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新的武器类型和动画支持

作者:NexVic
发布:LUOHUISHU98
发布日期:2020-03-26 18:49:42
更新时间:2020-03-26 18:49:42
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1.0
上古卷轴5:重置版
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这是什么mod?


基本上,此mod仅提供一个.esp(带有esl标志),为动态动画替换器添加新的关键字和自定义文件夹。

目前,我没有添加太多,但是我愿意接受要求。这实际上是DAR预制条件的枢纽。

我还将提供补丁程序,以为某些mod添加新的武器类型。您可以自由贡献。

此MOD不提供动画,仅提供播放它们的工具。如果该名称有误,我很抱歉。


这是我的第一个mod,所以您可能会遇到一些缺陷。还是不,我不知道。







新武器类型


片假名

目前仅此而已。

也许未来的弯刀


为什么这么少?因为Animated Armoury已经添加了现有的武器类型,并且该mod为第三和第一人称提供了自定义的新动画,比使用此mod所获得的更好。我真的推荐它。

如果您想要新的武器类型,只需询问。



自定义文件夹


10个随机动画文件夹(从1到10)

1个Katana动画文件夹(61)

1把双持剑(21)

1个双持战斧(22)

1把双持匕首(23)

1双权杖(24)

1盾牌装备(25)


由于文件夹仅包含“ _conditions.txt”文件,因此您可以根据需要重命名文件夹(更改其优先级)。


重要说明:如果只希望播放动画,请在_conditions文件中添加AND IsActorBase(“ Skyrim.esm” | 0x000007)。



如何安装 ?


必需:动态动画替换器。

只需使用您的Mod Manager安装文件即可(您可以将它们合并到一个Mod中,没有覆盖)。

然后,将动画拖放到正确的目录中。如果您使用“性别特定动画”,请不要忘记创建一个male /或female /目录。您必须使用与要覆盖的动画文件相同的名称来命名动画文件(.HKX)。


不幸的是,除非获得作者上传动画的许可,否则我将无法提供任何动画。



关于随机动画的小注意事项

为了使每个动画都具有相同的概率,您需要将它们按顺序放置。例如,如果您有3个随机的空闲动画,则必须在文件夹1 /中放置一个,在文件夹2 /中放置一个,在文件夹3 /中放置一个。

这是由于处理随机性的方法很奇怪,主要是因为我认为是有限的。长话短说,在游戏中观察动画的概率等于(动画被激活的概率)*(动画未被覆盖的概率)。如果您弄乱了顺序,那么您就弄乱了概率。

如果要重命名随机动画的文件夹,请保持顺序。



兼容性


您将需要一个补丁程序以将关键字添加到武器。

否则,与动态动画替换器具有相同的兼容性。



补丁

所有补丁程序都带有ESL标志。始终将补丁放在mod之后(您可以在Loot上添加Load After规则,也可以手动执行)。我建议将NWTA.esp置于加载顺序之上。


片假名

香草武器(需要黎明卫士)

龙裔传承

疯狂的悲伤武器包

疯狂凯尔特人片假名SSE

中国的片假名-YYK和道德猫SSE

勒克斯和诺奇斯

糖屋武士刀SE


快来了 :

沉浸式武器



我可能忘了打一些武器,请让我知道,我将纠正它。



推荐模组


动画军械库

克星

360运动行为SE

2H武士刀攻击动画SSE

EAD的1H动画-每次攻击都不同SE

从流畅的运行动画中跳转

RAYSR Animations的女性步行/跑步/冲刺(需要转换为SE)

Magiska-法术铸造动画(需要转换为SE)

逼真的动画项目-空闲(需要转换为SE)

更强大的游泳动画SE

漂亮的战斗动画SSE

1hm和双重武器动画大修SSE

Badass Dual Welding(需要转换为SE)



这些只是我目前使用的动画。您会发现很多非常好的东西,尤其是在LE上(您需要自己进行转换)。

Skyrim特别版的Animation.hkx转换指南。



谢谢 !

