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独特物品调整-改善了鲜为人知的伪像

作者:deletepch
发布:bankotsu
发布日期:2020-03-28 22:52:39
更新时间:2020-03-28 22:52:39
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有很多奇妙的人工大修模块,例如神话中的Reliquary-Artifact大修(新鲜,平衡且有趣,请查看此文档),Zim的沉浸式神器等。但是有些物品经常被忽略或忽略。是的,这些物品可能不会成为您的最终游戏装备,但是在香草中,到您购买它们时,它们几乎被任何东西都超越了,特别是在改进的游戏过程中。


我创建此mod的目的是补充神话的宝藏-神器大修,并使那些未接触(或尚未访问!)的物品更好一点。一旦该mod的作者触摸了以下项目,我将很乐意将其从我的mod中删除,因为我相信它会比我的有趣得多。


我在这里采用的哲学非常简单,我调整了数字和统计数据,并添加了一些香草效果。而已。这些物品大多数在香草游戏中具有相当不错的效果,只是缺少统计数据使它们无用。不再!现在,让我们看看您是否喜欢这些更改。


它应该与USSEP和WACCF兼容。实际上,由于我进行了一些调整,因此它们是硬性要求。



武器类


红鹰的祸根

伤害从11点提高至12点

亡灵到40级时会燃烧30点并逃跑3秒。


现在是对抗不死生物的不错的中端武器。低级别的draugr没有机会对付你。


苍白之刃

不平整。所有版本都相同。

伤害12。

目标受到40点冰霜伤害和40点耐力伤害。较弱的生物和低于35级的人逃跑了8秒。


也是不错的中后期游戏武器。真正的恐怖不同于最高级别的笑话。


波拉的誓言之刃

伤害从11点提高至12点

造成35点耐力伤害。生物和高达35级的人从战斗中逃跑了2秒。


一个强大的1v1游戏初期和中期武器。


鬼刀

造成30点额外伤害,而忽略护甲。

攻击速度提高。


伤害只有8点,所以不能迟到。但是30的纯伤害和快速的攻击速度使其成为游戏初期到中期的力量猛增。


汲心之剑

吸收15点耐力。造成15点额外伤害,忽略护甲。

攻击速度提高。

没有像幽灵之刃那样的附魔费用。您现在可以与ghostblade双重使用并成为幽灵战士!


