合理的赏金和奖励

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在3DM Mod站下载上古卷轴5:重置版最新的合理的赏金和奖励 Mod,由Martabertrand制作。swcyy3在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Martabertrand Mod版本: 1.0 Mod大小: 38.24KB 更新时间: 2020-03-30 20:32:14 发布时间: 2020-03-30 20:32:14

详细说明

描述


这个mod试图使赏金和奖励更加合理,因为获得1200金用于向贫困挨饿的矿工发送一封信是荒谬的,您可以用它来支付谋杀所说矿工的罚款,但仍然有钱。


朋友家中的免费物品


您与某人成为好朋友,然后他们让您借用属于自己的东西或帮助自己吃点东西是很正常的,但是您可以对一个随机的农民至少体面得体(通过卖掉他自己的庄稼!)并继续接受免费获得他拥有的几乎所有东西。此mod要做的一件事是大大降低了您可以从朋友那里自由获取的东西的价值:

朋友:25-> 5

知己:50-> 10

盟友:100-> 20

情人:500-> 100

Skyrim的生活艰苦,您不能随便拿别人的东西,让他们一切都好。


任务赏金


100金币来清除一个强盗堡垒,该堡垒一直在袭击商队,骚扰居民,并在一般情况下抢劫和杀害无辜平民?你在开玩笑吗?您可以像Nazeem一样打出令人讨厌的笨蛋,获得40金的赏金!现在,从罐子中获得的赏金更高,这取决于情况。奖励没有达到平均水平,因为为什么要这么做?您的悬赏额并没有达到平均水平,而Jarl吸引的是“所有身体健全”的人,而不是Dragonborn。世界不会围绕着你旋转。

强盗:100-> 1000

巨人:100-> 2000

宣誓:100-> 1500

龙:500-> 5000


(偏爱)任务奖励


这就是大多数问题所在。在后期进行简单的提取任务,您将获得的全部村庄的全部生命都将获得奖励。好吧,没有更多了。奖励仍然是水平的(人们赞赏您的重要性),但是奖励级别中最低级别和最高级别之间的差异要小得多,许多任务会从更准确的列表中获取奖励资金(有关更改的奖励级别,请参见自述文件)。


哇奖赏(这就是实际的称呼)

1-9级:750-> 1500

10-19级:1000-> 1600

20-29级:1250-> 1700

30-39级:1500-> 1800

40级以上:1800-> 1900(40-49级)

50级以上新增:2000

很少有的重要任务会使用它。


丰厚奖励

1-9级:500-> 1000

10-19级:750-> 1100

20-29级:1000-> 1200

30-39级:1250-> 1300

40级以上:1500-> 1400(40-49级)

新增50+级:1500

使用此列表的城镇居民给出的一些任务已被“降低”,并且看起来足够重要(且由足够富裕的人给出)的一些任务现在使用此列表。


中等奖励

1-9级:400-> 500

10-19级:600-> 600

20-29级:800-> 700

30-39级:1000-> 800

40级以上:1200-> 900(40-49级)

50级以上新增:1000

在5个标记处增加了中级水平(具有中级奖励,例如5-9级:450金币)

这主要用于具有一定难度的平民执行的任务,例如清除敌方地雷。


中小奖赏(新等级)

1-9级:250

10-19级:300

20-29级:350

30-39级:400

40-49级:450

50级以上:500

这个新层级主要用于以前获得过“少量”奖励但不仅仅是简单的获取任务的任务。当我大幅降低了从小额奖励中获得的金币时,我不得不为任务创建一个新的等级,这些任务虽然不那么重要/难以获得中等奖励,但值得获得的奖励却不多。


小奖励

1-9级:250-> 50

10-19级:400-> 60

20-29级:500-> 70

30-39级:600-> 80

40级以上:750-> 90(40-49级)

新增50+级:100

在5个标记处增加了中级水平(具有中级奖励,例如5-9级:45金)

那些使您成为某个随机村民的信使或送货员的任务使用了该命令。


犯罪赏金


每个套牢都有单独的犯罪体系,为什么所有刑事犯罪都应受到同样的惩罚?一般而言,奖励金现在更高,根据每种情况的不同,保全之间也存在差异。


东三月

作为暴风雨斗篷起义的心脏,由于犯罪猖ramp,温德海姆无法忍受墙后的骚乱,而且有一个杀人犯在逃。谋杀和盗窃(毕竟,城市里到处都是肮脏的精灵)付出了高昂的代价:

扒手:25-> 40

侵入:5-> 30

偷窃:x0.5-> x2.5

突袭:40-> 400

越狱:100-> 500

谋杀:1000-> 10000

狼人/吸血鬼领主:1000(不变)


