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竞技场-遭遇区域大修

竞技场-遭遇区域大修
竞技场-遭遇区域大修 竞技场-遭遇区域大修 竞技场-遭遇区域大修
作者:Simon Magus
发布:孟蝶芹
发布日期:2020-03-12 22:09:16
更新时间:2020-03-12 22:09:16
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竞技场-遭遇区域大修


Arena是一项困难的大修,旨在增强Skyrim的原始遭遇区而不是取代它们。它旨在通过根据敌人类型对地牢进行分层来增强游戏中的进度感。这鼓励玩家根据经验和直觉来判断遇到困难的难度,而不是参考mod页面上的复杂图表。这种方法使Arena可以在保持开放世界游戏的自由度和独立性的同时,为玩家提供更稳健的进步感。


好的,那么这个mod的作用是什么?


遭遇区对很多人来说都是黑魔法,包括一些mod作者。当我与一个不和谐的人共享此Mod时,有人说:“我不想下载一个Encounter Zone mod,我不想让我的游戏像《安魂曲》!”不幸的是,遇到区域有些技术问题,因此,要解释Arena的作用,我们需要解释游戏如何填充地牢。


什么是count区?


遭遇区本质上是一组规则,可让游戏确定将在其中填充地牢的敌人。例如,控制Bleak Falls Barrow的遭遇区的范围是6到20。当您第一次进入地牢时,游戏会在范围内动态地将地牢的级别设置为尽可能接近您的级别。遭遇区提供的范围。这意味着,如果您在2级进入Bleak Falls Barrow,地牢将设置为6级。如果在15级进入Bleak Falls Barrow,它将被设置为15级。如果在35级进入Bleak Falls Barrow, ,地牢将设置为20。一旦游戏确定了地牢的级别,它便可以开始向敌人填充地牢。这是由“水平Actor乘数”控制的。


什么是水平演员乘数?


水平角色乘数是第二组规则,用于确定游戏如何填充地牢。实际上,有四个不同的“水平演员乘数”:一个用于“轻松”敌人,一个用于“正常”敌人,一个用于“坚硬敌人”,以及一个用于“非常坚硬”敌人。没有这四个乘数,地牢将充满相同类型的敌人。在我们之前的示例中,我们说过,如果您在2级进入荒凉瀑布巴罗,地牢将设置为6级。当您进入地牢时,即使它是6级,许多敌人也会成为1级Draugr。这是因为大多数生成物都被标记为“简单”敌人。一些敌人将成为6级躁动的Draugr,因为这些生成物被标记为“坚硬”敌人。另一方面,老板将成为7级Draugr霸王,因为他被标记为“非常坚强”的敌人,因此将比地牢其他部分更高。级别演员乘数是在地牢中填充不同级别的敌人的要素,为玩家提供了更多不同的体验。


什么是分级列表?


顾名思义,“级别列表”是按级别细分的条目列表。整级列表在游戏中用于许多事情。在这种情况下,它们是敌人的清单。 Draugr生成物的级别列表可能包括1级的Draugr,6级的Restless Draugr,13级的Draugr Wight,21级的Draugr天灾等等,依此类推。这里要了解的重要一点是,等级列表在40级的Draugr Deathlord处停止。游戏根据遇到区域和等级演员乘数中设置的规则,决定从等级列表中拉出哪些敌人。更改这些值将更改游戏产生的敌人,但不会向游戏中添加新的敌人。这意味着每种敌人类型都有一个可以缩放的自然上限,该上限由游戏的“等级列表”中的敌人决定。您可以使用其他Mod来将新敌人添加到“级别列表”中,但是Encounter Zone Mod本身不能执行此操作。许多人-包括流行的Encounter Zone mods的作者-都误解了这一点,但是了解Encounter Zone mod的实际作用至关重要。


好的,那么这个mod实际做什么?


现在,您了解了遇到区域,平衡的角色乘数和平衡列表的工作原理,我可以解释一下我在Arena所做的事情。我要做的第一件事是增加“平实演员乘数”。您会更早看到更高等级的敌人。在Vanilla中,这些等级极低(将容易的敌人定为地牢等级的1/3!),再加上遭遇区的天花板较低,这意味着您仍然在40级及以上的等级中遇到很多1级Draugr。在竞技场中,这些级别更高。简单和正常的敌人将接近您的等级。坚硬和非常坚硬的敌人将高于您的等级。这将给游戏带来额外的难度。 Arena中的“水平演员乘数”如下所示:


0.66x:简单

1.00x:正常

1.25x:硬

1.50x:非常难


我要做的第二件事是调整Encounte

r游戏中每个区域的区域。我删除了所有遭遇区域的最大限制,并根据一系列主要取决于敌人类型的易于理解的规则设置了最低级别。通常,最小遇到区域级别如下所示:


