沉浸式城市大门-JK兼容-清洁

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在3DM Mod站下载上古卷轴5:重置版最新的沉浸式城市大门-JK兼容-清洁 Mod,由JPSteel2制作。dtd91124在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

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Mod作者: JPSteel2 Mod版本: 1.0 Mod大小: 102.27KB 更新时间: 2020-03-06 17:02:59 发布时间: 2020-03-06 17:02:59

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1944/5000在为我的装载订单检查一些潜在的冲突解决补丁时,我注意到《沉浸式城市之门》在某些单元中没有将监狱标志贴在导航网格上,这导致导航网格被包含在内,并与其他修改过的mod产生冲突那navmesh。虽然补丁程序可以解决问题,但对于经过修改的mod版本而言,则无需使用补丁程序。

我与JPSteel2进行了交谈,他让我可以上传此文件,直到他有机会亲自查看为止。我不确定在非JK和开放城市版本中是否存在相同的问题。请注意,这只是.esp,并且不包含脚本/ etc-它仍然需要原始mod,只是覆盖.esp。

采取的步骤清单:
为单元中的每个监狱标记重新添加XNDP,然后删除与它们关联的导航网格引用更改,因为使用XNDP
目前,导航网格已恢复为WhiterunDragonsreachBasement,WindhelmBloodworks,SolitudeJail,CidhnaMine01和RiftenJail01的香草,并在所有单元中最终确定了导航网格
使用xEdit快速自动清理,删除了:[NAVM:0005DB72],[NAVM:000F7E95],[CELL:00042246],[NAVM:00106E86],[CELL:0000BD12],[NAVM:000E0BB6](以及一些临时文件)儿童类别)
0BCF2和42249都有我转发的JK添加的位置参考。

我注意到其他一些事情(JK更改了一些导航,并且在ICG中是相同的,但是没有自动清除),我独自一人离开了,因为我对行为的态度不是100%。我已经测试了所有五个监狱,并且被适当地踢出了室外(我不认为原始版本在行为上有任何问题,这只是潜在的兼容性问题)。我明确注意到的Mod发生了navmesh冲突,该冲突不再会出现问题(我认为-以前,根据加载顺序,它们不会成为问题):Cidhna Mine Expanded,Vigilant,Skyrim Underground和Skyrim Sewers。

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While going through some potential conflict resolution patches for my load order, I noticed that Immersive City Gates didn't have the prison marker attached to the navmesh in some cells, which resulted in the navmesh being included, and causing conflicts with other mods which modified that navmesh. While a patch would take care of the problem, they wouldn't be necessary with a tweaked version of the mod.

I spoke with JPSteel2, he gave me the greenlight to upload this until he has a chance to look at it himself. I'm not sure if the same problem is present in the non-JK and Open Cities versions. Please note this is JUST the .esp, and does not contain the scripts/etc - it still requires the original mod, just overwrite the .esp.

List of steps taken:

Re-added the XNDP for every prison marker in a cell, then deleted the navmesh reference changes associated with them, because with the XNDP

present, the navmesh is back to vanilla for WhiterunDragonsreachBasement, WindhelmBloodworks, SolitudeJail, CidhnaMine01, and RiftenJail01 and finalized navmesh in all cells

Quick auto-cleaned using xEdit, which removed: [NAVM:0005DB72], [NAVM:000F7E95], [CELL:00042246], [NAVM:00106E86], [CELL:0000BD12], [NAVM:000E0BB6] (along with some temporary children categories)

0BCF2 and 42249 both had a location reference added by JK which I forwarded.


There's a few other things I noticed (some navmeshes which JK changed and are identical in ICG, but weren't auto-cleaned) that I left alone because I wasn't 100% on the behavior. I've tested all five jails, and was properly kicked back outside (I don't think behaviorally the original version had any issues, it was just a potential compatibility thing). Mods that I explicitly noticed had a navmesh conflict which should no longer have an issue (I think - they previously wouldn't have been an issue depending on load order): Cidhna Mine Expanded, Vigilant, Skyrim Underground, and Skyrim Sewers.


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