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The Mer重命名-或如何在几个步骤中大规模重命名事物

作者:SomethingObscure
发布:cvbanmjk
发布日期:2020-03-27 23:07:30
更新时间:2020-03-27 23:07:30
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上古卷轴5:重置版
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当Bethesda工具包发布时,我也以为很多发现它的人都曾想到过;这样可以非常轻松地在插件中进行查找和替换。我开始进行测试,就在这里。但是我不想只提供自己进行的编辑-我想向所有人展示它的完成过程如此简单和快捷,这样BethKit才能引起更多关注,而我也可以得到更多其他人制作的mod!


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这是下载部分中的插件。它从Skyrim,DLC和USSEP收集记录,并将清单物品和生物从矮人重命名为Dwemer,将精灵重命名为Altmeri,将黑暗精灵重命名为Dunmer,将Wood Elf重命名为Bosmer,将Orcish重命名为Orsimer。并不是对这些事物进行彻底的重命名,也不是所有变更都完全合理(例如,兽人将自己识别为兽人,因此将Orcish事物重命名为Orismer可能是过大的杀伤力)-它更多是概念的证明。


安装很简单-它只是一个ESP-FE插件。

在USSEP之后立即加载。它将与许多其他mod冲突。

请记住,这些更改是通过“查找并替换”完成的,因此并非所有更改都是100%有意义的。

还请记住,我是在有限的记录选择上执行此操作的,因此在重命名的记录上会有空白。


现在,转到主要事件,您自己做这种事情的指南:



本指南假定您已基本熟悉xEdit / SSEEdit的操作,但以前可能从未使用过命令提示符。


将Dwarven的所有案例重命名为Dwemer以实现Skyrim / Update / DLC / USSEP都很好,但是编辑所有这些记录的mod呢?我将指导我们完成大版本的“重命名”版本;武器装甲服装和杂物修复。我只是以它为例,因为它有很多记录。您可以将本指南与所需的任何插件一起使用。


首先,在xEdit中打开WACCF。


我们将只关注具有面向玩家文本的记录,在大多数情况下,这是您在UI上看到的事物的名称。我正在选择特定于WACCF的记录类型,但是实际上,根据您正在编辑的mod,您可能希望对非玩家角色或法术或您想要的任何内容执行此操作。选择它们后,右键单击它们,然后将Deep Deep复制到新插件中。


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确保新的插件名称容易用到;您将要再输入几次。


下载Bethesda Toolkit,然后将BethKit.exe放在容易触及的文件夹中;您需要通过输入完整路径来导航到其位置。我把我放在E:\ Skyrim Apps \ Bethkit


复制,是COPY,不移动(这很重要),将您刚刚制作的新插件与BethKit.exe放在同一文件夹中


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现在是时候打开命令提示符了。执行WindowsKey-R快捷方式,然后输入“ cmd”。


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现在,您必须导航到放置BethKit和新插件的位置。由于我将我的文件夹放在E:\ Skyrim Apps \ Bethkit中,因此首先我将输入“ E:”(不带引号)以更改为E:驱动器。然后输入“ cd Skyrim Apps”,最后输入“ cd BethKit”。


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现在,只需键入“ BethKit convert YourPluginName.esp YourPluginName.esx”,然后神奇地发生。它应该创建一个扩展名为.esx的新文件。不要关闭命令窗口!我们还没有完成。


在文本编辑器中将其打开。我建议使用Notepad ++,但是任何具有良好“查找和替换”功能的工具都可以使用。


在要查找和替换的字符串(一系列字母/数字)的末尾添加一个空格非常重要。没有这个,您还可以在文件名和文件夹名中替换该字符串,这是您不想做的。由于我们使用英语工作,因此形容词要先于它们的描述,所以空格总是在结尾。别忘了也将空格添加到“替换为”行中!




283个矮人实例应更改为Dwemer。想象一下一次完成所有这些操作!对所需的任何其他字符串执行此操作,然后保存.esx文件。


现在,我们将其转换回.esp。


返回命令窗口,点击“向上”键,弹出最后输入的命令。现在只需交换两个文件名中的x和p即可将esx转换回esp。 (BethKit转换YourPluginName.esx YourPluginName.esp)


把文件留在那里!不要碰它而是打开xEdit备份并打开您制作的新插件的第一个版本;在您找到并替换之前的一个。


打开它,右键单击它,然后选择“使用...创建增量补丁”。


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选择较新版本的插件,该版本仍应位于BethKit文件夹中。给delta补丁一个新的文件名(可能只是在名称的末尾添加_delta。)


再给xEdit做它的事情。


完成后,浏览它创建的新.esu文件。它应仅包含您查找和替换的记录。快速进行眼球检查,以确保没有任何怪异。

我们快完成了。 右键单击新的.esu文件,然后选择“清理母版”。 这将删除插件对用于创建它的.esp文件的依赖。




完成此操作后,其主人应该只有skyrim.esm和DLC。 您可能需要将原始mod(在本例中为WACCF)添加回为主,以确保此插件始终在其后进行排序,但这取决于您。 保存文件。


浏览到xEdit放置在哪个文件夹中的新.esu文件(可能是Skyrim Data)。 您现在可以存档或删除旧版本的插件; 您已经完成了! 使用esp扩展名将新的.esu文件重命名为所需的名称。


你完成了!


