和Wildcat以及其他任何战斗模组一起使用。它旨在与道奇MOD提供的功能和另一个战斗MOD的定时阻止功能保持一致。但是，您当然也可以单独运行它。此外，它将根据您的设置释放.esp插槽。它具有各种平衡修正功能，赋予了很多属性，尤其是耐力，这是急需的大修，并引入了自己独特的新功能。 SOS试图使在天际的战斗更具战术性，技能性，快速性和难度。它可以实现这一目标，而又不会使敌人成为损坏的海绵或半神人。相反，它引入了使战斗更加精彩的新功能。攻击现在会使您减速，垃圾邮件只会使您精疲力尽，敌人现在会错开，所以您也可以。有一个完整的基于耐力的姿势系统。每当您现在与老板作斗争时，您都在试图削弱他们的健康和耐力，直到您用甜美的死刑结束他们。随着游戏变得更加困难而不是不公平，殴打您的敌人将更加有意义！
只需通过Nexus Mod Manager / MO下载或解压缩，然后将所有文件放入Skyrim / Data文件夹即可。无需进一步安装，无需必备的模块，无需FNIS或Nemesis。如果要与Ultimate Combat和Sekiro Combat一起运行SOS，请确保最后加载SOS。如果使用Wildcat运行它，则取决于。如果您更喜欢固定的灵魂难度，请最后加载SOS。如果您想配置MCM难度，请最后加载Wildcat。
此mod与几乎不使用“应用武器摆动法术”技能或“应用战斗命中法术”技能的任何东西兼容。如果您更喜欢Soulslike / Fixed难度，请确保最后加载此mod。
我建议您使用Ultimate Combat，Ultimate Combat Sekiro Edition，CGO +或TK Dodge以及任何其他可以找到的战斗Mod来运行此Mod。
乔·卡8。 Simple Stagger帮助我了解如何使用GLOB并实现简单的Cooldown / DR。
a Teaser Video I made for the Mod
Storm of Steel
a Combat & Attribute Overhaul
SOS is a leightweight, practically script free combat mod that is designed to work together with both Ultimate Combat and Wildcat, as well as any other combat mod out there. It is meant to harmonize with the features provided from a dodge mod and the timed blocking from another combat mod. Howeve,r you can definitely also run it on its own. Additionally, it will free up .esp slots depending on your setup. It features a whole range of balance fixes, gives the attributes, especially Stamina, a much-needed overhaul and introduces new, unique features of its own. SOS tries to make combat in skyrim more tactical, skill-based, fast and difficult. It achieves this without making enemies into damage sponges or demigods. Instead, it introduces new features that make combat more exciting. Attacks now slows you down, spamming will only get you exhausted, enemies now stagger, and so can you. There is a complete posture system that works based on Stamina. Whenever you're fighting bosses now, you're trying to wear down their health and their stamina, until you can finish them off with a sweet deathblow. With the game being more difficult, but not unfair, beating your foes will be even more rewarding!
This mod encourages a complete new playstyle: Engage the enemy, stagger them, then execute your combo. As they counterattack, you dodge or deflect, then reposition. After wearing down their posture, you go in for a deathblow. This mod doesn't force you to play any different, instead it provides opportunities for you to come up with unique and creative playstyles on your own, in order to manage increasingly difficult fights. Have fun!
Simply download via Nexus Mod Manager / MO or unpack and put all the files into your Skyrim/Data folder. No further installation needed, no prerequisite mods, no FNIS nor Nemesis. If you want to run SOS together with Ultimate Combat and Sekiro Combat, make sure to load SOS last. If you're running it with Wildcat, it depends. If you prefer Soulslike fixed difficulty, load SOS last. If you want configurable MCM difficulty, load Wildcat last.
Frees up .esp Slots
Are you running any of the following mods: Mortal Enemies, Simple Stamina Management, Simple Stagger, Attack Speed Fix, or any other mod with that functionality? Then you can tick them off and enjoy the free .esp slots. My mod changes many of the same values that these mods do, making them essentially obsolete.
