会员登录

自动登录   |    忘记密码 新会员注册

智能铸造SSE补丁

作者:NeoRunek
发布:LUOHUISHU98
发布日期:2020-02-27 02:46:05
更新时间:2020-02-27 02:46:05
头像
1794
736 人收藏
3506 次下载
11655 次浏览
1.0
上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

此mod通过放置在Cathedral Assets Optimizer中来替换Smart Cast中的.bsa。原始mod是必需的。


免责声明

以下是大多数原始说明。以下所有图片均丢失。该描述可能不完整。


非常感谢Brodual在我的YouTube频道中展示了我的mod,

他详细解释了此mod的每个功能。

您可以在Facebook或Twitter上关注他。


感谢novajam制作了另一个说明性视频,并感谢Gruntlock制作了与我的mod吻合的视频。


在一场战斗中,天际的魔术施放技师使施法者成为一个人类循环,一遍又一遍地重复所有步骤,来回切换咒语。我觉得有些咒语应该具有不同的机制,例如,很高兴可以通过在菜单上选择保护咒语来施放保护性咒语,而不是进行装备,冲锋和释放。


此mod使您可以通过以下三种选择来改善魔术施法的游戏玩法:


您可以将一组规则分配给自动施放的咒语


您可以自定义这些特殊的戒指,以在佩戴时施放咒语。您不必担心自己的装备,没有将Biped插槽分配给这些环,这意味着不会从您的角色上取消装备任何物品。


仅需一只手即可施放更多法术,一次最多可以选择3个法术


您无需成为魔术施法者即可从此模式中受益,如果您是战士或小偷,则可以创建智能法术或法术环来投掷如奥克弗利什或快速治疗之类的较小法术,而无需切换武器,现在您可以即使它很小,也要经常使用您的magicka池。


在安装此mod之前,请确保已安装SkyUI 4.1和SKSE 1.6.16,可以尝试使用较低版本,但是我使用这些版本对脚本进行了编程。


我建议使用Nexus Mod Manager安装此Mod,但如果要手动安装,则只需将其提取到skyrim / data文件夹中即可。


成功安装后,等待约20秒钟,等待初始化消息出现,并且MCM宣布2个mod配置页的注册,然后,您就可以开始了。


该mod围绕武器和咒语缓存菜单,可帮助您自定义咒语投射选项。使用它们有点奇怪,但是Papyrus的局限性让我没有其他选择,这是示例:


1.要使用该模组启动某些咒语或武器并使其运行,您必须首先将其装备到角色上,但支持力量,但不支持喊叫。

2.一旦进入任一Mod配置页面,这些武器或法术将被注册到其相应的缓存菜单中。

3.缓存菜单中的第一个咒语或武器将是您的角色当前装备的咒语或武器。每个缓存菜单的限制为30个插槽。


缓存菜单的主要目的是最大程度地减少配置该mod所需的所有咒语和武器切换,但要使其尽可能兼容。


您可以使用任何咒语作为mod的一部分,即使是需要目标的咒语也可以,但我强烈建议您仅使用自己施放的咒语,并避免集中咒语,例如,使用快速恢复而不是恢复。您必须记住,某些法术具有施法距离,如果未达到要求的范围,则施法将失败,并且该法术所需的魔法将被消耗,“熟习法术”是具有如果您将目标区域定得太远,则投射范围将失败。


在这里,您可以设置自动施放系统的规则,如果您分配给一个法术的所有规则都符合并且您有足够的magicka,则该法术将在没有用户干预的情况下进行施放,并且消耗该法术所需的magicka。施放咒语的顺序是从上到下(咒语0到咒语10),这意味着,如果您有一个咒语在顶部消耗大量魔法,即使符合规则,其他咒语也不会施放,请保留在心神。我建议将“快速修复”放在最顶端,您不想死,因为您投下了一个大法术而不是救生性的“快速修复”法术。


智能法术也可以自动消除,要使具有自动消除法术资格的法术的持续时间应超过25秒。如果角色仍在战斗中或刚刚退出战斗,dispel选项将根据法术的激活时间返回一些魔法值,例如,如果一个法术被消灭的时间为40秒而不是20秒,则该法术会返回更多的魔法值。剩下。


我想这个mod配置页面的所有其他功能都是不言自明的,除了页面上有Option Highlight Text可以帮助您完成任务。 Mod配置页面的默认键具有清除/重置的作用,如果在选择拼写选项中使用它,它将删除智能拼写;如果在数字选项中使用它,它将重置为50%,其他选项会将其重置为忽略。

