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宫殿和城堡增强补丁程序集合

作者:Janque
发布:LUOHUISHU98
发布日期:2020-03-08 15:42:38
更新时间:2020-03-08 15:42:38
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1.0
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增强的宫殿和城堡是对天际中许多独特地方的内部进行的令人愉悦的大修,尤其是在范围方面,由于其随附的修补程序,几乎没有重大冲突。但是,在执行加载顺序(添加了一些荒谬的东西)时,我发现这里或那里的一些地方会稍微漂浮一本书或在墙壁内放置一个NPC生成点(他们会几秒钟后弹出)。因此,我决定进行检查,提出我认为需要的任何内容,并与他人共享其上级作者批准的内容,或者只是以合并的方式转发更改。所有补丁均以.esps标记为ESL。其中一些具有LE的补丁,但是这些补丁是从头开始制作的,因此对象可能位于不同的位置-以下mod中涉及的所有放置都是我个人的选择,但我尝试遵循原始的“主题”尽可能地。其中许多不是明确必需的,可以通过加载顺序来解决,但是只要补丁是最后加载的,拥有补丁就可以使您自由使用两个mod,并且它们之间的顺序可以相对于彼此。每个补丁都转发来自PCE的映像空间更改。如果您使用的是PCE的ELFX补丁,请最后加载。


随附的补丁说明


Skyrim护身符-将一些漂浮在新位置的项链/戒指移动/固定到新表面。


BadGremlin的Collection AIO-将一些鱼移到新室内的适当位置。注意:修补程序用于AIO,而不适用于Fishys .esp。


天际披风-将一些放置的披风移动到新室内的适当位置。


Dawnguard Arsenel-转发NPC持久性/新的沙箱,将替换的武器移到新位置。


上装大修-只是一个加载顺序兼容性补丁。如果在PCE之后放置EEO,请确保Gerda在她的新位置生成


Embers HD-加载订单兼容性补丁。两个mod以不同的方式稍微移动一次射击。坦白说,没有这个,您甚至可能不会注意到差异-它非常微妙,老实说是没有必要的。


增强型孤岛-将一个巡逻闲置位置从增强型孤岛移到新地形的顶部。


沉浸式城市大门-移动目标以将ICG匹配到PCE的新监狱标记位置,并进行相应的户外更改,并绑定到PCE Navmesh中。请注意,这是基于我的清理版本。从技术上讲,它不是必需的,但是如果您没有它,请确保PCE的装载顺序比ICG低,以确保获得正确的导航网格。我没有测试,但是我相信这应该适用于非JKs版本,但不适用于开放城市版本-它具有所需的三项更改之一,您可以根据您的版本将更改手动转发至xx021D73和00058CF8身临其境的城市大门。


沉浸式装饰-移动几个闲置标记以匹配新的内饰


Konahrik的装备-在Dragonsreach中移动几个对象以匹配新的内饰


Morrowloot Miscellania-物品分配-移动一些放置的物品以匹配新的内饰。


神秘聚光镜-移动神秘聚光镜对象以匹配新的内饰。


公开内战-在Riften大厅内移动几个标记,以免与新对象重叠。在2.6.2版上测试


逼真的水两个-烟灰水的轻微移动以匹配Fort Dawnguard中新的铁匠槽位置


红色火焰-轻微地移离茶几的一本书


皇家军械库-将一把放置的剑和展示柜移动到新位置以匹配内饰。


天际沉浸式生物-将Fort Dawnguard中生物的更改转发到其新位置


天际地下-改变一些入口以适应新的内饰


天际独特的宝藏-移动放置的对象以匹配新的内饰。


老兄弟会-将两个NPC生成点移动到新内部的范围内。


DX Ursine装甲包-将Imperial工艺手册转移到Castle Dour范围内


警惕-将Windhelm Bloodworks中的新门钩到导航网,将巡逻标记移动到不重叠的位置。


武器装甲服装和杂物修复-将参考更改转发到新位置


武器防弹衣和杂物修复-防弹衣和衣着扩展-将参考更改转发到新位置,将一双靴子转移到新位置


安装

使用Mod经理/组织者进行安装,或将松散的文件放入Skyrim数据文件夹中。

修补程序应设置适当的母版,并应在修补的任何mod之后加载。有问题的修复程序是针对持久性对象的,可能需要重新保存。


兼容性

我不认为这会引起基本mod之间可能存在的任何不兼容性。所有移动的对象应已移动到位置

不重叠的ns。让我知道你打什么


学分

Bethesda for Skyrim特别版和创作套件

ElminsterAU for SSEEdit

天际护身符UNI00SL

BadGremlin的BadGremlin的收藏

Nazenn for天际披风

黎明卫士Arsenel的Madcat221

Shadohz进行老年服装大修

余烬高清的artem1s

kojak747用于增强孤独码头

适用于沉浸式城市大门的JPSteel2(我使用的是清洁版本)

沉浸式水槽的lordkoz

edhelsereg for Konahrik的装备

为Morrowloot Miscellania蒙上阴影

Dave0523神秘凝汽器

内战公开赛

等值的现实水两个

阿道隆的红色火焰

皇家军械库的PrivateEye

天际沉浸生物的生命储存

天际地下的古代凯恩

克林特米奇和冰淇淋刺客的天际独特宝藏

汤姆·特索罗(TomTesoro),《老兄弟会》

DX Ursine装甲包的DeserterX

Vicn保持警惕

武器装甲和杂物修复以及装甲和服装扩展的kryptotyr



他们是从事真正工作的艺术家-请下载并认可他们。我只是尽我最大的努力让事情变得更好:)