第5级:强盗

第10级:Draugr

15级:法师,誓死,动物,小枝

第20级:法尔默,矮人

25级:吸血鬼,达德拉,巨人,龙穴

30级:龙祭司地牢


我应用了其他一些修饰符。总的来说,我为拥有一个已命名的老板加+5。但是,我还添加了-5,以使其成为派系任务的主要行会的一部分,或者成为主要任务的一部分(因此,萨尔塔尔从10级开始,由于其头衔而增加+5,然后减少-5,因为它是Winterhold学院的第一个任务,将其保持在10级。


我还要为在Solstheim上添加+5(因此,Kolbjorn Barrow的底数为30,然后为在Solstheim上添加+5修饰语),并且我一般不将-5用作Dragonborn的主要任务之一。这意味着Solstheim上的遭遇通常比Skyrim上的遭遇更高。


这些遭遇区域的结果是,玩家能够将开放世界游戏的自由与您在一个水平的游戏中所经历的进展相结合。如果您的年龄是8级,那么您可以走进任何Bandit地牢,并知道只要玩得好,再加上一些药水,就可以完成。但是,如果您偶然发现了吸血鬼巢穴,则可能需要转身。但是,一旦您接近25级,便可以返回并完成地牢-实际上,到25级,您将具备处理游戏中所有遭遇的能力。


兼容性


竞技场仅接触遭遇区域和水平角色乘数,仅此而已。它与任何其他mod兼容。如果您有一个将新的更高等级敌人添加到“等级列表”中的mod,Arena将分发它们。像这样组合mod时要小心,因为这可能会使游戏比您预期的要困难。


遇到的防区解锁是兼容的。


常问问题


您可以发布未分级的版本吗?


不,我不喜欢未升级的世界。


这太简单了!调高难度!


您应该将Arena与敌人的大修,战斗模式和游戏中的游戏难度滑块结合使用,以实现所需的难度。


这太难了!降低难度!


如果您认为游戏太难了,请不要小看降低难度滑块。


我发现了一个错误!我该怎么办!


在“评论”部分或“错误”标签中进行报告,以便我尽快进行修复。


这个mod需要USSEP吗?


不,但是我确保在适当的地方转发所有修改。


我的其他模组


Aetherius-种族大修


Mundus-站立式大修


神秘主义-大修


精金-大修

——————————————————————————

Arena - An Encounter Zone Overhaul


Arena is a difficulty overhaul designed to enhance Skyrim’s original Encounter Zones rather than replace them. It is designed to further the sense of progression in the game by tiering dungeons according to enemy type. This encourages the players to make judgments about the difficulty of an encounter based on experience and intuition, rather than consulting a complex chart on a mod page. This approach allows Arena to provide players with a more robust sense of progression while retaining the freedom and independence of an open world game.

Okay, so what does this mod do?

Encounter Zones are black magic to a lot of people, including some mod authors. When I shared this mod in a discord I’m in, someone said, “I don’t want to download an Encounter Zone mod, I don’t want my game to be like Requiem!” Encounter Zones are unfortunately a bit technical, so to explain what Arena does, we need to explain how the game populates its dungeons. 

What is an Encounter Zone?

An Encounter Zone is essentially a set of rules that allow the game to determine what enemies it will populate a dungeon with. The Encounter Zone that controls Bleak Falls Barrow, for instance, has range of 6 to 20. When you enter a dungeon for the first time, the game will dynamically set the level of the dungeon as close as it can to your level, within the range provided by the Encounter Zone. This means that if you enter Bleak Falls Barrow at level 2, the dungeon will be set to level 6. If you enter Bleak Falls Barrow at level 15, it will be set to level 15. And if you enter Bleak Falls Barrow at level 35, the dungeon will be set to 20. Once the game determines what level the dungeon is, it can begin populating the dungeon with enemies. This is controlled by the Leveled Actor Multiplier.

What is a Leveled Actor Multiplier? 

The Leveled Actor Multiplier is a second set of rules that determine how the game will populate a dungeon. There are actually four different Leveled Actor Multipliers: one for “easy” enemies, one for “normal” enemies, one for “hard enemies,” and one for “very hard” enemies. Without these four multipliers, dungeons would be filled with the same type of enemy. In our earlier example, we said that if you entered Bleak Falls Barrow at level 2, the dungeon would be set to level 6. When you walk into the dungeon, even though it’s level 6, many of the enemies would be level 1 Draugr. This is because most spawns are flagged as “easy” enemies. A few enemies would be level 6 Restless Draugr, because these spawns are flagged as "hard" enemies. The boss, on the other hand, will be a level 7 Draugr Overlord, because he is flagged as a “very hard” enemy, and thus will be higher level than the rest of the dungeon. The Leveled Actor Multiplier is what populates the dungeon with enemies of different levels, providing the player with a more varied experience.  