——————————————————————————————————

What is this mod ?

Basically, this mod only provides an .esp (esl-flagged) that add new keywords and custom folders for Dynamic Animation Replacer.
For the moment, I didn't add much, but I'm open to requests. This is essentially a hub for premade conditions for DAR.
I will also be providing patches to add the new weapons types for certain mods. You are free to contribute.
THIS MOD DOES NOT PROVIDE ANIMATIONS, ONLY TOOLS TO PLAY THEM. I'M SORRY IF THE NAME IS A BIT MISLEADING.

It is my first mod, so you may expect some flaws. Or not, I don't know.





New Weapons Types

Katana

That's all for the moment.

Maybe Scimitars in the future


Why so few ? Because there are already existing weapons types added by Animated Armoury, and this mod provides custom new animations for 3rd and 1st person, way better than what you could get with this mod. I really recommend it.
If you would like new weapons types, just ask.


Custom Folders

10 random animations folders (from 1 to 10)

1 Katana animation folder (61)

1 Dual Wield Swords (21)

1 Dual Wield War Axes (22)

1 Dual Wield Daggers (23)

1 Dual Wield Maces (24)

1 Shield equipped (25)


As the folders only contains a "_conditions.txt" file, you can rename the folder (change its priority) as you want.

IMPORTANT : If you want the animations to only be played for the player, add AND IsActorBase("Skyrim.esm" | 0x000007) to the _conditions file.


How to install ?

REQUIRED : Dynamic Animation Replacer.
Simply use your mod manager to install the files (you can merge them in a single mod, there is no overwrite).
Then, drag and drop the animations in the correct directory. If you use Gender Specific Animations, don't forget to create a male/ or female/ directory. You have to name your animation file (.HKX) with the same name as the one you want to overwrite.

Unfortunately, unless I receive the permissions from authors to upload their animations, I can't provide any animation. 


Small note about Random Animations
In order to have the same probability for each of your animations to be observed, you need to place them in order. For instance, if you have 3 random idle animations, you must place one in folder 1/, one in folder 2/ and one in folder 3/.
This is due to the strange way randomness is handled, mostly because of limitation I presume. Long story short, the probability to observe an animation in game is equal to (the probability of the animation being active) * (the probability of it not being overwritten). If you mess up the order, you mess up the probabilities.
If you want to rename the folders of the random animation, please keep the order.


Compatibility

You will need a patch to add keywords to weapons.
Otherwise, same compatibility as Dynamic Animation Replacer.


Patches
All patches are ESL-flagged. Always put the patch right after the mod (you can add a Load After rule on Loot, or do it manually). I recommend putting NWTA.esp on top of the load order.

Katana

Vanilla Weapons (Require Dawnguard)

Legacy of the Dragonborn

InsanitySorrow Weapons Pack

Insanitys Celtic Katana SSE

Katanas by China - YYK and Moral cat SSE

Lux and Noctis

Sugaruya Katana SE


Coming soon :

Immersive Weapons



I may have forgot to patch some weapons, please let me know and I will correct it.


Recommended Mods

Animated Armoury

Nemesis

360 Movement Behavior SE

2H katana attack animations SSE

1H Animations from EAD - Every Attack Different SE

Jump from Smooth Running Animations

Female walk/run/sprint from RAYSR Animations (need to be converted to SE)

Magiska - Spell Casting Animations (need to be converted to SE)

Realistic Animation Project - Idles (need to be converted to SE)

Stronger Swimming Animation SE

Pretty Combat Animations SSE

1hm and Dual Wield Animations Overhaul SSE

Badass Dual Wielding (need to be converted to SE)



These are only the animations I use (for the moment). You can find a lot more that are very good, especially on LE (you need to convert them yourself).
Guide to Animation.hkx conversion for Skyrim Special Edition.


Thank you !


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1.版本号: 1.0   更新时间: 2020-03-26 18:57:18

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    新的武器类型和动画支持


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