Smart Cast使用5秒循环来查询您的角色状态,这意味着自动投射将花费0到5秒的时间来检测您的角色状态变化并施放咒语,请记住这一点。我以最快的速度对此循环进行了编程,我使用了一台装有Intel i5处理器和AMD Radeon HD 7750图形卡的计算机来玩游戏,该循环花费了0.08到0.2秒,我认为这已经足够了。


此mod配置页面可帮助您自定义法术环,法术组合并管理智能法术。


创建新的咒语环时,该环将添加到角色的清单中,并在分配给它的咒语之后重命名。这些戒指可以帮助您立即施放咒语,完全避免使用典型的魔法施放机制,例如,是否要施放Oakflesh,但又不想将剑或盾牌换成咒语?用Oakflesh咒语指环,您只需要装备它,即可准备继续战斗。这些戒指将自动取消装备,它们只是触发事件以使MOD施放咒语的一种方式。如果您想快速访问某个咒语,则可以收藏并为任何铃声分配一个热键,并且只要您有足够的魔法来使用该咒语,就可以对这些铃声进行垃圾邮件即时投射。


要删除一个咒语环,您可以使用mod配置页面中的默认键,它将清除该咒语,并且该环也会从角色的清单中移除。


有一个驱散环,该环将消除法术环或法术连击对角色造成的所有魔法效果,并且不会返回任何魔法值,您可以使用它来消除困扰您的长时间效果。


如果您觉得“魔环”可能会破坏您的游戏沉浸感或者是某种作弊,则可以选择“魔咒组合”。与其他任何咒语一样,您仍然需要为自己的角色装备一个咒语连击以进行施放,但是您最多可以同时施放3个咒语,一次将消耗所有咒语所需的魔法。您的magicka池足够大,可以投放所有选定的咒语,否则咒语连击将失败。创建了Spell Combo之后,您的角色将在魔术菜单的“更改”部分中拥有一个新的咒语,并且将以组合的第一个咒语命名。您可以使用默认键清除连击中的咒语,如果您清除了连击中的所有咒语,它将从魔术菜单中删除。


本部分可通过从咒语列表中上下移动咒语来帮助您更改智能咒语自动投射的优先级。您也可以删除不需要的咒语,或禁用“智能咒语”循环,当您与某人进行拳头搏斗并且考虑使用魔法咒语时,此最后一个选项特别有用。如果您考虑到循环弄乱了自动施法的持续时间,则可以使用reset选项。


我尽我所能编程此mod,使其与任何其他mod兼容。我用《启示录》法术包,《 Balanced Magic》和《 T3nd0s Skyrim Redone》进行了测试。



如何清除/重置/删除X选项?

您可以从mod配置页面使用默认密钥。抱歉,当我第一次上传此mod时,我忘了将该信息放入描述中。



我应该在加载顺序中将该模块放在哪里?

不需要特定的位置,但是我喜欢将其放在SkyUI mod之后。



我如何卸载这个mod?

您可以简单地删除BSA和ESP文件,它应该足够安全。但是,如果您想加倍努力,可以在卸载之前停止Smart Cast循环,方法是选中“ Smart Cast –配置> Smart Spells Manager>停止Smart Spell Loop”中的选项或删除所有Smart Spell,这两种方式都会运行UnregisterForUpdate()。但是我不确定是否有必要,我使用了RegisterForSingleUpdate(time)而不是RegisterForUpdate(time)。



卸载此mod安全吗?

与使用脚本的任何其他Mod一样安全,您将必须使用以下日志消息:


无法为类“ <脚本>”打开存储,缺少文件?

警告:无法获取保存游戏引用的<script>类型。此类型的对象将不会被加载。

警告:在保存的类型表中找不到类型<script>


卸载此mod不会破坏游戏,如果您没有启用日志记录功能,您甚至都不会注意到这些消息。



为什么不支持喊叫?

游戏对待喊叫和咒语的方式完全不同,即使它们使用完全相同的魔法效果也是如此。而且没有办法通过脚本激活喊叫。唯一可行的解决方法是将所有的喊叫重新制作成咒语,但我不确定是否值得,它可能会产生太多问题。如果SKSE将来支持呐喊,它们将被添加到此mod中。

MOD是否支持持续时间很长的法术或光环?