What is a Leveled List?

As its name suggests, a Leveled List is a list of entries broken down by level. Leveled Lists are used for many things through the game. In this context, they are lists of enemies. The Leveled List for a Draugr spawn might include a Draugr at level 1, a Restless Draugr at level 6, a Draugr Wight at level 13, a Draugr Scourge at level 21, and so on and so forth. The important thing to understand here is that the Leveled List stops with the Draugr Deathlord at level 40. The game decides which enemies to pull from the Leveled List based on the rules set in the Encounter Zone and the Leveled Actor Multipliers. Changing those will change what enemies the game spawns, but it will not add new enemies to the game. This means that each enemy type has a natural ceiling for how high it can scale, and that ceiling is determined by the enemies in the game’s Leveled Lists. You can use a different mod to add new enemies to the Leveled List, but an Encounter Zone mod by itself cannot do this. This point is misunderstood by many--including authors of popular Encounter Zone mods--but it is critical to understanding what an Encounter Zone mod actually does.

Okay, so what does this mod actually do? 

Now that you understand how Encounter Zones, Leveled Actor Multipliers, and Leveled Lists work, I can explain what I’ve done in Arena. This first thing I’ve done is increased the Leveled Actor Multipliers. You’ll see higher level enemies earlier. In Vanilla, these levels were extremely low (easy enemies were set at ⅓ of the dungeon level!), and combined with low ceilings on Encounter Zones, it meant that you were still encountering a lot of level 1 Draugr at level 40 and above. In Arena, these levels are higher. Easy and normal enemies will be closer to your level. Hard and Very Hard enemies will be higher than your level. This will introduce an extra level of difficulty to the game. The Leveled Actor Multipliers in Arena look like this:

0.66x: Easy
1.00x: Normal
1.25x: Hard
1.50x: Very Hard

The second thing that I’ve done is tweaked the Encounter Zones of every area in the game. I’ve removed the maximum limit on all Encounter Zones, and I’ve set the minimum level based on a series of easy-to-understand rules that largely rely on enemy type. In general, minimum encounter zone levels look like this:

Level 05: Bandits 
Level 10: Draugr
Level 15: Mages, Forsworn, Animals, Spriggans
Level 20: Falmer, Dwarves
Level 25: Vampires, Daedra, Giants, Dragon Lairs 
Level 30: Dragon Priest Dungeons 

There are a few other modifiers I apply. In general, I add +5 for having a named boss. However, I also add a -5 for being a part of a major guild for faction quest, or for being a part of the main quest (so Saarthal starts at level 10, gets increased by +5 because of its named boss, and then gets decreased by -5 because it’s the first quest of the College of Winterhold, leaving it at level 10). 

I also add +5 for being on Solstheim (so Kolbjorn Barrow has a base of 30, and then a +5 modifier for being on Solstheim), and I generally don’t apply the -5 for being a part of Dragonborn's main quest. This means that encounters on Solstheim generally start at a higher level than encounters in Skyrim.

The result of these Encounter Zones is that the player is able to combine the freedom of an open world game with the progression you experience in a leveled one. If you’re level 8, you can walk into any Bandit dungeon and know that with good play and a few potions, you’ll be able to complete it. However, if you stumble into a Vampire den, you may want to turn around. However, once you’re closer to level 25, you’ll be able to return and complete the dungeon--in fact, by level 25, you’ll largely be equipped to tackle any encounter in the game.

Compatibility 

Arena only touches Encounter Zones and the Leveled Actor Multipliers, nothing else. It’s compatible with any other mod. If you have a mod that adds new, higher level enemies to the Leveled Lists, Arena will distribute them. Be careful when combining mods like that, as you might make the game more difficult than you intended.

Encounter Zones Unlocked is compatible.

FAQ 

Can you release an unleveled version of this?

No. I don’t like unleveled worlds. 

This is way too easy! Turn up the difficulty! 

You should combine Arena with enemy overhauls, combat mods, and the game’s ingame difficulty sliders to achieve the difficulty you want.  

This is way too hard! Turn down the difficulty! 

Don’t be shy about turning down the difficulty sliders if you think the game is too difficult as is. 

I found a bug! What should I do! 

Report it, either in the comments section or in the bugs tab, so I can fix it as soon as possible.

Does this mod require USSEP? 

No, but I made sure to forward any edits where it seemed appropriate. 
My Other Mods

Aetherius - A Race Overhaul

Mundus - A Standing Stone Overhaul

Mysticism - A Magic Overhaul

Adamant - A Perk Overhaul


原贴地址
1.版本号: 1.0   更新时间: 2020-03-12 22:15:56

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