CAW的iWant RND

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的CAW的iWant RND Mod,由DaemonPrime制作。pengchao0414在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: DaemonPrime Mod版本: 1.02 Mod大小: 4.77MB 更新时间: 2020-03-04 21:59:51 发布时间: 2020-03-04 21:59:51

详细说明

什么?

通过完整的炼金术和烹饪大修(CACO)的食物,人工授精,物品分配和效果变化来统一现实需求和疾病(RND)的饮食,睡眠和睡眠机制。


怎么样?


设计理念

RND和CACO的核心优势(需求/炼金术的改进)互为补充,但在某些领域(食品/酒精)却相冲突。为该项目选择的设计消除了RND的那些冲突,从而使CACO可以在RND的系统中使用其扩展的食品和分配,同时依靠RND来执行其核心功能(需求和疾病)。


在游戏中

RND的运行方式将与最初进行的更改大致相同:

找不到RND引入的项目。其中包括食物,饮料,水皮和露营用品。

灌肠将由CACO而非RND处理

不再需要特别的对话来向旅店老板购买或补充水

不带炊具的明火烹饪已删除

不再有注水或沸腾机械师

牛挤奶已被删除

如果您拥有SkyUI,则不应将糖球交给玩家

糖球菜单尚未更新,因此仍包含从MCM中删除的选项。使用它不会破坏任何内容,但是使用某些选项可能会引入项目中未考虑的项目路径。


CACO应该完全按照设计的方式运行,但以下情况除外:

CACO的基本需求(饥饿和疲劳)系统应禁用。从技术上讲,它不会破坏任何东西,但每个系统(RND和CACO)的减益效果都可以应用,直到您进食或睡觉为止。


加载顺序

应按以下顺序按需要应用补丁(Lexy的LOTD版本应使用“现实之水2” /“香草水”以外的所有补丁):

realisticNeedsandDiseases.esp

适用于CACO.esp的iWant RND

iWant RND for CACO with Frostfall.esp

iWant RND for CACO with Frostfall和Falskaar.esp

iWant RND for CACO with Frostfall和Wyrmstooth.esp

iWant RND for CACO with Frostfall和LOTD.esp

通过Vanilla Water.esp为CACO的iWant RND(不包括在Lexy的LOTD中)

CAW的iWant RND,带有逼真的Water Two.esp(不包括Lexy的LOTD)

带有大教堂水Overhaul.esp的CAW的iWant RND(可选补丁)

Lexy的LOTD.esp为CACO提供的iWant RND


兼容性

其他RND补丁*应该*可以工作,但是如果不修补CACO,可能会破坏CACO的内部一致性。其他CACO修补程序应该可以使用,但可能不包含或可能覆盖RND效果。由于删除了所有冲突的记录,realisticNeedsandDiseases.esp插件可以在任何修补程序之前的装入顺序中放置任何位置。


与iWant RND窗口小部件一起使用。


为什么?

因为没有人为我做过。认真地,我检查了从LE到SE的这些年来,并没有找到合适的解决方案。


经过最近的硬件升级(感谢2600k,您为我服务很好),我决定重新安装Skyrim。在讨论是迁移旧的但工作脆弱的安装还是新建安装后,我决定尝试一下Lexy的指南。这是一个很棒的指南,其结果是坚如磐石,具有我喜欢的内部一致性(无需花费大量的手动记录补丁来获得它)。我发现这次我没有完整的手动构建的决心,因此我决定尝试使用Wabbajack。事实证明,这可以节省大量时间。一旦您掌握了手动更改的功能,当您想更快地运行时,建议您稍加调整。


我遇到的挑战是CACO由Wabbajack建造时与Lexy紧密集成。 CACO虽然很棒,但没有可视化的需求指示器。由于我的个人军械库中装有iWant RND Widget,所以我已经习惯了何时饿着肚子。我考虑撤出CACO,但这将比我想要的还要多。然后,我再次寻找了CACO / RND补丁,但没有找到完整的补丁。像iWant RND Widgets一样,我认为是时候解决问题了,开始工作。


我意识到,随着时间的流逝,从RND中删除有冲突的部分将是最可持续的方法。由于原始的RND是静态和公共领域的,所以我决定从那里开始并进行构建,以便如果CACO能够发展,那么将来的变化将很小。作为附带的好处,原则上,此RND版本可用于将来的任何食品检修,因为基本上只剩下需求引擎。


实际的修补工作,我该怎么放...糟透了。这可能可以解释为什么没有人这样做。进入节奏后,还算不错,但是与简单的拖放xEdit修补程序相比,它需要花费一些精力。首先,我必须在CACO中找到每个食品。然后,对于这些项目,我必须添加RND和Frostfall效果。其中一些是从提到的来源拖放而来的,但是大多数项目没有参考资料,因此必须手动添加效果,更不用说确定哪种效果似乎适合每个项目。我最初把所有这些都堆成一个

ingle Lexy修补程序,但是从长远来看,它决定要更整洁,因此我不得不重新检查每一项,最终证明对发现一些错误有用。


希望这种叙述可以帮助您了解制作mod的过程,并激发兴趣使游戏的某些部分(大小)变得更好。


什么时候?

该项目最初于2020年2月开发。


潜在的改进

测试!我做了一些,但是我是一个,你们很多。请测试并记录发现的错误。

更新脚本rnd_sugarballscript.psc,以使非MCM配置与MCM匹配。当前状态可能允许通过MCM编辑关闭的路径引入RND项目。

查看所有脚本,以确定可以删除哪些插件项。如果未在脚本中的任何地方引用所有项目,对话和其他可能的记录类型,则可以将其删除。这将进一步简化插件。

更新CACO补丁以禁用和删除CACO饥饿和疲劳选项。这是一个未解决的重叠,但用户很容易控制。

确定狼人mod是否需要打补丁并在需要时实施。 Lexy并没有什么冲突,但是狼人的喂食有可能影响其他模组。


我的其他模组

iWant RND小部件

——————————————————————————————————————

What?
A unification of Realistic Needs and Diseases (RND)’s eat, drink, and sleep mechanics with Complete Alchemy and Cooking Overhaul (CACO)’s food, inebriation, item distribution, and effect changes.