是的,但是有一些问题,有时您可以不受任何限制地施放这些法术。主要问题是某些咒语的持续时间是脚本化的,而不是使用Skyrim Creation Kit中的常规咒语持续时间,GetNthEffectDuration(int n)返回0,无法获取这些咒语的持续时间。对于1.1版,我正在计划一种解决此问题的方法。



您可以支持下一版本的热键吗?

您可以改用法术指环,只需收藏夹,然后使用快捷菜单添加热键。我发现这种方法比热键更好,它与其他mod保持高度的兼容性,并且您仍然可以通过使用快捷菜单快速访问喜欢的项目,这对于热键数量有限的游戏手柄用户来说非常合适。



您可以为下一个版本支持双重转换吗?

没有办法使用脚本对任何咒语进行双重强制转换,如果将来SKSE支持双重强制转换,我将更新此mod以使其包含在内。我一直在思考如何解决此问题,唯一的方法是创建具有双重转换版本相同功能和强大功能的单手法术,但这样做会破坏此mod的兼容性。例如,Oakflesh在SkyRe版本中的工作方式不同于游戏的香草版本。



您打算什么时候发布1.1版?

我想在几天之内尽快感谢所有支持此mod的人。


香草魔术调整

千里眼,侦测生命,侦测亡灵和烛光可以持续5分钟,并且可以被触发并忘记,并且可以切换,使它们更加有用。它是与Smart Cast配合使用的绝佳伴侣,请记住,切换功能可能会有些棘手,如果在仍处于活动状态时施放该咒语,该咒语效果将被消除,因此,请改用Spell Rings的智能法术,这样您就可以更好地控制切换功能。


从食谱中学习炼金术

您希望您的炼金术食谱更有用吗?尝试此mod。


增强的灯光和效果

该mod为Skyrim照明营造了更加生动逼真的氛围。


魔术铸造的新动画

用于魔术投放的非常酷的动画,而不再来自魔术用户的“ caveman”动画。


作者:NeoRunek

特别鸣谢:Zeitz

————————————————————————————————

This mod replaces the .bsa from Smart Cast by putting it through Cathedral Assets Optimizer. The original mod is required.

DISCLAIMER
Below is most of the original description. All the following pictures are missing. This description may be incomplete.

Many thanks to Brodual for featuring my mod in his youtube channel,
he explains in great detail each feature of this mod.
You can follow him on facebook or twitter.

Thanks to novajam for making another illustrative video, and to Gruntlock for making a video going nuts with my mod.

In a fight Skyrim's magic casting mechanic makes the caster a human loop, repeating all the steps over and over, switching spells back and forth. I feel that some spells should have different mechanics, for example, it would be nice that protective spells could be cast just by selecting them on the menu, instead of been equipped, charge and release.

This mod gives you the possibility to improve your magic casting gameplay with the following three alternatives:

You can assign a set of rules to a spell to be cast automatically

You can customize these special rings to cast spells when you wear them. You don't have to worry about your gear, the biped slot was not assigned to these rings, meaning that no item will be unequipped from your character

Cast more spells with just one hand, you can select up to 3 spells to be cast at the same time

You don't have to be a magic caster to benefit from this mod, if you are a warrior or a thief, you can create Smart Spells or Spell Rings to cast minor spells like Oakflesh or Fast Healing without switching your weapons, now you can use your magicka pool more often, even if it is very small.

Before installing this mod, make sure you have SkyUI 4.1 and SKSE 1.6.16 installed, you can try using a lower version, but I programmed the scripts using those versions.

I recommend installing this mod with Nexus Mod Manager, but if you are installing it manually, just extract into your skyrim/data folder.

After a successful installation, wait around 20 seconds for the initialization message to appear and the MCM to announce the registration of 2 mod configuration pages, after that, you will be ready to go.

The mod revolves around the weapons and spell cache menus to help you customize your spell casting options. It is a little odd to use them, but the limitations of Papyrus gave me no other choice, here is the explication:

1. To get some spells or weapons up and running with the mod you have to equip them to your character first, powers are supported but shouts are not.
2. Once you enter either of the mod configuration pages those weapons or spells will be registered to their corresponding cache menu.
3. The first spells or weapons in the cache menus will be the ones your character currently has equipped. The limit of either cache menu is 30 slots.

The main purpose of the cache menus is to minimize all the switching of spells and weapons to configure the mod, but keeping it as compatible as possible.

