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创世纪释放水平的实验脚本调整

作者:Paul
发布:LUOHUISHU98
发布日期:2020-02-27 20:56:06
更新时间:2020-02-27 20:56:06
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Genesis Unleashed确实是迈向敌人生成mod的下一步发展,它使用关键字来动态扫描任何和所有地牢(包括经过修改的副本)以及生成大量负载的敌人。


但是,在使用此mod时有两件事引起了我的注意。




首先,此mod会随着时间的推移缓慢生成敌人以防止崩溃,这会导致敌人在玩家经过的“之后”区域生成。导致大部分产生的敌人永远不会与玩家接触。


但是,SOT团队警告我,删除计时器会完全导致高水平玩家的CTD。因此,我逐渐缩短了SOT_Genesis脚本中的等待计时器,以了解在不导致崩溃的情况下可以将其缩短多少,并且我将产卵时间从几分钟缩短为45至60秒(最大40个产卵数)。这意味着一旦您进入任何地牢牢房,那个地方就会到处充满敌人,他们想在一分钟之内将您杀害至死。


此实验版本已通过40级以上的高级玩家和10个随从的测试,在我自己的测试会话中CTD为零,请随时尝试。除非进入地牢后的45〜60秒内有CTD,否则您就可以出发了。



使用我的实验性SOT_Genesis脚本版本时,需要牢记两件事。


1.我没有,也不会使用地下城表面生成来测试我的脚本。这太冒险了,太复杂了。如果您使用我的脚本版本并保持表面生成,则后果自负。我不会更改此脚本以适合表面生成。除非您确实需要地牢表面生成,否则我建议您禁用并保持表面生成数量最小。


2.我同时使用高级敌人mod和Genesis Unleashed的NPC Releveller功能对其进行了测试,它们都很好用。但是,我没有在高级玩家角色中使用任何战利品放置功能(宝物和药水模块)对其进行测试。如果出现问题,请先禁用它们。






其次,初始扫描脚本中包含某些朋友或敌人检测功能,当您有很多随从时,这些功能可以防止随机放置生成对象(发霉的头骨)。特别是由跟随者控制模组(例如EFF)控制。


因此,我禁用了GenesisAutoSkull脚本中嵌入的大多数检测功能,以确保敌人在任何可能的情况下生成,并在整个主要任务和同伴任务中对其进行了游戏测试,并产生了负面影响。


这些负面影响是自从我删除了平民检测参数以来,敌人就在一些民用地雷中产卵了。输入任何一个之前,您必须在MCM或Genesis Book中手动将其禁用。除此之外,几乎所有单元格都无法通过关键字检查生成,因此您不必担心。




安装


您显然需要原始的Genesis Unleashed 4.7。它的链接在需求标签中。


之后,您应该下载我的mod并将脚本文件粘贴到Data / Scripts文件夹中。无需对源脚本文件执行相同的操作。

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Genesis Unleashed is indeed next evolutionary step towards enemy spawn mods, using keywords to dynamically scans any and all dungeons -including modded ones- and spawning loads and loads of enemies.

However, there was two thing came into my attention while using this mods. 



First, this mod spawns enemies slowly over time to prevent crash which results in enemies spawning in area "After" player passed through. Resulting in major portion of spawned enemies never make any contact with player. 

However, SOT team warned me that removing timer completely results in CTD for high level players. So instead, I shortened wait timer within SOT_Genesis script gradually to see how much it can be shortened without causing crash and I have shortened spawn time from several minutes to 45~60 seconds in maximum 40 spawn number. That means once you enter any dungeon cells, that place will be full of enemies want to murder you to death within a minute at maximum.

This experimental version has been tested with high level player past level 40 and 10 followers and resulted in zero CTD in my own test sessions so feel free to try it. Unless there's CTD during those 45~60 seconds after you entered the dungeon, you're good to go.


There's two things you have keep in mind when using my version of experimental SOT_Genesis script.

1. I didn't and I will not test my script with dungeon surface spawn. It's too risky and complicated. If you use my version of script and keep surface spawn then It's your own risk. I'll not change this script to suit surface spawn. Unless you really need dungeon surface spawn, I advise you to disable and keep surface spawn count as minimal.

2. I tested it with both High Level Enemies mod and Genesis Unleashed's NPC Releveller function which worked just fine. However, I didn't test it with any loot placement functions(Both treasure and potion module) in high level player character. If something goes wrong, disable them first.





Second, there's certain friend or foe detection functions included within initial scan script which prevents placement of spawner object(That moldy skull) randomly when you have many followers. Especially controlled by follower control mods like EFF.

So, I disabled most of those detection functions embeded within GenesisAutoSkull script to ensure enemy spawn in any possible occasion and playtested it through entire main quest and companions quest with one negative impact.

Those negative impact is that enemies spawning in some of civilian mines since I removed civilian detection parameters. You have to disable them in MCM or Genesis Book manually before entering any of them. Other then that, almost all of cells are blocked from spawning through keyword checks so you don't have to worry.



Installation

You obviously need original Genesis Unleashed 4.7. Its link is in requirement tab.

After then you should download my mod and paste script files into Data/Scripts folder. No need to do the same with source script files.

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1.版本号: 1.0   更新时间: 2020-02-27 21:01:54

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    创世纪释放水平的实验脚本调整


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