Whenever you swing your weapon, your character is slowed down significantly. This makes kiting much harder for the player. Additionally it means the player can no longer float around the battlefield without getting hit. You will either have to dodge, block, or take the hit. This means whether you should attack or not is always a conscious decision, a wager. Unlike with regular Skyrim, attacking at the wrong time is dangerous and might get you staggered and blown to pieces.
Whenever you hit an enemy, you apply the tag debuff. Having an enemy tagged means you're keeping your eyes on him. His attack are more telegraphed (slightly slowed down) and his stamina regeneration is slowed down. Tagging an enemy while he is at low health makes his movement slow down and brings his regeneration to a halt. Tags last 6 seconds, so you should be looking to get at least one hit in every six.
Stamina now regenerates much, much faster than in the base game. You regenerate more Stamina while out of combat, standing still, and not blocking. Blocking essentially gives you the same stamina regeneration you have in the base game, which is very low. All attacks now cost Stamina, depending on how heavy the weapons are. This means that you will not be spamming attacks, and that you will have to move around and dodge after attacking.
Health determines how much damage your posture takes. If the player is at low health or very low health he will get a strong bonus to their weapon- and spell damage, allowing him to come back from seemingly lost fights.
Magicka regenerates faster than in the base game.
Your characters posture is determined by their Stamina. Characters above 2/3 Stamina are energized, they do more physical damage and block more effectively. They also attack and move slightly faster. As your stamina lowers, so do all these modifiers. Down at 0 Stamina you're moving and swinging your weapon at a snails pace. Attacking an enemy will drain their stamina. The amount you drain is dependant on their current health, similiar to how posture works in Sekiro. It is also dependant on your weapon type, with heavier weapon draining more.
As the enemy posture degrades, you start doing extra damage. The enemy posture is indicated by colour when you hit them: Orange means their posture is open(below 2/3), red means it is damaged (below 40%) and when their posture is nearing zero and they are staggered, you get a deathblow, indicated by a black outline, blood spray and a sound effect. Deathblows don't necessarily kill, they simply do bonus damage. This effect, as well as the Stamina drain, are kept from being too broken by an internal cooldown. You can only apply an effect roughly every 3 seconds, which means you should time your attacks instead of mindlessly spamming them. Enemies can also use these features, as well as the drain, though in a weaker form to keep things balanced.
Every hit of yours staggers the enemy now. The amount is dependant on weapon type and weight. However, this effect, like deathblows and friends, can only occur roughly every 3 seconds, to prevent enemies from stunlocking you and vice versa. Blocking characters can not be staggered, neither can dragons or giants. The player can also get staggered, though enemy stagger values are adjusted in order to be fair. You will not get staggerlocked by two Skeevers.
Attacks of Opportunity
If you're attacking an enemy while he is attacking, he will receive extra damage and be staggered for longer than usual. This also goes for Spells. Keep in mind that the player character will also receive higher damage when hit while he is in his attack animation.
Every weapon type is particularly strong against a certain armor type. Maces do extra damage to heavy armored targets, Arrows to lightly armored targets and Slicing weapons to unarmored targets.
Difficulty is now static like in the Dark Souls series. You can still go into the menu and change the difficulty slider, but it won't do anything. To compensate for this there will be a difficult and an easier version of the mod to download.
In order to compensate for the attribute buffs, the player now only gets 5 of the corresponding attributes at levelup. Many of the game settings have been adjusted. If you prefer the changes from, say, Wildcat, then just load Wildcat after SOS!
This mod is compatible with just about anything that does not use the "Apply Weapon Swing Spell" Perk or "Apply Combat Hit Spell" Perk. If you prefer the Soulslike/Fixed difficulty make sure to load this mod last.
Different versions are provided for Ultimate Combat and Wildcat.
I would recommend to run this mod with Ultimate Combat, Ultimate Combat Sekiro Edition, CGO+ or TK Dodge, and any number of other combat mods you can find.
Credit where credit is due
To T3ndo and EnaiSiaion. From deconstructing your mods and asking you questions I learned basically everything I know about modding, Which still is not a lot. Thank you a million times.
JoeKa8. Simple Stagger helped me understand how to use GLOB and implement a simple cooldown/DR.
Center05 for Mortal Enemies. I didn't know which values to modify in order to achieve some of the things I had in mind. Your mod showed me which values to tweak in order to achieve my personal perfect combat feel.