XKD-Cross击倒

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在3DM Mod站下载上古卷轴5:重置版最新的XKD-Cross击倒 Mod,由Melvinius制作。csl011708在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

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Mod作者: Melvinius Mod版本: 1.0 Mod大小: 1.32KB 更新时间: 2020-03-28 22:17:57 发布时间: 2020-03-28 22:17:57

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XKD-Melvinius的K弓击倒


“原本应该是跨弓战斗!” (...根据Sheogorath。)



作为一个注重细节,有点强迫症的人,我喜欢远程武器所提供的精确性和控制力,而且我几乎总是在《天际》中扮演某种神射手的角色。


弓非常棒,它们有自己独特的优点(并且功能强大):缓慢的时间效果。 Quickdraw也很棒。


但是对cross的爱在哪里?他们遇到了最糟糕的事情:强制重装使您容易受伤,释放螺栓时的延迟足以使您错过,并且在使用时失去了可操作性/速度。我想他们也更大声吗?我想在cross上添加一些东西,使我想在弓上使用它们。因此,这个Mod。


现在有四个基础cross(cross,杜默mer和每个高级each)具有击倒效果。不,我们不是在谈论“交错”,而是指真实的布娃娃,“ 80年代电影人用12口径炮弹飞过三堵墙”击中目标的水平,就像在目标中进行脸部种植并且必须重新站起来。


如果您有一个像“现实的布娃娃和武力”这样的mod,或者是一个骷髅mod,那么我的mod在力方面的外观将基于此。我有一些XPMSE变体,并且物理性能相当强,但在幻想游戏的范围内。有时候,我会很幸运,hit的一击将使某人飞过Riften运河上方的空中,从屋顶反弹并掉入街道。这种疯狂的程度并不是经常发生。我想,您必须尝试一下是否喜欢它。


现在,我要提到的是,如果您有给敌人弓箭的装备,那么您也可能会遭受这些击倒。我有一个自己移植的Oldrim mod,它添加了新的土匪类型和配音,包括cross匪。 kes!


我独自留下的CK中有很多附魔cross弓变体。他们似乎并不太习惯。同样,此mod将不适用于添加mod的弓bo,但如果您对CK和SSEEdit很好,应该很容易进行修复。


此mod是ESP-Lite,因此不会占用插件插槽。


此Mod确实将USSEP的更改恢复为the,因此描述“此cross忽略了50%的装甲,等等。”现在再次可见。我不知道为什么USSEP改变了这一点;我想知道我用武器能得到什么。


另外,这个mod会稍微减轻武器的bash伤害(影响弓箭和cross)。这只是我的个人偏爱。如果您不喜欢GMST,则可以在SSEEdit中轻松删除它们。

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XKD - Crossbow Knockdown by Melvinius

"Crossbow combat as it was meant to be!" (...according to Sheogorath.)


As a detail-oriented, somewhat obsessive-compulsive individual, I love the precision and control that ranged weapons offer, and I almost always play as some kind of marksman in Skyrim.

Bow are great, and they have their own unique (and overpowered) benefit: the slow time effect.  Quickdraw is pretty great too.

But where's the love for crossbows?  They got the worst of everything: a forced reload that makes you vulnerable, just enough of a delay upon releasing the bolt to make you miss, and the loss of maneuverability/speed while using it.  I think they are louder also?  I wanted to add something to my crossbows to make me want to use them over a bow.  Hence this mod.

The four base crossbows (crossbow, dwemer crossbow, and the advanced variant of each) now have a knockdown effect.  No, we're not talking about "stagger" -- I do mean a real, ragdoll, "80's-movie-guy-gets-shot-with-a-12-gauge-and-flies-through-three-walls" level of KNOCKDOWN, as in the target does a face plant and has to get back up on their feet.

If you have a mod like "Realistic Ragdolls and Force" or a skeleton mod, how exactly my mod will look in terms of force will be based on that.  I've got some XPMSE variant and the physics are fairly strong but within the scope of a fantasy game.  Occasionally, I'll get lucky and a crossbow hit will send someone flying through the air over the Riften canal, to bounce off a roof and fall into the streets.  That level of craziness doesn't happen too often though.  You'll have to try it to see if you like it, I guess.

Now, I should mention that if you have mods that give enemies crossbows, YOU might be subjected to these knockdowns also.  I have an Oldrim mod that I ported for myself that adds new bandit types and voice-acting, including crossbow bandits.  Yikes!

There are a lot of enchanted crossbow variants in the CK which I left alone.  They don't seem to get used much.  Likewise, this mod WILL NOT work on mod-added crossbows, but it should be easy to fix that if you are good with the CK and SSEEdit.

This mod is an ESP-Lite, so it will not take a plugin slot.

This mod DOES revert USSEP's changed to the crossbows, so the description "This crossbow ignores 50% of armor, etc." is now visible again.  I don't know why USSEP changed that; I like to know what I'm getting with a weapon.

Also, this mod slightly buffs bash damage with weapons (affecting the bow and crossbow).  This was just a personal preference of mine; you can easily delete the GMSTs in SSEEdit if you do not like them.


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