简单游戏时间

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的简单游戏时间 Mod,由CrEaToXx制作。imbadinho在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: CrEaToXx Mod版本: 0.1.1 Mod大小: 1.80KB 更新时间: 2020-03-13 20:32:17 发布时间: 2020-03-13 20:32:17

详细说明

简单游戏时间


抽搐



它是什么?


一个简单的功能,可以按间隔显示游戏时间,或者通过按热键来显示游戏时间,该功能预设为左移。


安装?


需要SKSE!


MO2拖放?当然,您还将需要Skyrim SE。


有任何错误或限制吗?


不是错误,而是局限性。由于简单原因,没有MCM。使用xEdit调整热键全局值。应该易于识别。 DxScanCode号在这里请参阅图像部分中的屏幕截图,以了解如何使用xEdit进行调整。


我们可以更改间隔整数吗?


是的,如果要全局调整间隔,则1.0等效于每小时更新游戏时间(不是实时)。因此,这也取决于您的时间范围。所以如果您像我一样将时间标度设为5,那么游戏中的小时数就是60/5 = 12个实时分钟。默认的1.0相当于1个游戏小时,或每12分钟(实时)更新一次。 Skyrim的默认时标为20,这将为您提供并每3分钟更新一次。要获得与我相同的更新间隔(12个实时分钟),您需要将全局更改为4.0。


常问问题


请您提供更详细的描述?


我不知道该说些什么。如果您没有任何问题,我想一切都可以满足您的需求。可以肯定的是,我创建mod的新方法希望您自己做出一些努力。我真的再也不必为正在构建的任何可配置模块创建MCM了。我不这样做是因为我很懒,或者想吓users用户。我这样做的唯一原因是,通过添加MCM菜单,此类小的功能不需要繁琐的代码膨胀。


有进一步的发展吗?


不知道基本上,这就是我所需要的。但是,如果有需求,我可能会添加更多功能。构建MCM还取决于用户是否要弄乱他们的MCM列表,以及是否有足够的函数变量来证明添加MCM的代码膨胀。为了比较。我现在使用的代码相当于创建功能性MCM所需要导入的代码的3-5%。但是,这里有想法,还有技能,但是只要我不需要更多功能,除非有重大需求,否则我可能不会投入更多东西。想法包括:


-显示日期

-显示时间而不使用数字,因此只需发送一条消息,例如“现在是清晨” ...“晚上很晚” ...等等。

-可以在任何地方显示时间的小部件,甚至在菜单中也可以...是的,有可能查看我的Follower Mod的重量小部件以了解其效果。


显然,MCM的优势在于可以配置几乎所有内容。但是正如我所说,我首先需要大量变量来证明它的合理性。您需要MCM和功能,收集反馈以迫使我执行此操作...受欢迎程度和认可度对导入功能产生了更大的容忍度,我个人不会使用也不需要...;)


此外,还有另一种方法可以通过利用PapyrusUtils提供简单的配置,这将允许直接在Mod Organizer内部进行配置,从而完全不需要MCM。由于稳定性和潜在的错误创建原因,您始终不想在MCM中不断进行重新配置。


但是有时间问题吗?


我完全意识到这一点,并且我一直在使用该模块很长时间,直到由于FISS的依赖性以及FISS的端口损坏而开始崩溃。如果您在MCM中崩溃,则由FISS负责。所以我不得不放弃这个mod,只是想知道我一直都在使用游戏时间。显然,除了增加良好的视觉效果外,其他所有非常出色的功能对我来说都没有用。然后,当我删除它时,我会想念游戏时间的显示,因为我需要不断地进入地图菜单来计算游戏时间。因此,MOD必须发生。

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Simple Game Time


Twitch



What is it?

A simple function to display game time on an interval, or by pressing a hotkey, which is pre bound to left shift.

Installation?

Needs SKSE!

MO2 drag&drop?  Of course you will need Skyrim SE as well.

Any bugs or limitations?

Not bugs, but limitations. No MCM because of simplicity reasons. Use xEdit to tweak the hotkey global value. Should be easy to identifie. The DxScanCode number is over here. See the screenshot in image section, to learn how to use xEdit to tweak. 

Can we change the interval integer?

Yes, if you want to tweak the interval global, 1.0 is equivalent to updating every hour of game time(not real time). So this is also dependend on your timescale. So f.e. if you have a timescale of 5, like I do, an ingame hour is 60/5 = 12 real time minutes. The default 1.0 is equivalent to 1 ingame hour, respectively an update every 12 minutes(real time). The default Skyrim timescale is 20, which would give you and update every 3 real time minutes. To get the same update interval as me(12 real time minutes), you'd need to change the global to 4.0.

FAQ

Will you please give a more detailed description?

I don't know what else to say. If you don't have any questions, I suppose everything's working to suit your needs. For sure, the new way I create mods wants you to forward some effort on your own. I really can't be bothered anylonger to create an MCM for any configurable mod I'm building. I don't do that because I'm lazy, or want to scare of users. I do that solely for the reason such small functions do not need a major code bloat, by adding MCM menus.

Any further development?

Don't know. Basically that's all I need. But if there's some demand I might add more functions. Building an MCM also depends if users want to clutter up their MCM list, and if there are enough function variables to justifie the code bloat of adding an MCM. For comparison. The code I'm using right now, is equivalent to anywhere between 3-5% of how much code I would need to import, to create a functional MCM. However, ideas are there, also the skills, but as long as I do not need more functions, I likely will not put more stuff in, unless there is major demand. Ideas would include: 

- show date
- show time without using digits, so f.e. just send a message like "It is early in the morning"...it is "late at night"...etc.
- widget to show time anywhere, even in menus...yes, it's possible, have a look at my Follower Mod's weight widget to see how it's done.

Obviously the advantage of an MCM is giving the ability to configure pretty much everything. But as I said, I first need quantity of variables to justifie it. You want an MCM and features, gather up with feedback to force me doing it...popularity and recognition creates more tolerance towards importing functions, I personally would not use and need...;)

Also, there is another way to provide easy configuration, by utilizing PapyrusUtils, which would allow for configuration directly inside Mod Organizer, making a need for MCM entirely obsolete. You don't want to constantly reconfigure in MCM anyways, due to stability and potential bug creation reasons.

But there is A matter of Time?

I'm fully aware of this, and I was using that mod for a very long time, until it started crashing due to its FISS dependencie, and FISS's broken port. If you get crashes in MCM, FISS is responsible for it. So I had to drop the mod, just to figure I was using the ingame time only all the time. Obviously all the other very fine functions where never of great use to me, other than adding good visuals. Then when I removed it I figure I miss the display of ingame time, because I would need to continously enter the map menu to figure the game time. So the mod had to happen.


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