BadGremlin的Collection AIO-将一些鱼移到新室内的适当位置。注意：修补程序用于AIO，而不适用于Fishys .esp。
DX Ursine装甲包-将Imperial工艺手册转移到Castle Dour范围内
Bethesda for Skyrim特别版和创作套件
ElminsterAU for SSEEdit
edhelsereg for Konahrik的装备
Palaces and Castles Enhanced is a delightfully wonderful overhaul of the interiors of many unique places within Skyrim which - particularly for the scope - has surprisingly few major conflicts, thanks to the patches included with it. However, when going through my load order (which has a borderline absurd number of things which are added), I found a few places here or there which would have a book slightly floating or an NPC spawn point within a wall (which they'd pop out of after a few seconds). So I decided to run through and make any which I felt were needed, and am sharing any whose parent authors approve or are simply forwarding the changes in a combined manner. All patches are .esps flagged as ESL. A few of these have patches for LE, but these were made from scratch so the objects are likely in different locations - all placements involved in the mods below were personal choices on my part, but I tried to adhere to the original "theming" as much as possible. Many of these are not explicitly necessary and can be resolved via load order, but having the patch frees you up to have both mods in any order relative to one another, provided the patch is loaded last. Every patch forwards the image space changes from PCE. If you're using the ELFX patch from PCE, load that last.
Included Patch Descriptions
Amulets of Skyrim - Moves some necklaces/rings which were floating to new locations/settled them to the new surfaces.
BadGremlin's Collection AIO - Moves a few of the fish to their appropriate locations in the new interiors. Note: Patch is for AIO, not for the Fishys .esp.
Cloaks of Skyrim - Moves a few placed cloaks to appropriate locations in the new interiors.
Dawnguard Arsenel - Forwards NPC persistency/new sandboxes, moves replaced weapons to new locations.
Elder Outfit Overhaul - Just a load order compatibility patch. Ensures Gerda spawns in her new location if EEO is placed after PCE
Embers HD - Load order compatibility patch. Both mods slightly move a single fire in different ways. Truthfully, you probably wouldn't even notice a difference without this one - it's pretty subtle, and honestly not necessary.
Enhanced Solitude Docks - Moves one patrol idle to be on top of the new topography from Enhanced Solitude Docks.
Immersive City Gates - Moves the target to match ICG to the new Prison Marker location for PCE, with corresponding outdoor changes, and ties into the PCE Navmesh. Please note that this is based off of my cleaned version. It shouldn't technically REQUIRE it, but if you don't have it, make sure that PCE is lower in your load order than ICG to make sure you get the correct navmesh. I did not test, but I believe this should work with the non-JKs version, but not work with the Open Cities version - it's got one of the three changes needed, you can manually forward the changes to xx021D73 and 00058CF8 according to your version of Immersive City Gates.
Immersive Wenches - moves a couple idle markers to match the new interiors
Konahrik's Accoutrements - moves a couple objects in Dragonsreach to match the new interiors
Morrowloot Miscellania - Item Distribution - moves some of the placed items to match the new interiors.
Mystic Condenser - Moves Mystic Condenser objects to match the new interiors.
Open Civil War - Moves a couple markers inside of the Riften hall in order to not overlap with new objects. Tested on version 2.6.2
Realistic Water Two - Slight shift of soot water to match the new blacksmith trough location in Fort Dawnguard
Red Flame - Slight shift of one book which was hanging off of an end table
Royal Armory - Moves one placed sword and display case to new location to match Interior.
Skyrim Immersive Creatures - forwards changes to creatures in Fort Dawnguard to their new locations
Skyrim Underground - Shifts a few of the entrances to match the new interiors
Skyrims Unique Treasures - Shifts placed objects to match the new interiors.
The Brotherhood of Old - moves two NPC spawn points to be within the bounds of the new interiors.
DX Ursine Armor Pack - Shifts the Imperial crafting manual to be within the bounds of Castle Dour
Vigilant - Hooks the new door in Windhelm Bloodworks to the navmesh, shifts a patrol marker to not overlap.
Weapons Armor Clothing and Clutter Fixes - Forwards reference changes to new locations
Weapons Armor Clothing and Clutter Fixes - Armor and Clothing Extension - Forwards reference changes to new locations, shifts one placed pair of boots to a new location
Use a mod manager/organizer to install, or drop the loose files into you Skyrim data folder.
Patches should have their appropriate masters set, and should be loaded after any mods which they are patching. Some of the fixes in question are on persistent objects, and may require a new save.
I don't believe this should introduce any incompatibilities beyond anything which may be present between base mods. All moved objects should have been moved to locations which are non-overlapping. Let me know if you hit anything
Bethesda for Skyrim Special Edition and the Creation Kit
ElminsterAU for SSEEdit
UNI00SL for Amulets of Skyrim
BadGremlin for BadGremlin's Collection
Nazenn for Cloaks of Skyrim
Madcat221 for Dawnguard Arsenel
Shadohz for Elder Outfit Overhaul
artem1s for Embers HD
kojak747 for Enhanced Solitude Docks
JPSteel2 for Immersive City Gates (and me for a cleaned version)
lordkoz for Immersive Wenches
edhelsereg for Konahrik's Accoutrements
evenshadefalling for Morrowloot Miscellania
Dave0523 for Mystic Condenser
simtam for Open Civil War
isoku for Realistic Water Two
Adolon for Red Flame
PrivateEye for Royal Armory
lifestorock for Skyrim Immersive Creatures
AncientKane for Skyrim Underground
clintmich and icecreamassassin for Skyrims Unique Treasures
TomTesoro for The Brotherhood of Old
DeserterX for DX Ursine Armor Pack
Vicn for Vigilant
kryptotyr for Weapons Armor Clothing and Clutter Fixes and Armor and Clothing Extension
They're the artists who did the real work - go and give them a download and endorsement. I just made my best attempt at getting things to play well together :)