You can use any spell to be part of the mod, even the ones that need a target, but I highly recommend using only cast-on-oneself spells and avoid concentration spells, for example, use Fast Healing instead of Healing. You have to keep in mind that some spells have a casting range, if the required range is not met, the spell cast will fail and the magicka needed for the spell will be consumed, Conjure Familiar spell is a good example of a spell with a casting range that will fail if you target an area too far away.

Here you can set up rules for the auto casting system, if all the rules you assign to a spell met and you have enough magicka, the spell will be cast without any intervention from the user and the magicka needed for the spell will be consumed. The order for casting spells is from top to bottom (spell 0 to spell 10), this means if you have a spell that consumes a lot of magicka at the top, other spells will not be cast even if the rules met, keep that in mind. I recommend putting Fast Healing at the very top, you don't want to die because you cast a big spell instead of a lifesaving Fast Healing spell.

Smart Spells can be auto dispel too, for a spell to qualify for auto dispelling the duration of its magic effects should be more than 25 seconds. If the character is still in combat or just got out of combat, the dispel option will return some magicka back depending of the time the spell was active, for example, a spell will return more magicka if it is dispelled with 40 seconds than 20 seconds left.

I guess all the other features of this mod configuration page are self-explanatory, besides the page has Option Highlight Text to help you through. The default key for the mod configuration pages has the role of clear/reset, if you use it at the select spell option it will remove the Smart Spell, if you use it at the numeric options it will reset it at 50%, any other option will reset it to ignore.

Smart Cast use a 5 second loop to enquire your character status, this means that the auto cast will take from 0 to 5 seconds to detect changes in your character status and cast a spell, please keep that in mind. I programed this loop to be as fast as possible, I use a computer with an Intel i5 processor and an AMD Radeon HD 7750 graphic card to play the game, and the loop takes from 0.08 to 0.2 seconds, I think it is good enough.

This mod configuration page helps you to customize your Spell Rings, Spell Combos and to manage your Smart Spells.

When you create a new Spell Ring, that ring will be added to your character's inventory and will be renamed after the spell you assign to it. These rings will help you cast spells instantaneously, avoiding completely the typical magic cast mechanic, for example, do you want to cast Oakflesh but you don't want to switch your sword or shield for a spell?, well, if you have a Spell Ring with Oakflesh spell assign to it, you only have to equip it and you will be ready to continue your fight. These rings will be unequipped automatically, they are just a way to trigger an event for the mod to cast spells. You can favorite and assign a hot key to any ring if you want a quick access to a spell, and you can spam these rings for instant cast as long as you have enough magicka for the spell.

To remove a Spell Ring you can use the default key from the mod configuration page, it will clear the spell from the ring and the ring will be removed from your character's inventory as well.

There is a dispel ring, this ring will dispel all magic effects cast by a Spell Ring or Spell Combo from your character, and it does not return any magicka, you can use it just to dispel long duration effects that annoys you.

If you feel Spell Rings can break your game immersion or it is some kind of cheat, Spell Combos are the alternative. Just like any other spell, you still need to equip a Spell Combo to your character to cast it, but you can cast up to 3 spells at the same time, you will consume the magicka needed for all the spells in one go, make sure your magicka pool is big enough to cast all the selected spells or the Spell Combo will fail. After you create a Spell Combo your character will have a new spell in the alteration section of the magic menu, and it will be named after the first spell of the combo. You can use the default key to clear spells from a combo, if you clear all the spells of a combo, it will be removed from your magic menu.

This section helps you change the priority of Smart Spells automatic casting by moving spells up or down from the list of spells. You can delete unwanted spells too, or disable the Smart Spell loop, this last option is particularly useful when you engage in a fist fight with someone and casting magic spells is consider cheating. The reset option is just in case you consider the loop have messed up the spell durations of the automatic casting.

I did my best to program this mod to be compatible with any other mod. I tested it with Apocalypse Spell Package, Balanced Magic and T3nd0s Skyrim Redone.


How can I clear/reset/remove X option?

You can use the default key from the mod configuration pages. Sorry I forgot to put that information in the description when I uploaded this mod the first time.


Where should I put this mod in the load order?

There is no need for a specific place, but I like to put it after the SkyUI mod.


How can I uninstall this mod?

