商户商品SE

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的商户商品SE Mod,由Martabertrand制作。davidyw在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Martabertrand Mod版本: 2.0 Mod大小: 335.90KB 更新时间: 2020-03-30 22:00:17 发布时间: 2020-03-30 22:00:17

详细说明

描述


此mod的目的是为相同类型的商人销售的商品增加一些多样性,并扩大其库存,使之更符合商人自己的言行和社会角色。没有一个诚实的商人有合理的理由来出售锁扣,为什么一个省中的一个乡村小村庄的一家简单的普通商品销售商会不信任魔法来出售那么多的灵魂宝石和法宝?另外,Dragonborn可能是一个疯狂的英雄,可以使用从头开始制作的工具来建造房屋,但是希望维修屋顶或门的普通公民只需向铁匠或杂货店购买钉子,铰链和类似物品即可。


炼金术士现在出售他们居住地区常见/丰富/原生的成分,以及更多的毒药和药水;我试图添加与他们的言语和性格相符的药水和毒药(Zaria有很多毒药,而且还有治愈药水,Frida出售抗寒药水……)。


铁匠出售钉子,铰链,铁配件和锁,有的扩大了库存(特别是在大城市);如果铁匠居住在矿山或金属源附近,那么他们就可以出售更多的这种金属锭。根据他们的文化或故事,一些铁匠会更擅长某种风格或其他风格(因此兽人将拥有兽人装备,Rustleif可能会出售弯刀……)。此外,一些铁匠会提供交战部队,但可能会向个人出售一些设备。


一般商品商人不再出售锁扣(我也将其从普通公民的存货中删除,因为他们也出售口袋里的东西),他们将出售更少的魔术用具(温特霍尔德的比尔娜除外,因为准法师学生非常多)她的收入来源);他们出售的武器,盔甲,药水和原料的数量也减少了,这就是铁匠和炼金术士的目的。相反,一般供应商现在有更多杂物,衣服和书籍要出售,还有房屋建筑材料和生食。其他商人在附近的存在会影响他们出售的专业产品的数量(如果镇上还有炼金术士,则药水会减少,如果村庄没有农产品市场,则生食会增加...)。


旅馆出售更多的饮料和熟食;饮料和食物的性质反映出旅馆所在的地方,所以不要指望

福尔瑞斯(Falkreath)中的恐怖分子或里夫滕(Riften)的洪宁布鲁米德(Honningbrew Mead)。


东帝国公司的存货不再像一个被遗忘的村庄里的一些小商店一样,它们出售有价值的和奇特的物品(来自Dragonborn DLC的奇特手段),从他们那里偷走的古鲁姆·艾也是如此。街头小贩现在提供了更广泛,更准确的报价,而篱笆则出售了更多物品(除卡其色之外,因为主要商人是其他人)。 khajiit商队出售许多不同来源的东西。 Windhelm的人可能会出售从Solstheim进口的东西,当然Brand-Shei也会这样做。


衣衫Flag酒商的商人已经多样化,而不是3名铁匠和一名炼金术士,现在有一个铁匠(Arnskar),一名炼金术士(Herluin),一家专门从事弓箭的普通商人(Syndus)和一家专门从事附魔盔甲的咒语商人(Vanryth)。


并非涵盖所有商家(主要是向导),请参阅本文了解哪些商家。如果有人有想法,我愿意提出建议。请记住,大多数更改和添加都发生在级别列表中,因此您可能不会第一次看到您期望的所有内容,因为游戏会从列表中随机选择要添加到商户列表中的内容。


安装和兼容性


下载并使用您选择的Mod Manager(Vortex或MO2)进行安装。这个mod需要USSEP,并且带有一个带有esl标志的esp,因此不会在您的装载顺序中占优势。


如果没有补丁,修改相同商人箱子的模组将不兼容。

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Description


The purpose of this mod is to add some variety to what merchants of the same type sell, as well as expand their inventories and make them more true to the merchant's own words and role in society. No honest merchant has a valid reason to sell lockpicks, and why would a simple general goods vendor of some rural hamlet in a province that distrusts magic sell so many soul gems and spell tomes? Also, the Dragonborn may be a crazy hero that builds homesteads with tools created from scratch, but regular citizens that wish to repair their roof or a door simply buy nails, hinges and similar from blacksmiths or general goods vendors.

Alchemists now sell more ingredients that are common/abundant/native to the areas where they live, and more poisons and potions; I tried to add potions and poisons matching their words and personalities (Zaria has many poisons, but also healing potions, Frida sells resist cold potions...).

Blacksmiths sell nails, hinges, iron fittings and locks, and some have expanded inventories (specially in big cities); if a blacksmith lives near a mine or source of metal, it makes sense for them to sell more ingots of that metal. Some blacksmiths are more specialized in a certain style or other, according to their culture or story (so orcs will have Orcish equipment, Rustleif may sell scimitars...). Additionally, some blacksmiths supply the warring armies but may sell some equipment to individuals.

General goods merchants no longer sell lockpicks (I also removed them from the regular citizen inventory, because they sell the contents of their pockets as well), and they will sell less magic paraphernalia (except Birna in Winterhold, since prospective mage students are pretty much her source of income); the amounts of weapons, armour, potions and ingredients they sell has also been reduced, that's what blacksmiths and alchemists are for. In contrast, general vendors now have more clutter, clothes and books for sale, as well as housebuilding materials and raw food. The presence of other merchants in their vicinity influences the amounts of specialized stuff they sell (less potions if the town also has an alchemist, more raw food if there's no produce market in the village...).

Inns sell plenty more drinks and cooked food; the nature of the drink and food reflects the place where the inn is, so don't expect 
horker in Falkreath or Honningbrew Mead in Riften.

The East Empire Company no longer has the same inventory as some small shop in a forgotten village, they sell valuable and exotic items (exotic means from the Dragonborn DLC), and so does Gulum-Ei who steals from them. Street vendors have now a wider and more accurate offer, and fences sell more items (except the khajiit ones, because the main merchant is someone else). The khajiit caravans sell a lot of stuff of diverse origin. People in Windhelm may sell something imported from Solstheim, and of course Brand-Shei does.

The merchants in the Ragged Flagon have been diversified, instead of 3 blacksmiths and an alchemist there's now a blacksmith (Arnskar), an alchemist (Herluin), a general vendor that specializes in bows (Syndus) and a spells merchant that specializes in enchanted armour (Vanryth).

Not all merchants are covered (mainly the wizards), see this article for which merchants are. If anyone has ideas, I'm open to suggestions. Keep in mind that most changes and additions happen in levelled lists, so you may not see everything you expect the first time, as the game randomly chooses from the list what to add to the merchant chest.

Installation and Compatibility

Download and install with a mod manager of your choice (Vortex or MO2). This mod requires USSEP and has an esl-flagged esp so it won't take a spot in your load order.

Mods that modify the same merchant chests won't be compatible without a bashed patch.


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