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沉浸式风暴斗篷叛军

作者:CrimsonLeader89
发布:RAEXXR
发布日期:2020-02-29 12:55:53
更新时间:2020-02-29 12:55:53
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wip
上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

Mod由Woozel请求。


注意:此mod仍在进行中,但是,大多数核心

元素是完整的。这个mod不会改变用于

武器,因此应该与武器改装兼容。


此MOD不会更改GUARD服装,我正在做一些事情

那。


模组变更:


改变暴风斗篷的装甲和武器更加随机化,而

只给他们提供绝杀性武器,并给天际之民装甲

会给他们一种不太军事化的感觉。使它们更多

身临其境,并具有叛乱可能带来的变化。


加载顺序:


确保这低于改变暴风雨披风的一切,尤其是

武器和盔甲。


主要变化:


-随机化风暴披风装甲,使其看起来更加混乱。

-随机分配风暴披风武器,使其看起来更加混乱。

-增加了弓箭手和Leaden盔甲的轻型和重型

-我发现了尽可能多的风暴斗篷NPC。

-停止扩大指挥官乌尔夫里克和加尔马。现在,它们已固定在以下级别:

    -上尉堡-20级

    -指挥官-25级

    -加尔马-30级

    -乌尔弗里克-40级


注意:所有级别都设置为角色缩放到的最大级别,因此Ulfric始终在级别40处最大化,现在他已固定在那里。


    -为所有指挥官加上Ulfric和Galmar添加了独特的武器。

    -致命一击-造成霜冻伤害的北方英雄弓

    -Stormageddon-北欧战斧,造成冲击伤害。

    -三次穿刺-吸收健康的北方英雄之剑。

    -誓言给予者-造成火焰伤害的黎明后卫战斧。

    -誓言破坏者-晨霜战斧,造成霜冻伤害。

    -Skull-Smasher-Nordic Warhammer具有80%的致命伤害几率,是世界上最慢的挥杆速度。

    -毁灭战士-使敌人逃亡的矮人战斧。

    -精灵粉碎机-北欧战斧,对精灵造成额外伤害。 (文法)

    -Kings Legacy-使恩尼米斯逃亡的北欧战斧。 (Ulfric)


军事营地变更:


-为每个营地增加了新的职业(弓箭手和Leaden)。

-允许玩家在每个营地骑两匹马中的一匹。

-剩下的马被重命名为“ Stormbear's Horse”,仍然被认为是盗窃。

-Leaden充当指挥官(Stormbear)站在帐篷外面的保镖。

-铁匠铺的桌子上已更换了武器和盔甲,以适应现在穿着的暴风雨装备。

-允许属于风暴斗篷的玩家拿走武器。


堡垒变化:


-在阿莫尔堡增加了弓箭手和突击队。

-将来会添加到所有其他堡垒中。


战斗变化:


-在他的“战斗”版本中增加了乌尔夫里克的新斧头,因此他在游戏中只为一个场景没有剑。


其他变化:


-将所有“风暴斗篷”士兵的名称更改为“暴风斗士战士”,以使他们觉得自己不像军人,而且显得更“北欧”。

-增加了暴风斗篷弓箭手和Leaden(重型)职业。

-在铁匠的两种衣服之间随机分配风暴斗篷和帝国军需官的装备。因此,它们看起来不太重复。 (这是唯一涉及到《帝国》的东西,将做一个单独的mod。)

-将Ulfric的开场顺序服装改为Steel Plate Armor,所以他看起来像是在战斗中被捕。 (尽管如此,在接下来的比赛中,他还是会穿上他的默认服装)。

-将拉洛夫的装甲更改为怀特伦卫队装甲,以显示他的出身位置,并且将武器从铁战斧改为铁战斧,因为他的双手技能实际上高于双手技能。

-为Ulfric和Galmar添加了名为“ Talos的护身符”。

-将“斯托姆克洛克军需官”的名称更改为“斯托姆克洛克铁匠”,以使他感觉不再是军国主义。


KA-CHOW!

————————————————————————————

Mod Requested by Woozel.