How?

Design philosophy
RND and CACO complement each other in their core strengths (needs / alchemy improvements) but conflict in some areas (food / alcohol).  The design selected for this project removes those conflicts from RND thus allowing CACO to use it’s expanded food items and distributions within RND’s system while relying on RND to perform its core functions (needs and diseases).

In Game
RND will operate mostly like it originally did with the following changes:

No items introduced by RND will be found.  This includes food, drinks, waterskins, and camping supplies.

Inebriation will be handled by CACO rather than RND

Special dialogues will no longer be present to buy or refill water from an innkeeper

Cooking over an open fire without a cooking pot has been removed

There is no longer a water refill or boiling mechanic

Cow milking has been removed

The sugarball should not be given to the player if you have SkyUI

The sugarball menu has NOT been updated so it will still contain options removed from the MCM.  Using it should not break anything but using some of the options could introduce item paths not accounted for in the project.


CACO should operate entirely as designed except:

CACO’s basic needs (hunger and fatigue) system should be disabled.  While technically it won’t break anything, debuffs from each system (RND and CACO) could applied until you eat or sleep.


Load Order
Patches should be applied as needed in the following order (all patches except Realistic Water Two/Vanilla Water should be used for a Lexy’s LOTD build):

RealisticNeedsandDiseases.esp

iWant RND for CACO.esp

iWant RND for CACO with Frostfall.esp

iWant RND for CACO with Frostfall and Falskaar.esp

iWant RND for CACO with Frostfall and Wyrmstooth.esp

iWant RND for CACO with Frostfall and LOTD.esp

iWant RND for CACO with Vanilla Water.esp (Exclude in Lexy’s LOTD)

iWant RND for CACO with Realistic Water Two.esp (Exclude in Lexy’s LOTD)

iWant RND for CACO with Cathedral Water Overhaul.esp (Optional patch)

iWant RND for CACO with Lexy’s LOTD.esp


Compatibility
Other RND patches *should* work but may break the internal consistency of CACO if they’re not patched to account for it.  Other CACO patches should work but may not contain or may overwrite RND effects.  The RealisticNeedsandDiseases.esp plugin can be placed anywhere in the load order before any of its patches as all conflicting records have been removed.

Works with iWant RND Widgets.

Why?
Because no one did it for me.  Seriously, I checked on and off over the years from LE to SE and never found a suitable solution to the problem.

Following a recent hardware upgrade (thanks 2600k, you served me well), I decided to reinstall Skyrim.  After debating whether to migrate my old working-but-fragile install or build new, I decided to give Lexy’s guide a go.  It is an awesome guide and the result has been rock solid with an internal consistency I like (without the endless hours of manual record patching to get it).  I found I didn’t have the fortitude for a full manual build this time around so I decided to give Wabbajack at try.  It proved to be an awesome time saver.  Once you have a good grasp of manual modding, I recommend giving it a whirl when you want to get running quicker.

The challenge I ran into was that CACO is tightly integrated into Lexy’s when built by Wabbajack.  CACO, while great, doesn’t have visual indicators for needs.  Since I had iWant RND Widgets in my personal arsenal, I had kind of gotten used to seeing when I was hungry.  I looked into pulling out CACO but that was going to be more work than I wanted.  I then looked for CACO / RND patches (again) and didn’t find anything complete.  Like iWant RND Widgets, I decided it was time to solve the problem and went to work.

I realized that cutting conflicting parts out of RND was going to be the most sustainable path over time.  Since the original RND was static and public domain, I decided to begin there and build things so that future changes would be minimal if CACO evolves.  As a side benefit, this version of RND could, in principle, be used for any future food overhaul since basically just the needs engine remains.

The actual patching work, how can I put it...SUCKED.  This probably explains why no one did this already.  It wasn’t too bad once I got into a rhythm but compared to simple drag and drop xEdit patching, it took a bit of effort.  First I had to find each food item in CACO.  Then, for those items, I had to add the RND and Frostfall effects.  Some of this was drag and drop from the mentioned sources but most of the items had no reference material built so manual adding of effects, not to mentioned deciding which effect seemed appropriate for each item, had to be done.  I originally piled all this into a single Lexy patch but decided it was cleaner and better in the long run to break it out so I had to revisit each item, which ultimately proved useful in finding some errors .

Hopefully this narrative helps you understand what goes into building a mod and triggers an interest to make some part of the game, big or small, just a little bit better.

When?
This project was originally developed in February 2020.

Potential improvements

Testing!  I’ve done some, but I am one and you are many.  Please test and log bugs you find.

Update the script rnd_sugarballscript.psc so the non-MCM configuration matches the MCM.  The current state might allow introduction of RND items through paths closed off by the MCM edits.

Review all scripts to determine which plugin items can be removed.  All the item, dialogue, and likely other record types could be removed if they’re not referenced anywhere in the scripts.  This would further streamline the plugin.

Update CACO patch to disable and remove CACO hunger and fatigue options.  This is an unaddressed overlap but one easily controlled by the user.

Determine if werewolf mods require patching and implement if needed.  Nothing in Lexy’s conflicted but there is an edit to werewolf feeding that could impact other mods.


My other Mods

iWant RND Widgets


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