沉浸式限量战利品-

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在3DM Mod站下载上古卷轴5:重置版最新的沉浸式限量战利品- Mod,由V制作。zec520在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

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Mod作者: V Mod版本: 1.0 Mod大小: 4.21KB 更新时间: 2020-02-28 17:13:03 发布时间: 2020-02-28 17:13:03

详细说明

沉浸式有限战利品-如果您想要大量的战利品和奖励,并珍惜此MOD不适合您。


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您刚刚杀死的那条龙到底将那450个Septims精确地保存在哪里?

那个顽强的人是否用过去的NPC消化了那颗宝石?

那只狼会用那几枚硬币从河木商人那里购买什么呢?

那个大头鱼咬了谁的手指来拿到那枚戒指?

古老的北欧文化如何与当时甚至不存在的黄金Septims一起出现?


谁会正确?!


引用Farengar Secret-Fire的话:“不需要繁琐的操作方式和原因。我喜欢。将这些细节留给您自己更好,对吗?”


如果像我一样,您曾经质疑为什么贝塞斯达会给几乎所有的黄金(甚至是泥蟹),那么您可能玩了太多《天际》,应该得到

除了更多...之外,答案只是,您正在对玩家进行编程,让您的游戏神经递质多巴胺水平得到回报!


这是没有意义的,因为这些生物不使用遗体或宝物,而是在玩游戏并期望获得奖励时释放多巴胺。玩家被编程为将动作与奖励相关联,就像巴甫洛夫的狗垂涎欲滴地将铃响与食物相关联时一样。


    “多巴胺在动机中起着一定的作用,在游戏设计的背景下理解这一作用很重要。了解多巴胺的动机如何可以帮助游戏设计师制作游戏……”-https://www.learning-theories.com/dopamine -games-motivation.html


好吧,不再。


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该mod的目的是消除这种设计,并通过限制某些NPC演员物品来使玩家更加沉浸,从而给人以一种现实主义的感觉,使生物能够利用和携带使事物感觉更“绝杀”,还增加了有限资源的额外挑战-现在赢得战斗可能是您获得的唯一奖励!


战利品限制条件基于NPC实际利用和携带其相关战利品的可能性,如下所示:


1.动物,巨魔,蜘蛛,Chaurus,死亡猎犬,狼人,狼人和龙不携带Septims或宝石(您最近在当地商人处见过这些物品吗?)。***


2.龙还不携带武器或装甲-只是鳞片和骨头(带有武器或装甲的龙就像带自行车的泥巴)。


3. Draugr,Dragon Priests,Falmer和Dwarven构造物不携带Septims-也不要在它们相关的箱子中找到它们(古代的Nords从未有过Septims,这些硬币在当时根本不存在)。


4. Ur没有Septims,但宝石,戒指,药水不应该受到影响(Septims如何进入密封在古代手推车中的北欧墓葬Ur中?)。


5. Hagravens和Giants不会掉落Septims(但他们可能仍然把它们藏在胸前)。


6.巨人也不会投掷盔甲或武器(他们不会使用任何与您尺寸相同的东西)。


7.幽灵不会掉落Septims,但是会掉落其他物品(回避者经常与精神动力学和物质物品的分配有关,Skyrim的版本为心灵运动)。


对于以上任何一项,“帝国运气”和“金触感”都不应增加Septims(零乘以仍然为零的值,您将无法获得更多不存在的东西)。


Prowler's Profit应该使用和胸,但不能再丢下宝石的动物,巨魔,蜘蛛,超兽或龙都不能使用。


没有添加战利品,只是根据上述条件将其移除。

非官方的《天际》特别版补丁更改将继续进行。


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***如果只希望动物不要掉落Septims和宝石或珠宝,请参阅mod:减少战利品和奖励(仅限动物战利品)

https://www.nexusmods.com/skyrimspecialedition/mods/15444?tab=description


***如果只希望Draugr,Dragon Priests和Ghosts不要掉落Septims,请参见mod:Draugr不要掉落Septims

https://www.nexusmods.com/skyrimspecialedition/mods/30785?tab=description


***如果只希望Ghosts掉落物品,请参见mod:Ghosts不能掉落物品

https://www.nexusmods.com/skyrimspecialedition/mods/10485?tab=description


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我可能忽略了某些内容,因此,如果您发现问题,请随时给我发消息,并尽力进行故障排除。没有保证。某些未添加香草或添加mod的NPC可能仍然有物品(随时发布)。如果不确定加载后与大多数mod兼容。

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Immersive Limited Loot - If you want lots of loot and rewards and treasure THIS MOD ISN'T FOR YOU.