流血战斧

吸收15点健康。造成15点额外伤害,忽略护甲。

攻击速度提高。

没有像幽灵之刃那样的附魔费用。


排水咒弓

吸收15点魔法。造成15点额外伤害,忽略护甲。

没有像幽灵之刃那样的附魔费用。


高尔德黑刃

不平整。伤害12。

吸收25点健康。伤害Magicka 50点。


高尔德黑弓

不平整。伤害14。

吸收Magicka的20点。伤害魔法卡30点。


Jyrik Gauldurson的员工

目标受到25-> 30点的伤害,并受到Magicka伤害的两倍。


烈火之钢战斧

伤害从18o增加至21。

如果目标在5秒钟内死亡,则填充一个灵魂宝石。将目标燃烧30点。着火的目标会受到额外的伤害。


只需增加伤害和火焰伤害即可匹配该名称。


奥金和埃杜伊

伤害从12点提高至13点。

目标以极慢的速度对生命和耐力造成20点冰霜伤害。

现在,Okin的攻击速度与Eduj相同,因此在双重挥动时不再感到奇怪。


不错的双持武器。


血棘

伤害从5点提高至8点。

3秒内吸收18点生命值。如果目标在3秒内死亡,它将充满一颗灵魂宝石。


托尔斯班

更好的伤害和巨魔火焰伤害。


艾吉斯班

更好的损害和霜冻损害。


弗罗基的弓

造成10-> 20点耐力伤害。对动物造成10点额外伤害。


偷猎者之斧

对动物造成3-> 10点额外伤害。


缺口镐

伤害从5点提高至10点。

冲击伤害提高至25。


风切变

提高了攻击速度。


随着WACCF的调整,每次攻击不再有OP交错。仍有bash攻击麻痹的效果。


严厉

现在,WACCF调整了玻璃巨剑。

增加霜冻伤害。


瓦尔德的幸运匕首

伤害从5点增加到8点

暴击伤害也增加了一点。


Wood夫的朋友

更好的伤害。


黎明卫士符文锤

伤害从22点提高至24点


黎明卫士符文斧

伤害从11点提高至12点


最大爆发时已经很强的结界阳光伤害。


伤害从5点增加到8点

目标受到20点冰霜伤害,对生命值和耐力造成伤害,并且极有可能被冻结为固体。


冠军的棍棒

更好的混沌伤害。


霍克斯班

更好的伤害。


暴风牙

伤害从17点提高至20点。

风暴伤害提高至40。


更好的统计信息来反映坏蛋的名字。


镰刀和灵魂投掷者

伤害不变。攻击速度提高。

血镰-与灵魂守卫一起使用时,吸收15-> 20生命,并有一定几率削弱敌人的护甲。护甲碎片从50增加至80

灵魂使者-吸血镰刀挥舞时,吸收15-> 20魔力,并有一定几率驱散魔力

防御。魔抗从1点消散到15点


双持战士的真实最终游戏武器。香草已经非常浓郁,这也许就是为什么不被其他大修打动的原因。现在它们仍然是改装游戏中的野兽。



装甲及配件


死亡纹盔甲套装

护甲-佩带的每件Deathbrand物品都会使你的耐力提高15-> 20。

头盔-呼吸水。 +100护甲,同时穿着全套Deathbrand护甲。每穿一件Deathbrand物品,可使您的耐力恢复提高10%。

护手-双重挥舞时,单手攻击对每穿上一个Deathbrand物品都会造成10-> 15%的额外伤害。

靴子-每穿一件Deathbrand物品,您的承载能力提高10-> 15。


双持战士的真正终结游戏装甲。用它粉碎敌人。


行会大师的盔甲套装

护甲-承载能力提高60点。耐力提高30点。

胡德-价格提高20%。弓造成的伤害提高25%。

手套-取乐容易35%。单手攻击造成的伤害提高25%。

靴子-扒手成功率提高了35%。偷窥容易25%。


黑卫士的护甲套装

护甲-承载能力提高了50点。耐力提高20点。

胡德-价格提高25%。弓造成的伤害提高20%。

手套-开锁更容易40%。单手攻击造成的伤害提高20%。

靴子-扒手成功率提高40%。偷窥容易20%。


林威的护甲套装

护甲-使你的耐力提高15点。体力恢复速度提高25%。

胡德-价格提高10%。弓造成的伤害提高15%。

手套-开锁容易15%。单手攻击造成的伤害提高15%。

靴子-扒手成功率提高15%。偷窥容易15%。


盗贼公会的高级装甲肯定不受欢迎。添加一些战斗统计信息将使它们变得有用,以便人们在游戏中后期可以穿上那些漂亮的装甲。另外,由于WACCF使它们疲惫不堪,一些统计数据又恢复为原始状态。


古代披甲套装

护甲-使毒抗性提高100%。耐力再生速度提高50%。

兜帽-弓造成的伤害提高35%。耐力提高30点。

手套-用单手武器双偷袭造成的伤害。单手攻击造成的伤害提高20%。

靴子-穿着者被遮住,安静地移动。偷窥容易40%。


终极刺客盔甲。由于WACCF使它们变得虚弱,因此将某些统计数据恢复为原始状态。


西塞罗和杰斯特的服装

结界有所增加。没什么特别的。


三叶烷手套

开锁更容易20%。单手武器双重偷袭攻击伤害。


夜织乐队

结界有所增加。增加了虚幻幻觉15点。


大法师长袍

所有法术的施法成本降低15-> 20%,并且提高15%,而Magicka的再生速度提高100-> 150%。


已经相当不错了,但为了避免被其他高级长袍超越,我对该值进行了一些调整。将来可能会考虑添加更多。


萨塔尔护身符

所有法术的施法成本降低3-> 10%。


萨沃斯·阿伦的护身符

更多法力值!


