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NPC Party

作者:doticu
发布:LUOHUISHU98
发布日期:2020-02-29 14:26:44
更新时间:2020-02-29 14:26:44
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0.8.1-beta
上古卷轴5:重置版
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管理我所有的随从是很困难的,因为我总是得到很多随从。很难知道:谁是随从,我有多少人,我怎么能轻易地把一个人换成另一个人,我在哪里能找到他们,为什么我不能有更多?为了处理所有的随从,我知道我需要使用一个随从框架,一个一次管理多个随从的mod。但是有什么样的mods?他们允许多少人?他们如何管理我的随从?在多大程度上呢?有了管理、装备、克隆、复活等各种各样的怪癖,我意识到我真的想要一个能对付很多随从的东西。所以我开始做:




全国人民代表大会




特征




共有512人


一次最多16个随从


类人npc的克隆


每位会员携带一包物品


每位会员可定制多套服装


微调体验的设置


对话命令


MCM菜单


许多热键




住在你告诉他们的地方的定居者


不动的成员会留在你离开他们的地方


战士、法师、弓箭手和无等级的队友


凡人的、受保护的、必要的或无懈可击的随从


为了支持吸血鬼玩家




它们可以被重新命名为任何你想要的


无论你身在何处


让开


在成员之间循环时显示


他们和你一样平





要求




Skyrim东南1.5.97+


SKSE 2.0.17版+


SkyUI 5.2秒+


纸莎草纸3.8+





成员和随从




一个成员是一个由框架管理的NPC,一个跟随者是一个积极的成员,他会和你一起旅行并为你战斗。一次最多可以有512个托管NPC,一次最多可以有16个随从。无论何时,您都可以使用MCM菜单为不同的成员切换跟随者。你不用再去寻找一个迷失的随从了!只需点击几个按钮,它们就会出现在你面前。党员和随从是人民代表大会的生命线,你会看到这些术语经常被使用。




克隆




克隆NPC可以减少与其他mod和vanilla Skyrim的冲突,因为对原始NPC所做的任何更改都可能导致bug。即使在普通的游戏中,克隆仍然会引起冲突,这个框架已经解决了克隆的许多传统问题。现在克隆人可以改变更多而改变原来的NPC更少。此外,克隆一个与普通NPC完全相似的NPC,例如一个城镇守卫或强盗,现在可以使用这个框架。克隆给你更稳定的随从和NPC的副本,无论它们是独特的还是普通的,朋友还是敌人。




包装和装备




当跟随者随机添加物品到他们的库存中,或者当他们装备了你只想让他们携带的物品时,这是令人沮丧的。在全国人大中,每个成员都有一个单独的背包,作为他们的基本库存,他们永远不会在里面装备任何东西。他们也有一些装备是自己的集装箱,不会随意装满垃圾。每个会员都会按照你的要求穿着。他们的装备可以随意装上装备,也可以空着出发。你也可以让会员根据自己的角色自动更换服装。框架内的原始和克隆npc都有自己的包和装备。只有在每一套装备中的物品才会被装备,而在他们的包中的物品则保持原样。




风格与活力




跟随者可以被设计成战士,法师,弓箭手,或者他们选择的战斗。跟随者的风格会影响他们的游戏属性和技能,以及他们最可能使用的武器。生命力是他们在战斗中的脆弱状态。如果他们是凡人,他们可能会死在你的敌人手中。受保护的状态保护他们免于彻底死亡,除非你是最后一击的那个人。基本的状态会阻止你杀死他们,但是当他们失去健康的时候,他们会受伤的。无懈可击的地位说明了一切。风格和活力优雅地让你改变你的随从如何处理战斗,并让你得到最有趣的框架。




贝塔




这个模块目前正在测试中。你可能会时不时地遇到一些小问题,包括执行速度慢、功能不完善、行为出乎意料,有时甚至是彻底的错误。我希望能解决任何问题,并把测试版的mod带到1.0.0版本。游戏中期更新是在Mod支持,将是通常的方法。但有时更新可能需要一个新的保存游戏。另外,目前没有卸载功能。仅仅卸载mod并不是一个人保存游戏的结束,但它会留下不再使用的数据。这个和其他几个功能正在计划中。

兼容性




这个mod的目标之一是尽可能少接触普通的资产,但是不能保证兼容性。目前,香草跟随系统已被禁用,其后果尚未得到充分测试。同时使用的其他全尺寸跟随框架也会有问题。使用vanilla系统的定制随从需要使用框架。如果他们不使用vanilla系统,那么他们可能与框架完全兼容。当试图改变一个成员的装备时,其他的装备模式将是不兼容的,但是一个在NPC党关闭装备的选项正在考虑中,这样你就可以使用任何你想使用的系统。其他装备模式现在可以兼容使用成员的“香草”装备。