守法

Falkreath政府在涉及犯罪的问题上颇为放松……直到一个狼人杀死了一个小女孩。这样做不是一个好主意:

扒手:25(不变)

侵入次数:5(不变)

偷窃:x0.5(不变)

突击:40-> 300

转义:100(不变)

谋杀:1000-> 8000

狼人/吸血鬼领主:1000-> 10000

Haafingar

孤独,熙熙,是饱受战争war的天际之都的繁华港口城市,必须与罪犯保持一致。人们杀害无辜的,有良好意图的政府首脑时,他们也有些跳动:

扒手:25-> 50

侵入:5-> 25

窃取:x0.5-> x2.0

突袭:40-> 500

越狱:100-> 300

谋杀:1000-> 5000

狼人/吸血鬼领主:1000-> 2000


贾马尔马克

一些可疑的死亡和失踪事件迫使莫特哈尔(Jarl of Morthal)更严厉地惩处严重罪行:

扒手:25-> 30

侵入:5-> 30

偷窃:x0.5-> x1.0

突袭:40-> 200

转义:100(不变)

谋杀:1000-> 3000

狼人/吸血鬼领主:1000-> 3000


苍白

噩梦使每个人都感到疲倦和濒临灭绝,精疲力尽的同事之间可能会打架,必须采取严厉措施阻止他们:

扒手:25(不变)

侵入次数:5-> 50

偷窃:x0.5-> x1.0

突击:40-> 300

越狱:100-> 400

谋杀:1000(不变)

狼人/吸血鬼领主:1000(不变)


到达

惩治触及范围内的犯罪的要点主要是为Cidhna矿提供免费劳力。不要认为您可以为此付出代价(好吧,也许您是异常富裕的Dragonborn可以,但不是正常人):

扒手:25-> 2500

侵入:5-> 500

偷窃:x0.5-> x5.0

突击:40-> 4000

逃逸:0-> 1000注意:这不会影响涉及Markarth的某些任务,并且已经入狱,所有赏金会在其结束时清除。

谋杀:1000-> 30000

狼人/吸血鬼领主:1000-> 30000


裂谷

盗贼公会的所在地里夫滕。盗贼依靠运气和技能。如果缺少这些,对公会(和Maven)毫无用处,并且您会很快发现自己盯着牢房的条形:

扒手:25-> 200

侵入:5-> 150

偷窃:x0.5-> x3.5

突袭:40(不变)

越狱:100-> 50

谋杀:1000(不变)

狼人/吸血鬼领主:1000(不变)


Whiterun Hold

天际中心的繁华集市。暴力是令人不悦的,但是由于这里住着一些知名的战士,在月光下的夜晚突然发芽的皮毛并没有那么糟糕(仍然不要):

扒手:25(不变)

侵入次数:5-> 15

偷窃:x0.5-> x1.5

突袭:40-> 200

越狱:100-> 200

谋杀:1000-> 2000

狼人/吸血鬼领主:1000-> 600


冬堡要塞

温特霍尔德一无所获,犯罪来自外部,任何来此的人都是这些该死的法师。因此,如果他们开始用魔术来骚扰或伤害人们,他们就会付款或冻结:

扒手:25-> 70

擅闯:5-> 40

偷窃:x0.5-> x1.5

突袭:40-> 500

越狱:100-> 150

谋杀:1000-> 5000

狼人/吸血鬼领主:1000-> 8000

兽人

偷窃是没有光荣的,但是对他们来说,血腥的战斗比对其他人来说并不那么严重。毕竟,一个有抱负的酋长必须谋杀现任的酋长

获得他的位置:

扒手:25-> 100

侵入次数:5-> 50

偷窃:x0.5-> x3.5

突袭:40-> 20

越狱:100-> 30

谋杀:1000-> 500

狼人/吸血鬼领主:1000-> 500


乌鸦岩

Raven Rock没什么可偷的,但是在一个孤立的小社区中,至关重要的是阻止小问题升级,并在情况严重时予以严厉惩处:

扒手:25(不变)

侵入次数:5(不变)

偷窃:x0.5-> x1.0

突袭:40-> 500

越狱:100-> 300

谋杀:1000-> 10000

狼人/吸血鬼领主:1000-> 7000


安装和兼容性


使用您的Mod Manager(MO2或Vortex)安装。这个mod需要USSEP。

此mod将与更改相同事物(duh)的mod冲突,并且可能与更改我也更改过的某些任务的mod冲突(有时,奖励由任务脚本中的脚本属性或任务对话脚本中的脚本属性确定) ...尚未更改脚本,仅更改了引用奖励的属性)。如有疑问,最好让另一个mod覆盖我的(在此之后加载另一个mod),然后可以使用SSEdit将更改转发到script属性。

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Description

This mod attempts to make bounties and rewards more rational, because getting 1200 gold for delivering a letter to a poor starving miner is ridiculous and you can use it to pay the fine for murdering said miner and still have money left.