智者王冠

所有法术强度提高10%。


旧神盔甲套装

护甲-毁灭系法术的施法成本降低15%。抵抗魔法15%。

头盔-使您的Magicka提升30点。法力回复速度提高30%。

鸟冠-弓造成的伤害提高20%。单手攻击造成的伤害提高20%。

靴子-偷偷摸摸要好30%。耐力提高30点。


装甲等级仍然很低,但是现在有了附魔,它变成了一个全面的装备。可能适合萨满型角色。


孤独之盾

不平整。现在随着WACCF的调整而增加了轻型装甲盾。


鲜血之

护甲等级从20增加到25


凯恩的令牌

对动物造成的伤害降低10%。弓的伤害提高5-> 12%。

已移除。 RoM已更新了此文件,Zims也拥有它。


捕食者的恩典

USSEP修正了结界。

护甲等级从5点提高至7点


远古的法尔玛胸甲(WACCF重命名为雪精灵胸甲)

随着WACCF的狂热,装甲等级又恢复为原始状态。

名字听起来变回香草,因为听起来更好的IMO。


英戈头盔

冰霜抗性提高30%。护甲等级提高30%。


现在是一件非常坚固的物品,可以与CCOR的Nord Hero Armor搭配使用。然后,总装甲等级将高于未附魔的乌木装甲,但低于Daedic。


姆松德的面貌

使您的耐力提高60点,并使佩戴者释放Nchuak呼吸,这是一种强大的蒸汽攻击,在4秒内造成100点伤害,每秒消耗15点耐力。


我将蒸汽伤害从每秒15增加到25,并将耐力消耗从每秒25增加到15。每个演员额外增加1秒。


阿兹达尔的套装

护甲-通过近战攻击击中你的敌人极有可能被瘫痪。改动咒语的持续时间延长12%。

头盔-召唤和符文法术的费用提高25%,但可以在更大范围内施放。咒语的持续时间延长12%。

鸟粪-守卫的效果降低25%,但吸收50%的魔法

Fángyù. Mó kàng cóng 1 diǎn xiāosàn dào 15 diǎn


shuāng chí zhànshì dì zhēnshí zuìzhōng yóuxì wǔqì. Xiāngcǎo yǐjīng fēicháng nóngyù, zhè yěxǔ jiùshì wèishéme bù bèi qítā dàxiū dǎdòng de yuányīn. Xiànzài tāmen réngrán shì gǎizhuāng yóuxì zhōng de yěshòu.



Zhuāngjiǎ jí pèijiàn


sǐwáng wén kuījiǎ tàozhuāng

hù jiǎ-pèidài de měi jiàn Deathbrand wùpǐn dūhuì shǐ nǐ de nàilì tígāo 15-> 20.

Tóukuī-hūxī shuǐ. +100 Hù jiǎ, tóngshí chuānzhuó quántào Deathbrand hù jiǎ. Měi chuān yī jiàn Deathbrand wùpǐn, kě shǐ nín de nàilì huīfù tígāo 10%.

Hù shǒu-shuāngchóng huīwǔ shí, dān shǒu gōngjí duì měi chuān shàng yīgè Deathbrand wùpǐn dūhuì zàochéng 10-> 15%de éwài shānghài.

Xuēzi-měi chuān yī jiàn Deathbrand wùpǐn, nín de chéngzài nénglì tígāo 10-> 15.


Shuāng chí zhànshì dì zhēnzhèng zhōngjié yóuxì zhuāngjiǎ. Yòng tā fěnsuì dírén.


Háng huì dàshī de kuījiǎ tàozhuāng

hù jiǎ-chéngzài nénglì tígāo 60 diǎn. Nàilì tígāo 30 diǎn.

Hú dé-jiàgé tígāo 20%. Gōng zàochéng de shānghài tígāo 25%.

Shǒutào-qǔlè róngyì 35%. Dān shǒu gōngjí zàochéng de shānghài tígāo 25%.

Xuēzi-páshǒu chénggōng lǜ tígāole 35%. Tōukuī róngyì 25%.


Hēi wèishì dì hù jiǎ tàozhuāng

hù jiǎ-chéngzài nénglì tígāole 50 diǎn. Nàilì tígāo 20 diǎn.

Hú dé-jiàgé tígāo 25%. Gōng zàochéng de shānghài tígāo 20%.

Shǒutào-kāisuǒ gèng róngyì 40%. Dān shǒu gōngjí zàochéng de shānghài tígāo 20%.

Xuēzi-páshǒu chénggōng lǜ tígāo 40%. Tōukuī róngyì 20%.


Lín wēi de hù jiǎ tàozhuāng

hù jiǎ-shǐ nǐ de nàilì tígāo 15 diǎn. Tǐlì huīfù sùdù tígāo 25%.

Hú dé-jiàgé tígāo 10%. Gōng zàochéng de shānghài tígāo 15%.

