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更多HUD VR

作者:Ahzaab
发布:qdsgjk123
发布日期:2020-03-06 23:33:24
更新时间:2020-03-06 23:33:24
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1069 人收藏
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1.0.1
上古卷轴5:重置版
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HUD VR


兼容SkyrimVR 1.4.15和SKSE64 VR Build 2.0.10及更高版本






描述

此mod添加了Skyrim严重缺乏的HUD信息。

此mod显示有关玩家瞄准的对象的信息。


为了获得有关该对象的更多信息,我总是很烦人:

拿起物品

打开库存

在库存中查找项目

看一下统计



现在,我可以瞄准诸如武器,盔甲或材料之类的物体,并查看有关该物体的信息。


另外,我可以看到我的携带重量,因此我不必再猜测以后再发现我携带了太多东西。


特征

以下项目已添加到HUD:

搬运重量和最大搬运重量(仅当针对可以捡起或收获的物品时)

玩家的金币(仅在瞄准可以拾取或收获的东西时)

当前武器的伤害和差异(仅在瞄准武器时)

当前装甲等级和差异(仅在瞄准装甲时)

已知成分影响(仅在针对成分或菌群时)

玩家库存中已拥有的目标物品的数量(仅当目标是可以拾取或收获的物品时,并且该物品存在于库存中时)

已读书籍的图标

武器和盔甲的附魔

其他咒语项的效果,例如卷轴,咒语书目和五线谱

装甲重量等级

阅读之前的技巧书技巧

重量比

来自神社的神社祝福

增加了敌人等级指示器

已知附魔指标



MCM选项

启用或禁用不同的小部件

显示敌人等级和灵魂等级(无情)



要求

1.此Mod需要此处提供的SKSE64(VR内部版本)2.0.10或更高版本。

2. Skyrim VR版本1.4.15


可选的

1.建议您将SkyUI用于VR,以便您可以修改MCM设置。


安装

建议您选择下载并安装Mod管理器


注意:Skyrim VR以不同的方式处理资产负载排序。专门为Bethesda构建的Skyrim VR添加的任何资产将在打包成bsa文件的用户mod资产后加载。因此,此mod覆盖的VR特定文件被安装为松散文件。此信息归功于aers在这里谢谢!


注意:

纸莎草纸的脚本非常简单。大多数代码实现都在此模块随附的SKSE插件和SWF文件中。纸莎草纸脚本仅用于将参数传递给小部件。没有OnUpdate事件。


清除

从理论上讲,可以随时删除此mod。因为没有更新事件和非常轻量级的脚本,并且大多数逻辑都在SKSE插件中。但是,任何mod的最佳做法是保持其安装状态。


兼容性

为了使此mod在VR中工作,必须修改香草激活翻转SWF,因为香草舞台大小太小,无法容纳所有moreHUD数据。因此,该mod与修改“ Data \ Interface \ vr \ activaterollover.swf”的任何mod不兼容。目前,我不知道任何修改此文件的mod。


已知的问题

1.有时总装甲等级与清单菜单中找到的香草的装甲等级不匹配1.我怀疑香草的显示值存在舍入问题。这个mod显示的值等于所有装备的装甲的总装甲等级,所以谁知道。


2.香草游戏中似乎有一个错误,当装备了螺栓(DG)时,弓的损坏计算为(弓形损坏+螺栓损坏)。显然,这是不正确的,并且此mod的计算不能做到这一点,因此不会与香草的


3.同样,当瞄准弓并且玩家装备了cross时,香草游戏会使用以下公式计算武器差异(目标弓伤害+(装备的螺栓伤害(* 2?))-(装备的cross伤害+装备)因此损坏了。


4.未显示未收获成分的权重,因为我没有找到一种可靠的方法来预测使用平整清单时植物或树木会产生多少成分(收获大修)。我可能稍后再调查。



我的其他模组

更多HUD SE

HUD清单版

可抢夺的箱子SE

沉浸式Dawnguard Dayspring Pass SE(IDDP)



改装资源

修改器可以通过在Data目录中安装的.mhud文件中添加查找表和附加的脚本变量来增加自身的兼容性。请查看示例文件“ Data / AHZmoreHUD.mhud”。使用自定义激活器添加脚本变量或具有其他形式且在其mod中具有带效果信息的关联形式的其他形式的修改器可以将查找表添加到其自己的文件中。该插件会将这些数据加载到内存中,并添加了您的mod,以实现最大的兼容性。


mhud文件格式:


[ScriptVariables]

iNumOfVariables = 6;要遵循的变量数量

sVariable1 =可触发;附件脚本的属性名称,如创建工具包或xEdit中所示

sVariable2 = Nirnroot

sVariable3 =圣殿祝福

sVariable4 = nonIngredientLootable

sVariable5 = myIngredient

sVariable6 = myFood


[查找表]

iNumOfEntries = 1;后面的表条目数


;格式:<对象引用的Mod esp或esm文件> | <对象引用的基本表单ID>,<关联表单的mod esp或esm文件> | <关联表单的表单ID>

;需要使用mod名称来确定取决于加载顺序的高位字节的值,因此高位字节的值将替换为已加载的mod的顺序索引,如下所示,将Hearthfire加载为0x02,并且Skyrim.esm始终为加载在0x00

;关联的表单类型可以包括:INGR,SPEL,WEAP,ARMO,AMMO,MGEF,ALCH,MISC,KEYM等(可以拾取的任何表单或显示的效果)

oEntry1 = HearthFires.esm | 0x020110C3,Skyrim.esm | 0x0004DA20


谢谢!

SKSE团队

SkyUI团队

expired6978,以获取一些解码帮助

那些有助于发现错误的工具!