Free items from your friends' homes

That you become good friends with someone and then they let you borrow something that's theirs or help yourself to some mead is normal, but you could simply be minimally decent to a random farmer (by selling him back his own crops!) and proceed to take for free practically everything he owned. One of the things this mod does is greatly lower the values of the things you can freely take from your friends:
Friend: 25 --> 5
Confidant: 50 --> 10
Ally: 100 --> 20
Lover: 500 --> 100
Life is hard in Skyrim, you can't just go taking people's stuff and have them be okay with it.

Quest Bounties

100 gold to clear a bandit fort that had been assaulting merchant caravans, harassing the population and in general robbing and murdering innocent civilians? Is this a joke? You can get a 40 gold bounty on your head for punching an annoying twat like Nazeem! Now the bounties from the jarls are higher, as befits the situation. The rewards aren't levelled, because why should they? Your bounties aren't levelled, and the jarl appeals to "all able-bodied" people, not the Dragonborn exclusively. The world doesn't spin around you.
Bandit: 100 --> 1000
Giant: 100 --> 2000
Forsworn: 100 --> 1500
Dragon: 500 --> 5000

(Favour) Quest Rewards

This is where most problems lay. Do a simple fetch quest at a late level and you are awarded with what can only have been all the life savings of the entire village. Well, no more. The rewards are still levelled (people appreciate your importance), but with much less difference between lowest and highest level within a reward tier, and many quests take their reward money from a more accurate list (see the readme for changed reward tiers).

Wow Reward (that's what it's actually called)
Levels 1-9: 750 --> 1500
Levels 10-19: 1000 --> 1600
Levels 20-29: 1250 --> 1700
Levels 30-39: 1500 --> 1800
Levels 40+: 1800 --> 1900 (Levels 40-49)
Added levels 50+: 2000
This is used by very few, important quests.

Large Reward
Levels 1-9: 500 --> 1000
Levels 10-19: 750 --> 1100
Levels 20-29: 1000 --> 1200
Levels 30-39: 1250 --> 1300
Levels 40+: 1500 --> 1400 (Levels 40-49)
Added levels 50+: 1500
Several quests given by townspeople that used this list have been "demoted", and a few quests that looked important enough (and given by wealthy enough people) now use this list.

Medium Reward
Levels 1-9: 400 --> 500
Levels 10-19: 600 --> 600
Levels 20-29: 800 --> 700
Levels 30-39: 1000 --> 800
Levels 40+: 1200 --> 900 (Levels 40-49)
Added levels 50+: 1000
Added intermediate levels at the 5 marks (with intermediate rewards, like Levels 5-9: 450 gold)
This is mainly used by quests given by civilians that have some level of difficulty, like clearing a mine of hostiles.

Medium-Small Reward (new tier)
Levels 1-9: 250
Levels 10-19: 300
Levels 20-29: 350
Levels 30-39: 400
Levels 40-49: 450
Levels 50+: 500
This new tier is mostly for quests that had "small" rewards before but are more than a simple fetch quest; as I substantially lowered the gold you get from small rewards, I had to create a new tier for quests that are not quite as important/difficult to merit a medium reward but deserve more than a small reward.

Small Reward
Levels 1-9: 250 --> 50
Levels 10-19: 400 --> 60
Levels 20-29: 500 --> 70
Levels 30-39: 600 --> 80
Levels 40+: 750 --> 90 (Levels 40-49)
Added levels 50+: 100
Added intermediate levels at the 5 marks (with intermediate rewards, like Levels 5-9: 45 gold)
That's used by quests that make you into a messenger or delivery boy for some random villager.

Crime Bounties

Every hold has a separate crime system, why should criminal offenses be punished the same in all of them? In general, the bounties are now higher, and there's differences between the holds according to the circumstances of each.

Eastmarch
As the heart of the Stormcloak revolt, Windhelm can't tolerate a riot behind its walls because of crime running rampant, and there's a murderer on the loose. Murder and thievery (after all, the city is full of those filthy elves) pay dearly:
Pickpocket: 25 --> 40
Trespassing: 5 --> 30
Stealing: x0.5 --> x2.5
Assault: 40 --> 400
Escape: 100 --> 500
Murder: 1000 --> 10000
Werewolf/Vampire Lord: 1000 (unchanged)

Falkreath Hold
The government of Falkreath was pretty laid back in what concerns crime... until a werewolf killed a little girl. Not a good idea for you to do the same:
Pickpocket: 25 (unchanged)
Trespassing: 5 (unchanged)
Stealing: x0.5 (unchanged)
Assault: 40 --> 300
Escape: 100 (unchanged)
Murder: 1000 --> 8000
Werewolf/Vampire Lord: 1000 --> 10000