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Where exactly did that dragon you just killed keep those 450 Septims exactly?
Did that skeever digest that gem with the last NPC that passed its way?
What was that wolf going to purchase from the Riverwood Trader with those few coins?
Who's finger did that slaughterfish bite off to get that ring?
How exactly does an ancient Nordic culture come with gold Septims that didn't even exist at the time?

WHO CARES RIGHT?!

To quote Farengar Secret-Fire: "No need for tedious hows and whys. I like that. Leave those details to your betters, am I right?"

If, like myself, you have questioned why Bethesda gives almost everything gold (even mudcrabs), then you probably play too much Skyrim and should get 
outside more... but the answer is simply you the player are being programmed so that your gaming neuro-transmitter dopamine levels feel rewarded!

It makes no sense as these creatures don't use septims or treasures but dopamine gets released when playing a game and expecting a reward. The gamer is programmed to associate the action with a reward just the same as when Pavlov's dog salivates associating the ring of a bell with food.

    "Dopamine plays a role in motivation, and this role is important to understand in the context of game design. Understanding how dopamine motivates can help game designers produce games..." - https://www.learning-theories.com/dopamine-games-motivation.html

Well no more. 

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The intention of this mod is do away with this design and make loot drop in a more immersive manner by limiting certain NPC actor items in a way that gives a sense of realism to what creatures utilise and carry to make things feel more Lore-Friendly and also add that extra challenge of limited resources - now winning your battle may be the only reward you receive!

The loot limit conditions are based on how likely it is for the NPC to actually utilise and carry their associated loot as below:

1. Animals, Trolls, Spiders, Chaurus, Death Hounds, Werewolf, Werebear and Dragons don't carry Septims or gems (have you seen any of these at the local merchants recently?).***

2. Dragons additionally don't carry weapons or armour - just scales and bones (a dragon with a weapon or piece of armor is like a mudcrab with a bicycle).

3. Draugr, Dragon Priests, Falmer and Dwarven constructs don't carry Septims - nor should you find them in their associated chests (ancient Nords never had Septims, these coins simply did not exist at their time).***

4. Urns do not have Septims but gems, rings, potions should not be affected (how do Septims get inside Nordic burial Urns sealed within ancient barrows?).

5. Hagravens and Giants won't drop Septims (but they may still have them hoarded in their chests).

6. Giants additionally won't drop armour or weapons (they don't use anything that comes in your size).

7. Ghosts won't drop Septims but can drop other items (poltergeists are often connected with psychokinesis and apportation of physical items, Skyrim has its version as telekinesis).***

Imperial Luck and Golden Touch should not increase Septims for any of the above (zero multiplied by whatever is still zero, you can't get more of something that doesn't exist).

Prowler's Profit should work with urns and chests but not animals, trolls, spiders, chaurus or dragons who no longer drop gems.

No loot was added, just removed according to the above conditions.
Unofficial Skyrim Special Edition Patch changes carried forward.

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*** If you only want Animals only to not drop Septims and gems or jewellery see mod: Loot and Reward Reduced (Animals Loot Only) 
https://www.nexusmods.com/skyrimspecialedition/mods/15444?tab=description

*** If you only want Draugr, Dragon Priests and Ghosts to not drop Septims see mod: Draugr don't drop Septims 
https://www.nexusmods.com/skyrimspecialedition/mods/30785?tab=description

*** If you only want Ghosts to drop no items see mod: Ghosts Can't Drop Items 
https://www.nexusmods.com/skyrimspecialedition/mods/10485?tab=description

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I may have overlooked something so feel free to message me if you find issues and will do best to troubleshoot it. No guarantees. Some non-vanilla or mod added NPCs may still have items (feel free to post them). Compatible with most mods, if unsure load after.

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