Shǒutào-kāisuǒ róngyì 15%. Dān shǒu gōngjí zàochéng de shānghài tígāo 15%.

Xuēzi-páshǒu chénggōng lǜ tígāo 15%. Tōukuī róngyì 15%.


Dàozéi gōnghuì de gāojí zhuāngjiǎ kěndìng bù shòu huānyíng. Tiānjiā yīxiē zhàndòu tǒngjì xìnxī jiāng shǐ tāmen biàn dé yǒuyòng, yǐbiàn rénmen zài yóuxì zhōng hòuqí kěyǐ chuān shàng nàxiē piàoliang de zhuāngjiǎ. Lìngwài, yóuyú WACCF shǐ tāmen píbèi bùkān, yīxiē tǒngjì shùjù yòu huīfù wèi yuánshǐ zhuàngtài.


Gǔdài pījiǎ tàozhuāng

hù jiǎ-shǐ dú kàng xìng tígāo 100%. Nàilì zàishēng sùdù tígāo 50%.

Dōu mào-gōng zàochéng de shānghài tígāo 35%. Nàilì tígāo 30 diǎn.

Shǒutào-yòng dān shǒu wǔqì shuāng tōuxí zàochéng de shānghài. Dān shǒu gōngjí zàochéng de shānghài tígāo 20%.

Xuēzi-chuānzhuó zhě bèi zhē zhù, ānjìng de yídòng. Tōukuī róngyì 40%.


Zhōngjí cìkè kuījiǎ. Yóuyú WACCF shǐ tāmen biàn dé xūruò, yīncǐ jiāng mǒu xiē tǒngjì shùjù huīfù wèi yuánshǐ zhuàngtài.


Xī sāi luō hé jié sī tè de fúzhuāng

jié jiè yǒu suǒ zēngjiā. Méishénme tèbié de.


Sān yè wán shǒutào

kāisuǒ gèng róngyì 20%. Dān shǒu wǔqì shuāngchóng tōuxí gōngjí shānghài.


Yè zhī yuèduì

jié jiè yǒu suǒ zēngjiā. Zēngjiāle xūhuàn huànjué 15 diǎn.


Dà fǎshī chángpáo

suǒyǒu fǎshù de shīfǎ chéngběn jiàngdī 15-> 20%, bìngqiě tígāo 15%, ér Magicka de zàishēng sùdù tígāo 100-> 150%.


Yǐjīng xiāngdāng bùcuòle, dàn wèile bìmiǎn bèi qítā gāojí chángpáo chāoyuè, wǒ duì gāi zhí jìnxíngle yīxiē tiáozhěng. Jiānglái kěnéng huì kǎolǜ tiānjiā gèng duō.


Sà tǎ ěr hùshēnfú

suǒyǒu fǎshù de shīfǎ chéngběn jiàngdī 3-> 10%.


Sà wò sī·ā lún de hùshēnfú

gèng duō fǎlì zhí!


Zhìzhě wángguàn

suǒyǒu fǎshù qiángdù tígāo 10%.


Jiù shén kuījiǎ tàozhuāng

hù jiǎ-huǐmiè xì fǎshù de shīfǎ chéngběn jiàngdī 15%. Dǐkàng mófǎ 15%.

Tóukuī-shǐ nín de Magicka tíshēng 30 diǎn. Fǎlì huífù sùdù tígāo 30%.

Niǎo guān-gōng zàochéng de shānghài tígāo 20%. Dān shǒu gōngjí zàochéng de shānghài tígāo 20%.

Xuēzi-tōutōumōmō yàohǎo 30%. Nàilì tígāo 30 diǎn.


Zhuāngjiǎ děngjí réngrán hěn dī, dànshì xiànzài yǒule fùmó, tā biàn chéngle yīgè quánmiàn de zhuāngbèi. Kěnéng shìhé sà mǎn xíng juésè.


Gūdú zhī dùn

bù píngzhěng. Xiànzài suízhe WACCF de tiáozhěng ér zēngjiāle qīngxíng zhuāngjiǎ dùn.


Xiānxiě zhī

hù jiǎ děngjí cóng 20 zēngjiā dào 25


kǎi ēn de lìng pái

duì dòngwù zàochéng de shānghài jiàngdī 10%. Gōng de shānghài tígāo 5-> 12%.

