当Speedmult actor值更改时，actor的移动速度不会立即更新-如果Speedmult actor值发生更改，游戏不会立即更新actor的移动速度。这是一个问题，因为它会阻止任何影响您移动速度的影响正常运行，例如缓慢的毒药或暂时的移动速度增强。这也适用于NPC。
数据/ NetScriptFramework /插件/
Fixes the following bugs:
Ability conditions stop working after X hours of spell being active - This bug happened due to floating point inaccuracy. After the spell/ability had been active for many hours real time (which also pass when game time-skip from rest / fast travel) it would sometimes stop updating its conditions, the longer it was active the less likely it would continue updating.
Buying/selling a stack of items only gave you speechcraft XP as if you had sold 1 - Bug happens due to game calculates base cost of item you buy/sell, and then adds it directly to your speechcraft skill XP but it did not multiply the cost by stack count. The fix is very simple: multiply by the count of items you buy/sell at once so it will end up being same as if you had individually bought or sold each item.
When speedmult actor value changed the actor's move speed would not update immediately - The game does not update actor's movement speed immediately if the speedmult actor value changes. This is an issue because it prevents any effects that change your movement speed from working correctly such as slow poison or temporary movement speed buffs. This also applies to NPCs.
.NET Script Framework
Make sure the framework above is installed properly.
Install this mod with a mod manager or manually. The DLL file from this mod should go here:
It should be safe to install or uninstall mid-playthrough since this mod does not touch save-games directly.
Uninstall with your mod manager or remove the DLL file from above path.
The configuration file is in /Data/NetScriptFramework/Plugins/BugFixesSSE.config.txt and you can disable a fix if you are having issues with some fix. Please report any issues in the comments as well.