You can simply delete the BSA and ESP files, it should be safe enough. But if you want to take the extra mile, you can stop the Smart Cast loop before uninstalling, by checking the option in "Smart Cast – Config > Smart Spells Manager > Stop Smart Spell Loop" or removing all the Smart Spells, either way will run the UnregisterForUpdate(). But I am not sure if that is necessary, I used RegisterForSingleUpdate(time) instead of RegisterForUpdate(time).


Is it safe to uninstall this mod?

As safe as any other mod with scripts, you will have to live with the following log messages:

Cannot open store for class "<script>", missing file?
warning: Unable to get type <script> referenced by the save game. Objects of this type will not be loaded.
warning: Could not find type <script> in the type table in save

Uninstalling this mod will not break the game, if you don't have logging enable, you wouldn't even notice those messages.


Why are shouts not supported?

The game treats shouts and spells completely different, even if they use magic effects the exact same way. And there is no way to activate a shout by script. The only workaround that may work is to remake all the shouts into spells, but I am not sure is worthwhile, it might create too many problems. If SKSE supports shouts in the future, they will be added to this mod.


Does the mod supports concentration spells?

Yes, but there is no way to control them by script, they will have an erratic behavior. If you create a Smart Spell with these type of spells, it might burn all your magicka away, you can add a rule to prevent this, "if your magicka is greater than <percentage>", this way you will always have enough magicka stored for other spells.


How can I know X spell is a concentration spell?

Do you need to keep holding the mouse buttons or your controller trigger buttons for the spell to remain active? If your answer is yes, it is a concentration spell. Examples are: Flames, Sparks, Frostbite, Healing, Healing Hands and ward spells from the restoration magic school.


Does the mod supports bound weapon spells?

Yes. but not at 100%, it looks like the game needs to know which hand cast the spell, and that information cannot be given by script. I can't find a way to work around this problem. Right now, if you cast a bound weapon spell using a script, it will have some issues; the weapon will not be dispelled when you sheath it, but don't worry, it will be dispelled after the magic effects of the spell are over; if you cast one handed bound weapons, the left hand will hold an invisible weapon.


Does the mod supports long duration spells or auras?

Yes, but there are some issues, sometimes you can cast these spells without any limitations. The main problem is that some spells have their duration scripted instead of using the normal spell duration in the Skyrim Creation Kit, the GetNthEffectDuration(int n) returns 0, there is no way to obtain the duration of these spells. For version 1.1, I am planning a way to handle this problem.


Can you support hotkeys for the next version?

You can use Spell Rings instead, just favorite and add a hotkey with the quick menu. I find this approach better than hotkeys, it maintains a high level of compatibility with other mods, and you can still have quick access to favorite items by using the quick menu, this is excellent for gamepad users that have limited number of hotkeys.


Can you support dual casting for the next version?

There is no way to dual cast any spell using scripts, if SKSE supports dual casting in the future, I will update this mod to include it. I have been thinking how to work around this problem, and the only way is to create single handed spells with the same features and power of a dual cast version, but it will break the compatibility of this mod. For example, Oakflesh works differently in the SkyRe version than in the vanilla version of the game.


When are you going to release version 1.1?

As soon as I can, I guess in a few days, meanwhile I want to thank everyone for supporting this mod.

Vanilla Magic Tweaks
Clairvoyance, Detect Life, Detect Undead and Candlelight can be fire-and-forget spells with duration of 5 minutes and can be toggled, making them more useful. It is an excellent companion to use with Smart Cast, just keep in mind the toggle feature can be a little tricky to use, if you cast the spell while it is still active, the spell effects will be dispelled, therefore, use Spell Rings instead of Smart Spells, this way you will have more control over the toggle feature.

Learn Alchemy From Recipes
Would you like your alchemy recipes to be more useful?, try this mod.

Enhanced Lights and FX
This mod creates a more dramatic and realistic mood to the Skyrim lighting.

New Animation for Magic Casting
Very cool animations for magic casting, no more "caveman" animations from magic users.

Author: NeoRunek
Special Thanks to: Zeitz


原贴地址
1.版本号: 1.0   更新时间: 2020-02-27 02:51:52

选择快速回复类型:
  • 感谢
  • 支持
  • 疑问
  • 卖萌
  • 关心
  • 傲娇
评论


    作者精品
    logo

    智能铸造SSE补丁


    Mod大小:442.93KB
    上传时间:2020-02-27 02:46:05

    Mod简介:

    暂无更多介绍


    选择快速回复类型:
    • 感谢
    • 支持
    • 疑问
    • 卖萌
    • 关心
    • 傲娇
    回复

    closeAD