






这个mod的变化:
增加生皮/皮的价格,并使它们略重一些。
稍微减轻龙鳞和骨头的重量
增加赏金和任务奖励,似乎更适合较难的任务。
通过使附魔物品变得不可分解来帮助消除制作循环。
稍微减轻拾取轴和轴的重量。
将召唤阿维克改为非咒语。
将毒药的伤害改变为具有更长的持续时间和较小的幅度,以使治愈毒药有用。
使CHAURUS POISON成为毒药,而不是使毒药引起的毒药(这是UOSP员工应该注意的事情)
摆脱了烹饪肉所必需的盐(您不需要煮盐,只问我妈妈)
还使用低级别的魔法武器和高级别的死灵武器增加了死法。
这几乎就是关键!多年来,我在我的“大修供您考虑”模块中添加了一些简单的更改就很合适,并且认为其他人也可能喜欢这些更改。
实际上应该与任何mod兼容,只需在您认为要保留这些更改可能会影响的任何mod之前加载它即可。或者之后,如果您想要覆盖它。
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What this mod changes:
Increases Hide/Skin prices and makes them slightly more heavy.
Slightly decreases the weight of Dragon scales and bones
Increases bounty and quest rewards to seem more fitting for harder tier quests.
Helps eliminate crafting loop by making enchanted items that improve crafting non disenchantable.
Reduces the weight of pick axes and axes slightly.
Changes summon Arvik into an ability not a spell.
Changes poison damage to have longer duration and small magnitudes making cure poisons have a use.
MAKES CHAURUS POISON A POISON AND NOT A SPELL SO THAT CURE POISON CURES IT (this is something the UOSP people should probably be made aware of)
Gets rid of salt being necessary for cooking meat (you dont NEED salt to cook, just ask my mom)
Also adds deadra using Conjured weapons at low level, and having Deadric weapons at high level.
And thats pretty much the jist of it! just a few simple changes that i've added to my "overhaul for your consideration" mod over the years that i've found were a good fit, and thought other people might like the changes as well.
Should be compatible with any mod really, just load it before any mods that you think it might effect if you want to keep those changes. Or after if you want it to overwrite.
如果您在使用MOD站的时候遇到任何问题,可发送邮件到 mod@3dmgame.com
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