Yǐ yí chú. RoM yǐ gēng xīn liǎo cǐ wénjiàn,Zims yě yǒngyǒu tā.


Bǔshí zhě de ēndiǎn

USSEP xiū zhèng liǎo jié jiè.

Hù jiǎ děngjí cóng 5 diǎn tígāo zhì 7 diǎn


yuǎngǔ de fǎ ěr mǎ xiōng jiǎ (WACCF zhòng mìngmíng wèi xuě jīnglíng xiōng jiǎ)

suízhe WACCF de kuángrè, zhuāngjiǎ děngjí yòu huīfù wèi yuánshǐ zhuàngtài.

Míngzì tīng qǐlái biàn huí xiāngcǎo, yīnwèi tīng qǐlái gèng hǎo de IMO.


Yīng gē tóukuī

bīngshuāng kàng xìng tígāo 30%. Hù jiǎ děngjí tígāo 30%.


Xiànzài shì yī jiàn fēicháng jiāngù de wùpǐn, kěyǐ yǔ CCOR de Nord Hero Armor dāpèi shǐyòng. Ránhòu, zǒng zhuāngjiǎ děngjí jiāng gāo yú wèi fùmó de wūmù zhuāngjiǎ, dàn dī yú Daedic.


Mǔ sōng dé de miànmào

shǐ nín de nàilì tígāo 60 diǎn, bìng shǐ pèidài zhě shìfàng Nchuak hūxī, zhè shì yī zhǒng qiángdà de zhēngqì gōngjí, zài 4 miǎo nèi zàochéng 100 diǎn shānghài, měi miǎo xiāohào 15 diǎn nàilì.


Wǒ jiāng zhēngqì shānghài cóng měi miǎo 15 zēngjiā dào 25, bìng jiāng nàilì xiāohào cóng měi miǎo 25 zēngjiā dào 15. Měi gè yǎnyuán éwài zēngjiā 1 miǎo.


Ā zī dá'ěr de tàozhuāng

hù jiǎ-tōngguò jìnzhàn gōngjí jí zhòng nǐ de dírén jí yǒu kěnéng bèi tānhuàn. Gǎidòng zhòuyǔ de chíxù shíjiān yáncháng 12%.

Tóukuī-zhàohuàn hé fú wén fǎshù de fèiyòng tígāo 25%, dàn kěyǐ zài gèng dà fànwéi nèi shīfàng. Zhòuyǔ de chíxù shíjiān yáncháng 12%.

Niǎo fèn-shǒuwèi de xiàoguǒ jiàngdī 25%, dàn xīshōu 50%de mófǎ

展开

m个传入咒语。破坏法术的强度提高12%。

靴子-每当你复活的生物受到伤害时,它们都会爆炸造成50点冰霜伤害并死亡。召唤咒语的施法成本降低10%。

阿兹达尔的死灵戒指-每当你复活的生物受到伤害时,它们都会爆炸造成50点冰霜伤害并死亡。召唤咒语的施法成本降低10%。

阿兹达尔的至宝之戒-使您施放点燃和冻结的法术。毁灭法术强度提高8%。

点燃和冻结法术现在造成双倍伤害。


这些应该是一些强大的术士物品。香草效果未受影响,但为术士角色增添了一些迷人的魅力。 (无法恢复!)



我正在等待神话的神殿-神器大修,包括Miraak和Nightingale的套装。所以我将其留在这里。您可以为这两个使用Zim,因为它是模块化的。


如果您对添加任何其他项目有任何建议,请告诉我。如果发现功率不足,我可能会对其进行处理。随时报告错误或告诉我您对当前项目的想法,我将对其进行研究,看看是否可以解决或实现该想法。谢谢。



要求

非官方的天际特别版补丁

武器装甲服装和杂物修复


软要求:

迷人的调整和收费漏洞修复

它会调整一些结界,我会在此基础上加以平衡。



兼容性

神话的宝藏-神器大修:完全兼容。我的mod旨在补充这一点。

Zim的沉浸式人工制品:兼容。将我的Mod按加载顺序放在其上方。

传说遗物-增强的神器:使某些物品重叠。将我的Mod按加载顺序放在其上方。

令人敬畏的文物:与许多物品重叠。我建议使用一个或另一个。将我的Mod按加载顺序放在其上方。 (这是一个非常完整的mod,我用了几次播放。如果您只想安装1个工件大修和一些其他东西,可以尝试一下。)



