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武器速度修正

作者:Myst
发布:LUOHUISHU98
发布日期:2020-02-26 01:42:38
更新时间:2020-02-26 01:42:38
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1.0
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增加武器速度增益时,不再有超高武器速度或减速效果。


您是否曾经遇到过速度增强的问题,导致角色在添加单个特权(或相反的角色)之后变成死亡的旋风,并最终以几乎无法战斗的角色结束比赛,因为罢工动画太慢了以至于无法持续大约一分钟之前,您甚至还可以挥剑?

您是否尝试过将其他武器速度修补程序内置到mod中,但这些修补程序只会导致无所事事或使情况变得更糟?


传奇版


____________


好吧,您可以告别速度问题。

我这样做是为了帮助我控制所遇到的武器速度问题。

很久以前,我使用了包括SPERG和Ordinator在内的振兴模组,甚至没有组合,在武器速度方面,仅SPERG并不适合我。


更准确地说,我补充说的第二个是双重乱舞振作,我的角色的速度从合理的速度变成了死亡的旋风,几乎无法观看动画的速度。

这显然很方便,但是看起来很丑,是一个错误,感觉很不对劲。


造成这种情况的原因是一个已知的设计错误,该错误将启动武器的速度设置为0,但确定十进制数字为减益,并且减益仅从1+开始

因此,如果您使用任何不会将速度更改为“ 1.X”但改为“ 0.X”的buff,则最终可能会获得十进制值的速度,例如“ 0.4”,这会导致游戏中的武器速度反而变慢了。

大多数会篡改武器速度的mod都可以尝试自己的修正,并赋予buff之类的“ +1.4”或2个buff分别为“ +1.0”和“ +0.4”,并且有效,但是问题出在这些mod之一,您最终可能会获得疯狂的速度值,例如“ 5.6”。在创建此模型之前,我尝试了其他Mod中的所有可能配置,但对我而言没有任何作用。


因此,此mod的作用是监视您当前的武器速度并动态更改它,以使其永远不会超出既定限制或低于基线(确保buff能够按预期工作,但不会越线)

该限制可由MCM在合理的值内配置。


这个mod是实验性的。它对我来说就像是一种魅力,而且我已经使用了几个月,但是我不确定它是否与所有的mod都一样完美。

我没有对此进行太多测试,但是我认为这种设计的一个缺点是,它通过故意设计消除了您遭受实际武器减速效果的机会,这种设计非常罕见,以至于我认为我从来没有见过合适的人。为什么?因为此mod上的监视器系统希望您的基本速度为1.0,并从那里开始计数任何增益,所以如果它看到您的速度低于1.0,它将始终将其更改为1.0。

____________


要求:

-SkyUI

————————————————————————————————————

No more super-high weapon speed or slowdown effects when adding weapon speed buffs.

Did you ever have a problem with speed buffs that resulted in your character turning into a whirlwind of death after adding a single perk, or perhaps the opposite, and ending up with a character that can barely fight because strike animations are so slowed that they last about a minute before you can even swing a sword?
Did you try other weapon speed fixes build into mods that only resulted in either doing nothing or making it worse?

Legendary Edition Version

____________

Well, you can say goodbye to speed problems.
I made this to help me control weapon speed problems I was having.
A long time ago, I used a combination of perk mods including SPERG and Ordinator, bue even without a combination, SPERG alone wasn't working for me when it came to weapon speed.

To be more precise, the second I added say, a Dual Flurry perk, my character's speed went from something reasonable, to an instant whirlwind of death where the animations were barely even watchable for how fast they were.
It's obviously convenient, but it looks ugly, is a bug, and it feels wrong.

The cause of this, is a known design bug that sets the starting weapon speed to 0, but determines that decimal numbers are debuffs, and buffs only begin at 1+
As a result, if you use any buff that doesnt change speed to "1.X", but "0.X" instead, you may end up with a speed of decimal value, say "0.4" which causes the in-game weapon speed becoming a slowdown effect instead.
Most mods that tamper with weapon speed, try their own fixes at this, and give buffs like "+1.4" or 2 buffs  being "+1.0" and "+0.4", and it works, but the problems start when you have more than one of these mods, and you can end up with speed values such as "5.6" which is insane. Before creating this, I tried every possible configuration in those other mods, and nothing worked for me.

So what this mod does, is monitor your current weapon speed and dynamically alter it so that it never goes beyond the established limit, or below the baseline (ensuring that buffs work as intended, but without crossing the line)
The limit is configurable by MCM, within reasonable values.

This mod is experimental. It works like a charm for me, and I've used it for months, but I'm not entirely sure if it gets along as perfectly with all mods out there.
I haven't tested it much on this, but I think the one downside of this design is that it breaks the chance of you suffering an actual  weapon slowdown effect by intentional design, which are very very rare, so much that I think I've never even seen a proper one myself. Why? Because the monitor system on this mod wants your base speed to be 1.0, and count any buff from there, so if it sees your speed is below 1.0, it will change it to 1.0 always.
____________

Requirements:
-SkyUI

原贴地址
1.版本号: 1.0   更新时间: 2020-02-26 01:48:21

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    上传时间:2020-02-26 01:42:38

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