Note: This mod is still work in-progress however, most of the core 
elements are complete. This mod doesn't change the level lists used for 
weapons, so this should be compatible with weapon mods.

THIS MOD DOESN'T CHANGE GUARD OUTFITS, I'M DOING SOMETHING SEPERATE FOR 
THAT.

Mod Changes:

Changes Stormcloak armour and weaponry to be more randomised, whilst 
only giving them lore-friendly wepaons and armour the people of Skyrim 
would use, to give them a less militarised feel. Making them more 
immersive and have the variation a rebellion would have.

Load Order:

Ensure this goes below anything that changes Stormcloaks, especially 
weapons and armour.

Main Changes:

-  Randomise stormcloak armour to be more disorganised looking.
-  Randomise stormcloak weapons to be more disorganised looking.
-  Added a light and heavy only variants of the armours for Archers & Leaden
-  Changed as many Stormcloak NPC's as I could find.
-  Stopped the scaling of commanders, Ulfric and Galmar. They're now fixed at these levels:
    -   Fort Captain's - Level 20
    -   Commander's - Level 25
    -   Galmar - Level 30
    -   Ulfric - Level 40

Note:  All levels are set to the max that the character scaled to, so Ulfric has always maxed out at level 40, now he's just fixed there.

    -   Added Unique weapons for all the commanders plus Ulfric & Galmar.
    -   Heartstriker - Nord Hero Bow that deals frost damage
    -   Stormageddon - Nordic War Axe that deals shock damage.
    -   Thrice-Piercer -  Nord Hero Sword that absorbs health.
    -   Oath-Giver - Dawnguard War Axe that deals fire damage.
    -   Oath-Breaker -  Dawnguard War Axe that deals frost damage.
    -   Skull-Smasher - Nordic Warhammer with 80% critical damage chance, with the worlds slowest swingspeed.
    -   Doomslayer - Dwarven Battleaxe that makes enemies flee.
    -   Elf-Smasher - Nordic Battleaxe that deals extra damage to Elves. (Galmar)
    -   Kings Legacy - Nordic War-Axe that makes enemis flee. (Ulfric)

Military Camp Changes:

-   Added new classes (Archer and Leaden) to each camp.
-   Allow player to take one of the two horses at every camp.
-   The remaining horse is renamed to "Stormbear's Horse" and is still considered theft.
-   Leaden acts as a body-guard for the commander (Stormbear) standing guard outside the tent.
-   Changed weapons and armour available on the blacksmith's table to fit the equipment stormcloaks now wear.
-   Allow players who are part of the Stormcloaks to take the weapons.

Fort Changes:

-   Adds Archers and Leadens to Fort Amol.
-   Will be added to all other Forts in future.

Battle Changes:

-   Added Ulfric's new axe to his "battle" variation so he doesn't have a sword for only one scene in the game.

Misc Changes:

-  Changed the name of all Stormcloak Soldiers to "Stormcloak Warrior" to make them feel less like a military and also to appear more "Nordic."
-   Added a Stormcloak Archer & Leaden (Heavy) class.
-   Randomise the Stormcloak & Imperial Quartermaster's outfit between the two variations of Blacksmith's clothes. So they look less repetitive. (This is the only thing that touches on Imperials, will do a seperate mod.)
-   Changed Ulfric's opening sequence attire to Steel Plate Armour so he looks like he's just been captured fighting a battle. (Does wear his default outfit after this for the rest of the game though).
-   Changed Ralof's armour to Whiterun Guard armour to show where he's from and also changed his weapon from an Iron War-Axe to an Iron Battleaxe as he actually has a higher two handed than one handed skill.
-   Added named "Amulets of Talos" for both Ulfric & Galmar.
-   Changed the name of "Stormcloak Quartermaster" to "Stormcloak Blacksmith" in order for him to feel less militaristic.

KA-CHOW!

原贴地址
1.版本号: wip   更新时间: 2020-02-29 13:01:47

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    沉浸式风暴斗篷叛军


    Mod大小:121.33KB
    上传时间:2020-02-29 12:55:53

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