————————————————————————————

Palaces and Castles Enhanced is a delightfully wonderful overhaul of the interiors of many unique places within Skyrim which - particularly for the scope - has surprisingly few major conflicts, thanks to the patches included with it. However, when going through my load order (which has a borderline absurd number of things which are added), I found a few places here or there which would have a book slightly floating or an NPC spawn point within a wall (which they'd pop out of after a few seconds). So I decided to run through and make any which I felt were needed, and am sharing any whose parent authors approve or are simply forwarding the changes in a combined manner. All patches are .esps flagged as ESL. A few of these have patches for LE, but these were made from scratch so the objects are likely in different locations - all placements involved in the mods below were personal choices on my part, but I tried to adhere to the original "theming" as much as possible. Many of these are not explicitly necessary and can be resolved via load order, but having the patch frees you up to have both mods in any order relative to one another, provided the patch is loaded last. Every patch forwards the image space changes from PCE. If you're using the ELFX patch from PCE, load that last.

Included Patch Descriptions

Amulets of Skyrim - Moves some necklaces/rings which were floating to new locations/settled them to the new surfaces.

BadGremlin's Collection AIO - Moves a few of the fish to their appropriate locations in the new interiors. Note: Patch is for AIO, not for the Fishys .esp.

Cloaks of Skyrim - Moves a few placed cloaks to appropriate locations in the new interiors.

Dawnguard Arsenel - Forwards NPC persistency/new sandboxes, moves replaced weapons to new locations.

Elder Outfit Overhaul - Just a load order compatibility patch. Ensures Gerda spawns in her new location if EEO is placed after PCE

Embers HD - Load order compatibility patch. Both mods slightly move a single fire in different ways. Truthfully, you probably wouldn't even notice a difference without this one - it's pretty subtle, and honestly not necessary.

Enhanced Solitude Docks - Moves one patrol idle to be on top of the new topography from Enhanced Solitude Docks.

Immersive City Gates - Moves the target to match ICG to the new Prison Marker location for PCE, with corresponding outdoor changes, and ties into the PCE Navmesh. Please note that this is based off of my cleaned version. It shouldn't technically REQUIRE it, but if you don't have it, make sure that PCE is lower in your load order than ICG to make sure you get the correct navmesh. I did not test, but I believe this should work with the non-JKs version, but not work with the Open Cities version - it's got one of the three changes needed, you can manually forward the changes to xx021D73 and 00058CF8 according to your version of Immersive City Gates.

Immersive Wenches - moves a couple idle markers to match the new interiors

Konahrik's Accoutrements - moves a couple objects in Dragonsreach to match the new interiors

Morrowloot Miscellania - Item Distribution - moves some of the placed items to match the new interiors.

Mystic Condenser - Moves Mystic Condenser objects to match the new interiors.

Open Civil War - Moves a couple markers inside of the Riften hall in order to not overlap with new objects. Tested on version 2.6.2

Realistic Water Two - Slight shift of soot water to match the new blacksmith trough location in Fort Dawnguard

Red Flame - Slight shift of one book which was hanging off of an end table

Royal Armory - Moves one placed sword and display case to new location to match Interior.

Skyrim Immersive Creatures - forwards changes to creatures in Fort Dawnguard to their new locations

Skyrim Underground - Shifts a few of the entrances to match the new interiors

Skyrims Unique Treasures - Shifts placed objects to match the new interiors.

The Brotherhood of Old - moves two NPC spawn points to be within the bounds of the new interiors.

DX Ursine Armor Pack - Shifts the Imperial crafting manual to be within the bounds of Castle Dour

Vigilant - Hooks the new door in Windhelm Bloodworks to the navmesh, shifts a patrol marker to not overlap.

Weapons Armor Clothing and Clutter Fixes - Forwards reference changes to new locations

Weapons Armor Clothing and Clutter Fixes - Armor and Clothing Extension - Forwards reference changes to new locations, shifts one placed pair of boots to a new location

Installation
Use a mod manager/organizer to install, or drop the loose files into you Skyrim data folder. 
Patches should have their appropriate masters set, and should be loaded after any mods which they are patching. Some of the fixes in question are on persistent objects, and may require a new save.

Compatibility
I don't believe this should introduce any incompatibilities beyond anything which may be present between base mods. All moved objects should have been moved to locations which are non-overlapping. Let me know if you hit anything

Credits
Bethesda for Skyrim Special Edition and the Creation Kit
ElminsterAU for SSEEdit
UNI00SL for Amulets of Skyrim
BadGremlin for BadGremlin's Collection
Nazenn for Cloaks of Skyrim
Madcat221 for Dawnguard Arsenel
Shadohz for Elder Outfit Overhaul
artem1s for Embers HD
kojak747 for Enhanced Solitude Docks
JPSteel2 for Immersive City Gates (and me for a cleaned version)
lordkoz for Immersive Wenches
edhelsereg for Konahrik's Accoutrements
evenshadefalling for Morrowloot Miscellania
Dave0523 for Mystic Condenser
simtam for Open Civil War
isoku for Realistic Water Two
Adolon for Red Flame
PrivateEye for Royal Armory
lifestorock for Skyrim Immersive Creatures
AncientKane for Skyrim Underground
clintmich and icecreamassassin for Skyrims Unique Treasures
TomTesoro for The Brotherhood of Old
DeserterX for DX Ursine Armor Pack
Vicn for Vigilant
kryptotyr for Weapons Armor Clothing and Clutter Fixes and Armor and Clothing Extension


They're the artists who did the real work - go and give them a download and endorsement. I just made my best attempt at getting things to play well together :)

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1.版本号: 1.0   更新时间: 2020-03-08 15:49:08

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