结论




我希望这个模组能更好地改变你的跟随体验。我的目标是花更少的时间在跟随者系统中的模糊问题上,不管是普通的还是模仿者的,并且尽可能多的跟随者来享受游戏。我也希望你也一样。无论你想拥有一个定义你旅程的珍爱随从,还是聚集一个狂热的NPC随从来做你的每一件奇想,无论你想拥有一个能真正死去的凡人随从,或是一个不可战胜的力量之家团队来震撼世界,无论你想让他们穿盔甲,还是不穿盔甲,无论你想让他们携带你所有的物品,或者什么都不做,不管你想给它们重命名,克隆它们,复活它们,甚至只是在它们挡住门的时候把它们移开,我希望这个模组对你有好处。谢谢你玩NPC派对!




谢谢您





贝塞斯达为斯克里姆,这是一个如此可爱的杰作。


SSEEdit/TesVEdit/xEdit团队提供了这样一个令人惊叹的工具。


Mod组织者2队为您不可或缺的计划。


SKSE团队为您的扩展器,这已经延长了游戏本身的寿命。


SkyUI团队不仅提供mod和MCM菜单,还提供相当不错的wiki。


Papyrustil团队为您的工作,特别是分类功能,这是非常有用的和缺乏香草纸草。


惊人的跟随者调整开发者!你的模型是一个伟大的灵感,如何跟随框架可以是有趣和一致的。


我的家是你的家开发商为这样一个美妙的想法,并用你的方法来实现它。


装扮爱人的NPC换装师开发者kuroko137,用你那令人敬畏的模型激励我。


简单的NPC服装经理开发人员confusedchim,展示了如何让东西工作的基本知识。


joelday for papyrus lang和如何使用Mod Organizer 2创建工具包的优秀指南。


fireundubh为您的并行纸莎草纸编译器pyro和wiki提供支持。


老人胡子帮助我重复使用香草的声音没有复制和重新分配。


关于持续引用的讨论,以及这如何影响玩家的游戏性。


创建工具包Wiki的知识财富与此模型是用。


GitHub给了我的代码库一个在线生活的地方。


NexusMods是这么一个伟大的网站,并托管我的mod!


测试人员,为了你的兴趣,错误报告和建议,使这个模型越来越好。


我的家人,给了我时间,空间和食物来做这个模型。


还有所有直接或间接帮助过我的人,如果我没有提到你!




最后但并非最不重要的是,非常感谢所有尝试我的mod的人,以及所有喜欢它并从中发现价值的人。





NPC在GitHub!

——————————————————————————————————

It can be tough to manage all my followers, as I always end up getting a lot of them. It's hard to know: who is a follower, how many do I have, how can I easily switch one out for another, where can I find them, and why can't I have more? In order to handle all the followers, I knew I needed to use a follower framework, a mod that manages multiple followers at a time. But what mods are available? How many do they allow? How well do they manage my followers? And to what extent? With all the quirks of managing, outfitting, cloning, resurrecting, and more, I realized that I really wanted something that can handle a lot of followers. So I set out to make:

NPC Party


Features

a pool of 512 members
up to 16 followers at a time
clones of humanoid NPCs
a pack per member to carry your items
multiple outfits per member you can customize
settings to fine tune your experience
dialogue commands
an MCM menu
numerous hotkeys

settlers who will live where you tell them to
immobile members who will stay where you leave them
warriors, mages, archers, and classless teammates
mortal, protected, essential, or invulnerable followers
and thralls to sustain vampire players

they can be renamed to whatever you want
summoned to wherever you are
moved out of the way
displayed as you cycle through members
and they level as you level



Requires

Skyrim SE 1.5.97+
SKSE 2.0.17+
SkyUI 5.2SE+
PapyrusUtil 3.8+



Members and Followers


A member is an NPC that is managed by the framework, and a follower is an active member who will travel with you and fight for you. You can have up to 512 managed NPCs at a time, and up to 16 followers at a time. Whenever you please, you can switch out followers for different members by using the MCM menu. No longer will you have to go searching for a lost follower! It's as easy as clicking a few buttons and they will come to you. Members and Followers are the bread and butter of NPC Party, and you'll see these terms used often.

Clones


Cloning NPCs allows for less conflicts with other mods and also vanilla Skyrim, because any changes made to an original NPC can lead to a bug. Even though in the vanilla game, a clone can still cause conflicts, this framework has solved many of the traditional problems with cloning. Now clones can change more while altering the original NPC less. Additionally, cloning an exact lookalike of a generic NPC, such as a town guard or bandit, is now possible with this framework. Cloning gives you more stable followers and copies of NPCs, whether they be unique or generic, friend or foe.