学分

真棒神器的Argonil。我从他的mod中获得了很多灵感(例如,行会大师的装甲套装)。

传说遗物中的ElectricSparx-增强的工件。我从中得到一些想法。

独特调整过的mchrdz。我从中得到一个非常有趣的想法。我不知道为什么他的模组消失了,真是可惜。

——————————————————————————
There are a lot of fantastic artifact overhaul mod like Reliquary of Myth - Artifact Overhaul (Fresh, balanced and interesting, go check out this one), Zim's Immersive Artifacts, etc. But some items are often overlooked or ignored. Yes those items probably won't be your end game equipment but in vanilla they are outclassed by pretty much anything by the time you acquired them, especially in modded playthrough. 

I create this mod with a goal to complement Reliquary of Myth - Artifact Overhaul and make those untouched (or not yet visited! ) items a little better. Once the author of that mod touch the following items, I will happily remove them from my mod since I am sure it will be much more interesting than mine. 

The philosophy I adopted here is pretty simple, I tweaked numbers and stats, added a few vanilla effects. That's it. Most of these items had pretty decent effects in vanilla game, just lacking in stat numbers make them useless. No more! Now let's see if you like the changes. 

It should be compatible with USSEP and WACCF. In fact they are hard requirements since I included tweaks form it. 


Weapons

Red Eagle's Bane
Damage increase from 11 to 12. 
Undead up to level 40 are set on fire for 30 points and flee for 3 seconds. 

Now a pretty nice mid game weapon against undead. Low level draugr have no chance against you. 

The Pale Blade
Unleveled. All versions are the same. 
Damage 12. 
Targets take 40 points of frost damage and 40 points of Stamina damage. Weaker creatures and people below Level 35 flee for 8 seconds. 

Also a good mid to late game weapon. A true terror unlike the vanilla joke even for the highest version. 

Bolar's Oathblade
Damage increase from 11 to 12. 
Does 35 points of Stamina Damage. Creatures and people up to level 35 flee from combat for 2 seconds. 

A strong early to mid game 1v1 weapon. 

Ghostblade
Does 30 points of extra damage, ignoring armor. 
Attack speed increased. 

Damage only 8 so not for late game. But the 30 pure damage and fast attack speed make it a early to mid game power spike. 

Drainheart Sword
Absorb 15 points of stamina. Does 15 points of extra damage, ignoring armor. 
Attack speed increased. 
No enchantment cost like ghostblade. You can now dual wield with ghostblade and be a GHOST WARRIOR! 

Drainblood Battleaxe
Absorb 15 points of health. Does 15 points of extra damage, ignoring armor. 
Attack speed increased. 
No enchantment cost like ghostblade. 

Drainspell Bow
Absorb 15 points of magicka. Does 15 points of extra damage, ignoring armor. 
No enchantment cost like ghostblade. 

Gauldur Blackblade
Unleveled. Damage 12. 
Absorb 25 points of health. Damage 50 points of Magicka. 

Gauldur Blackbow
Unleveled. Damage 14. 
Absorb 20 points of Magicka. Damage 30 points of Magicka. 

Staff of Jyrik Gauldurson
Target takes 25->30 points of damage, and twice as much Magicka damage.

Steel Battleaxe of Fiery Souls
Increase damage from 18 o 21. 
If target dies within 5 seconds, fills a soul gem. Burns the target for 30 points. Targets on fire take extra damage. 

Simply increase the damage and fire damage to match that awesome name. 

Okin and Eduj
Damage increase from 12 to 13. 
Target takes 20 points of frost damage to Health and Stamina with extra slow. 
Okin now has the same attack speed with Eduj so no longer feel odd when dual wielding. 

Nice dual wield weapons. 

Bloodthorn
Damage increase from 5 to 8. 
Absorb 18 points of Health over 3 seconds. If target dies within 3 seconds, it fills a soul gem. 

Trollsbane
Better damage and troll fire damage. 

Aegisbane
Better damage and frost damage. 

Froki's Bow
Does 10->20 points of Stamina damage. Does 10 points of extra damage to Animals.

Poacher's Axe
Does 3->10 points of extra damage to Animals. 

Notched Pickaxe
Damage increase from 5 to 10. 
Shock damage increase to 25. 

Windshear
Increased attack speed. 

No more OP stagger per attack as WACCF tweaked. Still have the bash attack paralyze effect. 

