游牧民族Vancian魔术少了伤残

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在3DM Mod站下载上古卷轴5:重置版最新的游牧民族Vancian魔术少了伤残 Mod,由kodaxmax制作。ggjj0910在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

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Mod作者: kodaxmax Mod版本: 1.0 Mod大小: 1.00KB 更新时间: 2020-03-30 22:01:33 发布时间: 2020-03-30 22:01:33

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这个mod减少了超过1000%的魔法消耗,使您可以通过使用药水或mod添加的效果(例如来自无毒的天麻石)来拥有一个临时的法力池。这也意味着magicka恢复增益可以显着减慢法力消耗。我用大约350%的再生增益测试了它,花了大约一分钟的时间耗尽了一根完整的棒。使用正确的原始天际线构建,您可以达到550%以上的水平,而平均修改后的游戏则可以使您获得更高的收益。我不认为您可以自然地再生魔法,无论您的增益增益有多高,但我最多只能测试500%。


我还更改了特权描述以适应新效果,因为我不希望我的玩家记住所有500个mod的加载顺序更改。


默认情况下,Vancien魔术每秒将玩家的魔法消耗掉几十万点,完全阻止了施放无法释放的咒语的能力。这不仅使magicka regen buff变得无用,而且还可能导致其他mod出现很多其他问题,并产生一些令人难以置信的乏味时刻。

这个mod每秒也降低约3-4%。


例如,修改后的任务可能不包括床,直到您进一步前进时才可能退出,可能会困住法师并迫使他们降低从地牢中突围的难度,或者花费半小时激发百夫长致死。


去做:

测试是否有足够的再生增益可以将您的再生推回正值。


释放平衡版本的nerfing法术插槽。



应该与任何东西兼容,并且可以与在ordinator和ordinator本身之后加载的任何东西融合。


请分享您发现的所有问题,如果您有平衡的想法,建议您发表评论。


您可以在这里找到我所有的东西:https://trello.com/b/vn2asR23/kodaxmaxes-project-hub

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This mod reduces the magick drain by over 1000%, allowing you to have a temporary mana pool through the use of potions or mod added effects (like the atronac stone from andromedous). It also means magicka regen buffs can noticeably slow the mana drain. I tested it with about 350% regen buff and it took about a minute to drain a full bar. With the right build in vanilla skyrim you can reach over 550% and you can get much higher with the average modded game. I don't think u can regenerate magick naturally, no matter how high you regen buffs, but i only tested this up to 500%.

I also altered the perk description to match the new effects, because i don't expect my players to memorize the changes of all 500 mods in their load order.

By default Vancien magic drains the players magic by a few hundred thousand points per second, completely preventing the ability to cast spells that arn't free. Not only does this render magicka regen buffs useless, but it can also create alot of other issues with other mods and create some incredibly tedious moments.
This mod reduces it too around 3-4% per second.

For example a modded quest may not include beds and might not be exitable until your progress further, potentially trapping a mage and forcing them to lower the difficulty to punch their way out of a dungeon or spend  half an hour sparking a centurion to death.

to do:
Test if enough regen buff can push your regen back into positive.

Release a balanced version nerfing spell slots.


Should be compatible with anything and mergeable with anything that loads after ordinator and ordinator itself. 

Please share any issues you find and if you have an ideas for balancing this i encourage you to drop a comment.

You can find all of my stuff here: https://trello.com/b/vn2asR23/kodaxmaxes-project-hub

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