当然还有贝塞斯达!

————————————————————————————

moreHUD VR

Compatible with SkyrimVR 1.4.15 and SKSE64 VR Build 2.0.10 and greater





Description
This mod adds HUD information that Skyrim has been severely lacking.
This mod display information about an object that the player is targeting. 

I always found it annoying that in order to get more information about the object I had to:

Pick up the item

Open the Inventory

Find the item in the inventory

Look at the stats



Now I can target an object such as a weapon, piece of armor, or an ingredient and see information about the object.

In addition, I can see what my carry weight is so I no longer have to guess to find out later that I am carrying too much.

Features
The follow Items have been added to the HUD:

Carry Weight and Max Carry Weight (Only when targeting something that can be picked up or harvested)

Player's Gold (Only when targeting something that can be picked up or harvested)

Current Weapon Damage and Difference (Only when targeting a weapon)

Current Armor Rating and Difference (Only when targeting armor)

Known Ingredient Effects (Only when targeting ingredients or flora)

The number of the targeted items that the player already has in his/her inventory (Only when targeting something that can be picked up or harvested and when the item exists in the inventory)

An icon for books already read

Enchantments for weapons and armor

Effects for other spell items such as scrolls, spell tomes, and staves

Armor weight class

Skill book skill prior to reading

Value to weight ratio

Shrine Blessings from Shrines

Added enemy level indicator

Known Enchantment Indicator



MCM Options

Enable or disable different widgets

Show Enemy Level and soul level (non-sentient)



Requirements
1. This Mod Requires SKSE64 (VR Build) Version 2.0.10 or Greater found here.
2. Skyrim VR Version 1.4.15

Optional
1. It is recommended that you use SkyUI for VR so that you can modify the MCM settings.

Installation
It is recommended that you download and install with your mod manager of choice 

Note: Skyrim VR handles asset load ordering differently. Any assets that were added specifically for the Skyrim VR built by Bethesda are loaded AFTER user mods assets packaged in bsa files. Therefore the files that are overwritten by this mod that are VR specific are installed as loose files. Credit for this information goes to aers here Thanks!.

Note:
The papyrus scripting is very light. Most of the code implementation is in the SKSE plugin and the SWF files that is included with this mod. The papyrus scripting is only used for passing parameters to the widgets. There are no OnUpdate events.

Removal
In theory, It is safe to remove this mod at any time. since there are no Update Events and very lightweight scripting and most of the logic is in the SKSE plugin. However, The best practice with any mod is to keep it installed.

Compatibility
In order for this mod to work in VR, the vanilla Activate Rollover swf had to be modified because the vanilla stage size was too small to fit all of the moreHUD data. So this mod would be incompatible with any mods that modifies 'Data\Interface\vr\activaterollover.swf'. Currently I am not aware of any mods that modify this file.

Known Issues
1. Sometimes the total armor rating does not match the vanilla's armor rating found in the inventory menu by 1. I suspect there is a rounding issues with the vanilla's display value. The value that this mod displays DOES equal to the total armor rating for all the equipped armor, so who knows.

2. There appears to be a bug in the vanilla game that calculates bow damage as (bow damage + bolt damage) when there are bolts equipped (DG). Obviously, this is not correct and this mod's calculation does not do that an therefore will not match the vanilla's

3. Also, when targeting a bow, and the player has a crossbow equipped, the vanilla game calculates the weapon difference using the following formula (targeted bow damage + (equipped bolt damage (* 2?)) - (equipped crossbow damage + equipped bolt damage). So this mod does not do that either

4. The weight for unharvested ingredients is not displayed because I have not found a reliable way of predicting how many ingredients the flora or tree will yield when using leveled lists (Harvest Overhaul). I may look into this later.


My Other Mods

moreHUD SE

moreHUD Inventory Edition

Lootable Crates SE

Immersive Dawnguard Dayspring Pass SE (IDDP)



Modding Resource
Modders can add their own compatibility by adding lookup tables and attached script variables in a .mhud file installed in the Data directory. Please take a look at the example file "Data/AHZmoreHUD.mhud". Modders that add custom activators with attached script variables or other forms that have an associated form with effect information in their mod can add lookup tables to their own file. The plugin will load this data into memory and added your mod for maximum compatibility.

mhud File Format:

[ScriptVariables]
iNumOfVariables=6 ; The number of variables that are to follow
sVariable1=lootable; The name of the property for the attached script as shown in the creation kit or xEdit
sVariable2=Nirnroot
sVariable3=TempleBlessing
sVariable4=nonIngredientLootable
sVariable5=myIngredient
sVariable6=myFood

[LookupTable]
iNumOfEntries=1; The number of table entries that are to follow

; Format: <Object Reference's Mod esp or esm file>|<Object reference's base form ID>,<Associated Form's mod esp or esm file>|<Associated Form's form ID>
; The mod names are required to determine the value for the upper byte which depends on the load order, therefore the upper byte value is replaced with the order index of the loaded mod, as shown below Hearthfire is loaded at 0x02 and Skyrim.esm is always loaded at 0x00
; The associated form type can include: INGR, SPEL, WEAP, ARMO, AMMO, MGEF, ALCH, MISC, KEYM, etc. (Any forms that can be picked up or effects shown)
oEntry1=HearthFires.esm|0x020110C3,Skyrim.esm|0x0004DA20 

Thanks!

The SKSE Team

The SkyUI Team

expired6978 for some decoding help

Those that help with finding bugs!

And of course, Bethesda!


原贴地址
1.版本号: 1.0.1   更新时间: 2020-03-06 23:39:42

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    上传时间:2020-03-06 23:33:25

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