Grimsever
Now a glass greatsword as WACCF tweaked. 
Increase frost damage. 

Valdr's Lucky Dagger
Increase damage from 5 to 8. 
Critical Damage increased a bit too. 

The Woodsman's Friend
Better damage. 

Dawnguard Rune Hammer
Increase damage from 22 to 24. 

Dawnguard Rune Axe
Increase damage from 11 to 12

Already pretty strong enchantment sun damage when max out. 

Hoarfrost
Increase damage from 5 to 8. 
Target take 20 points of frost damage to Health and Stamina, and have a small chance of being frozen solid.

Champion's Cudgel
Better chaos damage. 

Horksbane
Better damage. 

Stormfang
Damage increase from 17 to 20. 
Storm damage increase to 40. 

Better stat to reflect the badass name. 

Bloodscythe and Soulrender
Damage unchanged. Attack Speed increase. 
Bloodscythe - When wielded with Soulrender, absorbs 15->20 health and has a chance to weaken enemy armor. Armor shred increase from 50 to 80. 
Soulrender - When wielded with Bloodscythe, absorbs 15->20 magicka and and has a chance to dispel magical defenses. Magic resist dispel from 1 to 15. 

Real end game weapons for dual wield warrior. Already very strong in vanilla maybe that's why not touched by other overhauls. Now they are still beasts in modded game. 


Armors and Accessories 

Deathbrand Armor Set
Armor - Increases your Stamina by 15->20 for each Deathbrand Item you wear. 
Helm - Waterbreathing. +100 Armor while wearing a complete set of Deathbrand Armor. Increases your Stamina Regeneration by 10% for each Deathbrand Item you wear. 
Gauntlets - While dual-wielding, your one-handed attacks do 10->15% more damage for each Deathbrand item you wear.
Boots - Increases your carrying capacity by 10->15 for each Deathbrand Item you wear. 

True end game armor for dual wield warrior. Crush your enemies with it. 

Guild Master's Armor Set
Armor - Carrying capacity increased by 60 points. Stamina increased by 30 points. 
Hood - Prices are 20% better. Bows do 25% more damage. 
Gloves - Lockpicking is 35% easier. One-handed attacks do 25% more damage. 
Boots - Pickpocket success is 35% better. Sneak is 25% easier. 

Blackguard's Armor Set
Armor - Carrying capacity increased by 50 points. Stamina increased by 20 points. 
Hood - Prices are 25% better. Bows do 20% more damage. 
Gloves - Lockpicking is 40% easier. One-handed attacks do 20% more damage. 
Boots - Pickpocket success is 40% better. Sneak is 20% easier. 

Linwe's Armor Set
Armor - Increases your stamina by 15 points. Stamina regenerate 25% faster. 
Hood - Prices are 10% better. Bows do 15% more damage. 
Gloves - Lockpicking is 15% easier. One-handed attacks do 15% more damage. 
Boots - Pickpocket success is 15% better. Sneak is 15% easier. 

The Thieves Guild higher rank armors were definitely underwhelming. Adding some combat stats will make them useful so people can wear those good looking armors mid to late game. Also some stats revert back to vanilla because WACCF nerfed them. 

Ancient Shrouded Armor Set
Armor - Increases Poison Resistance by 100%. Stamina regenerate 50% faster. 
Cowl - Bows do 35% more damage. Stamina increased by 30 points. 
Gloves - Double sneak attack damage with One-handed weapons. One-handed attacks do 20% more damage. 
Boots - Wearer is muffled and moves silently. Sneak is 40% easier. 

The ultimate assassin armor. Reverted some stats back to vanilla because WACCF nerfed them. 

Cicero and Jester's Outfit
The enchantments were increased a bit. Nothing too special. 

Tumblerbane Gloves
Lockpicking is 20% easier. Double sneak attack damage with One-handed weapons.

Nightweaver's Band
The enchantments were increased a bit. Added Fority Illusion 15 points. 

Archmage's Robes
All spells cost 15->20% less to cast and are 15% stronger, and Magicka regenerates 100->150% faster. 

Already quite good but I tuned up the value a bit to avoid outclassed by other master robes. May consider adding more in the future. 

Saarthal Amulet
All spells cost 3->10% less to cast.

Savos Aren's Amulet
More mana! 

Diadem of the Savant
All spells are 10% stronger.