Packs and Outfits


It is frustrating when follower's randomly add items to their inventory, or when they equip things you only want them to carry. With NPC Party, each member has a separate pack, which acts as their basic inventory, and they will never equip anything within it. They also have several outfits that are their own containers, which will not randomly fill up with junk. Each member will consistently wear what you tell them to. Optionally their outfits can be filled with equipment, or start out empty. You may also have members automatically change their outfit depending on their role. Both original and cloned NPCs within the framework have their own pack and outfits. Only items that are in each individual outfit are equipped, while the items in their pack remain untouched.

Style and Vitality


Followers can be styled as a warrior, a mage, an archer, or fight however they choose. A follower's style effects their in-game attributes and skills as well as what weapons they are most likely to use. Vitality is the state of their vulnerability in combat. If they are mortal they may die at the hands of your enemies. Protected status shields them from outright death, except should you be the one to deal the final blow. Essential status will keep even you from killing them, but they will take a knee when they run out of health. And Invulnerable status speaks for itself. Style and Vitality gracefully allow you to change how your followers handle combat and allow you to get the most fun out of the framework.

Beta


This mod is currently in beta testing. You may run into a few hiccups every now and then, including slow execution, unpolished features, unexpected behaviors, and sometimes even outright bugs. I hope to resolve any issues and bring the mod out of beta into version 1.0.0. Mid-game updates are supported in the mod and will be the usual method. But sometimes updating may require a fresh save game. Also, there is currently no uninstall feature. Just uninstalling the mod is not the end of one's save game, but it will leave behind data that is no longer in use. This and several other features are being planned.

Compatibility


One of the goals of this mod was to touch as few vanilla assets as possible, but no promises can be made regarding compatibility. Currently, the vanilla follower system has been disabled, and the consequences have not been fully tested. There will be issues with other full-scale follower frameworks being used at the same time. Custom followers who use the vanilla system will need to use the framework. If they don't use the vanilla system, they may be fully compatible alongside the framework. Other outfitting mods will be incompatible when trying to alter a member's outfit, but an option to turn outfitting off in NPC Party is being considered, so that you can use whatever system you want to. Other outfitting mods are now compatible by using a member's "Vanilla" outfit.

Conclusion


I hope that this mod changes your follower experience for the better. My goal was to spend less time dilly dallying with obscure issues in the follower system, vanilla or modded, and to enjoy the game with as many followers as I want to. I wish the same for you. Whether you want to have one cherished follower who defines your journey, or amass a cult following of NPCs to do your every whim, whether you want to have mortal followers who can truly die, or a team of invincible power-houses to rock the world, whether you want them to wear armor, or no armor, whether you want them to carry all your items, or nothing at all, whether you want to rename them, clone them, resurrect them, or even just move them out of the way when they are blocking a door, I hope this mod benefits you. Thank you for playing NPC Party!

Thank You



Bethesda for Skryim, which is such an endearing masterpiece.

SSEEdit/TesVEdit/xEdit Team for such an amazing tool.

Mod Organizer 2 Team for your indispensable program.

SKSE Team for your extender, which has extended the life of the game itself.

SkyUI Team for not only the mod and the MCM menu, but also for the fairly good wiki that comes with it.

PapyrusUtil Team for your work and especially the sorting functions, which are wonderfully useful and lacking in vanilla Papyrus.

Amazing Follower Tweaks developers! Your mod is a great inspiration for how a follower framework can be fun and consistent.

My Home is Your Home developers for such a wonderful idea, and the methods with which you implement it.

Dress Up Lover's NPC Outfit Changer developer kuroko137 for inspiring me with your awesome mod.

Simple NPC Outfit Manager developer confusedchim, for showing the basics of how to get things to work.

joelday for papyrus-lang and the excellent guide on how to use the Creation Kit with Mod Organizer 2.

fireundubh for your parallel papyrus compiler pyro and the wiki that goes with it.

OldMansBeard for helping me reuse vanilla voices without copying and redistributing them.

cumbrianlad for a discussion on persistent references, and how this can take a toll on the player's gameplay.

Creation Kit Wiki for the wealth of knowledge with which this mod was made.

GitHub for giving my codebase a place to live online.

NexusMods for such a great site, and for hosting my mod!

beta testers, for your interest, bug reports, and suggestions to make this mod better and better.

my family, for giving me the time, space, and sustenance to make this mod.

and every one else who has helped me directly or indirectly, if I have failed to mention you!


Last but not least, a big thank you to all who try out my mod, and to all of you who enjoy it and find value in it.



NPC Party is on GitHub!


原贴地址
1.版本号: 0.8.1-beta   更新时间: 2020-02-29 14:32:42

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