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用于3ds Max 2015-2018的Nif插件

作者:apenov
发布:LUOHUISHU98
发布日期:2020-02-29 18:13:44
更新时间:2020-02-29 18:13:44
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1.0
上古卷轴5:重置版
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这是该插件的测试版,旨在进行测试以进行进一步开发。


3ds Max 2015-2018的版本。



4.0.0.0 beta2

出口商

      -修复了天际配置文件和标志SLSF2_VERTEX_COLORS和SLSF1_VERTEX_ALPHA的导出顶点颜色

      -如果骨架隐藏,则修复导出蒙皮网格

      -修复了SkinTint和FaceTint着色器的导出标志SLSF1_FACEGEN_DETAIL_MAP,SLSF1_FACEGEN_RGB_TINT,SLSF2_BACK_LIGHTING和SLSF1_MODEL_SPACE_NORMALS

      -在导出对话框中添加了新设置“根节点名称”


4.0.0.0 beta1

所有

      -删除了NifMopp.exe,NifMopp.dll和NifMagic.dll

      -添加了具有以下功能的HavokEngine.exe:

            -编译和反编译bhkCompressedMeshShape;

            -计算MOPP代码;

            -计算动态模型的惯性;

            -计算凸包和胶囊;

            -计算切线和切线;

      -添加了新的辅助NiNode


碰撞

      -删除了bhkRigidBody,bhkCollProxy,bhkBox,bhkSphere,bhkCapsule,bhkRigidBodyModifier和util NifProps

      -添加了具有完整功能来设置碰撞的助手bhkCollisionObject

      -对于碰撞设置,添加了参数“ Solver Deactivation”


进口商

      -修复已安装游戏的读取注册表

      -修复了导入法线贴图

      -一些游戏的自动配置文件定义

      -复选框“自动平滑网格”“顶点颜色”被一分为二,因为在max 2107和2018中,具有三个状态的复选框不正确


出口商

      -“普通”复选框用于Skyrim,Skyrim特别版和Fallout 4


还有其他一些小变化...


3.9.0.1

      -修复了在将模型自动划分为平滑组的情况下导出模型时,违反UV和皮肤的错误。

      -增加了新功能。在对象属性中,可以设置某些导出选项,它们的优先级高于由导出窗口设置的常规参数。设置可以如下:


            -正常= 1

            -切线= 1

            -vcolor = 1


因此,该值可以为零。这是为了什么例如,在场景中,我们有盔甲和身体碎片。装甲着色器使用正常的身体-不。我们输入了实体法线= 0的属性,因此仅对此网格禁用法线输出。在“导出”窗口中,为所有其他网格设置法线导出和切线。屏幕上的详细信息。


 


 



3.9.0.0

支持:

      -大部分型号SSE的进出口,包括头部和头部的模型。导出头部或头部时,请选中“头部或头部”复选框

      -复选框“自动平滑网格”具有三种状态。在第三状态下,所有面都分配给一个平滑组。在导出对话框中,添加了复选框“法线”,用于模型中的法线。仅在SSE配置文件中工作。


不支持:

      -导入和导出粒子和眼睛的模型。


非官方的开发页面

————————————————————————————

This is an beta version of the plugin, and are designed to test for the purpose of further development.

Version for the 3ds Max 2015 - 2018.


4.0.0.0 beta2
Exporter
      - Fix export vertex color for Skyrim profile and flags SLSF2_VERTEX_COLORS and SLSF1_VERTEX_ALPHA
      - Fix export skinned mesh if skeleton hidden
      - Fix export flags SLSF1_FACEGEN_DETAIL_MAP, SLSF1_FACEGEN_RGB_TINT, SLSF2_BACK_LIGHTING and SLSF1_MODEL_SPACE_NORMALS for SkinTint and FaceTint shaders
      - Added new setting "Root Node Name" in to export dialog

4.0.0.0 beta1
All
      - Removed NifMopp.exe, NifMopp.dll and NifMagic.dll
      - Added HavokEngine.exe with functions:
            - compile and decompile bhkCompressedMeshShape;
            - calculate MOPP code;
            - calculate inertia for dynamic models;
            - calculate convex hull and capsule;
            - compute tangents and bitangents;
      - Added new helper NiNode

Collision
      - Removed bhkRigidBody, bhkCollProxy, bhkBox, bhkSphere, bhkCapsule, bhkRigidBodyModifier and util NifProps
      - Added helper bhkCollisionObject with full functionality for collision settings
      - For collisions settings added parameter "Solver Deactivation"

Importer
      - Fix read registry for installed games
      - Fix import normal map
      - Automatic profile definition for some games
      - Checkboxes "Auto Smooth Mesh" "Vertex Colors" are divided into two by two, because in max 2107 and 2018 an incorrect checkbox with three states

Exporter
      - "Normals" checkbox uses for Skyrim, Skyrim Special Edition and Fallout 4

And other small changes...

3.9.0.1
      - Fixed a bug with the violation of the UVs, and skin while exporting the model in the case of automatic partitioning thereof to smoothing groups.
      - Added new features. In the object properties of some export options can be set, which will have priority over the general parameters set by the export window. Set can be the following:

            - normal = 1
            - tangent = 1
            - vcolor = 1

Accordingly, the values ??may be zero. What is it for? For example, in the scene we have the armor and body fragment. The armor shader uses normal, body - no. We put in the properties of the body normal = 0, thus disabling the normal export only for this mesh. In the Export window, set the normal export and tangentsov for all other meshes. Details on screen.

 

 


3.9.0.0
Supported by:
      - Import and export of most models SSE, including models of head and head parts. When you export the head or the head parts be set checkbox "Head or Head part"
      - Checkbox "Auto Smooth Mesh" has three states. In the third state, all faces are assigned to one smoothing group. In the export dialog added checkbox "Normals", for export normals in model. Work only in SSE profile.

Not supported:
      - Import and export models of particle and eyes.

Unofficial development page


原贴地址
1.版本号: 1.0   更新时间: 2020-02-29 18:19:39

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    用于3ds Max 2015-2018的Nif插件


    Mod大小:4.33MB
    上传时间:2020-02-29 18:13:44

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