The Old Gods Armor Set
Armor - Destruction spells cost 15% less to cast. Resist Magic 15%. 
Helmet - Increases your Magicka by 30 points. Mana regenerate 30% faster. 
Guantlets - Bows do 20% more damage. One-handed attacks do 20% more damage. 
Boots - Sneaking is 30% better. Stamina increased by 30 points. 

The armor rating is still pretty low, but now with the added enchantments it becomes a all-rounded outfit. Can be nice for shaman type characters. 

Shield of Solitude
Unleveled. now a light armor shield as follow WACCF tweaks. 

Targe of the Blooded
Armor rating increased from 20 to 25. 

Kyne's Token
Damage taken from animals is reduced 10%. Bows do 5->12% more damage. 
Removed. RoM has updated this one and Zims also has it. 

Predator's Grace
USSEP fixed the enchantment. 
Armor rating increased from 5 to 7. 

Ancient Falmer Cuirass (renamed to Snow Elf Cuirass by WACCF)
Armor ratings are reverted back to vanilla as WACCF nerfed it. 
Name reverted back to vanilla because it sounds better IMO. 

Helm of Yngol
Increases Frost Resistance by 30%. Increase armor rating by 30%. 

Now a very strong item meant to wear with the Nord Hero Armor from CCOR. Total armor rating will then became higher than unenchanted Ebony Armor but less than Daedic's. 

Visage of Mzund
Increases your stamina by 60 points and allows wearer to release the Breath of Nchuak, a powerful steam attack doing 100 points of damage in 4 seconds at the cost of 15 points of stamina per second. 

I increased the steam damage from 15 to 25 per second and stamina cost from 25 to 15 per second. Added 1 more second per cast.  

Ahzidal's Set
Armor - Enemies who strike you with a melee attack have a small chance of being paralyzed. Alteration spells last 12% longer.
Helmet - Your Conjuration and Rune spells cost 25% more, but can be cast at greater range. Conjuration spells last 12% longer. 
Guantlets - Your Wards are 25% less effective, but absorb 50% of the magicka from incoming spells. Destruction spells are 12% stronger.
Boots - Whenever a creature you have reanimated takes damage, they explode for 50 points of Frost damage and die. Conjuration spells cost 10% less to cast.
Ahzidal's Ring of Necromancy - Whenever a creature you have reanimated takes damage, they explode for 50 points of Frost damage and die. Conjuration spells cost 10% less to cast.
Ahzidal's Ring of Arcana - Allows you to cast the spells Ignite and Freeze. Destruction spells are 8% stronger. 
Ignite and Freeze spell now do double damage. 

These are meant to be some strong warlock items. Vanilla effects are untouched but added some nice enchantment for warlock character. (no restoration! )


I am waiting for Reliquary of Myth - Artifact Overhaul to include the Miraak and Nightingale's sets. So I will leave it here. You may use Zim's for those two as it is modular. 

Please let me know if you have any suggestions on adding any other items. I might do something on it if I found it underpowered. Feel free to report bugs or tell me your idea on the current items, I will take a look at it and see if I can fix or implement the idea. Thanks. 


Requirements
Unofficial Skyrim Special Edition Patch
Weapons Armor Clothing and Clutter Fixes

Soft requirement: 
Enchanting Adjustments and Price-Charge Bug Fix
It adjusts some enchantments which I balance off with it in mind. 


Compatibility
Reliquary of Myth - Artifact Overhaul: Completely compatible. My mod is aimed to complement this. 
Zim's Immersive Artifacts: Compatible. Put my mod above it in load order. 
Relics of Legend - Enhanced Artifacts: Overlap some items. Put my mod above it in load order. 
Awesome Artifacts: Overlap many items. I will suggest use one or another. Put my mod above it in load order. (It is a very complete mod that I used for several playthrough. Definitely try it out if you just want 1 artifact overhaul installed and some extra stuffs. )


Credits
Argonil from Awesome Artifacts. I get many inspiration from his mod (e.g. the Guild Master's Armor Set). 
ElectricSparx from Relics of Legend - Enhanced Artifacts. Some items I get ideas from. 
mchrdz from Unique Tweaked. A very interesting mod I get ideas from. It is a shame that his mods are gone I don't know why. 

原贴地址
1.版本号: 1.2   更新时间: 2020-03-28 22:58:44

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