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没有Bethesda Toolkit,这将是不存在的。 谢谢被遗忘的游牧民族!

没有xEdit的增量补丁功能,整个过程将更加困难。 非常感谢xEdit团队!

武器装甲服装和杂物修复程序是本教程中如此出色的示例。

——————————————————————————————


When Bethesda Toolkit was released, I had the same thought many of the others who found it did; this can make doing a find-and-replace in a plugin very easy. I set out to test this, and here I am.  But I don't want to just offer the edits that I made - I want to try to show everyone how simple and fast it is to do so that BethKit gets more attention, and I get more mods like this made by others!


This is the plugin in the downloads section.  It collects records from Skyrim, the DLC, and the USSEP, and renames inventory items and creatures from Dwarven to Dwemer, Elven to Altmeri, Dark Elf to Dunmer, Wood Elf to Bosmer, and Orcish to Orsimer.  It is not and exhaustive renaming of these things and not all changes are entirely justified (for example, Orcs self-identify as Orcs, so renaming Orcish things to Orismer is probably overkill)  - it's more of a proof of concept.

Installation is simple - it's just a single ESP-FE plugin.

Load it right after USSEP. It will conflict with a lot of other mods. 

Remember that these changes were done by Find-and-Replace so not all of them will 100% make sense.

Also remember that I did this on a limited selection of records, so there will be gaps in what has been renamed.


Now, on to the main event, the guide to doing this kind of thing yourself:


This guide assumes you have basic familiarity with operating xEdit/SSEEdit, but have maybe never used the command prompt before.

Renaming all cases of Dwarven to Dwemer for Skyrim/Update/DLCs/USSEP is all well and good, but what about mods that edit all of those records too? I'll walk us through making a "Mer Renamed" edition of a big one; Weapons Armor Clothing and Clutter Fixes.  I am just using it as an example because it has a ton of records; You can use this guide with any plugin that you want.

First, open WACCF in xEdit.

We're going to focus only on records which have player-facing text, which in most cases is the name of the thing you see on the UI.  I am picking record types specific to WACCF, but depending on the mod you're editing you may want to do this to Non-Player Characters or Spells or anything you want, really.  Once they're selected, right-click them and Deep Copy into a new plugin.



Make sure the new plugin name is something easy on your fingers; you're going to be typing it a few more times.

Download Bethesda Toolkit and place BethKit.exe in a folder that's easy on your fingers; you'll need to navigate to its location by typing out the full path. I put mine in E:\Skyrim Apps\Bethkit

Copy, yes COPY, Not MOVE (This is Important) the new plugin you just made to the same folder as BethKit.exe



Now it's time to open the command prompt. Do the WindowsKey-R shortcut, and then enter in "cmd".



Now you have to navigate to where you put BethKit and the new plugin.  Since I put mine in E:\Skyrim Apps\Bethkit, first I will enter "E:" (without quotes) to change to the E: drive.  Then I'll enter "cd Skyrim Apps" and finally "cd BethKit". 



Now just type "BethKit convert YourPluginName.esp YourPluginName.esx" and let the magic happen.  It should create a new file with an .esx extension. Do not close the command window!  We're not done with it.

Open it up in a text editor. I recommend Notepad++ but any with a good Find and Replace feature should work.

It's very important to add a space at the end of the string (a series of letters/nunbers) you're finding-and-replacing. Without this, you'd also replace that string in filenames and folder names, which you do not want to do.  Since we're working in English, adjectives go before what they're describing, so the space will always be at the end. Don't forget to add the space to the "Replace with" line as well!



283 instances of Dwarven should be changed to Dwemer. Imagine doing all of that one at a time!  Do this for whatever other strings you want and then save the .esx file.

Now we're going to convert it back to an .esp.  

Back in the command window, hit the "up" key to bring up your last entered command.  Now just swap the x and the p from the two filenames to convert the esx back to an esp.  (BethKit convert YourPluginName.esx YourPluginName.esp)

Leave the file there!  Don't touch it.  Instead, open xEdit back up and open the first version of the new plugin you made; the one from before you did the find and replace.

With it open, right-click on it and select "Create delta patch using..."



Select the newer version of the plugin, the one that should still be in the BethKit folder.  Give the delta patch a new filename (probably just add _delta to the end of the name.)

Give xEdit a second to do its thing.

When it's done, browse through the new .esu file it created. It should contain only the records which your find and replace edited.  Do a quick eyeball-check to make sure there's nothing weird.



We're almost done. Right-click on the new .esu file and select "Clean Masters".  This will remove the plugin's dependence on the .esp file you used to create it.



With that done, its masters should only be skyrim.esm and the DLCs.  You may want to add back the original mod (In this case, WACCF) as a master so that it's ensured that this plugin will always be sorted after it, but that's up to you.  Save the file.

Browse to the new .esu file in whichever folder xEdit put it in (probably Skyrim Data).  You can archive or delete the old versions of the plugin now; you're done with them!  Rename the new .esu file it to whatever you want, with an esp extension.

You're done!




This wouldn't exist without the Bethesda Toolkit. Thank you, Forsaken Nomad!
Without xEdit's delta patch feature, this entire process would be much more difficult. Lots of love to the xEdit team!
Weapons Armor Clothing and Clutter Fixes for being such a great example for this tutorial.


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1.版本号: 1.0   更新时间: 2020-03-27 23:15:15

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