Haafingar
A bustling port city, capital of war-torn Skyrim, Solitude has to be firm with criminals; also they are a bit jumpy with people killing innocent, well-intentioned, heads of government:
Pickpocket: 25 --> 50
Trespassing: 5 --> 25
Stealing: x0.5 --> x2.0
Assault: 40 --> 500
Escape: 100 --> 300
Murder: 1000 --> 5000
Werewolf/Vampire Lord: 1000 --> 2000

Hjaalmarch
Some suspicious deaths and disappearances have forced the Jarl of Morthal to punish serious crimes more harshly:
Pickpocket: 25 --> 30
Trespassing: 5 --> 30
Stealing: x0.5 --> x1.0
Assault: 40 --> 200
Escape: 100 (unchanged)
Murder: 1000 --> 3000
Werewolf/Vampire Lord: 1000 --> 3000

The Pale
The nightmares have everyone tired and on edge, fights might break out between exhausted coworkers and they have to be discouraged with stern measures:
Pickpocket: 25 (unchanged)
Trespassing: 5 --> 50
Stealing: x0.5 --> x1.0
Assault: 40 --> 300
Escape: 100 --> 400
Murder: 1000 (unchanged)
Werewolf/Vampire Lord: 1000 (unchanged)

The Reach
The point of punishing crimes in the Reach is mainly to fill up Cidhna Mine with free labour. Don't think you can pay your way out of this (well, maybe you the Outrageously Rich Dragonborn can, but not a normal person):
Pickpocket: 25 --> 2500
Trespassing: 5 --> 500
Stealing: x0.5 --> x5.0
Assault: 40 --> 4000
Escape: 0 --> 1000 Note: this shouldn't affect certain quest involving Markarth and it's jail, all bounties are cleared at the end of it.
Murder: 1000 --> 30000
Werewolf/Vampire Lord: 1000 --> 30000

The Rift
Riften, home of the Thieves Guild. Thieves rely on luck and skill; if you lack those you are of no use to the guild (and Maven), and you'll find yourself staring at the bars of your cell pretty quickly:
Pickpocket: 25 --> 200
Trespassing: 5 --> 150
Stealing: x0.5 --> x3.5
Assault: 40 (unchanged)
Escape: 100 --> 50
Murder: 1000 (unchanged)
Werewolf/Vampire Lord: 1000 (unchanged)

Whiterun Hold
A bustling market town in the centre of Skyrim. Violence is frowned upon, but thanks to some well-renowned warriors living here, suddenly sprouting fur on a moonlit night is not as bad as it could be (still, don't):
Pickpocket: 25 (unchanged)
Trespassing: 5 --> 15
Stealing: x0.5 --> x1.5
Assault: 40 --> 200
Escape: 100 --> 200
Murder: 1000 --> 2000
Werewolf/Vampire Lord: 1000 --> 600

Winterhold Hold
Nothing happens in Winterhold, crime comes from the outside and anyone who comes is here for those damn mages. So if they start harassing or hurting the people with their magic, they pay or freeze:
Pickpocket: 25 --> 70
Trespassing: 5 --> 40
Stealing: x0.5 --> x1.5
Assault: 40 --> 500
Escape: 100 --> 150
Murder: 1000 --> 5000
Werewolf/Vampire Lord: 1000 --> 8000

Orcs
There's no honour in stealing, but a fight ended in blood is less serious for them than for others; after all, an aspiring chief has to murder the current one 
to gain his seat:
Pickpocket: 25 --> 100
Trespassing: 5 --> 50
Stealing: x0.5 --> x3.5
Assault: 40 --> 20
Escape: 100 --> 30
Murder: 1000 --> 500
Werewolf/Vampire Lord: 1000 --> 500

Raven Rock
There's nothing to steal in Raven Rock, but in a small and isolated community it's vital to stop small matters from escalating, and punish them hard if they do:
Pickpocket: 25 (unchanged)
Trespassing: 5 (unchanged)
Stealing: x0.5 --> x1.0
Assault: 40 --> 500
Escape: 100 --> 300
Murder: 1000 --> 10000
Werewolf/Vampire Lord: 1000 --> 7000

Installation and Compatibility

Install with your mod manager (MO2 or Vortex). This mod requires USSEP.
This mod will conflict with mods that change the same things (duh), and it may conflict with mods that alter some quests that I also changed (sometimes the reward is determined by a script property in the quest script, or in a quest dialogue script... no scripts have been changed, only the properties referencing the rewards). In case of doubt, it's best to let the other mod overwrite mine (load the other mod AFTER this one), and you can forward the changes to the script property with SSEdit.


文件说明

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Mod截图

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