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Dylbill的职位SSE

作者:Dylbill
发布:LUOHUISHU98
发布日期:2020-03-25 03:09:55
更新时间:2020-03-25 03:09:55
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1.0
上古卷轴5:重置版
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介绍

虽然我知道还有其他的定位器模组,但它们都不是我想要的,所以我制作了这个,目的是使其更像《辐射4》中的定位器。


描述

这个模组可让您在游戏中放置,复制或缩放任何物件。无限。您可以使用控制台菜单单击的任何内容,都可以使用此mod进行定位。请注意,如果放置或复制景观对象,将不会对其进行导航。因此,您可以在上面行走,但是其他NPC将无法运行。


像在FO4中一样,对象将相对于您的位置停留。因此,当您移动时,对象也会移动。您可以相对于您的位置来回移动它。您可以按比例缩放它,或以任何角度旋转它。您还可以在放置时选择使对象静态或动态。静态对象不能移动或碰撞。


定位对象时,除了移动和环顾四周外,大多数控件都处于禁用状态,因此您可以使用香草游戏使用的热键进行定位,而不会产生冲突。此外,默认情况下,在定位时会切换actor AI处理。


我还添加了一项功能,使您可以将当前单元格中所有对象的运动类型更改为静态或动态。我建议在放置大型项目之前将所有对象都设为静态。这是因为在放置项目时,它仍然会影响动态项目,使它们飞来飞去。如果它们是静态的,则定位的对象将通过它们。


请注意,当按下位置键时,mod首先检查十字准线参考,然后是控制台参考。因此,要使用控制台参考,请确保您的十字准线没有悬停在任何东西上。


如何使用

通过将十字准线悬停在某个项目上来选择参考,或者在打开控制台菜单后单击一个项目。选择放置,复制或删除。

要移动对象,请四处移动角色,或按住上/下/左/右/前进/后退键。要旋转,请按住旋转修饰键,然后按住相同的键。要缩放,请按住缩放修改键,然后按住向上/向下键。


快照:

在移动物体时。同时按左右键可将对象捕捉到屏幕中央。

旋转对象时。同时按下向上和向下键,将其角度设置为0、0、0(即右侧向上)。

同时缩放对象。同时按下向上和向下键,将对象比例设置为其原始大小。开始定位时的大小。


MCM设定

摄像机角度高度切换:如果选中,则当您向上或向下查看时,对象将相对向上或向下移动。如果未选中,则对象将保持相同的高度。您必须使用键向上或向下移动它。


自动保存:如果选中此选项,则在按位置热键时将创建自动保存。


切换AI:在放置对象时将切换actor AI处理,并在设置对象时再次切换。请注意,如果在放置项目时已经关闭AI,它将打开它,然后在放置后再次将其关闭。


替换所有可移动项警告:游戏中的大多数静态变量都不能移动。为了解决这个问题,mod删除了静态对象,在其中放置了具有相同模型的新杂项对象项,以便您可以移动它,然后在完成移动后,在其中放置了新的静态项并删除杂项。宾语。如果选中此选项,则会在发生这种情况时向您发出警告,并为您提供复制对象的选项。


位置更新间隔:为了使对象相对于您的位置,此mod使用更新。此设置以秒为单位设置更新的频率。


单元格运动类型设置:按下静态/动态热键时,您可以选择将当前单元格中的所有杂项变为静态或动态。仅此设置中选中的项目类型将受到影响。


兼容性

应该与一切兼容。


要求

SKSE64

天空UI


安装

提取到您的数据文件夹

检查您的装载顺序

在MCM中选择位置HotKey


解除安装

通过同时选择ESC来停用MCM中的位置和静态/动态热键。

取消选中您的加载顺序。


我的其他模组

————————————————————————————————


Intro
While I know there are other positioner mods out there, none of them were exactly what I wanted, so I made this one, with the goal of it being more like the positioner in Fallout 4.

Description
This mod will allow you to position, duplicate, or scale any object in your game. No limits. Anything you can click on with the console menu, you can position with this mod. Note that if positioning or duplicating landscape objects, they will NOT be navmeshed. So you can walk on them, but other NPC's won't be able to.

Like in FO4, the object will stay relative to your position. So when you move, so does the object. You can move it back and forth and up and down relative to your position. You can scale it up and down, or rotate it at any angle. You can also, when placing, choose to make the object static or dynamic. Static objects can't be moved or bumped. 

When positioning an object, most of your controls are disabled, except for movement and looking around, so you can use hotkeys that are used by the vanilla game for positioning without conflict. Also, by default actor AI processing is toggled when positioning. 

I also added a feature that allows you to change the motion type for all objects in your current cell to static or dynamic. I would recommend turning all objects to static before positioning large items. This is because while positioning an item it will still affect items that are dynamic, making them fly around. If they are static, the object your are positioning will go through them.

Note that the mod checks your crosshair reference first when hitting the position key, and then your console reference. So to use a console reference, make sure your crosshair isn't hovering over anything.

How to use
Choose a reference by either hovering your crosshair over an item, or click on an item after opening the console menu. Choose to position, duplicate or delete.
To move the object, either move your character around, or hold the up / down / left / right / forward / back keys. To rotate, hold the rotate modifier key and press and hold the same keys. To scale, hold the scale modifier key and press and hold the up / down keys. 

Snaps:
While moving the object. Press both the left and right keys at the same time to snap the object to the center of your screen.
While rotating the object. Press both the up and down keys at the same time to set it's angle to 0, 0 ,0 which is right side up.
While scaling the object. Press both the up and down keys at the same time to set the objects scale to it's original size. The size it was when you started positioning.

MCM Settings
Camera Angle Height Toggle: If checked, when you look up or down, the object will move up or down relatively. If unchecked, the object will stay at the same height. You'll have to move it up or down with the keys. 

Autosave: If checked this will created an autosave when pressing the position hotkey. 

Toggle AI: This will toggle actor AI processing when positioning an object, and toggle again when the object is set. Note that if AI is already turned off when positioning an item, it will turn it on, and then off again after positioning.

Replace None Movable Items Warning: Most statics in the game cannot be moved. To get around this, the mod deletes the static, place a new misc object item with the same model in it's place so you can move it, and then when you're done moving it places a new static in it's place and deletes the misc object. If this is checked, it will warn you when this happens, and give you the option to duplicate the object instead.

Position Update Interval: To keep the object relative to your position this mod uses an update. This setting sets how often the update occurs, in seconds.

Cell Motion Type Settings: When pressing the static / dynamic hotkey, it gives you the option to turn all clutter items in your current cell to static or dynamic. Only the item types that are checked in this setting will be affected.

Compatibility
Should be compatible with everything.

Requirements
SKSE64
SkyUI

Installation
Extract to your data folder
Check in your load order
Choose the position HotKey in the MCM

UnInstallation
De-Activate the position and  static / dynamic HotKeys in MCM by choosing ESC for both.
Uncheck in your load order.

My other mods




原贴地址
1.版本号: 1.0   更新时间: 2020-03-25 03:17:25

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    Dylbill的职位SSE


    Mod大小:21.88KB
    上传时间:2020-03-25 03:09:55

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